Created
February 4, 2017 05:37
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p1010
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// TicTacToe program | |
using System; | |
class p1010 | |
{ | |
private int[,] board = new int[3, 3]; | |
public p1010() //constructor | |
{ | |
// initialize board with all zeros | |
for (int i = 0; i < 3; i++) // rows | |
{ | |
for (int j = 0; j < 3; j++) // columns | |
{ | |
board[i, j] = 0; // initialize empty board | |
} | |
} | |
} | |
public void player1Move(int row, int column) | |
{ | |
board[row, column] = 1; | |
} | |
public void player2Move(int row, int column) | |
{ | |
board[row, column] = 2; | |
} | |
public bool checkPlayer1Win() | |
{ | |
// all possibilities for player 1 to win | |
return (board[0, 0] == 1 && board[0, 1] == 1 && board[0, 2] == 1 | |
|| board[1, 0] == 1 && board[1, 1] == 1 && board[1, 2] == 1 | |
|| board[2, 0] == 1 && board[2, 1] == 1 && board[0, 2] == 1 | |
|| board[0, 0] == 1 && board[1, 0] == 1 && board[2, 0] == 1 | |
|| board[0, 1] == 1 && board[1, 1] == 1 && board[2, 1] == 1 | |
|| board[0, 2] == 1 && board[1, 2] == 1 && board[2, 2] == 1 | |
// diagonal | |
|| board[2, 0] == 1 && board[1, 1] == 1 && board[0, 2] == 1 | |
|| board[0, 0] == 1 && board[1, 1] == 1 && board[2, 2] == 1); | |
} | |
public bool checkPlayer2Win() | |
{ | |
// all possibilites for player 2 to win | |
return (board[0, 0] == 2 && board[0, 1] == 2 && board[0, 2] == 2 | |
|| board[1, 0] == 2 && board[1, 1] == 2 && board[1, 2] == 2 | |
|| board[2, 0] == 2 && board[2, 1] == 2 && board[0, 2] == 2 | |
|| board[0, 0] == 2 && board[1, 0] == 2 && board[2, 0] == 2 | |
|| board[0, 1] == 2 && board[1, 1] == 2 && board[2, 1] == 2 | |
|| board[0, 2] == 2 && board[1, 2] == 2 && board[2, 2] == 2 | |
// diagonal | |
|| board[2, 0] == 2 && board[1, 1] == 2 && board[0, 2] == 2 | |
|| board[0, 0] == 2 && board[1, 1] == 2 && board[2, 2] == 2); | |
} | |
public bool checkEmpty(int row, int col) | |
{ | |
for (int i = 0; i < 3; i++) | |
{ | |
for (int j = 0; j < 3; j++) | |
{ | |
// if there is a 1 or 2 in the selected row and column | |
// then this square is not empty or available | |
if (board[row, col] == 1 || board[row, col] == 2) | |
{ | |
return false; | |
} | |
} | |
} | |
return true; | |
} | |
public bool checkDraw() | |
{ | |
for (int i = 0; i < 3; i++) | |
{ | |
for (int j = 0; j < 3; j++) | |
{ | |
// if there is any place within the board | |
// that has a zero, there are available spots | |
// so there is not yet a draw | |
if (board[i, j] == 0) | |
{ | |
return false; | |
} | |
} | |
} | |
return true; | |
} | |
public void displayBoard() | |
{ | |
for (int i = 0; i < 3; i++) | |
{ | |
for (int j = 0; j < 3; j++) | |
{ | |
Console.Write(board[i, j] + " "); | |
} | |
Console.WriteLine(); | |
} | |
Console.WriteLine(); | |
} | |
} |
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