Last active
August 29, 2015 14:02
-
-
Save tomaka/fec7145fe4b0ecbad43d to your computer and use it in GitHub Desktop.
Binding for OpenGL 4.4 in Rust, generated by bjz/gl-rs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Copyright 2013 The gl-rs developers. For a full listing of the authors, | |
// refer to the AUTHORS file at the top-level directory of this distribution. | |
// | |
// Licensed under the Apache License, Version 2.0 (the "License"); | |
// you may not use this file except in compliance with the License. | |
// You may obtain a copy of the License at | |
// | |
// http://www.apache.org/licenses/LICENSE-2.0 | |
// | |
// Unless required by applicable law or agreed to in writing, software | |
// distributed under the License is distributed on an "AS IS" BASIS, | |
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
// See the License for the specific language governing permissions and | |
// limitations under the License. | |
#![crate_id = "github.com/bjz/gl-rs#gl:0.1"] | |
#![comment = "An OpenGL function loader."] | |
#![license = "ASL2"] | |
#![crate_type = "lib"] | |
#![feature(macro_rules)] | |
#![feature(globs)] | |
#![allow(non_camel_case_types)] | |
#![allow(non_snake_case_functions)] | |
#![allow(unused_variable)] | |
extern crate libc; | |
use libc::*; | |
use std::mem; | |
use self::types::*; | |
pub mod types { | |
use libc::*; | |
// Common types from OpenGL 1.1 | |
pub type GLenum = c_uint; | |
pub type GLboolean = c_uchar; | |
pub type GLbitfield = c_uint; | |
pub type GLvoid = c_void; | |
pub type GLbyte = c_char; | |
pub type GLshort = c_short; | |
pub type GLint = c_int; | |
pub type GLclampx = c_int; | |
pub type GLubyte = c_uchar; | |
pub type GLushort = c_ushort; | |
pub type GLuint = c_uint; | |
pub type GLsizei = c_int; | |
pub type GLfloat = c_float; | |
pub type GLclampf = c_float; | |
pub type GLdouble = c_double; | |
pub type GLclampd = c_double; | |
pub type GLeglImageOES = *const c_void; | |
pub type GLchar = c_char; | |
pub type GLcharARB = c_char; | |
#[cfg(target_os = "macos")] | |
pub type GLhandleARB = *const c_void; | |
#[cfg(not(target_os = "macos"))] | |
pub type GLhandleARB = c_uint; | |
pub type GLhalfARB = c_ushort; | |
pub type GLhalf = c_ushort; | |
// Must be 32 bits | |
pub type GLfixed = GLint; | |
pub type GLintptr = ptrdiff_t; | |
pub type GLsizeiptr = ptrdiff_t; | |
pub type GLint64 = i64; | |
pub type GLuint64 = u64; | |
pub type GLintptrARB = ptrdiff_t; | |
pub type GLsizeiptrARB = ptrdiff_t; | |
pub type GLint64EXT = i64; | |
pub type GLuint64EXT = u64; | |
pub struct __GLsync; | |
pub type GLsync = *const __GLsync; | |
// compatible with OpenCL cl_context | |
pub struct _cl_context; | |
pub struct _cl_event; | |
pub type GLDEBUGPROC = extern "system" fn(source: GLenum, gltype: GLenum, id: GLuint, severity: GLenum, length: GLsizei, message: *const GLchar, userParam: *mut c_void); | |
pub type GLDEBUGPROCARB = extern "system" fn(source: GLenum, gltype: GLenum, id: GLuint, severity: GLenum, length: GLsizei, message: *const GLchar, userParam: *mut c_void); | |
pub type GLDEBUGPROCKHR = extern "system" fn(source: GLenum, gltype: GLenum, id: GLuint, severity: GLenum, length: GLsizei, message: *const GLchar, userParam: *mut c_void); | |
// Vendor extension types | |
pub type GLDEBUGPROCAMD = extern "system" fn(id: GLuint, category: GLenum, severity: GLenum, length: GLsizei, message: *const GLchar, userParam: *mut c_void); | |
pub type GLhalfNV = c_ushort; | |
pub type GLvdpauSurfaceNV = GLintptr; | |
} | |
pub static DEPTH_BUFFER_BIT: GLenum = 0x00000100; | |
pub static STENCIL_BUFFER_BIT: GLenum = 0x00000400; | |
pub static COLOR_BUFFER_BIT: GLenum = 0x00004000; | |
pub static CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT: GLenum = 0x00000001; | |
pub static CONTEXT_FLAG_DEBUG_BIT: GLenum = 0x00000002; | |
pub static CONTEXT_CORE_PROFILE_BIT: GLenum = 0x00000001; | |
pub static CONTEXT_COMPATIBILITY_PROFILE_BIT: GLenum = 0x00000002; | |
pub static MAP_READ_BIT: GLenum = 0x0001; | |
pub static MAP_WRITE_BIT: GLenum = 0x0002; | |
pub static MAP_INVALIDATE_RANGE_BIT: GLenum = 0x0004; | |
pub static MAP_INVALIDATE_BUFFER_BIT: GLenum = 0x0008; | |
pub static MAP_FLUSH_EXPLICIT_BIT: GLenum = 0x0010; | |
pub static MAP_UNSYNCHRONIZED_BIT: GLenum = 0x0020; | |
pub static VERTEX_ATTRIB_ARRAY_BARRIER_BIT: GLenum = 0x00000001; | |
pub static ELEMENT_ARRAY_BARRIER_BIT: GLenum = 0x00000002; | |
pub static UNIFORM_BARRIER_BIT: GLenum = 0x00000004; | |
pub static TEXTURE_FETCH_BARRIER_BIT: GLenum = 0x00000008; | |
pub static SHADER_IMAGE_ACCESS_BARRIER_BIT: GLenum = 0x00000020; | |
pub static COMMAND_BARRIER_BIT: GLenum = 0x00000040; | |
pub static PIXEL_BUFFER_BARRIER_BIT: GLenum = 0x00000080; | |
pub static TEXTURE_UPDATE_BARRIER_BIT: GLenum = 0x00000100; | |
pub static BUFFER_UPDATE_BARRIER_BIT: GLenum = 0x00000200; | |
pub static FRAMEBUFFER_BARRIER_BIT: GLenum = 0x00000400; | |
pub static TRANSFORM_FEEDBACK_BARRIER_BIT: GLenum = 0x00000800; | |
pub static ATOMIC_COUNTER_BARRIER_BIT: GLenum = 0x00001000; | |
pub static SHADER_STORAGE_BARRIER_BIT: GLenum = 0x00002000; | |
pub static ALL_BARRIER_BITS: GLenum = 0xFFFFFFFF; | |
pub static SYNC_FLUSH_COMMANDS_BIT: GLenum = 0x00000001; | |
pub static VERTEX_SHADER_BIT: GLenum = 0x00000001; | |
pub static FRAGMENT_SHADER_BIT: GLenum = 0x00000002; | |
pub static GEOMETRY_SHADER_BIT: GLenum = 0x00000004; | |
pub static TESS_CONTROL_SHADER_BIT: GLenum = 0x00000008; | |
pub static TESS_EVALUATION_SHADER_BIT: GLenum = 0x00000010; | |
pub static ALL_SHADER_BITS: GLenum = 0xFFFFFFFF; | |
pub static FALSE: GLboolean = 0; | |
pub static NO_ERROR: GLenum = 0; | |
pub static ZERO: GLenum = 0; | |
pub static NONE: GLenum = 0; | |
pub static TRUE: GLboolean = 1; | |
pub static ONE: GLenum = 1; | |
pub static INVALID_INDEX: GLenum = 0xFFFFFFFF; | |
pub static TIMEOUT_IGNORED: GLuint64 = 0xFFFFFFFFFFFFFFFF; | |
pub static POINTS: GLenum = 0x0000; | |
pub static LINES: GLenum = 0x0001; | |
pub static LINE_LOOP: GLenum = 0x0002; | |
pub static LINE_STRIP: GLenum = 0x0003; | |
pub static TRIANGLES: GLenum = 0x0004; | |
pub static TRIANGLE_STRIP: GLenum = 0x0005; | |
pub static TRIANGLE_FAN: GLenum = 0x0006; | |
pub static LINES_ADJACENCY: GLenum = 0x000A; | |
pub static LINE_STRIP_ADJACENCY: GLenum = 0x000B; | |
pub static TRIANGLES_ADJACENCY: GLenum = 0x000C; | |
pub static TRIANGLE_STRIP_ADJACENCY: GLenum = 0x000D; | |
pub static PATCHES: GLenum = 0x000E; | |
pub static NEVER: GLenum = 0x0200; | |
pub static LESS: GLenum = 0x0201; | |
pub static EQUAL: GLenum = 0x0202; | |
pub static LEQUAL: GLenum = 0x0203; | |
pub static GREATER: GLenum = 0x0204; | |
pub static NOTEQUAL: GLenum = 0x0205; | |
pub static GEQUAL: GLenum = 0x0206; | |
pub static ALWAYS: GLenum = 0x0207; | |
pub static SRC_COLOR: GLenum = 0x0300; | |
pub static ONE_MINUS_SRC_COLOR: GLenum = 0x0301; | |
pub static SRC_ALPHA: GLenum = 0x0302; | |
pub static ONE_MINUS_SRC_ALPHA: GLenum = 0x0303; | |
pub static DST_ALPHA: GLenum = 0x0304; | |
pub static ONE_MINUS_DST_ALPHA: GLenum = 0x0305; | |
pub static DST_COLOR: GLenum = 0x0306; | |
pub static ONE_MINUS_DST_COLOR: GLenum = 0x0307; | |
pub static SRC_ALPHA_SATURATE: GLenum = 0x0308; | |
pub static FRONT_LEFT: GLenum = 0x0400; | |
pub static FRONT_RIGHT: GLenum = 0x0401; | |
pub static BACK_LEFT: GLenum = 0x0402; | |
pub static BACK_RIGHT: GLenum = 0x0403; | |
pub static FRONT: GLenum = 0x0404; | |
pub static BACK: GLenum = 0x0405; | |
pub static LEFT: GLenum = 0x0406; | |
pub static RIGHT: GLenum = 0x0407; | |
pub static FRONT_AND_BACK: GLenum = 0x0408; | |
pub static INVALID_ENUM: GLenum = 0x0500; | |
pub static INVALID_VALUE: GLenum = 0x0501; | |
pub static INVALID_OPERATION: GLenum = 0x0502; | |
pub static OUT_OF_MEMORY: GLenum = 0x0505; | |
pub static INVALID_FRAMEBUFFER_OPERATION: GLenum = 0x0506; | |
pub static CW: GLenum = 0x0900; | |
pub static CCW: GLenum = 0x0901; | |
pub static POINT_SIZE: GLenum = 0x0B11; | |
pub static POINT_SIZE_RANGE: GLenum = 0x0B12; | |
pub static SMOOTH_POINT_SIZE_RANGE: GLenum = 0x0B12; | |
pub static POINT_SIZE_GRANULARITY: GLenum = 0x0B13; | |
pub static SMOOTH_POINT_SIZE_GRANULARITY: GLenum = 0x0B13; | |
pub static LINE_SMOOTH: GLenum = 0x0B20; | |
pub static LINE_WIDTH: GLenum = 0x0B21; | |
pub static LINE_WIDTH_RANGE: GLenum = 0x0B22; | |
pub static SMOOTH_LINE_WIDTH_RANGE: GLenum = 0x0B22; | |
pub static LINE_WIDTH_GRANULARITY: GLenum = 0x0B23; | |
pub static SMOOTH_LINE_WIDTH_GRANULARITY: GLenum = 0x0B23; | |
pub static POLYGON_MODE: GLenum = 0x0B40; | |
pub static POLYGON_SMOOTH: GLenum = 0x0B41; | |
pub static CULL_FACE: GLenum = 0x0B44; | |
pub static CULL_FACE_MODE: GLenum = 0x0B45; | |
pub static FRONT_FACE: GLenum = 0x0B46; | |
pub static DEPTH_RANGE: GLenum = 0x0B70; | |
pub static DEPTH_TEST: GLenum = 0x0B71; | |
pub static DEPTH_WRITEMASK: GLenum = 0x0B72; | |
pub static DEPTH_CLEAR_VALUE: GLenum = 0x0B73; | |
pub static DEPTH_FUNC: GLenum = 0x0B74; | |
pub static STENCIL_TEST: GLenum = 0x0B90; | |
pub static STENCIL_CLEAR_VALUE: GLenum = 0x0B91; | |
pub static STENCIL_FUNC: GLenum = 0x0B92; | |
pub static STENCIL_VALUE_MASK: GLenum = 0x0B93; | |
pub static STENCIL_FAIL: GLenum = 0x0B94; | |
pub static STENCIL_PASS_DEPTH_FAIL: GLenum = 0x0B95; | |
pub static STENCIL_PASS_DEPTH_PASS: GLenum = 0x0B96; | |
pub static STENCIL_REF: GLenum = 0x0B97; | |
pub static STENCIL_WRITEMASK: GLenum = 0x0B98; | |
pub static VIEWPORT: GLenum = 0x0BA2; | |
pub static DITHER: GLenum = 0x0BD0; | |
pub static BLEND_DST: GLenum = 0x0BE0; | |
pub static BLEND_SRC: GLenum = 0x0BE1; | |
pub static BLEND: GLenum = 0x0BE2; | |
pub static LOGIC_OP_MODE: GLenum = 0x0BF0; | |
pub static COLOR_LOGIC_OP: GLenum = 0x0BF2; | |
pub static DRAW_BUFFER: GLenum = 0x0C01; | |
pub static READ_BUFFER: GLenum = 0x0C02; | |
pub static SCISSOR_BOX: GLenum = 0x0C10; | |
pub static SCISSOR_TEST: GLenum = 0x0C11; | |
pub static COLOR_CLEAR_VALUE: GLenum = 0x0C22; | |
pub static COLOR_WRITEMASK: GLenum = 0x0C23; | |
pub static DOUBLEBUFFER: GLenum = 0x0C32; | |
pub static STEREO: GLenum = 0x0C33; | |
pub static LINE_SMOOTH_HINT: GLenum = 0x0C52; | |
pub static POLYGON_SMOOTH_HINT: GLenum = 0x0C53; | |
pub static UNPACK_SWAP_BYTES: GLenum = 0x0CF0; | |
pub static UNPACK_LSB_FIRST: GLenum = 0x0CF1; | |
pub static UNPACK_ROW_LENGTH: GLenum = 0x0CF2; | |
pub static UNPACK_SKIP_ROWS: GLenum = 0x0CF3; | |
pub static UNPACK_SKIP_PIXELS: GLenum = 0x0CF4; | |
pub static UNPACK_ALIGNMENT: GLenum = 0x0CF5; | |
pub static PACK_SWAP_BYTES: GLenum = 0x0D00; | |
pub static PACK_LSB_FIRST: GLenum = 0x0D01; | |
pub static PACK_ROW_LENGTH: GLenum = 0x0D02; | |
pub static PACK_SKIP_ROWS: GLenum = 0x0D03; | |
pub static PACK_SKIP_PIXELS: GLenum = 0x0D04; | |
pub static PACK_ALIGNMENT: GLenum = 0x0D05; | |
pub static MAX_CLIP_DISTANCES: GLenum = 0x0D32; | |
pub static MAX_TEXTURE_SIZE: GLenum = 0x0D33; | |
pub static MAX_VIEWPORT_DIMS: GLenum = 0x0D3A; | |
pub static SUBPIXEL_BITS: GLenum = 0x0D50; | |
pub static TEXTURE_1D: GLenum = 0x0DE0; | |
pub static TEXTURE_2D: GLenum = 0x0DE1; | |
pub static TEXTURE_WIDTH: GLenum = 0x1000; | |
pub static TEXTURE_HEIGHT: GLenum = 0x1001; | |
pub static TEXTURE_INTERNAL_FORMAT: GLenum = 0x1003; | |
pub static TEXTURE_BORDER_COLOR: GLenum = 0x1004; | |
pub static DONT_CARE: GLenum = 0x1100; | |
pub static FASTEST: GLenum = 0x1101; | |
pub static NICEST: GLenum = 0x1102; | |
pub static BYTE: GLenum = 0x1400; | |
pub static UNSIGNED_BYTE: GLenum = 0x1401; | |
pub static SHORT: GLenum = 0x1402; | |
pub static UNSIGNED_SHORT: GLenum = 0x1403; | |
pub static INT: GLenum = 0x1404; | |
pub static UNSIGNED_INT: GLenum = 0x1405; | |
pub static FLOAT: GLenum = 0x1406; | |
pub static DOUBLE: GLenum = 0x140A; | |
pub static HALF_FLOAT: GLenum = 0x140B; | |
pub static FIXED: GLenum = 0x140C; | |
pub static CLEAR: GLenum = 0x1500; | |
pub static AND: GLenum = 0x1501; | |
pub static AND_REVERSE: GLenum = 0x1502; | |
pub static COPY: GLenum = 0x1503; | |
pub static AND_INVERTED: GLenum = 0x1504; | |
pub static NOOP: GLenum = 0x1505; | |
pub static XOR: GLenum = 0x1506; | |
pub static OR: GLenum = 0x1507; | |
pub static NOR: GLenum = 0x1508; | |
pub static EQUIV: GLenum = 0x1509; | |
pub static INVERT: GLenum = 0x150A; | |
pub static OR_REVERSE: GLenum = 0x150B; | |
pub static COPY_INVERTED: GLenum = 0x150C; | |
pub static OR_INVERTED: GLenum = 0x150D; | |
pub static NAND: GLenum = 0x150E; | |
pub static SET: GLenum = 0x150F; | |
pub static TEXTURE: GLenum = 0x1702; | |
pub static COLOR: GLenum = 0x1800; | |
pub static DEPTH: GLenum = 0x1801; | |
pub static STENCIL: GLenum = 0x1802; | |
pub static STENCIL_INDEX: GLenum = 0x1901; | |
pub static DEPTH_COMPONENT: GLenum = 0x1902; | |
pub static RED: GLenum = 0x1903; | |
pub static GREEN: GLenum = 0x1904; | |
pub static BLUE: GLenum = 0x1905; | |
pub static ALPHA: GLenum = 0x1906; | |
pub static RGB: GLenum = 0x1907; | |
pub static RGBA: GLenum = 0x1908; | |
pub static POINT: GLenum = 0x1B00; | |
pub static LINE: GLenum = 0x1B01; | |
