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@tom2strobl
Last active September 13, 2017 14:47
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draw an arc of a circle with plain math and a react render
function polarToCartesian(centerX, centerY, radius, angleInDegrees) {
var angleInRadians = (angleInDegrees-90) * Math.PI / 180.0;
return {
x: centerX + (radius * Math.cos(angleInRadians)),
y: centerY + (radius * Math.sin(angleInRadians))
};
}
function describeArc(x, y, radius, startAngle, endAngle){
var start = polarToCartesian(x, y, radius, endAngle);
var end = polarToCartesian(x, y, radius, startAngle);
var largeArcFlag = endAngle - startAngle <= 180 ? "0" : "1";
var d = [
"M", start.x, start.y,
"A", radius, radius, 0, largeArcFlag, 0, end.x, end.y
].join(" ");
return d;
}
function paintCircle(diameter, progress) {
const endAngle = 360 * (progress / 100);
return describeArc(diameter/2, diameter/2, (diameter/2) - 2, 0, endAngle - 0.0001); // cutting off a super tiny piece because 360 would actually not be rendered
}
// lets say state.progress is 70, you can animate it as well with react-motion
render() {
<svg width="36" height="36">
<path fill="none" stroke="#000000" strokeWidth="2" strokeLinecap="round" d={paintCircle(36, this.state.progress)} />
</svg>
}
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