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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SphereBooster : MonoBehaviour {
// 加える力の大きさ
float forceMagnitude = 10.0f;
// X軸からの角度
float forceAngle = 45.0f;
// 力を加える方向
Vector3 forceDirection = new Vector3(1.0f, 1.0f, 0f);
// イカ、省略
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