pub static FILL: GLenum = 0x1B02; | |
pub static KEEP: GLenum = 0x1E00; | |
pub static REPLACE: GLenum = 0x1E01; | |
pub static INCR: GLenum = 0x1E02; | |
pub static DECR: GLenum = 0x1E03; | |
pub static VENDOR: GLenum = 0x1F00; | |
pub static RENDERER: GLenum = 0x1F01; | |
pub static VERSION: GLenum = 0x1F02; | |
pub static EXTENSIONS: GLenum = 0x1F03; | |
pub static NEAREST: GLenum = 0x2600; | |
pub static LINEAR: GLenum = 0x2601; | |
pub static NEAREST_MIPMAP_NEAREST: GLenum = 0x2700; | |
pub static LINEAR_MIPMAP_NEAREST: GLenum = 0x2701; | |
pub static NEAREST_MIPMAP_LINEAR: GLenum = 0x2702; | |
pub static LINEAR_MIPMAP_LINEAR: GLenum = 0x2703; | |
pub static TEXTURE_MAG_FILTER: GLenum = 0x2800; | |
pub static TEXTURE_MIN_FILTER: GLenum = 0x2801; | |
pub static TEXTURE_WRAP_S: GLenum = 0x2802; | |
pub static TEXTURE_WRAP_T: GLenum = 0x2803; | |
pub static REPEAT: GLenum = 0x2901; | |
pub static POLYGON_OFFSET_UNITS: GLenum = 0x2A00; | |
pub static POLYGON_OFFSET_POINT: GLenum = 0x2A01; | |
pub static POLYGON_OFFSET_LINE: GLenum = 0x2A02; | |
pub static R3_G3_B2: GLenum = 0x2A10; | |
pub static CLIP_DISTANCE0: GLenum = 0x3000; | |
pub static CLIP_DISTANCE1: GLenum = 0x3001; | |
pub static CLIP_DISTANCE2: GLenum = 0x3002; | |
pub static CLIP_DISTANCE3: GLenum = 0x3003; | |
pub static CLIP_DISTANCE4: GLenum = 0x3004; | |
pub static CLIP_DISTANCE5: GLenum = 0x3005; | |
pub static CLIP_DISTANCE6: GLenum = 0x3006; | |
pub static CLIP_DISTANCE7: GLenum = 0x3007; | |
pub static CONSTANT_COLOR: GLenum = 0x8001; | |
pub static ONE_MINUS_CONSTANT_COLOR: GLenum = 0x8002; | |
pub static CONSTANT_ALPHA: GLenum = 0x8003; | |
pub static ONE_MINUS_CONSTANT_ALPHA: GLenum = 0x8004; | |
pub static FUNC_ADD: GLenum = 0x8006; | |
pub static MIN: GLenum = 0x8007; | |
pub static MAX: GLenum = 0x8008; | |
pub static BLEND_EQUATION_RGB: GLenum = 0x8009; | |
pub static FUNC_SUBTRACT: GLenum = 0x800A; | |
pub static FUNC_REVERSE_SUBTRACT: GLenum = 0x800B; | |
pub static UNSIGNED_BYTE_3_3_2: GLenum = 0x8032; | |
pub static UNSIGNED_SHORT_4_4_4_4: GLenum = 0x8033; | |
pub static UNSIGNED_SHORT_5_5_5_1: GLenum = 0x8034; | |
pub static UNSIGNED_INT_8_8_8_8: GLenum = 0x8035; | |
pub static UNSIGNED_INT_10_10_10_2: GLenum = 0x8036; | |
pub static POLYGON_OFFSET_FILL: GLenum = 0x8037; | |
pub static POLYGON_OFFSET_FACTOR: GLenum = 0x8038; | |
pub static RGB4: GLenum = 0x804F; | |
pub static RGB5: GLenum = 0x8050; | |
pub static RGB8: GLenum = 0x8051; | |
pub static RGB10: GLenum = 0x8052; | |
pub static RGB12: GLenum = 0x8053; | |
pub static RGB16: GLenum = 0x8054; | |
pub static RGBA2: GLenum = 0x8055; | |
pub static RGBA4: GLenum = 0x8056; | |
pub static RGB5_A1: GLenum = 0x8057; | |
pub static RGBA8: GLenum = 0x8058; | |
pub static RGB10_A2: GLenum = 0x8059; | |
pub static RGBA12: GLenum = 0x805A; | |
pub static RGBA16: GLenum = 0x805B; | |
pub static TEXTURE_RED_SIZE: GLenum = 0x805C; | |
pub static TEXTURE_GREEN_SIZE: GLenum = 0x805D; | |
pub static TEXTURE_BLUE_SIZE: GLenum = 0x805E; | |
pub static TEXTURE_ALPHA_SIZE: GLenum = 0x805F; | |
pub static PROXY_TEXTURE_1D: GLenum = 0x8063; | |
pub static PROXY_TEXTURE_2D: GLenum = 0x8064; | |
pub static TEXTURE_BINDING_1D: GLenum = 0x8068; | |
pub static TEXTURE_BINDING_2D: GLenum = 0x8069; | |
pub static TEXTURE_BINDING_3D: GLenum = 0x806A; | |
pub static PACK_SKIP_IMAGES: GLenum = 0x806B; | |
pub static PACK_IMAGE_HEIGHT: GLenum = 0x806C; | |
pub static UNPACK_SKIP_IMAGES: GLenum = 0x806D; | |
pub static UNPACK_IMAGE_HEIGHT: GLenum = 0x806E; | |
pub static TEXTURE_3D: GLenum = 0x806F; | |
pub static PROXY_TEXTURE_3D: GLenum = 0x8070; | |
pub static TEXTURE_DEPTH: GLenum = 0x8071; | |
pub static TEXTURE_WRAP_R: GLenum = 0x8072; | |
pub static MAX_3D_TEXTURE_SIZE: GLenum = 0x8073; | |
pub static MULTISAMPLE: GLenum = 0x809D; | |
pub static SAMPLE_ALPHA_TO_COVERAGE: GLenum = 0x809E; | |
pub static SAMPLE_ALPHA_TO_ONE: GLenum = 0x809F; | |
pub static SAMPLE_COVERAGE: GLenum = 0x80A0; | |
pub static SAMPLE_BUFFERS: GLenum = 0x80A8; | |
pub static SAMPLES: GLenum = 0x80A9; | |
pub static SAMPLE_COVERAGE_VALUE: GLenum = 0x80AA; | |
pub static SAMPLE_COVERAGE_INVERT: GLenum = 0x80AB; | |
pub static BLEND_DST_RGB: GLenum = 0x80C8; | |
pub static BLEND_SRC_RGB: GLenum = 0x80C9; | |
pub static BLEND_DST_ALPHA: GLenum = 0x80CA; | |
pub static BLEND_SRC_ALPHA: GLenum = 0x80CB; | |
pub static BGR: GLenum = 0x80E0; | |
pub static BGRA: GLenum = 0x80E1; | |
pub static MAX_ELEMENTS_VERTICES: GLenum = 0x80E8; | |
pub static MAX_ELEMENTS_INDICES: GLenum = 0x80E9; | |
pub static POINT_FADE_THRESHOLD_SIZE: GLenum = 0x8128; | |
pub static CLAMP_TO_BORDER: GLenum = 0x812D; | |
pub static CLAMP_TO_EDGE: GLenum = 0x812F; | |
pub static TEXTURE_MIN_LOD: GLenum = 0x813A; | |
pub static TEXTURE_MAX_LOD: GLenum = 0x813B; | |
pub static TEXTURE_BASE_LEVEL: GLenum = 0x813C; | |
pub static TEXTURE_MAX_LEVEL: GLenum = 0x813D; | |
pub static DEPTH_COMPONENT16: GLenum = 0x81A5; | |
pub static DEPTH_COMPONENT24: GLenum = 0x81A6; | |
pub static DEPTH_COMPONENT32: GLenum = 0x81A7; | |
pub static FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: GLenum = 0x8210; | |
pub static FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: GLenum = 0x8211; | |
pub static FRAMEBUFFER_ATTACHMENT_RED_SIZE: GLenum = 0x8212; | |
pub static FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: GLenum = 0x8213; | |
pub static FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: GLenum = 0x8214; | |
pub static FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: GLenum = 0x8215; | |
pub static FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: GLenum = 0x8216; | |
pub static FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: GLenum = 0x8217; | |
pub static FRAMEBUFFER_DEFAULT: GLenum = 0x8218; | |
pub static FRAMEBUFFER_UNDEFINED: GLenum = 0x8219; | |
pub static DEPTH_STENCIL_ATTACHMENT: GLenum = 0x821A; | |
pub static MAJOR_VERSION: GLenum = 0x821B; | |
pub static MINOR_VERSION: GLenum = 0x821C; | |
pub static NUM_EXTENSIONS: GLenum = 0x821D; | |
pub static CONTEXT_FLAGS: GLenum = 0x821E; | |
pub static INDEX: GLenum = 0x8222; | |
pub static COMPRESSED_RED: GLenum = 0x8225; | |
pub static COMPRESSED_RG: GLenum = 0x8226; | |
pub static RG: GLenum = 0x8227; | |
pub static RG_INTEGER: GLenum = 0x8228; | |
pub static R8: GLenum = 0x8229; | |
pub static R16: GLenum = 0x822A; | |
pub static RG8: GLenum = 0x822B; | |
pub static RG16: GLenum = 0x822C; | |
pub static R16F: GLenum = 0x822D; | |
pub static R32F: GLenum = 0x822E; | |
pub static RG16F: GLenum = 0x822F; | |
pub static RG32F: GLenum = 0x8230; | |
pub static R8I: GLenum = 0x8231; | |
pub static R8UI: GLenum = 0x8232; | |
pub static R16I: GLenum = 0x8233; | |
pub static R16UI: GLenum = 0x8234; | |
pub static R32I: GLenum = 0x8235; | |
pub static R32UI: GLenum = 0x8236; | |
pub static RG8I: GLenum = 0x8237; | |
pub static RG8UI: GLenum = 0x8238; | |
pub static RG16I: GLenum = 0x8239; | |
pub static RG16UI: GLenum = 0x823A; | |
pub static RG32I: GLenum = 0x823B; | |
pub static RG32UI: GLenum = 0x823C; | |
pub static DEBUG_OUTPUT_SYNCHRONOUS: GLenum = 0x8242; | |
pub static DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: GLenum = 0x8243; | |
pub static DEBUG_CALLBACK_FUNCTION: GLenum = 0x8244; | |
pub static DEBUG_CALLBACK_USER_PARAM: GLenum = 0x8245; | |
pub static DEBUG_SOURCE_API: GLenum = 0x8246; | |
pub static DEBUG_SOURCE_WINDOW_SYSTEM: GLenum = 0x8247; | |
pub static DEBUG_SOURCE_SHADER_COMPILER: GLenum = 0x8248; | |
pub static DEBUG_SOURCE_THIRD_PARTY: GLenum = 0x8249; | |
pub static DEBUG_SOURCE_APPLICATION: GLenum = 0x824A; | |
pub static DEBUG_SOURCE_OTHER: GLenum = 0x824B; | |
pub static DEBUG_TYPE_ERROR: GLenum = 0x824C; | |
pub static DEBUG_TYPE_DEPRECATED_BEHAVIOR: GLenum = 0x824D; | |
pub static DEBUG_TYPE_UNDEFINED_BEHAVIOR: GLenum = 0x824E; | |
pub static DEBUG_TYPE_PORTABILITY: GLenum = 0x824F; | |
pub static DEBUG_TYPE_PERFORMANCE: GLenum = 0x8250; | |
pub static DEBUG_TYPE_OTHER: GLenum = 0x8251; | |
pub static PROGRAM_BINARY_RETRIEVABLE_HINT: GLenum = 0x8257; | |
pub static PROGRAM_SEPARABLE: GLenum = 0x8258; | |
pub static ACTIVE_PROGRAM: GLenum = 0x8259; | |
pub static PROGRAM_PIPELINE_BINDING: GLenum = 0x825A; | |
pub static MAX_VIEWPORTS: GLenum = 0x825B; | |
pub static VIEWPORT_SUBPIXEL_BITS: GLenum = 0x825C; | |
pub static VIEWPORT_BOUNDS_RANGE: GLenum = 0x825D; | |
pub static LAYER_PROVOKING_VERTEX: GLenum = 0x825E; | |
pub static VIEWPORT_INDEX_PROVOKING_VERTEX: GLenum = 0x825F; | |
pub static UNDEFINED_VERTEX: GLenum = 0x8260; | |
pub static MAX_COMPUTE_SHARED_MEMORY_SIZE: GLenum = 0x8262; | |
pub static MAX_COMPUTE_UNIFORM_COMPONENTS: GLenum = 0x8263; | |
pub static MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: GLenum = 0x8264; | |
pub static MAX_COMPUTE_ATOMIC_COUNTERS: GLenum = 0x8265; | |
pub static MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: GLenum = 0x8266; | |
pub static COMPUTE_WORK_GROUP_SIZE: GLenum = 0x8267; | |
pub static DEBUG_TYPE_MARKER: GLenum = 0x8268; | |
pub static DEBUG_TYPE_PUSH_GROUP: GLenum = 0x8269; | |
pub static DEBUG_TYPE_POP_GROUP: GLenum = 0x826A; | |
pub static DEBUG_SEVERITY_NOTIFICATION: GLenum = 0x826B; | |
pub static MAX_DEBUG_GROUP_STACK_DEPTH: GLenum = 0x826C; | |
pub static DEBUG_GROUP_STACK_DEPTH: GLenum = 0x826D; | |
pub static MAX_UNIFORM_LOCATIONS: GLenum = 0x826E; | |
pub static INTERNALFORMAT_SUPPORTED: GLenum = 0x826F; | |
pub static INTERNALFORMAT_PREFERRED: GLenum = 0x8270; | |
pub static INTERNALFORMAT_RED_SIZE: GLenum = 0x8271; | |
pub static INTERNALFORMAT_GREEN_SIZE: GLenum = 0x8272; | |
pub static INTERNALFORMAT_BLUE_SIZE: GLenum = 0x8273; | |
pub static INTERNALFORMAT_ALPHA_SIZE: GLenum = 0x8274; | |
pub static INTERNALFORMAT_DEPTH_SIZE: GLenum = 0x8275; | |
pub static INTERNALFORMAT_STENCIL_SIZE: GLenum = 0x8276; | |
pub static INTERNALFORMAT_SHARED_SIZE: GLenum = 0x8277; | |
pub static INTERNALFORMAT_RED_TYPE: GLenum = 0x8278; | |
pub static INTERNALFORMAT_GREEN_TYPE: GLenum = 0x8279; | |
pub static INTERNALFORMAT_BLUE_TYPE: GLenum = 0x827A; | |
pub static INTERNALFORMAT_ALPHA_TYPE: GLenum = 0x827B; | |
pub static INTERNALFORMAT_DEPTH_TYPE: GLenum = 0x827C; | |
pub static INTERNALFORMAT_STENCIL_TYPE: GLenum = 0x827D; | |
pub static MAX_WIDTH: GLenum = 0x827E; | |
pub static MAX_HEIGHT: GLenum = 0x827F; | |
pub static MAX_DEPTH: GLenum = 0x8280; | |
pub static MAX_LAYERS: GLenum = 0x8281; | |
pub static MAX_COMBINED_DIMENSIONS: GLenum = 0x8282; | |
pub static COLOR_COMPONENTS: GLenum = 0x8283; | |
pub static DEPTH_COMPONENTS: GLenum = 0x8284; | |
pub static STENCIL_COMPONENTS: GLenum = 0x8285; | |
pub static COLOR_RENDERABLE: GLenum = 0x8286; | |
pub static DEPTH_RENDERABLE: GLenum = 0x8287; | |
pub static STENCIL_RENDERABLE: GLenum = 0x8288; | |
pub static FRAMEBUFFER_RENDERABLE: GLenum = 0x8289; | |
pub static FRAMEBUFFER_RENDERABLE_LAYERED: GLenum = 0x828A; | |
pub static FRAMEBUFFER_BLEND: GLenum = 0x828B; | |
pub static READ_PIXELS: GLenum = 0x828C; | |
pub static READ_PIXELS_FORMAT: GLenum = 0x828D; | |
pub static READ_PIXELS_TYPE: GLenum = 0x828E; | |
pub static TEXTURE_IMAGE_FORMAT: GLenum = 0x828F; | |
pub static TEXTURE_IMAGE_TYPE: GLenum = 0x8290; | |
pub static GET_TEXTURE_IMAGE_FORMAT: GLenum = 0x8291; | |
pub static GET_TEXTURE_IMAGE_TYPE: GLenum = 0x8292; | |
pub static MIPMAP: GLenum = 0x8293; | |
pub static MANUAL_GENERATE_MIPMAP: GLenum = 0x8294; | |
pub static AUTO_GENERATE_MIPMAP: GLenum = 0x8295; | |
pub static COLOR_ENCODING: GLenum = 0x8296; | |
pub static SRGB_READ: GLenum = 0x8297; | |
pub static SRGB_WRITE: GLenum = 0x8298; | |
pub static FILTER: GLenum = 0x829A; | |
pub static VERTEX_TEXTURE: GLenum = 0x829B; | |
pub static TESS_CONTROL_TEXTURE: GLenum = 0x829C; | |
pub static TESS_EVALUATION_TEXTURE: GLenum = 0x829D; | |
pub static GEOMETRY_TEXTURE: GLenum = 0x829E; | |
pub static FRAGMENT_TEXTURE: GLenum = 0x829F; | |
pub static COMPUTE_TEXTURE: GLenum = 0x82A0; | |
pub static TEXTURE_SHADOW: GLenum = 0x82A1; | |
pub static TEXTURE_GATHER: GLenum = 0x82A2; | |
pub static TEXTURE_GATHER_SHADOW: GLenum = 0x82A3; | |
pub static SHADER_IMAGE_LOAD: GLenum = 0x82A4; | |
pub static SHADER_IMAGE_STORE: GLenum = 0x82A5; | |
pub static SHADER_IMAGE_ATOMIC: GLenum = 0x82A6; | |
pub static IMAGE_TEXEL_SIZE: GLenum = 0x82A7; | |
pub static IMAGE_COMPATIBILITY_CLASS: GLenum = 0x82A8; | |
pub static IMAGE_PIXEL_FORMAT: GLenum = 0x82A9; | |
pub static IMAGE_PIXEL_TYPE: GLenum = 0x82AA; | |
pub static SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST: GLenum = 0x82AC; | |
pub static SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST: GLenum = 0x82AD; | |
pub static SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE: GLenum = 0x82AE; | |
pub static SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE: GLenum = 0x82AF; | |
pub static TEXTURE_COMPRESSED_BLOCK_WIDTH: GLenum = 0x82B1; | |
pub static TEXTURE_COMPRESSED_BLOCK_HEIGHT: GLenum = 0x82B2; | |
pub static TEXTURE_COMPRESSED_BLOCK_SIZE: GLenum = 0x82B3; | |
pub static CLEAR_BUFFER: GLenum = 0x82B4; | |
