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An example of bad code for Simple Modules
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<html> | |
<head> | |
<script src="jquery.js"></script> | |
<script src="jquery-ui.combined.js"></script> | |
<script src="AwesomeCommunicationsLibrary"></script> | |
<script src="helperFuncs.js"></script> | |
</head> | |
<body> | |
<input id="my-username" placeholder="Your Username" > | |
<script type="text/javascript"> | |
$('#my-username').val('<?php echo(default_username) ?>'); | |
var spaceIsPressed = false; | |
var roomId = getUrlVars().roomId; | |
var sessionId = getUrlVars().sessId; | |
var userJoinedEmphasizedFor = 60 * 1000; | |
var apiKey = '<?php echo(comm_library_api_key); ?>'; | |
//If it is possible ot talk, start transmitting audio when space is pressed down | |
$(document).on('keydown', function(e){ | |
if(!audioChannel || e.keyCode != 32) | |
return | |
spaceIsPressed = true | |
$('#microphone-enabled-notification').show(); | |
audioChannel.startTransmitting(); | |
}).on('keyup', function(e){ | |
if(!audioChannel || e.keyCode != 32 || !spaceIsPressed) | |
return; | |
spaceIsPressed = false; | |
$('#microphone-enabled-notification').hide(); | |
audioChannel.stopTransmitting(); | |
}); | |
//Initialize communicationsLib | |
communicationsLib = new AwesomeCommunicationsLibrary(apiKey); | |
communicationsLib.setUsername( $('#my_username').val() ); | |
//Change the username used by communicationsLib if the username input changes | |
$('#my_username').on('blur', function(){ | |
communicationsLib.setUsername( $('#my_username').val() ); | |
}); | |
</script> | |
<section id="current-messages"> | |
<ul></ul> | |
</section> | |
<section id="current-user-list"> | |
<ul class="users"> | |
</ul> | |
</section> | |
<button class="join-conversation">Join the Conversation</button> | |
<form id="send-message" action="/#"> | |
<input placeholder="Your Message" /> | |
<button type=submit>Send</button> | |
</form> | |
<script> | |
//local helper function to add messages | |
function addMessage(text) { | |
$('<li>').text(text).appendTo('#current-messages>ul'); | |
} | |
//need to get this from communicationsLib, used to send audio | |
var audioChannel = null; | |
$('button.join-conversation').click(function(e){ | |
e.preventDefault(); | |
//Join the configured room. once that is done we can | |
//populate the ui and get the audioChannel | |
communicationsLib.joinRoom(getUrlVars().roomName, function(room){ | |
addMessage("Joined room "+room.name); | |
room.currentUsers.map(function(u) { showInRoom(u, true) }) | |
room.pastMessages.map(addMessage); | |
room.getAudioChannel(function(channel) { | |
audioChannel = channel; | |
}); | |
room.on('user-joined', showInRoom); | |
room.on('message-recieved', addMessage); | |
var $sendMsg = $('form#send-message').on('submit', function(e){ | |
e.preventDefault(); | |
var $inpt = $('input', $sendMsg); | |
room.send($inpt.val()); | |
addMessage("You: "+$inpt.val()); | |
$sendMsg[0].reset(); | |
}) | |
}); | |
}); | |
function showInRoom(user, previouslyInRoom) { | |
var $el = $('<li>').text(user.name).appendTo('#current-user-list>ul.users'); | |
if(previouslyInRoom) | |
return; | |
$el.addClass('just-joined'); | |
setTimeout(function(){ $el.removeClass('just-joined')}, userJoinedEmphasizedFor); | |
} | |
</script> | |
<script> | |
showDialog("Join the chat and press space to start talking"); | |
</script> | |
</body> | |
</html> |
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