pub static TEXTURE_VIEW: GLenum = 0x82B5; | |
pub static VIEW_COMPATIBILITY_CLASS: GLenum = 0x82B6; | |
pub static FULL_SUPPORT: GLenum = 0x82B7; | |
pub static CAVEAT_SUPPORT: GLenum = 0x82B8; | |
pub static IMAGE_CLASS_4_X_32: GLenum = 0x82B9; | |
pub static IMAGE_CLASS_2_X_32: GLenum = 0x82BA; | |
pub static IMAGE_CLASS_1_X_32: GLenum = 0x82BB; | |
pub static IMAGE_CLASS_4_X_16: GLenum = 0x82BC; | |
pub static IMAGE_CLASS_2_X_16: GLenum = 0x82BD; | |
pub static IMAGE_CLASS_1_X_16: GLenum = 0x82BE; | |
pub static IMAGE_CLASS_4_X_8: GLenum = 0x82BF; | |
pub static IMAGE_CLASS_2_X_8: GLenum = 0x82C0; | |
pub static IMAGE_CLASS_1_X_8: GLenum = 0x82C1; | |
pub static IMAGE_CLASS_11_11_10: GLenum = 0x82C2; | |
pub static IMAGE_CLASS_10_10_10_2: GLenum = 0x82C3; | |
pub static VIEW_CLASS_128_BITS: GLenum = 0x82C4; | |
pub static VIEW_CLASS_96_BITS: GLenum = 0x82C5; | |
pub static VIEW_CLASS_64_BITS: GLenum = 0x82C6; | |
pub static VIEW_CLASS_48_BITS: GLenum = 0x82C7; | |
pub static VIEW_CLASS_32_BITS: GLenum = 0x82C8; | |
pub static VIEW_CLASS_24_BITS: GLenum = 0x82C9; | |
pub static VIEW_CLASS_16_BITS: GLenum = 0x82CA; | |
pub static VIEW_CLASS_8_BITS: GLenum = 0x82CB; | |
pub static VIEW_CLASS_S3TC_DXT1_RGB: GLenum = 0x82CC; | |
pub static VIEW_CLASS_S3TC_DXT1_RGBA: GLenum = 0x82CD; | |
pub static VIEW_CLASS_S3TC_DXT3_RGBA: GLenum = 0x82CE; | |
pub static VIEW_CLASS_S3TC_DXT5_RGBA: GLenum = 0x82CF; | |
pub static VIEW_CLASS_RGTC1_RED: GLenum = 0x82D0; | |
pub static VIEW_CLASS_RGTC2_RG: GLenum = 0x82D1; | |
pub static VIEW_CLASS_BPTC_UNORM: GLenum = 0x82D2; | |
pub static VIEW_CLASS_BPTC_FLOAT: GLenum = 0x82D3; | |
pub static VERTEX_ATTRIB_BINDING: GLenum = 0x82D4; | |
pub static VERTEX_ATTRIB_RELATIVE_OFFSET: GLenum = 0x82D5; | |
pub static VERTEX_BINDING_DIVISOR: GLenum = 0x82D6; | |
pub static VERTEX_BINDING_OFFSET: GLenum = 0x82D7; | |
pub static VERTEX_BINDING_STRIDE: GLenum = 0x82D8; | |
pub static MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: GLenum = 0x82D9; | |
pub static MAX_VERTEX_ATTRIB_BINDINGS: GLenum = 0x82DA; | |
pub static TEXTURE_VIEW_MIN_LEVEL: GLenum = 0x82DB; | |
pub static TEXTURE_VIEW_NUM_LEVELS: GLenum = 0x82DC; | |
pub static TEXTURE_VIEW_MIN_LAYER: GLenum = 0x82DD; | |
pub static TEXTURE_VIEW_NUM_LAYERS: GLenum = 0x82DE; | |
pub static TEXTURE_IMMUTABLE_LEVELS: GLenum = 0x82DF; | |
pub static BUFFER: GLenum = 0x82E0; | |
pub static SHADER: GLenum = 0x82E1; | |
pub static PROGRAM: GLenum = 0x82E2; | |
pub static QUERY: GLenum = 0x82E3; | |
pub static PROGRAM_PIPELINE: GLenum = 0x82E4; | |
pub static SAMPLER: GLenum = 0x82E6; | |
pub static DISPLAY_LIST: GLenum = 0x82E7; | |
pub static MAX_LABEL_LENGTH: GLenum = 0x82E8; | |
pub static NUM_SHADING_LANGUAGE_VERSIONS: GLenum = 0x82E9; | |
pub static UNSIGNED_BYTE_2_3_3_REV: GLenum = 0x8362; | |
pub static UNSIGNED_SHORT_5_6_5: GLenum = 0x8363; | |
pub static UNSIGNED_SHORT_5_6_5_REV: GLenum = 0x8364; | |
pub static UNSIGNED_SHORT_4_4_4_4_REV: GLenum = 0x8365; | |
pub static UNSIGNED_SHORT_1_5_5_5_REV: GLenum = 0x8366; | |
pub static UNSIGNED_INT_8_8_8_8_REV: GLenum = 0x8367; | |
pub static UNSIGNED_INT_2_10_10_10_REV: GLenum = 0x8368; | |
pub static MIRRORED_REPEAT: GLenum = 0x8370; | |
pub static ALIASED_LINE_WIDTH_RANGE: GLenum = 0x846E; | |
pub static TEXTURE0: GLenum = 0x84C0; | |
pub static TEXTURE1: GLenum = 0x84C1; | |
pub static TEXTURE2: GLenum = 0x84C2; | |
pub static TEXTURE3: GLenum = 0x84C3; | |
pub static TEXTURE4: GLenum = 0x84C4; | |
pub static TEXTURE5: GLenum = 0x84C5; | |
pub static TEXTURE6: GLenum = 0x84C6; | |
pub static TEXTURE7: GLenum = 0x84C7; | |
pub static TEXTURE8: GLenum = 0x84C8; | |
pub static TEXTURE9: GLenum = 0x84C9; | |
pub static TEXTURE10: GLenum = 0x84CA; | |
pub static TEXTURE11: GLenum = 0x84CB; | |
pub static TEXTURE12: GLenum = 0x84CC; | |
pub static TEXTURE13: GLenum = 0x84CD; | |
pub static TEXTURE14: GLenum = 0x84CE; | |
pub static TEXTURE15: GLenum = 0x84CF; | |
pub static TEXTURE16: GLenum = 0x84D0; | |
pub static TEXTURE17: GLenum = 0x84D1; | |
pub static TEXTURE18: GLenum = 0x84D2; | |
pub static TEXTURE19: GLenum = 0x84D3; | |
pub static TEXTURE20: GLenum = 0x84D4; | |
pub static TEXTURE21: GLenum = 0x84D5; | |
pub static TEXTURE22: GLenum = 0x84D6; | |
pub static TEXTURE23: GLenum = 0x84D7; | |
pub static TEXTURE24: GLenum = 0x84D8; | |
pub static TEXTURE25: GLenum = 0x84D9; | |
pub static TEXTURE26: GLenum = 0x84DA; | |
pub static TEXTURE27: GLenum = 0x84DB; | |
pub static TEXTURE28: GLenum = 0x84DC; | |
pub static TEXTURE29: GLenum = 0x84DD; | |
pub static TEXTURE30: GLenum = 0x84DE; | |
pub static TEXTURE31: GLenum = 0x84DF; | |
pub static ACTIVE_TEXTURE: GLenum = 0x84E0; | |
pub static MAX_RENDERBUFFER_SIZE: GLenum = 0x84E8; | |
pub static COMPRESSED_RGB: GLenum = 0x84ED; | |
pub static COMPRESSED_RGBA: GLenum = 0x84EE; | |
pub static TEXTURE_COMPRESSION_HINT: GLenum = 0x84EF; | |
pub static UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER: GLenum = 0x84F0; | |
pub static UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER: GLenum = 0x84F1; | |
pub static TEXTURE_RECTANGLE: GLenum = 0x84F5; | |
pub static TEXTURE_BINDING_RECTANGLE: GLenum = 0x84F6; | |
pub static PROXY_TEXTURE_RECTANGLE: GLenum = 0x84F7; | |
pub static MAX_RECTANGLE_TEXTURE_SIZE: GLenum = 0x84F8; | |
pub static DEPTH_STENCIL: GLenum = 0x84F9; | |
pub static UNSIGNED_INT_24_8: GLenum = 0x84FA; | |
pub static MAX_TEXTURE_LOD_BIAS: GLenum = 0x84FD; | |
pub static TEXTURE_LOD_BIAS: GLenum = 0x8501; | |
pub static INCR_WRAP: GLenum = 0x8507; | |
pub static DECR_WRAP: GLenum = 0x8508; | |
pub static TEXTURE_CUBE_MAP: GLenum = 0x8513; | |
pub static TEXTURE_BINDING_CUBE_MAP: GLenum = 0x8514; | |
pub static TEXTURE_CUBE_MAP_POSITIVE_X: GLenum = 0x8515; | |
pub static TEXTURE_CUBE_MAP_NEGATIVE_X: GLenum = 0x8516; | |
pub static TEXTURE_CUBE_MAP_POSITIVE_Y: GLenum = 0x8517; | |
pub static TEXTURE_CUBE_MAP_NEGATIVE_Y: GLenum = 0x8518; | |
pub static TEXTURE_CUBE_MAP_POSITIVE_Z: GLenum = 0x8519; | |
pub static TEXTURE_CUBE_MAP_NEGATIVE_Z: GLenum = 0x851A; | |
pub static PROXY_TEXTURE_CUBE_MAP: GLenum = 0x851B; | |
pub static MAX_CUBE_MAP_TEXTURE_SIZE: GLenum = 0x851C; | |
pub static SRC1_ALPHA: GLenum = 0x8589; | |
pub static VERTEX_ARRAY_BINDING: GLenum = 0x85B5; | |
pub static VERTEX_ATTRIB_ARRAY_ENABLED: GLenum = 0x8622; | |
pub static VERTEX_ATTRIB_ARRAY_SIZE: GLenum = 0x8623; | |
pub static VERTEX_ATTRIB_ARRAY_STRIDE: GLenum = 0x8624; | |
pub static VERTEX_ATTRIB_ARRAY_TYPE: GLenum = 0x8625; | |
pub static CURRENT_VERTEX_ATTRIB: GLenum = 0x8626; | |
pub static VERTEX_PROGRAM_POINT_SIZE: GLenum = 0x8642; | |
pub static PROGRAM_POINT_SIZE: GLenum = 0x8642; | |
pub static VERTEX_ATTRIB_ARRAY_POINTER: GLenum = 0x8645; | |
pub static DEPTH_CLAMP: GLenum = 0x864F; | |
pub static TEXTURE_COMPRESSED_IMAGE_SIZE: GLenum = 0x86A0; | |
pub static TEXTURE_COMPRESSED: GLenum = 0x86A1; | |
pub static NUM_COMPRESSED_TEXTURE_FORMATS: GLenum = 0x86A2; | |
pub static COMPRESSED_TEXTURE_FORMATS: GLenum = 0x86A3; | |
pub static PROGRAM_BINARY_LENGTH: GLenum = 0x8741; | |
pub static VERTEX_ATTRIB_ARRAY_LONG: GLenum = 0x874E; | |
pub static BUFFER_SIZE: GLenum = 0x8764; | |
pub static BUFFER_USAGE: GLenum = 0x8765; | |
pub static NUM_PROGRAM_BINARY_FORMATS: GLenum = 0x87FE; | |
pub static PROGRAM_BINARY_FORMATS: GLenum = 0x87FF; | |
pub static STENCIL_BACK_FUNC: GLenum = 0x8800; | |
pub static STENCIL_BACK_FAIL: GLenum = 0x8801; | |
pub static STENCIL_BACK_PASS_DEPTH_FAIL: GLenum = 0x8802; | |
pub static STENCIL_BACK_PASS_DEPTH_PASS: GLenum = 0x8803; | |
pub static RGBA32F: GLenum = 0x8814; | |
pub static RGB32F: GLenum = 0x8815; | |
pub static RGBA16F: GLenum = 0x881A; | |
pub static RGB16F: GLenum = 0x881B; | |
pub static MAX_DRAW_BUFFERS: GLenum = 0x8824; | |
pub static DRAW_BUFFER0: GLenum = 0x8825; | |
pub static DRAW_BUFFER1: GLenum = 0x8826; | |
pub static DRAW_BUFFER2: GLenum = 0x8827; | |
pub static DRAW_BUFFER3: GLenum = 0x8828; | |
pub static DRAW_BUFFER4: GLenum = 0x8829; | |
pub static DRAW_BUFFER5: GLenum = 0x882A; | |
pub static DRAW_BUFFER6: GLenum = 0x882B; | |
pub static DRAW_BUFFER7: GLenum = 0x882C; | |
pub static DRAW_BUFFER8: GLenum = 0x882D; | |
pub static DRAW_BUFFER9: GLenum = 0x882E; | |
pub static DRAW_BUFFER10: GLenum = 0x882F; | |
pub static DRAW_BUFFER11: GLenum = 0x8830; | |
pub static DRAW_BUFFER12: GLenum = 0x8831; | |
pub static DRAW_BUFFER13: GLenum = 0x8832; | |
pub static DRAW_BUFFER14: GLenum = 0x8833; | |
pub static DRAW_BUFFER15: GLenum = 0x8834; | |
pub static BLEND_EQUATION_ALPHA: GLenum = 0x883D; | |
pub static TEXTURE_DEPTH_SIZE: GLenum = 0x884A; | |
pub static TEXTURE_COMPARE_MODE: GLenum = 0x884C; | |
pub static TEXTURE_COMPARE_FUNC: GLenum = 0x884D; | |
pub static COMPARE_REF_TO_TEXTURE: GLenum = 0x884E; | |
pub static TEXTURE_CUBE_MAP_SEAMLESS: GLenum = 0x884F; | |
pub static QUERY_COUNTER_BITS: GLenum = 0x8864; | |
pub static CURRENT_QUERY: GLenum = 0x8865; | |
pub static QUERY_RESULT: GLenum = 0x8866; | |
pub static QUERY_RESULT_AVAILABLE: GLenum = 0x8867; | |
pub static MAX_VERTEX_ATTRIBS: GLenum = 0x8869; | |
pub static VERTEX_ATTRIB_ARRAY_NORMALIZED: GLenum = 0x886A; | |
pub static MAX_TESS_CONTROL_INPUT_COMPONENTS: GLenum = 0x886C; | |
pub static MAX_TESS_EVALUATION_INPUT_COMPONENTS: GLenum = 0x886D; | |
pub static MAX_TEXTURE_IMAGE_UNITS: GLenum = 0x8872; | |
pub static GEOMETRY_SHADER_INVOCATIONS: GLenum = 0x887F; | |
pub static ARRAY_BUFFER: GLenum = 0x8892; | |
pub static ELEMENT_ARRAY_BUFFER: GLenum = 0x8893; | |
pub static ARRAY_BUFFER_BINDING: GLenum = 0x8894; | |
pub static ELEMENT_ARRAY_BUFFER_BINDING: GLenum = 0x8895; | |
pub static VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: GLenum = 0x889F; | |
pub static READ_ONLY: GLenum = 0x88B8; | |
pub static WRITE_ONLY: GLenum = 0x88B9; | |
pub static READ_WRITE: GLenum = 0x88BA; | |
pub static BUFFER_ACCESS: GLenum = 0x88BB; | |
pub static BUFFER_MAPPED: GLenum = 0x88BC; | |
pub static BUFFER_MAP_POINTER: GLenum = 0x88BD; | |
pub static TIME_ELAPSED: GLenum = 0x88BF; | |
pub static STREAM_DRAW: GLenum = 0x88E0; | |
pub static STREAM_READ: GLenum = 0x88E1; | |
pub static STREAM_COPY: GLenum = 0x88E2; | |
pub static STATIC_DRAW: GLenum = 0x88E4; | |
pub static STATIC_READ: GLenum = 0x88E5; | |
pub static STATIC_COPY: GLenum = 0x88E6; | |
pub static DYNAMIC_DRAW: GLenum = 0x88E8; | |
pub static DYNAMIC_READ: GLenum = 0x88E9; | |
pub static DYNAMIC_COPY: GLenum = 0x88EA; | |
pub static PIXEL_PACK_BUFFER: GLenum = 0x88EB; | |
pub static PIXEL_UNPACK_BUFFER: GLenum = 0x88EC; | |
pub static PIXEL_PACK_BUFFER_BINDING: GLenum = 0x88ED; | |
pub static PIXEL_UNPACK_BUFFER_BINDING: GLenum = 0x88EF; | |
pub static DEPTH24_STENCIL8: GLenum = 0x88F0; | |
pub static TEXTURE_STENCIL_SIZE: GLenum = 0x88F1; | |
pub static SRC1_COLOR: GLenum = 0x88F9; | |
pub static ONE_MINUS_SRC1_COLOR: GLenum = 0x88FA; | |
pub static ONE_MINUS_SRC1_ALPHA: GLenum = 0x88FB; | |
pub static MAX_DUAL_SOURCE_DRAW_BUFFERS: GLenum = 0x88FC; | |
pub static VERTEX_ATTRIB_ARRAY_INTEGER: GLenum = 0x88FD; | |
pub static VERTEX_ATTRIB_ARRAY_DIVISOR: GLenum = 0x88FE; | |
pub static MAX_ARRAY_TEXTURE_LAYERS: GLenum = 0x88FF; | |
pub static MIN_PROGRAM_TEXEL_OFFSET: GLenum = 0x8904; | |
pub static MAX_PROGRAM_TEXEL_OFFSET: GLenum = 0x8905; | |
pub static SAMPLES_PASSED: GLenum = 0x8914; | |
pub static GEOMETRY_VERTICES_OUT: GLenum = 0x8916; | |
pub static GEOMETRY_INPUT_TYPE: GLenum = 0x8917; | |
pub static GEOMETRY_OUTPUT_TYPE: GLenum = 0x8918; | |
pub static SAMPLER_BINDING: GLenum = 0x8919; | |
pub static CLAMP_READ_COLOR: GLenum = 0x891C; | |
pub static FIXED_ONLY: GLenum = 0x891D; | |
pub static UNIFORM_BUFFER: GLenum = 0x8A11; | |
pub static UNIFORM_BUFFER_BINDING: GLenum = 0x8A28; | |
pub static UNIFORM_BUFFER_START: GLenum = 0x8A29; | |
pub static UNIFORM_BUFFER_SIZE: GLenum = 0x8A2A; | |
pub static MAX_VERTEX_UNIFORM_BLOCKS: GLenum = 0x8A2B; | |
pub static MAX_FRAGMENT_UNIFORM_BLOCKS: GLenum = 0x8A2D; | |
pub static MAX_COMBINED_UNIFORM_BLOCKS: GLenum = 0x8A2E; | |
pub static MAX_UNIFORM_BUFFER_BINDINGS: GLenum = 0x8A2F; | |
pub static MAX_UNIFORM_BLOCK_SIZE: GLenum = 0x8A30; | |
pub static MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: GLenum = 0x8A31; | |
pub static MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: GLenum = 0x8A33; | |
pub static UNIFORM_BUFFER_OFFSET_ALIGNMENT: GLenum = 0x8A34; | |
pub static ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: GLenum = 0x8A35; | |
pub static ACTIVE_UNIFORM_BLOCKS: GLenum = 0x8A36; | |
pub static UNIFORM_TYPE: GLenum = 0x8A37; | |
pub static UNIFORM_SIZE: GLenum = 0x8A38; | |
pub static UNIFORM_NAME_LENGTH: GLenum = 0x8A39; | |
pub static UNIFORM_BLOCK_INDEX: GLenum = 0x8A3A; | |
pub static UNIFORM_OFFSET: GLenum = 0x8A3B; | |
pub static UNIFORM_ARRAY_STRIDE: GLenum = 0x8A3C; | |
pub static UNIFORM_MATRIX_STRIDE: GLenum = 0x8A3D; | |
pub static UNIFORM_IS_ROW_MAJOR: GLenum = 0x8A3E; | |
pub static UNIFORM_BLOCK_BINDING: GLenum = 0x8A3F; | |
pub static UNIFORM_BLOCK_DATA_SIZE: GLenum = 0x8A40; | |
pub static UNIFORM_BLOCK_NAME_LENGTH: GLenum = 0x8A41; | |
pub static UNIFORM_BLOCK_ACTIVE_UNIFORMS: GLenum = 0x8A42; | |
pub static UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: GLenum = 0x8A43; | |
pub static UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: GLenum = 0x8A44; | |
pub static UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: GLenum = 0x8A46; | |
pub static FRAGMENT_SHADER: GLenum = 0x8B30; | |
pub static VERTEX_SHADER: GLenum = 0x8B31; | |
pub static MAX_FRAGMENT_UNIFORM_COMPONENTS: GLenum = 0x8B49; | |
pub static MAX_VERTEX_UNIFORM_COMPONENTS: GLenum = 0x8B4A; | |
pub static MAX_VARYING_FLOATS: GLenum = 0x8B4B; | |
pub static MAX_VARYING_COMPONENTS: GLenum = 0x8B4B; | |
pub static MAX_VERTEX_TEXTURE_IMAGE_UNITS: GLenum = 0x8B4C; | |
pub static MAX_COMBINED_TEXTURE_IMAGE_UNITS: GLenum = 0x8B4D; | |
pub static SHADER_TYPE: GLenum = 0x8B4F; | |
pub static FLOAT_VEC2: GLenum = 0x8B50; | |
pub static FLOAT_VEC3: GLenum = 0x8B51; | |
pub static FLOAT_VEC4: GLenum = 0x8B52; | |
pub static INT_VEC2: GLenum = 0x8B53; | |
pub static INT_VEC3: GLenum = 0x8B54; | |
pub static INT_VEC4: GLenum = 0x8B55; | |
pub static BOOL: GLenum = 0x8B56; | |
pub static BOOL_VEC2: GLenum = 0x8B57; | |
pub static BOOL_VEC3: GLenum = 0x8B58; | |
pub static BOOL_VEC4: GLenum = 0x8B59; | |
pub static FLOAT_MAT2: GLenum = 0x8B5A; | |
pub static FLOAT_MAT3: GLenum = 0x8B5B; | |
pub static FLOAT_MAT4: GLenum = 0x8B5C; | |
pub static SAMPLER_1D: GLenum = 0x8B5D; | |
pub static SAMPLER_2D: GLenum = 0x8B5E; | |
pub static SAMPLER_3D: GLenum = 0x8B5F; | |
pub static SAMPLER_CUBE: GLenum = 0x8B60; | |
pub static SAMPLER_1D_SHADOW: GLenum = 0x8B61; | |
pub static SAMPLER_2D_SHADOW: GLenum = 0x8B62; | |
pub static SAMPLER_2D_RECT: GLenum = 0x8B63; | |
pub static SAMPLER_2D_RECT_SHADOW: GLenum = 0x8B64; | |
pub static FLOAT_MAT2x3: GLenum = 0x8B65; | |
pub static FLOAT_MAT2x4: GLenum = 0x8B66; | |
pub static FLOAT_MAT3x2: GLenum = 0x8B67; | |
pub static FLOAT_MAT3x4: GLenum = 0x8B68; | |
pub static FLOAT_MAT4x2: GLenum = 0x8B69; | |
pub static FLOAT_MAT4x3: GLenum = 0x8B6A; | |
pub static DELETE_STATUS: GLenum = 0x8B80; | |
pub static COMPILE_STATUS: GLenum = 0x8B81; | |
pub static LINK_STATUS: GLenum = 0x8B82; | |
pub static VALIDATE_STATUS: GLenum = 0x8B83; | |
pub static INFO_LOG_LENGTH: GLenum = 0x8B84; | |
pub static ATTACHED_SHADERS: GLenum = 0x8B85; | |
pub static ACTIVE_UNIFORMS: GLenum = 0x8B86; | |
pub static ACTIVE_UNIFORM_MAX_LENGTH: GLenum = 0x8B87; | |
pub static SHADER_SOURCE_LENGTH: GLenum = 0x8B88; | |
pub static ACTIVE_ATTRIBUTES: GLenum = 0x8B89; | |
pub static ACTIVE_ATTRIBUTE_MAX_LENGTH: GLenum = 0x8B8A; | |
pub static FRAGMENT_SHADER_DERIVATIVE_HINT: GLenum = 0x8B8B; | |
pub static SHADING_LANGUAGE_VERSION: GLenum = 0x8B8C; | |
pub static CURRENT_PROGRAM: GLenum = 0x8B8D; | |
pub static IMPLEMENTATION_COLOR_READ_TYPE: GLenum = 0x8B9A; | |
pub static IMPLEMENTATION_COLOR_READ_FORMAT: GLenum = 0x8B9B; | |
pub static TEXTURE_RED_TYPE: GLenum = 0x8C10; | |
pub static TEXTURE_GREEN_TYPE: GLenum = 0x8C11; | |
pub static TEXTURE_BLUE_TYPE: GLenum = 0x8C12; | |
pub static TEXTURE_ALPHA_TYPE: GLenum = 0x8C13; | |
pub static TEXTURE_DEPTH_TYPE: GLenum = 0x8C16; | |
pub static UNSIGNED_NORMALIZED: GLenum = 0x8C17; | |
pub static TEXTURE_1D_ARRAY: GLenum = 0x8C18; | |
pub static PROXY_TEXTURE_1D_ARRAY: GLenum = 0x8C19; | |
pub static TEXTURE_2D_ARRAY: GLenum = 0x8C1A; | |
pub static PROXY_TEXTURE_2D_ARRAY: GLenum = 0x8C1B; | |
pub static TEXTURE_BINDING_1D_ARRAY: GLenum = 0x8C1C; | |
pub static TEXTURE_BINDING_2D_ARRAY: GLenum = 0x8C1D; | |
pub static MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: GLenum = 0x8C29; | |
pub static TEXTURE_BUFFER: GLenum = 0x8C2A; | |
pub static MAX_TEXTURE_BUFFER_SIZE: GLenum = 0x8C2B; | |
pub static TEXTURE_BINDING_BUFFER: GLenum = 0x8C2C; | |
pub static TEXTURE_BUFFER_DATA_STORE_BINDING: GLenum = 0x8C2D; | |
pub static ANY_SAMPLES_PASSED: GLenum = 0x8C2F; | |
pub static SAMPLE_SHADING: GLenum = 0x8C36; | |
pub static MIN_SAMPLE_SHADING_VALUE: GLenum = 0x8C37; | |
pub static R11F_G11F_B10F: GLenum = 0x8C3A; | |
pub static UNSIGNED_INT_10F_11F_11F_REV: GLenum = 0x8C3B; | |
pub static RGB9_E5: GLenum = 0x8C3D; | |
pub static UNSIGNED_INT_5_9_9_9_REV: GLenum = 0x8C3E; | |
pub static TEXTURE_SHARED_SIZE: GLenum = 0x8C3F; | |
pub static SRGB: GLenum = 0x8C40; | |
pub static SRGB8: GLenum = 0x8C41; | |
pub static SRGB_ALPHA: GLenum = 0x8C42; | |
pub static SRGB8_ALPHA8: GLenum = 0x8C43; | |
pub static COMPRESSED_SRGB: GLenum = 0x8C48; | |
pub static COMPRESSED_SRGB_ALPHA: GLenum = 0x8C49; | |
pub static TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: GLenum = 0x8C76; | |
pub static TRANSFORM_FEEDBACK_BUFFER_MODE: GLenum = 0x8C7F; | |
pub static MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: GLenum = 0x8C80; | |
pub static TRANSFORM_FEEDBACK_VARYINGS: GLenum = 0x8C83; | |
pub static TRANSFORM_FEEDBACK_BUFFER_START: GLenum = 0x8C84; | |
pub static TRANSFORM_FEEDBACK_BUFFER_SIZE: GLenum = 0x8C85; | |
pub static PRIMITIVES_GENERATED: GLenum = 0x8C87; | |
pub static TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: GLenum = 0x8C88; | |
pub static RASTERIZER_DISCARD: GLenum = 0x8C89; | |
pub static MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: GLenum = 0x8C8A; | |
pub static MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: GLenum = 0x8C8B; | |
pub static INTERLEAVED_ATTRIBS: GLenum = 0x8C8C; | |
pub static SEPARATE_ATTRIBS: GLenum = 0x8C8D; | |
pub static TRANSFORM_FEEDBACK_BUFFER: GLenum = 0x8C8E; | |
pub static TRANSFORM_FEEDBACK_BUFFER_BINDING: GLenum = 0x8C8F; | |
pub static POINT_SPRITE_COORD_ORIGIN: GLenum = 0x8CA0; | |
pub static LOWER_LEFT: GLenum = 0x8CA1; | |
pub static UPPER_LEFT: GLenum = 0x8CA2; | |
pub static STENCIL_BACK_REF: GLenum = 0x8CA3; | |
pub static STENCIL_BACK_VALUE_MASK: GLenum = 0x8CA4; | |
pub static STENCIL_BACK_WRITEMASK: GLenum = 0x8CA5; | |
pub static DRAW_FRAMEBUFFER_BINDING: GLenum = 0x8CA6; | |
pub static FRAMEBUFFER_BINDING: GLenum = 0x8CA6; | |
pub static RENDERBUFFER_BINDING: GLenum = 0x8CA7; | |
pub static READ_FRAMEBUFFER: GLenum = 0x8CA8; | |
pub static DRAW_FRAMEBUFFER: GLenum = 0x8CA9; | |
pub static READ_FRAMEBUFFER_BINDING: GLenum = 0x8CAA; | |
pub static RENDERBUFFER_SAMPLES: GLenum = 0x8CAB; | |
pub static DEPTH_COMPONENT32F: GLenum = 0x8CAC; | |
pub static DEPTH32F_STENCIL8: GLenum = 0x8CAD; | |
pub static FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: GLenum = 0x8CD0; | |
pub static FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: GLenum = 0x8CD1; | |
pub static FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: GLenum = 0x8CD2; | |
pub static FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: GLenum = 0x8CD3; | |
pub static FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: GLenum = 0x8CD4; | |
pub static FRAMEBUFFER_COMPLETE: GLenum = 0x8CD5; | |
pub static FRAMEBUFFER_INCOMPLETE_ATTACHMENT: GLenum = 0x8CD6; | |
pub static FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: GLenum = 0x8CD7; | |
pub static FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: GLenum = 0x8CDB; | |
pub static FRAMEBUFFER_INCOMPLETE_READ_BUFFER: GLenum = 0x8CDC; | |
pub static FRAMEBUFFER_UNSUPPORTED: GLenum = 0x8CDD; | |
pub static MAX_COLOR_ATTACHMENTS: GLenum = 0x8CDF; | |
pub static COLOR_ATTACHMENT0: GLenum = 0x8CE0; | |
pub static COLOR_ATTACHMENT1: GLenum = 0x8CE1; | |
pub static COLOR_ATTACHMENT2: GLenum = 0x8CE2; | |
pub static COLOR_ATTACHMENT3: GLenum = 0x8CE3; | |
pub static COLOR_ATTACHMENT4: GLenum = 0x8CE4; | |
pub static COLOR_ATTACHMENT5: GLenum = 0x8CE5; | |
pub static COLOR_ATTACHMENT6: GLenum = 0x8CE6; | |
pub static COLOR_ATTACHMENT7: GLenum = 0x8CE7; | |
pub static COLOR_ATTACHMENT8: GLenum = 0x8CE8; | |
pub static COLOR_ATTACHMENT9: GLenum = 0x8CE9; | |
pub static COLOR_ATTACHMENT10: GLenum = 0x8CEA; | |
pub static COLOR_ATTACHMENT11: GLenum = 0x8CEB; | |
pub static COLOR_ATTACHMENT12: GLenum = 0x8CEC; | |
pub static COLOR_ATTACHMENT13: GLenum = 0x8CED; | |
pub static COLOR_ATTACHMENT14: GLenum = 0x8CEE; | |
pub static COLOR_ATTACHMENT15: GLenum = 0x8CEF; | |
pub static DEPTH_ATTACHMENT: GLenum = 0x8D00; | |
pub static STENCIL_ATTACHMENT: GLenum = 0x8D20; | |
pub static FRAMEBUFFER: GLenum = 0x8D40; | |
pub static RENDERBUFFER: GLenum = 0x8D41; | |
pub static RENDERBUFFER_WIDTH: GLenum = 0x8D42; | |
pub static RENDERBUFFER_HEIGHT: GLenum = 0x8D43; | |
pub static RENDERBUFFER_INTERNAL_FORMAT: GLenum = 0x8D44; | |
pub static STENCIL_INDEX1: GLenum = 0x8D46; | |
pub static STENCIL_INDEX4: GLenum = 0x8D47; | |
pub static STENCIL_INDEX8: GLenum = 0x8D48; | |
pub static STENCIL_INDEX16: GLenum = 0x8D49; | |
pub static RENDERBUFFER_RED_SIZE: GLenum = 0x8D50; | |
pub static RENDERBUFFER_GREEN_SIZE: GLenum = 0x8D51; | |
pub static RENDERBUFFER_BLUE_SIZE: GLenum = 0x8D52; | |
pub static RENDERBUFFER_ALPHA_SIZE: GLenum = 0x8D53; | |
pub static RENDERBUFFER_DEPTH_SIZE: GLenum = 0x8D54; | |
pub static RENDERBUFFER_STENCIL_SIZE: GLenum = 0x8D55; | |
pub static FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: GLenum = 0x8D56; | |
pub static MAX_SAMPLES: GLenum = 0x8D57; | |
pub static RGB565: GLenum = 0x8D62; | |
pub static PRIMITIVE_RESTART_FIXED_INDEX: GLenum = 0x8D69; | |
pub static ANY_SAMPLES_PASSED_CONSERVATIVE: GLenum = 0x8D6A; | |
pub static MAX_ELEMENT_INDEX: GLenum = 0x8D6B; | |
pub static RGBA32UI: GLenum = 0x8D70; | |
pub static RGB32UI: GLenum = 0x8D71; | |
pub static RGBA16UI: GLenum = 0x8D76; | |
pub static RGB16UI: GLenum = 0x8D77; | |
pub static RGBA8UI: GLenum = 0x8D7C; | |
pub static RGB8UI: GLenum = 0x8D7D; | |
pub static RGBA32I: GLenum = 0x8D82; | |
pub static RGB32I: GLenum = 0x8D83; | |
pub static RGBA16I: GLenum = 0x8D88; | |
pub static RGB16I: GLenum = 0x8D89; | |
pub static RGBA8I: GLenum = 0x8D8E; | |
pub static RGB8I: GLenum = 0x8D8F; | |
pub static RED_INTEGER: GLenum = 0x8D94; | |
pub static GREEN_INTEGER: GLenum = 0x8D95; | |
pub static BLUE_INTEGER: GLenum = 0x8D96; | |
pub static RGB_INTEGER: GLenum = 0x8D98; | |
pub static RGBA_INTEGER: GLenum = 0x8D99; | |
pub static BGR_INTEGER: GLenum = 0x8D9A; | |
pub static BGRA_INTEGER: GLenum = 0x8D9B; | |
pub static INT_2_10_10_10_REV: GLenum = 0x8D9F; | |
pub static FRAMEBUFFER_ATTACHMENT_LAYERED: GLenum = 0x8DA7; | |
pub static FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: GLenum = 0x8DA8; | |
pub static FLOAT_32_UNSIGNED_INT_24_8_REV: GLenum = 0x8DAD; | |
pub static FRAMEBUFFER_SRGB: GLenum = 0x8DB9; | |
pub static COMPRESSED_RED_RGTC1: GLenum = 0x8DBB; | |
pub static COMPRESSED_SIGNED_RED_RGTC1: GLenum = 0x8DBC; | |
pub static COMPRESSED_RG_RGTC2: GLenum = 0x8DBD; | |
pub static COMPRESSED_SIGNED_RG_RGTC2: GLenum = 0x8DBE; | |
pub static SAMPLER_1D_ARRAY: GLenum = 0x8DC0; | |
pub static SAMPLER_2D_ARRAY: GLenum = 0x8DC1; | |
pub static SAMPLER_BUFFER: GLenum = 0x8DC2; | |
pub static SAMPLER_1D_ARRAY_SHADOW: GLenum = 0x8DC3; | |
pub static SAMPLER_2D_ARRAY_SHADOW: GLenum = 0x8DC4; | |
pub static SAMPLER_CUBE_SHADOW: GLenum = 0x8DC5; | |
pub static UNSIGNED_INT_VEC2: GLenum = 0x8DC6; | |
pub static UNSIGNED_INT_VEC3: GLenum = 0x8DC7; | |
pub static UNSIGNED_INT_VEC4: GLenum = 0x8DC8; | |
pub static INT_SAMPLER_1D: GLenum = 0x8DC9; | |
pub static INT_SAMPLER_2D: GLenum = 0x8DCA; | |
pub static INT_SAMPLER_3D: GLenum = 0x8DCB; | |
pub static INT_SAMPLER_CUBE: GLenum = 0x8DCC; | |
pub static INT_SAMPLER_2D_RECT: GLenum = 0x8DCD; | |
pub static INT_SAMPLER_1D_ARRAY: GLenum = 0x8DCE; | |
pub static INT_SAMPLER_2D_ARRAY: GLenum = 0x8DCF; | |
pub static INT_SAMPLER_BUFFER: GLenum = 0x8DD0; | |
pub static UNSIGNED_INT_SAMPLER_1D: GLenum = 0x8DD1; | |
pub static UNSIGNED_INT_SAMPLER_2D: GLenum = 0x8DD2; | |
pub static UNSIGNED_INT_SAMPLER_3D: GLenum = 0x8DD3; | |
pub static UNSIGNED_INT_SAMPLER_CUBE: GLenum = 0x8DD4; | |
pub static UNSIGNED_INT_SAMPLER_2D_RECT: GLenum = 0x8DD5; | |
pub static UNSIGNED_INT_SAMPLER_1D_ARRAY: GLenum = 0x8DD6; | |
pub static UNSIGNED_INT_SAMPLER_2D_ARRAY: GLenum = 0x8DD7; | |
pub static UNSIGNED_INT_SAMPLER_BUFFER: GLenum = 0x8DD8; | |
pub static GEOMETRY_SHADER: GLenum = 0x8DD9; | |
pub static MAX_GEOMETRY_UNIFORM_COMPONENTS: GLenum = 0x8DDF; | |
pub static MAX_GEOMETRY_OUTPUT_VERTICES: GLenum = 0x8DE0; | |
pub static MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: GLenum = 0x8DE1; | |
pub static ACTIVE_SUBROUTINES: GLenum = 0x8DE5; | |
pub static ACTIVE_SUBROUTINE_UNIFORMS: GLenum = 0x8DE6; | |
pub static MAX_SUBROUTINES: GLenum = 0x8DE7; | |
pub static MAX_SUBROUTINE_UNIFORM_LOCATIONS: GLenum = 0x8DE8; | |
pub static LOW_FLOAT: GLenum = 0x8DF0; | |
pub static MEDIUM_FLOAT: GLenum = 0x8DF1; | |
pub static HIGH_FLOAT: GLenum = 0x8DF2; | |
pub static LOW_INT: GLenum = 0x8DF3; | |
pub static MEDIUM_INT: GLenum = 0x8DF4; | |
pub static HIGH_INT: GLenum = 0x8DF5; | |
pub static SHADER_BINARY_FORMATS: GLenum = 0x8DF8; | |
pub static NUM_SHADER_BINARY_FORMATS: GLenum = 0x8DF9; | |
pub static SHADER_COMPILER: GLenum = 0x8DFA; | |
pub static MAX_VERTEX_UNIFORM_VECTORS: GLenum = 0x8DFB; | |
pub static MAX_VARYING_VECTORS: GLenum = 0x8DFC; | |
pub static MAX_FRAGMENT_UNIFORM_VECTORS: GLenum = 0x8DFD; | |
pub static QUERY_WAIT: GLenum = 0x8E13; | |
pub static QUERY_NO_WAIT: GLenum = 0x8E14; | |
pub static QUERY_BY_REGION_WAIT: GLenum = 0x8E15; | |
pub static QUERY_BY_REGION_NO_WAIT: GLenum = 0x8E16; | |
pub static MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: GLenum = 0x8E1E; | |
pub static MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: GLenum = 0x8E1F; | |
pub static TRANSFORM_FEEDBACK: GLenum = 0x8E22; | |
pub static TRANSFORM_FEEDBACK_BUFFER_PAUSED: GLenum = 0x8E23; | |
pub static TRANSFORM_FEEDBACK_BUFFER_ACTIVE: GLenum = 0x8E24; | |
pub static TRANSFORM_FEEDBACK_BINDING: GLenum = 0x8E25; | |
pub static TIMESTAMP: GLenum = 0x8E28; | |
pub static TEXTURE_SWIZZLE_R: GLenum = 0x8E42; | |
pub static TEXTURE_SWIZZLE_G: GLenum = 0x8E43; | |
pub static TEXTURE_SWIZZLE_B: GLenum = 0x8E44; | |
pub static TEXTURE_SWIZZLE_A: GLenum = 0x8E45; | |
pub static TEXTURE_SWIZZLE_RGBA: GLenum = 0x8E46; | |
pub static ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS: GLenum = 0x8E47; | |
pub static ACTIVE_SUBROUTINE_MAX_LENGTH: GLenum = 0x8E48; | |
pub static ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH: GLenum = 0x8E49; | |
pub static NUM_COMPATIBLE_SUBROUTINES: GLenum = 0x8E4A; | |
pub static COMPATIBLE_SUBROUTINES: GLenum = 0x8E4B; | |
pub static QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: GLenum = 0x8E4C; | |
pub static FIRST_VERTEX_CONVENTION: GLenum = 0x8E4D; | |
pub static LAST_VERTEX_CONVENTION: GLenum = 0x8E4E; | |
pub static PROVOKING_VERTEX: GLenum = 0x8E4F; | |
pub static SAMPLE_POSITION: GLenum = 0x8E50; | |
pub static SAMPLE_MASK: GLenum = 0x8E51; | |
pub static SAMPLE_MASK_VALUE: GLenum = 0x8E52; | |
pub static MAX_SAMPLE_MASK_WORDS: GLenum = 0x8E59; | |
pub static MAX_GEOMETRY_SHADER_INVOCATIONS: GLenum = 0x8E5A; | |
pub static MIN_FRAGMENT_INTERPOLATION_OFFSET: GLenum = 0x8E5B; | |
pub static MAX_FRAGMENT_INTERPOLATION_OFFSET: GLenum = 0x8E5C; | |
pub static FRAGMENT_INTERPOLATION_OFFSET_BITS: GLenum = 0x8E5D; | |
pub static MIN_PROGRAM_TEXTURE_GATHER_OFFSET: GLenum = 0x8E5E; | |
pub static MAX_PROGRAM_TEXTURE_GATHER_OFFSET: GLenum = 0x8E5F; | |
pub static MAX_TRANSFORM_FEEDBACK_BUFFERS: GLenum = 0x8E70; | |
pub static MAX_VERTEX_STREAMS: GLenum = 0x8E71; | |
pub static PATCH_VERTICES: GLenum = 0x8E72; | |
pub static PATCH_DEFAULT_INNER_LEVEL: GLenum = 0x8E73; | |
pub static PATCH_DEFAULT_OUTER_LEVEL: GLenum = 0x8E74; | |
pub static TESS_CONTROL_OUTPUT_VERTICES: GLenum = 0x8E75; | |
pub static TESS_GEN_MODE: GLenum = 0x8E76; | |
pub static TESS_GEN_SPACING: GLenum = 0x8E77; | |
pub static TESS_GEN_VERTEX_ORDER: GLenum = 0x8E78; | |
pub static TESS_GEN_POINT_MODE: GLenum = 0x8E79; | |
pub static ISOLINES: GLenum = 0x8E7A; | |
pub static FRACTIONAL_ODD: GLenum = 0x8E7B; | |
pub static FRACTIONAL_EVEN: GLenum = 0x8E7C; | |
pub static MAX_PATCH_VERTICES: GLenum = 0x8E7D; | |
pub static MAX_TESS_GEN_LEVEL: GLenum = 0x8E7E; | |
pub static MAX_TESS_CONTROL_UNIFORM_COMPONENTS: GLenum = 0x8E7F; | |
pub static MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: GLenum = 0x8E80; | |
pub static MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: GLenum = 0x8E81; | |
pub static MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: GLenum = 0x8E82; | |
pub static MAX_TESS_CONTROL_OUTPUT_COMPONENTS: GLenum = 0x8E83; | |
pub static MAX_TESS_PATCH_COMPONENTS: GLenum = 0x8E84; | |
pub static MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: GLenum = 0x8E85; | |
pub static MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: GLenum = 0x8E86; | |
pub static TESS_EVALUATION_SHADER: GLenum = 0x8E87; | |
pub static TESS_CONTROL_SHADER: GLenum = 0x8E88; | |
pub static MAX_TESS_CONTROL_UNIFORM_BLOCKS: GLenum = 0x8E89; | |
pub static MAX_TESS_EVALUATION_UNIFORM_BLOCKS: GLenum = 0x8E8A; | |
pub static COMPRESSED_RGBA_BPTC_UNORM: GLenum = 0x8E8C; | |
pub static COMPRESSED_SRGB_ALPHA_BPTC_UNORM: GLenum = 0x8E8D; | |
pub static COMPRESSED_RGB_BPTC_SIGNED_FLOAT: GLenum = 0x8E8E; | |
pub static COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: GLenum = 0x8E8F; | |
pub static COPY_READ_BUFFER: GLenum = 0x8F36; | |
pub static COPY_WRITE_BUFFER: GLenum = 0x8F37; | |
pub static MAX_IMAGE_UNITS: GLenum = 0x8F38; | |
pub static MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: GLenum = 0x8F39; | |
pub static MAX_COMBINED_SHADER_OUTPUT_RESOURCES: GLenum = 0x8F39; | |
pub static IMAGE_BINDING_NAME: GLenum = 0x8F3A; | |
pub static IMAGE_BINDING_LEVEL: GLenum = 0x8F3B; | |
pub static IMAGE_BINDING_LAYERED: GLenum = 0x8F3C; | |
pub static IMAGE_BINDING_LAYER: GLenum = 0x8F3D; | |
pub static IMAGE_BINDING_ACCESS: GLenum = 0x8F3E; | |
pub static DRAW_INDIRECT_BUFFER: GLenum = 0x8F3F; | |
pub static DRAW_INDIRECT_BUFFER_BINDING: GLenum = 0x8F43; | |
pub static DOUBLE_MAT2: GLenum = 0x8F46; | |
pub static DOUBLE_MAT3: GLenum = 0x8F47; | |
pub static DOUBLE_MAT4: GLenum = 0x8F48; | |
pub static DOUBLE_MAT2x3: GLenum = 0x8F49; | |
pub static DOUBLE_MAT2x4: GLenum = 0x8F4A; | |
pub static DOUBLE_MAT3x2: GLenum = 0x8F4B; | |
pub static DOUBLE_MAT3x4: GLenum = 0x8F4C; | |
pub static DOUBLE_MAT4x2: GLenum = 0x8F4D; | |
pub static DOUBLE_MAT4x3: GLenum = 0x8F4E; | |
pub static VERTEX_BINDING_BUFFER: GLenum = 0x8F4F; | |
pub static R8_SNORM: GLenum = 0x8F94; | |
pub static RG8_SNORM: GLenum = 0x8F95; | |
pub static RGB8_SNORM: GLenum = 0x8F96; | |
pub static RGBA8_SNORM: GLenum = 0x8F97; | |
pub static R16_SNORM: GLenum = 0x8F98; | |
pub static RG16_SNORM: GLenum = 0x8F99; | |
pub static RGB16_SNORM: GLenum = 0x8F9A; | |
pub static RGBA16_SNORM: GLenum = 0x8F9B; | |
pub static SIGNED_NORMALIZED: GLenum = 0x8F9C; | |
pub static PRIMITIVE_RESTART: GLenum = 0x8F9D; | |
pub static PRIMITIVE_RESTART_INDEX: GLenum = 0x8F9E; | |
pub static DOUBLE_VEC2: GLenum = 0x8FFC; | |
pub static DOUBLE_VEC3: GLenum = 0x8FFD; | |
pub static DOUBLE_VEC4: GLenum = 0x8FFE; | |
pub static TEXTURE_CUBE_MAP_ARRAY: GLenum = 0x9009; | |
pub static TEXTURE_BINDING_CUBE_MAP_ARRAY: GLenum = 0x900A; | |
pub static PROXY_TEXTURE_CUBE_MAP_ARRAY: GLenum = 0x900B; | |
pub static SAMPLER_CUBE_MAP_ARRAY: GLenum = 0x900C; | |
pub static SAMPLER_CUBE_MAP_ARRAY_SHADOW: GLenum = 0x900D; | |
pub static INT_SAMPLER_CUBE_MAP_ARRAY: GLenum = 0x900E; | |
pub static UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: GLenum = 0x900F; | |
pub static IMAGE_1D: GLenum = 0x904C; | |
pub static IMAGE_2D: GLenum = 0x904D; | |
pub static IMAGE_3D: GLenum = 0x904E; | |
pub static IMAGE_2D_RECT: GLenum = 0x904F; | |
pub static IMAGE_CUBE: GLenum = 0x9050; | |
pub static IMAGE_BUFFER: GLenum = 0x9051; | |
pub static IMAGE_1D_ARRAY: GLenum = 0x9052; | |
pub static IMAGE_2D_ARRAY: GLenum = 0x9053; | |
pub static IMAGE_CUBE_MAP_ARRAY: GLenum = 0x9054; | |
pub static IMAGE_2D_MULTISAMPLE: GLenum = 0x9055; | |
pub static IMAGE_2D_MULTISAMPLE_ARRAY: GLenum = 0x9056; | |
pub static INT_IMAGE_1D: GLenum = 0x9057; | |
pub static INT_IMAGE_2D: GLenum = 0x9058; | |
pub static INT_IMAGE_3D: GLenum = 0x9059; | |
pub static INT_IMAGE_2D_RECT: GLenum = 0x905A; | |
pub static INT_IMAGE_CUBE: GLenum = 0x905B; | |
pub static INT_IMAGE_BUFFER: GLenum = 0x905C; | |
pub static INT_IMAGE_1D_ARRAY: GLenum = 0x905D; | |
pub static INT_IMAGE_2D_ARRAY: GLenum = 0x905E; | |
pub static INT_IMAGE_CUBE_MAP_ARRAY: GLenum = 0x905F; | |
pub static INT_IMAGE_2D_MULTISAMPLE: GLenum = 0x9060; | |
pub static INT_IMAGE_2D_MULTISAMPLE_ARRAY: GLenum = 0x9061; | |
pub static UNSIGNED_INT_IMAGE_1D: GLenum = 0x9062; | |
pub static UNSIGNED_INT_IMAGE_2D: GLenum = 0x9063; | |
pub static UNSIGNED_INT_IMAGE_3D: GLenum = 0x9064; | |
pub static UNSIGNED_INT_IMAGE_2D_RECT: GLenum = 0x9065; | |
pub static UNSIGNED_INT_IMAGE_CUBE: GLenum = 0x9066; | |
pub static UNSIGNED_INT_IMAGE_BUFFER: GLenum = 0x9067; | |
pub static UNSIGNED_INT_IMAGE_1D_ARRAY: GLenum = 0x9068; | |
pub static UNSIGNED_INT_IMAGE_2D_ARRAY: GLenum = 0x9069; | |
pub static UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: GLenum = 0x906A; | |
pub static UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: GLenum = 0x906B; | |
pub static UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: GLenum = 0x906C; | |
pub static MAX_IMAGE_SAMPLES: GLenum = 0x906D; | |
pub static IMAGE_BINDING_FORMAT: GLenum = 0x906E; | |
pub static RGB10_A2UI: GLenum = 0x906F; | |
pub static MIN_MAP_BUFFER_ALIGNMENT: GLenum = 0x90BC; | |
pub static IMAGE_FORMAT_COMPATIBILITY_TYPE: GLenum = 0x90C7; | |
pub static IMAGE_FORMAT_COMPATIBILITY_BY_SIZE: GLenum = 0x90C8; | |
pub static IMAGE_FORMAT_COMPATIBILITY_BY_CLASS: GLenum = 0x90C9; | |
pub static MAX_VERTEX_IMAGE_UNIFORMS: GLenum = 0x90CA; | |
pub static MAX_TESS_CONTROL_IMAGE_UNIFORMS: GLenum = 0x90CB; | |
pub static MAX_TESS_EVALUATION_IMAGE_UNIFORMS: GLenum = 0x90CC; | |
pub static MAX_GEOMETRY_IMAGE_UNIFORMS: GLenum = 0x90CD; | |
pub static MAX_FRAGMENT_IMAGE_UNIFORMS: GLenum = 0x90CE; | |
pub static MAX_COMBINED_IMAGE_UNIFORMS: GLenum = 0x90CF; | |
pub static SHADER_STORAGE_BUFFER: GLenum = 0x90D2; | |
pub static SHADER_STORAGE_BUFFER_BINDING: GLenum = 0x90D3; | |
pub static SHADER_STORAGE_BUFFER_START: GLenum = 0x90D4; | |
pub static SHADER_STORAGE_BUFFER_SIZE: GLenum = 0x90D5; | |
pub static MAX_VERTEX_SHADER_STORAGE_BLOCKS: GLenum = 0x90D6; | |
pub static MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: GLenum = 0x90D7; | |
pub static MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: GLenum = 0x90D8; | |
pub static MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: GLenum = 0x90D9; | |
pub static MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: GLenum = 0x90DA; | |
pub static MAX_COMPUTE_SHADER_STORAGE_BLOCKS: GLenum = 0x90DB; | |
pub static MAX_COMBINED_SHADER_STORAGE_BLOCKS: GLenum = 0x90DC; | |
pub static MAX_SHADER_STORAGE_BUFFER_BINDINGS: GLenum = 0x90DD; | |
pub static MAX_SHADER_STORAGE_BLOCK_SIZE: GLenum = 0x90DE; | |
pub static SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT: GLenum = 0x90DF; | |
pub static DEPTH_STENCIL_TEXTURE_MODE: GLenum = 0x90EA; | |
pub static MAX_COMPUTE_WORK_GROUP_INVOCATIONS: GLenum = 0x90EB; | |
pub static UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER: GLenum = 0x90EC; | |
pub static ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER: GLenum = 0x90ED; | |
pub static DISPATCH_INDIRECT_BUFFER: GLenum = 0x90EE; | |
pub static DISPATCH_INDIRECT_BUFFER_BINDING: GLenum = 0x90EF; | |
pub static TEXTURE_2D_MULTISAMPLE: GLenum = 0x9100; | |
pub static PROXY_TEXTURE_2D_MULTISAMPLE: GLenum = 0x9101; | |
pub static TEXTURE_2D_MULTISAMPLE_ARRAY: GLenum = 0x9102; | |
pub static PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: GLenum = 0x9103; | |
pub static TEXTURE_BINDING_2D_MULTISAMPLE: GLenum = 0x9104; | |
pub static TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: GLenum = 0x9105; | |
pub static TEXTURE_SAMPLES: GLenum = 0x9106; | |
pub static TEXTURE_FIXED_SAMPLE_LOCATIONS: GLenum = 0x9107; | |
pub static SAMPLER_2D_MULTISAMPLE: GLenum = 0x9108; | |
pub static INT_SAMPLER_2D_MULTISAMPLE: GLenum = 0x9109; | |
pub static UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: GLenum = 0x910A; | |
pub static SAMPLER_2D_MULTISAMPLE_ARRAY: GLenum = 0x910B; | |
pub static INT_SAMPLER_2D_MULTISAMPLE_ARRAY: GLenum = 0x910C; | |
pub static UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: GLenum = 0x910D; | |
pub static MAX_COLOR_TEXTURE_SAMPLES: GLenum = 0x910E; | |
pub static MAX_DEPTH_TEXTURE_SAMPLES: GLenum = 0x910F; | |
pub static MAX_INTEGER_SAMPLES: GLenum = 0x9110; | |
pub static MAX_SERVER_WAIT_TIMEOUT: GLenum = 0x9111; | |
pub static OBJECT_TYPE: GLenum = 0x9112; | |
pub static SYNC_CONDITION: GLenum = 0x9113; | |
pub static SYNC_STATUS: GLenum = 0x9114; | |
pub static SYNC_FLAGS: GLenum = 0x9115; | |
pub static SYNC_FENCE: GLenum = 0x9116; | |
pub static SYNC_GPU_COMMANDS_COMPLETE: GLenum = 0x9117; | |
pub static UNSIGNALED: GLenum = 0x9118; | |
pub static SIGNALED: GLenum = 0x9119; | |
pub static ALREADY_SIGNALED: GLenum = 0x911A; | |
pub static TIMEOUT_EXPIRED: GLenum = 0x911B; | |
pub static CONDITION_SATISFIED: GLenum = 0x911C; | |
pub static WAIT_FAILED: GLenum = 0x911D; | |
pub static BUFFER_ACCESS_FLAGS: GLenum = 0x911F; | |
pub static BUFFER_MAP_LENGTH: GLenum = 0x9120; | |
pub static BUFFER_MAP_OFFSET: GLenum = 0x9121; | |
pub static MAX_VERTEX_OUTPUT_COMPONENTS: GLenum = 0x9122; | |
pub static MAX_GEOMETRY_INPUT_COMPONENTS: GLenum = 0x9123; | |
pub static MAX_GEOMETRY_OUTPUT_COMPONENTS: GLenum = 0x9124; | |
pub static MAX_FRAGMENT_INPUT_COMPONENTS: GLenum = 0x9125; | |
pub static CONTEXT_PROFILE_MASK: GLenum = 0x9126; | |
pub static UNPACK_COMPRESSED_BLOCK_WIDTH: GLenum = 0x9127; | |
pub static UNPACK_COMPRESSED_BLOCK_HEIGHT: GLenum = 0x9128; | |
pub static UNPACK_COMPRESSED_BLOCK_DEPTH: GLenum = 0x9129; | |
pub static UNPACK_COMPRESSED_BLOCK_SIZE: GLenum = 0x912A; | |
pub static PACK_COMPRESSED_BLOCK_WIDTH: GLenum = 0x912B; | |
pub static PACK_COMPRESSED_BLOCK_HEIGHT: GLenum = 0x912C; | |
pub static PACK_COMPRESSED_BLOCK_DEPTH: GLenum = 0x912D; | |
pub static PACK_COMPRESSED_BLOCK_SIZE: GLenum = 0x912E; | |
pub static TEXTURE_IMMUTABLE_FORMAT: GLenum = 0x912F; | |
pub static MAX_DEBUG_MESSAGE_LENGTH: GLenum = 0x9143; | |
pub static MAX_DEBUG_LOGGED_MESSAGES: GLenum = 0x9144; | |
pub static DEBUG_LOGGED_MESSAGES: GLenum = 0x9145; | |
pub static DEBUG_SEVERITY_HIGH: GLenum = 0x9146; | |
pub static DEBUG_SEVERITY_MEDIUM: GLenum = 0x9147; | |
pub static DEBUG_SEVERITY_LOW: GLenum = 0x9148; | |
pub static TEXTURE_BUFFER_OFFSET: GLenum = 0x919D; | |
pub static TEXTURE_BUFFER_SIZE: GLenum = 0x919E; | |
pub static TEXTURE_BUFFER_OFFSET_ALIGNMENT: GLenum = 0x919F; | |
pub static COMPUTE_SHADER: GLenum = 0x91B9; | |
pub static MAX_COMPUTE_UNIFORM_BLOCKS: GLenum = 0x91BB; | |
pub static MAX_COMPUTE_TEXTURE_IMAGE_UNITS: GLenum = 0x91BC; | |
pub static MAX_COMPUTE_IMAGE_UNIFORMS: GLenum = 0x91BD; | |
pub static MAX_COMPUTE_WORK_GROUP_COUNT: GLenum = 0x91BE; | |
pub static MAX_COMPUTE_WORK_GROUP_SIZE: GLenum = 0x91BF; | |
pub static COMPRESSED_R11_EAC: GLenum = 0x9270; | |
pub static COMPRESSED_SIGNED_R11_EAC: GLenum = 0x9271; | |
pub static COMPRESSED_RG11_EAC: GLenum = 0x9272; | |
pub static COMPRESSED_SIGNED_RG11_EAC: GLenum = 0x9273; | |
pub static COMPRESSED_RGB8_ETC2: GLenum = 0x9274; | |
pub static COMPRESSED_SRGB8_ETC2: GLenum = 0x9275; | |
pub static COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: GLenum = 0x9276; | |
pub static COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: GLenum = 0x9277; | |
pub static COMPRESSED_RGBA8_ETC2_EAC: GLenum = 0x9278; | |
pub static COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: GLenum = 0x9279; | |
pub static ATOMIC_COUNTER_BUFFER: GLenum = 0x92C0; | |
pub static ATOMIC_COUNTER_BUFFER_BINDING: GLenum = 0x92C1; | |
pub static ATOMIC_COUNTER_BUFFER_START: GLenum = 0x92C2; | |
pub static ATOMIC_COUNTER_BUFFER_SIZE: GLenum = 0x92C3; | |
pub static ATOMIC_COUNTER_BUFFER_DATA_SIZE: GLenum = 0x92C4; | |
pub static ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS: GLenum = 0x92C5; | |
pub static ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES: GLenum = 0x92C6; | |
pub static ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER: GLenum = 0x92C7; | |
pub static ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER: GLenum = 0x92C8; | |
pub static ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER: GLenum = 0x92C9; | |
pub static ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER: GLenum = 0x92CA; | |
pub static ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER: GLenum = 0x92CB; | |
pub static MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92CC; | |
pub static MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92CD; | |
pub static MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92CE; | |
pub static MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92CF; | |
pub static MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92D0; | |
pub static MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92D1; | |
pub static MAX_VERTEX_ATOMIC_COUNTERS: GLenum = 0x92D2; | |
pub static MAX_TESS_CONTROL_ATOMIC_COUNTERS: GLenum = 0x92D3; | |
pub static MAX_TESS_EVALUATION_ATOMIC_COUNTERS: GLenum = 0x92D4; | |
pub static MAX_GEOMETRY_ATOMIC_COUNTERS: GLenum = 0x92D5; | |
pub static MAX_FRAGMENT_ATOMIC_COUNTERS: GLenum = 0x92D6; | |
pub static MAX_COMBINED_ATOMIC_COUNTERS: GLenum = 0x92D7; | |
pub static MAX_ATOMIC_COUNTER_BUFFER_SIZE: GLenum = 0x92D8; | |
pub static ACTIVE_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92D9; | |
pub static UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX: GLenum = 0x92DA; | |
pub static UNSIGNED_INT_ATOMIC_COUNTER: GLenum = 0x92DB; | |
pub static MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: GLenum = 0x92DC; | |
pub static DEBUG_OUTPUT: GLenum = 0x92E0; | |
pub static UNIFORM: GLenum = 0x92E1; | |
pub static UNIFORM_BLOCK: GLenum = 0x92E2; | |
pub static PROGRAM_INPUT: GLenum = 0x92E3; | |
pub static PROGRAM_OUTPUT: GLenum = 0x92E4; | |
pub static BUFFER_VARIABLE: GLenum = 0x92E5; | |
pub static SHADER_STORAGE_BLOCK: GLenum = 0x92E6; | |
pub static IS_PER_PATCH: GLenum = 0x92E7; | |
pub static VERTEX_SUBROUTINE: GLenum = 0x92E8; | |
pub static TESS_CONTROL_SUBROUTINE: GLenum = 0x92E9; | |
pub static TESS_EVALUATION_SUBROUTINE: GLenum = 0x92EA; | |
pub static GEOMETRY_SUBROUTINE: GLenum = 0x92EB; | |
pub static FRAGMENT_SUBROUTINE: GLenum = 0x92EC; | |
pub static COMPUTE_SUBROUTINE: GLenum = 0x92ED; | |
pub static VERTEX_SUBROUTINE_UNIFORM: GLenum = 0x92EE; | |
pub static TESS_CONTROL_SUBROUTINE_UNIFORM: GLenum = 0x92EF; | |
pub static TESS_EVALUATION_SUBROUTINE_UNIFORM: GLenum = 0x92F0; | |
pub static GEOMETRY_SUBROUTINE_UNIFORM: GLenum = 0x92F1; | |
pub static FRAGMENT_SUBROUTINE_UNIFORM: GLenum = 0x92F2; | |
pub static COMPUTE_SUBROUTINE_UNIFORM: GLenum = 0x92F3; | |
pub static TRANSFORM_FEEDBACK_VARYING: GLenum = 0x92F4; | |
pub static ACTIVE_RESOURCES: GLenum = 0x92F5; | |
pub static MAX_NAME_LENGTH: GLenum = 0x92F6; | |
pub static MAX_NUM_ACTIVE_VARIABLES: GLenum = 0x92F7; | |
pub static MAX_NUM_COMPATIBLE_SUBROUTINES: GLenum = 0x92F8; | |
pub static NAME_LENGTH: GLenum = 0x92F9; | |
pub static TYPE: GLenum = 0x92FA; | |
pub static ARRAY_SIZE: GLenum = 0x92FB; | |
pub static OFFSET: GLenum = 0x92FC; | |
pub static BLOCK_INDEX: GLenum = 0x92FD; | |
pub static ARRAY_STRIDE: GLenum = 0x92FE; | |
pub static MATRIX_STRIDE: GLenum = 0x92FF; | |
pub static IS_ROW_MAJOR: GLenum = 0x9300; | |
pub static ATOMIC_COUNTER_BUFFER_INDEX: GLenum = 0x9301; | |
pub static BUFFER_BINDING: GLenum = 0x9302; | |
pub static BUFFER_DATA_SIZE: GLenum = 0x9303; | |
pub static NUM_ACTIVE_VARIABLES: GLenum = 0x9304; | |
pub static ACTIVE_VARIABLES: GLenum = 0x9305; | |
pub static REFERENCED_BY_VERTEX_SHADER: GLenum = 0x9306; | |
pub static REFERENCED_BY_TESS_CONTROL_SHADER: GLenum = 0x9307; | |
pub static REFERENCED_BY_TESS_EVALUATION_SHADER: GLenum = 0x9308; | |
pub static REFERENCED_BY_GEOMETRY_SHADER: GLenum = 0x9309; | |
pub static REFERENCED_BY_FRAGMENT_SHADER: GLenum = 0x930A; | |
pub static REFERENCED_BY_COMPUTE_SHADER: GLenum = 0x930B; | |
pub static TOP_LEVEL_ARRAY_SIZE: GLenum = 0x930C; | |
pub static TOP_LEVEL_ARRAY_STRIDE: GLenum = 0x930D; | |
pub static LOCATION: GLenum = 0x930E; | |
pub static LOCATION_INDEX: GLenum = 0x930F; | |
pub static FRAMEBUFFER_DEFAULT_WIDTH: GLenum = 0x9310; | |
pub static FRAMEBUFFER_DEFAULT_HEIGHT: GLenum = 0x9311; | |
pub static FRAMEBUFFER_DEFAULT_LAYERS: GLenum = 0x9312; | |
pub static FRAMEBUFFER_DEFAULT_SAMPLES: GLenum = 0x9313; | |
pub static FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: GLenum = 0x9314; | |
pub static MAX_FRAMEBUFFER_WIDTH: GLenum = 0x9315; | |
pub static MAX_FRAMEBUFFER_HEIGHT: GLenum = 0x9316; | |
pub static MAX_FRAMEBUFFER_LAYERS: GLenum = 0x9317; | |
pub static MAX_FRAMEBUFFER_SAMPLES: GLenum = 0x9318; | |
pub static NUM_SAMPLE_COUNTS: GLenum = 0x9380; | |
#[inline] pub fn ActiveShaderProgram(pipeline: GLuint, program: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLuint)>(storage::ActiveShaderProgram.f)(pipeline, program) } } | |
#[inline] pub fn ActiveTexture(texture: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLenum)>(storage::ActiveTexture.f)(texture) } } | |
#[inline] pub fn AttachShader(program: GLuint, shader: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLuint)>(storage::AttachShader.f)(program, shader) } } | |
#[inline] pub fn BeginConditionalRender(id: GLuint, mode: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLenum)>(storage::BeginConditionalRender.f)(id, mode) } } | |
#[inline] pub fn BeginQuery(target: GLenum, id: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint)>(storage::BeginQuery.f)(target, id) } } | |
#[inline] pub fn BeginQueryIndexed(target: GLenum, index: GLuint, id: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint, GLuint)>(storage::BeginQueryIndexed.f)(target, index, id) } } | |
#[inline] pub fn BeginTransformFeedback(primitiveMode: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLenum)>(storage::BeginTransformFeedback.f)(primitiveMode) } } | |
#[inline] pub unsafe fn BindAttribLocation(program: GLuint, index: GLuint, name: *const GLchar) { mem::transmute::<_, extern "system" fn(program: GLuint, index: GLuint, name: *const GLchar) >(storage::BindAttribLocation.f)(program, index, name) } | |
#[inline] pub fn BindBuffer(target: GLenum, buffer: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint)>(storage::BindBuffer.f)(target, buffer) } } | |
#[inline] pub fn BindBufferBase(target: GLenum, index: GLuint, buffer: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint, GLuint)>(storage::BindBufferBase.f)(target, index, buffer) } } | |
#[inline] pub fn BindBufferRange(target: GLenum, index: GLuint, buffer: GLuint, offset: GLintptr, size: GLsizeiptr) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)>(storage::BindBufferRange.f)(target, index, buffer, offset, size) } } | |
#[inline] pub unsafe fn BindFragDataLocation(program: GLuint, color: GLuint, name: *const GLchar) { mem::transmute::<_, extern "system" fn(program: GLuint, color: GLuint, name: *const GLchar) >(storage::BindFragDataLocation.f)(program, color, name) } | |
#[inline] pub unsafe fn BindFragDataLocationIndexed(program: GLuint, colorNumber: GLuint, index: GLuint, name: *const GLchar) { mem::transmute::<_, extern "system" fn(program: GLuint, colorNumber: GLuint, index: GLuint, name: *const GLchar) >(storage::BindFragDataLocationIndexed.f)(program, colorNumber, index, name) } | |
#[inline] pub fn BindFramebuffer(target: GLenum, framebuffer: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint)>(storage::BindFramebuffer.f)(target, framebuffer) } } | |
#[inline] pub fn BindImageTexture(unit: GLuint, texture: GLuint, level: GLint, layered: GLboolean, layer: GLint, access: GLenum, format: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum)>(storage::BindImageTexture.f)(unit, texture, level, layered, layer, access, format) } } | |
#[inline] pub fn BindProgramPipeline(pipeline: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint)>(storage::BindProgramPipeline.f)(pipeline) } } | |
#[inline] pub fn BindRenderbuffer(target: GLenum, renderbuffer: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint)>(storage::BindRenderbuffer.f)(target, renderbuffer) } } | |
#[inline] pub fn BindSampler(unit: GLuint, sampler: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLuint)>(storage::BindSampler.f)(unit, sampler) } } | |
#[inline] pub fn BindTexture(target: GLenum, texture: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint)>(storage::BindTexture.f)(target, texture) } } | |
#[inline] pub fn BindTransformFeedback(target: GLenum, id: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint)>(storage::BindTransformFeedback.f)(target, id) } } | |
#[inline] pub fn BindVertexArray(array: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint)>(storage::BindVertexArray.f)(array) } } | |
#[inline] pub fn BindVertexBuffer(bindingindex: GLuint, buffer: GLuint, offset: GLintptr, stride: GLsizei) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLuint, GLintptr, GLsizei)>(storage::BindVertexBuffer.f)(bindingindex, buffer, offset, stride) } } | |
#[inline] pub fn BlendColor(red: GLfloat, green: GLfloat, blue: GLfloat, alpha: GLfloat) { unsafe { mem::transmute::<_, extern "system" fn(GLfloat, GLfloat, GLfloat, GLfloat)>(storage::BlendColor.f)(red, green, blue, alpha) } } | |
#[inline] pub fn BlendEquation(mode: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLenum)>(storage::BlendEquation.f)(mode) } } | |
#[inline] pub fn BlendEquationSeparate(modeRGB: GLenum, modeAlpha: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLenum)>(storage::BlendEquationSeparate.f)(modeRGB, modeAlpha) } } | |
#[inline] pub fn BlendEquationSeparatei(buf: GLuint, modeRGB: GLenum, modeAlpha: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLenum, GLenum)>(storage::BlendEquationSeparatei.f)(buf, modeRGB, modeAlpha) } } | |
#[inline] pub fn BlendEquationi(buf: GLuint, mode: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLenum)>(storage::BlendEquationi.f)(buf, mode) } } | |
#[inline] pub fn BlendFunc(sfactor: GLenum, dfactor: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLenum)>(storage::BlendFunc.f)(sfactor, dfactor) } } | |
#[inline] pub fn BlendFuncSeparate(sfactorRGB: GLenum, dfactorRGB: GLenum, sfactorAlpha: GLenum, dfactorAlpha: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLenum, GLenum, GLenum)>(storage::BlendFuncSeparate.f)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha) } } | |
#[inline] pub fn BlendFuncSeparatei(buf: GLuint, srcRGB: GLenum, dstRGB: GLenum, srcAlpha: GLenum, dstAlpha: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLenum, GLenum, GLenum, GLenum)>(storage::BlendFuncSeparatei.f)(buf, srcRGB, dstRGB, srcAlpha, dstAlpha) } } | |
#[inline] pub fn BlendFunci(buf: GLuint, src: GLenum, dst: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLenum, GLenum)>(storage::BlendFunci.f)(buf, src, dst) } } | |
#[inline] pub fn BlitFramebuffer(srcX0: GLint, srcY0: GLint, srcX1: GLint, srcY1: GLint, dstX0: GLint, dstY0: GLint, dstX1: GLint, dstY1: GLint, mask: GLbitfield, filter: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)>(storage::BlitFramebuffer.f)(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter) } } | |
#[inline] pub unsafe fn BufferData(target: GLenum, size: GLsizeiptr, data: *const c_void, usage: GLenum) { mem::transmute::<_, extern "system" fn(target: GLenum, size: GLsizeiptr, data: *const c_void, usage: GLenum) >(storage::BufferData.f)(target, size, data, usage) } | |
#[inline] pub unsafe fn BufferSubData(target: GLenum, offset: GLintptr, size: GLsizeiptr, data: *const c_void) { mem::transmute::<_, extern "system" fn(target: GLenum, offset: GLintptr, size: GLsizeiptr, data: *const c_void) >(storage::BufferSubData.f)(target, offset, size, data) } | |
#[inline] pub fn CheckFramebufferStatus(target: GLenum) -> GLenum { unsafe { mem::transmute::<_, extern "system" fn(GLenum) -> GLenum>(storage::CheckFramebufferStatus.f)(target) } } | |
#[inline] pub fn ClampColor(target: GLenum, clamp: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLenum)>(storage::ClampColor.f)(target, clamp) } } | |
#[inline] pub fn Clear(mask: GLbitfield) { unsafe { mem::transmute::<_, extern "system" fn(GLbitfield)>(storage::Clear.f)(mask) } } | |
#[inline] pub unsafe fn ClearBufferData(target: GLenum, internalformat: GLenum, format: GLenum, type_: GLenum, data: *const c_void) { mem::transmute::<_, extern "system" fn(target: GLenum, internalformat: GLenum, format: GLenum, type_: GLenum, data: *const c_void) >(storage::ClearBufferData.f)(target, internalformat, format, type_, data) } | |
#[inline] pub unsafe fn ClearBufferSubData(target: GLenum, internalformat: GLenum, offset: GLintptr, size: GLsizeiptr, format: GLenum, type_: GLenum, data: *const c_void) { mem::transmute::<_, extern "system" fn(target: GLenum, internalformat: GLenum, offset: GLintptr, size: GLsizeiptr, format: GLenum, type_: GLenum, data: *const c_void) >(storage::ClearBufferSubData.f)(target, internalformat, offset, size, format, type_, data) } | |
#[inline] pub fn ClearBufferfi(buffer: GLenum, drawbuffer: GLint, depth: GLfloat, stencil: GLint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLint, GLfloat, GLint)>(storage::ClearBufferfi.f)(buffer, drawbuffer, depth, stencil) } } | |
#[inline] pub unsafe fn ClearBufferfv(buffer: GLenum, drawbuffer: GLint, value: *const GLfloat) { mem::transmute::<_, extern "system" fn(buffer: GLenum, drawbuffer: GLint, value: *const GLfloat) >(storage::ClearBufferfv.f)(buffer, drawbuffer, value) } | |
#[inline] pub unsafe fn ClearBufferiv(buffer: GLenum, drawbuffer: GLint, value: *const GLint) { mem::transmute::<_, extern "system" fn(buffer: GLenum, drawbuffer: GLint, value: *const GLint) >(storage::ClearBufferiv.f)(buffer, drawbuffer, value) } | |
#[inline] pub unsafe fn ClearBufferuiv(buffer: GLenum, drawbuffer: GLint, value: *const GLuint) { mem::transmute::<_, extern "system" fn(buffer: GLenum, drawbuffer: GLint, value: *const GLuint) >(storage::ClearBufferuiv.f)(buffer, drawbuffer, value) } | |
#[inline] pub fn ClearColor(red: GLfloat, green: GLfloat, blue: GLfloat, alpha: GLfloat) { unsafe { mem::transmute::<_, extern "system" fn(GLfloat, GLfloat, GLfloat, GLfloat)>(storage::ClearColor.f)(red, green, blue, alpha) } } | |
#[inline] pub fn ClearDepth(depth: GLdouble) { unsafe { mem::transmute::<_, extern "system" fn(GLdouble)>(storage::ClearDepth.f)(depth) } } | |
#[inline] pub fn ClearDepthf(d: GLfloat) { unsafe { mem::transmute::<_, extern "system" fn(GLfloat)>(storage::ClearDepthf.f)(d) } } | |
#[inline] pub fn ClearStencil(s: GLint) { unsafe { mem::transmute::<_, extern "system" fn(GLint)>(storage::ClearStencil.f)(s) } } | |
#[inline] pub fn ClientWaitSync(sync: GLsync, flags: GLbitfield, timeout: GLuint64) -> GLenum { unsafe { mem::transmute::<_, extern "system" fn(GLsync, GLbitfield, GLuint64) -> GLenum>(storage::ClientWaitSync.f)(sync, flags, timeout) } } | |
#[inline] pub fn ColorMask(red: GLboolean, green: GLboolean, blue: GLboolean, alpha: GLboolean) { unsafe { mem::transmute::<_, extern "system" fn(GLboolean, GLboolean, GLboolean, GLboolean)>(storage::ColorMask.f)(red, green, blue, alpha) } } | |
#[inline] pub fn ColorMaski(index: GLuint, r: GLboolean, g: GLboolean, b: GLboolean, a: GLboolean) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)>(storage::ColorMaski.f)(index, r, g, b, a) } } | |
#[inline] pub fn ColorP3ui(type_: GLenum, color: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint)>(storage::ColorP3ui.f)(type_, color) } } | |
#[inline] pub unsafe fn ColorP3uiv(type_: GLenum, color: *const GLuint) { mem::transmute::<_, extern "system" fn(type_: GLenum, color: *const GLuint) >(storage::ColorP3uiv.f)(type_, color) } | |
#[inline] pub fn ColorP4ui(type_: GLenum, color: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint)>(storage::ColorP4ui.f)(type_, color) } } | |
#[inline] pub unsafe fn ColorP4uiv(type_: GLenum, color: *const GLuint) { mem::transmute::<_, extern "system" fn(type_: GLenum, color: *const GLuint) >(storage::ColorP4uiv.f)(type_, color) } | |
#[inline] pub fn CompileShader(shader: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint)>(storage::CompileShader.f)(shader) } } | |
#[inline] pub unsafe fn CompressedTexImage1D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, border: GLint, imageSize: GLsizei, data: *const c_void) { mem::transmute::<_, extern "system" fn(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, border: GLint, imageSize: GLsizei, data: *const c_void) >(storage::CompressedTexImage1D.f)(target, level, internalformat, width, border, imageSize, data) } | |
#[inline] pub unsafe fn CompressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, data: *const c_void) { mem::transmute::<_, extern "system" fn(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, data: *const c_void) >(storage::CompressedTexImage2D.f)(target, level, internalformat, width, height, border, imageSize, data) } | |
#[inline] pub unsafe fn CompressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, data: *const c_void) { mem::transmute::<_, extern "system" fn(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, data: *const c_void) >(storage::CompressedTexImage3D.f)(target, level, internalformat, width, height, depth, border, imageSize, data) } | |
#[inline] pub unsafe fn CompressedTexSubImage1D(target: GLenum, level: GLint, xoffset: GLint, width: GLsizei, format: GLenum, imageSize: GLsizei, data: *const c_void) { mem::transmute::<_, extern "system" fn(target: GLenum, level: GLint, xoffset: GLint, width: GLsizei, format: GLenum, imageSize: GLsizei, data: *const c_void) >(storage::CompressedTexSubImage1D.f)(target, level, xoffset, width, format, imageSize, data) } | |
#[inline] pub unsafe fn CompressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, imageSize: GLsizei, data: *const c_void) { mem::transmute::<_, extern "system" fn(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, imageSize: GLsizei, data: *const c_void) >(storage::CompressedTexSubImage2D.f)(target, level, xoffset, yoffset, width, height, format, imageSize, data) } | |
#[inline] pub unsafe fn CompressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, data: *const c_void) { mem::transmute::<_, extern "system" fn(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, data: *const c_void) >(storage::CompressedTexSubImage3D.f)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) } | |
#[inline] pub fn CopyBufferSubData(readTarget: GLenum, writeTarget: GLenum, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)>(storage::CopyBufferSubData.f)(readTarget, writeTarget, readOffset, writeOffset, size) } } | |
#[inline] pub fn CopyImageSubData(srcName: GLuint, srcTarget: GLenum, srcLevel: GLint, srcX: GLint, srcY: GLint, srcZ: GLint, dstName: GLuint, dstTarget: GLenum, dstLevel: GLint, dstX: GLint, dstY: GLint, dstZ: GLint, srcWidth: GLsizei, srcHeight: GLsizei, srcDepth: GLsizei) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)>(storage::CopyImageSubData.f)(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth) } } | |
#[inline] pub fn CopyTexImage1D(target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, border: GLint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)>(storage::CopyTexImage1D.f)(target, level, internalformat, x, y, width, border) } } | |
#[inline] pub fn CopyTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)>(storage::CopyTexImage2D.f)(target, level, internalformat, x, y, width, height, border) } } | |
#[inline] pub fn CopyTexSubImage1D(target: GLenum, level: GLint, xoffset: GLint, x: GLint, y: GLint, width: GLsizei) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLint, GLint, GLint, GLint, GLsizei)>(storage::CopyTexSubImage1D.f)(target, level, xoffset, x, y, width) } } | |
#[inline] pub fn CopyTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)>(storage::CopyTexSubImage2D.f)(target, level, xoffset, yoffset, x, y, width, height) } } | |
#[inline] pub fn CopyTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)>(storage::CopyTexSubImage3D.f)(target, level, xoffset, yoffset, zoffset, x, y, width, height) } } | |
#[inline] pub fn CreateProgram() -> GLuint { unsafe { mem::transmute::<_, extern "system" fn() -> GLuint>(storage::CreateProgram.f)() } } | |
#[inline] pub fn CreateShader(type_: GLenum) -> GLuint { unsafe { mem::transmute::<_, extern "system" fn(GLenum) -> GLuint>(storage::CreateShader.f)(type_) } } | |
#[inline] pub unsafe fn CreateShaderProgramv(type_: GLenum, count: GLsizei, strings: *const *const GLchar) -> GLuint { mem::transmute::<_, extern "system" fn(type_: GLenum, count: GLsizei, strings: *const *const GLchar) -> GLuint>(storage::CreateShaderProgramv.f)(type_, count, strings) } | |
#[inline] pub fn CullFace(mode: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLenum)>(storage::CullFace.f)(mode) } } | |
#[inline] pub unsafe fn DebugMessageCallback(callback: GLDEBUGPROC, userParam: *const c_void) { mem::transmute::<_, extern "system" fn(callback: GLDEBUGPROC, userParam: *const c_void) >(storage::DebugMessageCallback.f)(callback, userParam) } | |
#[inline] pub unsafe fn DebugMessageControl(source: GLenum, type_: GLenum, severity: GLenum, count: GLsizei, ids: *const GLuint, enabled: GLboolean) { mem::transmute::<_, extern "system" fn(source: GLenum, type_: GLenum, severity: GLenum, count: GLsizei, ids: *const GLuint, enabled: GLboolean) >(storage::DebugMessageControl.f)(source, type_, severity, count, ids, enabled) } | |
#[inline] pub unsafe fn DebugMessageInsert(source: GLenum, type_: GLenum, id: GLuint, severity: GLenum, length: GLsizei, buf: *const GLchar) { mem::transmute::<_, extern "system" fn(source: GLenum, type_: GLenum, id: GLuint, severity: GLenum, length: GLsizei, buf: *const GLchar) >(storage::DebugMessageInsert.f)(source, type_, id, severity, length, buf) } | |
#[inline] pub unsafe fn DeleteBuffers(n: GLsizei, buffers: *const GLuint) { mem::transmute::<_, extern "system" fn(n: GLsizei, buffers: *const GLuint) >(storage::DeleteBuffers.f)(n, buffers) } | |
#[inline] pub unsafe fn DeleteFramebuffers(n: GLsizei, framebuffers: *const GLuint) { mem::transmute::<_, extern "system" fn(n: GLsizei, framebuffers: *const GLuint) >(storage::DeleteFramebuffers.f)(n, framebuffers) } | |
#[inline] pub fn DeleteProgram(program: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint)>(storage::DeleteProgram.f)(program) } } | |
#[inline] pub unsafe fn DeleteProgramPipelines(n: GLsizei, pipelines: *const GLuint) { mem::transmute::<_, extern "system" fn(n: GLsizei, pipelines: *const GLuint) >(storage::DeleteProgramPipelines.f)(n, pipelines) } | |
#[inline] pub unsafe fn DeleteQueries(n: GLsizei, ids: *const GLuint) { mem::transmute::<_, extern "system" fn(n: GLsizei, ids: *const GLuint) >(storage::DeleteQueries.f)(n, ids) } | |
#[inline] pub unsafe fn DeleteRenderbuffers(n: GLsizei, renderbuffers: *const GLuint) { mem::transmute::<_, extern "system" fn(n: GLsizei, renderbuffers: *const GLuint) >(storage::DeleteRenderbuffers.f)(n, renderbuffers) } | |
#[inline] pub unsafe fn DeleteSamplers(count: GLsizei, samplers: *const GLuint) { mem::transmute::<_, extern "system" fn(count: GLsizei, samplers: *const GLuint) >(storage::DeleteSamplers.f)(count, samplers) } | |
#[inline] pub fn DeleteShader(shader: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint)>(storage::DeleteShader.f)(shader) } } | |
#[inline] pub fn DeleteSync(sync: GLsync) { unsafe { mem::transmute::<_, extern "system" fn(GLsync)>(storage::DeleteSync.f)(sync) } } | |
#[inline] pub unsafe fn DeleteTextures(n: GLsizei, textures: *const GLuint) { mem::transmute::<_, extern "system" fn(n: GLsizei, textures: *const GLuint) >(storage::DeleteTextures.f)(n, textures) } | |
#[inline] pub unsafe fn DeleteTransformFeedbacks(n: GLsizei, ids: *const GLuint) { mem::transmute::<_, extern "system" fn(n: GLsizei, ids: *const GLuint) >(storage::DeleteTransformFeedbacks.f)(n, ids) } | |
#[inline] pub unsafe fn DeleteVertexArrays(n: GLsizei, arrays: *const GLuint) { mem::transmute::<_, extern "system" fn(n: GLsizei, arrays: *const GLuint) >(storage::DeleteVertexArrays.f)(n, arrays) } | |
#[inline] pub fn DepthFunc(func: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLenum)>(storage::DepthFunc.f)(func) } } | |
#[inline] pub fn DepthMask(flag: GLboolean) { unsafe { mem::transmute::<_, extern "system" fn(GLboolean)>(storage::DepthMask.f)(flag) } } | |
#[inline] pub fn DepthRange(near: GLdouble, far: GLdouble) { unsafe { mem::transmute::<_, extern "system" fn(GLdouble, GLdouble)>(storage::DepthRange.f)(near, far) } } | |
#[inline] pub unsafe fn DepthRangeArrayv(first: GLuint, count: GLsizei, v: *const GLdouble) { mem::transmute::<_, extern "system" fn(first: GLuint, count: GLsizei, v: *const GLdouble) >(storage::DepthRangeArrayv.f)(first, count, v) } | |
#[inline] pub fn DepthRangeIndexed(index: GLuint, n: GLdouble, f: GLdouble) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLdouble, GLdouble)>(storage::DepthRangeIndexed.f)(index, n, f) } } | |
#[inline] pub fn DepthRangef(n: GLfloat, f: GLfloat) { unsafe { mem::transmute::<_, extern "system" fn(GLfloat, GLfloat)>(storage::DepthRangef.f)(n, f) } } | |
#[inline] pub fn DetachShader(program: GLuint, shader: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLuint)>(storage::DetachShader.f)(program, shader) } } | |
#[inline] pub fn Disable(cap: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLenum)>(storage::Disable.f)(cap) } } | |
#[inline] pub fn DisableVertexAttribArray(index: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint)>(storage::DisableVertexAttribArray.f)(index) } } | |
#[inline] pub fn Disablei(target: GLenum, index: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint)>(storage::Disablei.f)(target, index) } } | |
#[inline] pub fn DispatchCompute(num_groups_x: GLuint, num_groups_y: GLuint, num_groups_z: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLuint, GLuint)>(storage::DispatchCompute.f)(num_groups_x, num_groups_y, num_groups_z) } } | |
#[inline] pub fn DispatchComputeIndirect(indirect: GLintptr) { unsafe { mem::transmute::<_, extern "system" fn(GLintptr)>(storage::DispatchComputeIndirect.f)(indirect) } } | |
#[inline] pub fn DrawArrays(mode: GLenum, first: GLint, count: GLsizei) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLint, GLsizei)>(storage::DrawArrays.f)(mode, first, count) } } | |
#[inline] pub unsafe fn DrawArraysIndirect(mode: GLenum, indirect: *const c_void) { mem::transmute::<_, extern "system" fn(mode: GLenum, indirect: *const c_void) >(storage::DrawArraysIndirect.f)(mode, indirect) } | |
#[inline] pub fn DrawArraysInstanced(mode: GLenum, first: GLint, count: GLsizei, instancecount: GLsizei) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLint, GLsizei, GLsizei)>(storage::DrawArraysInstanced.f)(mode, first, count, instancecount) } } | |
#[inline] pub fn DrawArraysInstancedBaseInstance(mode: GLenum, first: GLint, count: GLsizei, instancecount: GLsizei, baseinstance: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLint, GLsizei, GLsizei, GLuint)>(storage::DrawArraysInstancedBaseInstance.f)(mode, first, count, instancecount, baseinstance) } } | |
#[inline] pub fn DrawBuffer(mode: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLenum)>(storage::DrawBuffer.f)(mode) } } | |
#[inline] pub unsafe fn DrawBuffers(n: GLsizei, bufs: *const GLenum) { mem::transmute::<_, extern "system" fn(n: GLsizei, bufs: *const GLenum) >(storage::DrawBuffers.f)(n, bufs) } | |
#[inline] pub unsafe fn DrawElements(mode: GLenum, count: GLsizei, type_: GLenum, indices: *const c_void) { mem::transmute::<_, extern "system" fn(mode: GLenum, count: GLsizei, type_: GLenum, indices: *const c_void) >(storage::DrawElements.f)(mode, count, type_, indices) } | |
#[inline] pub unsafe fn DrawElementsBaseVertex(mode: GLenum, count: GLsizei, type_: GLenum, indices: *const c_void, basevertex: GLint) { mem::transmute::<_, extern "system" fn(mode: GLenum, count: GLsizei, type_: GLenum, indices: *const c_void, basevertex: GLint) >(storage::DrawElementsBaseVertex.f)(mode, count, type_, indices, basevertex) } | |
#[inline] pub unsafe fn DrawElementsIndirect(mode: GLenum, type_: GLenum, indirect: *const c_void) { mem::transmute::<_, extern "system" fn(mode: GLenum, type_: GLenum, indirect: *const c_void) >(storage::DrawElementsIndirect.f)(mode, type_, indirect) } | |
#[inline] pub unsafe fn DrawElementsInstanced(mode: GLenum, count: GLsizei, type_: GLenum, indices: *const c_void, instancecount: GLsizei) { mem::transmute::<_, extern "system" fn(mode: GLenum, count: GLsizei, type_: GLenum, indices: *const c_void, instancecount: GLsizei) >(storage::DrawElementsInstanced.f)(mode, count, type_, indices, instancecount) } | |
#[inline] pub unsafe fn DrawElementsInstancedBaseInstance(mode: GLenum, count: GLsizei, type_: GLenum, indices: *const c_void, instancecount: GLsizei, baseinstance: GLuint) { mem::transmute::<_, extern "system" fn(mode: GLenum, count: GLsizei, type_: GLenum, indices: *const c_void, instancecount: GLsizei, baseinstance: GLuint) >(storage::DrawElementsInstancedBaseInstance.f)(mode, count, type_, indices, instancecount, baseinstance) } | |
#[inline] pub unsafe fn DrawElementsInstancedBaseVertex(mode: GLenum, count: GLsizei, type_: GLenum, indices: *const c_void, instancecount: GLsizei, basevertex: GLint) { mem::transmute::<_, extern "system" fn(mode: GLenum, count: GLsizei, type_: GLenum, indices: *const c_void, instancecount: GLsizei, basevertex: GLint) >(storage::DrawElementsInstancedBaseVertex.f)(mode, count, type_, indices, instancecount, basevertex) } | |
#[inline] pub unsafe fn DrawElementsInstancedBaseVertexBaseInstance(mode: GLenum, count: GLsizei, type_: GLenum, indices: *const c_void, instancecount: GLsizei, basevertex: GLint, baseinstance: GLuint) { mem::transmute::<_, extern "system" fn(mode: GLenum, count: GLsizei, type_: GLenum, indices: *const c_void, instancecount: GLsizei, basevertex: GLint, baseinstance: GLuint) >(storage::DrawElementsInstancedBaseVertexBaseInstance.f)(mode, count, type_, indices, instancecount, basevertex, baseinstance) } | |
#[inline] pub unsafe fn DrawRangeElements(mode: GLenum, start: GLuint, end: GLuint, count: GLsizei, type_: GLenum, indices: *const c_void) { mem::transmute::<_, extern "system" fn(mode: GLenum, start: GLuint, end: GLuint, count: GLsizei, type_: GLenum, indices: *const c_void) >(storage::DrawRangeElements.f)(mode, start, end, count, type_, indices) } | |
#[inline] pub unsafe fn DrawRangeElementsBaseVertex(mode: GLenum, start: GLuint, end: GLuint, count: GLsizei, type_: GLenum, indices: *const c_void, basevertex: GLint) { mem::transmute::<_, extern "system" fn(mode: GLenum, start: GLuint, end: GLuint, count: GLsizei, type_: GLenum, indices: *const c_void, basevertex: GLint) >(storage::DrawRangeElementsBaseVertex.f)(mode, start, end, count, type_, indices, basevertex) } | |
#[inline] pub fn DrawTransformFeedback(mode: GLenum, id: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint)>(storage::DrawTransformFeedback.f)(mode, id) } } | |
#[inline] pub fn DrawTransformFeedbackInstanced(mode: GLenum, id: GLuint, instancecount: GLsizei) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint, GLsizei)>(storage::DrawTransformFeedbackInstanced.f)(mode, id, instancecount) } } | |
#[inline] pub fn DrawTransformFeedbackStream(mode: GLenum, id: GLuint, stream: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint, GLuint)>(storage::DrawTransformFeedbackStream.f)(mode, id, stream) } } | |
#[inline] pub fn DrawTransformFeedbackStreamInstanced(mode: GLenum, id: GLuint, stream: GLuint, instancecount: GLsizei) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint, GLuint, GLsizei)>(storage::DrawTransformFeedbackStreamInstanced.f)(mode, id, stream, instancecount) } } | |
#[inline] pub fn Enable(cap: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLenum)>(storage::Enable.f)(cap) } } | |
#[inline] pub fn EnableVertexAttribArray(index: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint)>(storage::EnableVertexAttribArray.f)(index) } } | |
#[inline] pub fn Enablei(target: GLenum, index: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint)>(storage::Enablei.f)(target, index) } } | |
#[inline] pub fn EndConditionalRender() { unsafe { mem::transmute::<_, extern "system" fn()>(storage::EndConditionalRender.f)() } } | |
#[inline] pub fn EndQuery(target: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLenum)>(storage::EndQuery.f)(target) } } | |
#[inline] pub fn EndQueryIndexed(target: GLenum, index: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint)>(storage::EndQueryIndexed.f)(target, index) } } | |
#[inline] pub fn EndTransformFeedback() { unsafe { mem::transmute::<_, extern "system" fn()>(storage::EndTransformFeedback.f)() } } | |
#[inline] pub fn FenceSync(condition: GLenum, flags: GLbitfield) -> GLsync { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLbitfield) -> GLsync>(storage::FenceSync.f)(condition, flags) } } | |
#[inline] pub fn Finish() { unsafe { mem::transmute::<_, extern "system" fn()>(storage::Finish.f)() } } | |
#[inline] pub fn Flush() { unsafe { mem::transmute::<_, extern "system" fn()>(storage::Flush.f)() } } | |
#[inline] pub fn FlushMappedBufferRange(target: GLenum, offset: GLintptr, length: GLsizeiptr) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLintptr, GLsizeiptr)>(storage::FlushMappedBufferRange.f)(target, offset, length) } } | |
#[inline] pub fn FramebufferParameteri(target: GLenum, pname: GLenum, param: GLint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLenum, GLint)>(storage::FramebufferParameteri.f)(target, pname, param) } } | |
#[inline] pub fn FramebufferRenderbuffer(target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLenum, GLenum, GLuint)>(storage::FramebufferRenderbuffer.f)(target, attachment, renderbuffertarget, renderbuffer) } } | |
#[inline] pub fn FramebufferTexture(target: GLenum, attachment: GLenum, texture: GLuint, level: GLint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLenum, GLuint, GLint)>(storage::FramebufferTexture.f)(target, attachment, texture, level) } } | |
#[inline] pub fn FramebufferTexture1D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: GLuint, level: GLint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLenum, GLenum, GLuint, GLint)>(storage::FramebufferTexture1D.f)(target, attachment, textarget, texture, level) } } | |
#[inline] pub fn FramebufferTexture2D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: GLuint, level: GLint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLenum, GLenum, GLuint, GLint)>(storage::FramebufferTexture2D.f)(target, attachment, textarget, texture, level) } } | |
#[inline] pub fn FramebufferTexture3D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: GLuint, level: GLint, zoffset: GLint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLenum, GLenum, GLuint, GLint, GLint)>(storage::FramebufferTexture3D.f)(target, attachment, textarget, texture, level, zoffset) } } | |
#[inline] pub fn FramebufferTextureLayer(target: GLenum, attachment: GLenum, texture: GLuint, level: GLint, layer: GLint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLenum, GLuint, GLint, GLint)>(storage::FramebufferTextureLayer.f)(target, attachment, texture, level, layer) } } | |
#[inline] pub fn FrontFace(mode: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLenum)>(storage::FrontFace.f)(mode) } } | |
#[inline] pub unsafe fn GenBuffers(n: GLsizei, buffers: *mut GLuint) { mem::transmute::<_, extern "system" fn(n: GLsizei, buffers: *mut GLuint) >(storage::GenBuffers.f)(n, buffers) } | |
#[inline] pub unsafe fn GenFramebuffers(n: GLsizei, framebuffers: *mut GLuint) { mem::transmute::<_, extern "system" fn(n: GLsizei, framebuffers: *mut GLuint) >(storage::GenFramebuffers.f)(n, framebuffers) } | |
#[inline] pub unsafe fn GenProgramPipelines(n: GLsizei, pipelines: *mut GLuint) { mem::transmute::<_, extern "system" fn(n: GLsizei, pipelines: *mut GLuint) >(storage::GenProgramPipelines.f)(n, pipelines) } | |
#[inline] pub unsafe fn GenQueries(n: GLsizei, ids: *mut GLuint) { mem::transmute::<_, extern "system" fn(n: GLsizei, ids: *mut GLuint) >(storage::GenQueries.f)(n, ids) } | |
#[inline] pub unsafe fn GenRenderbuffers(n: GLsizei, renderbuffers: *mut GLuint) { mem::transmute::<_, extern "system" fn(n: GLsizei, renderbuffers: *mut GLuint) >(storage::GenRenderbuffers.f)(n, renderbuffers) } | |
#[inline] pub unsafe fn GenSamplers(count: GLsizei, samplers: *mut GLuint) { mem::transmute::<_, extern "system" fn(count: GLsizei, samplers: *mut GLuint) >(storage::GenSamplers.f)(count, samplers) } | |
#[inline] pub unsafe fn GenTextures(n: GLsizei, textures: *mut GLuint) { mem::transmute::<_, extern "system" fn(n: GLsizei, textures: *mut GLuint) >(storage::GenTextures.f)(n, textures) } | |
#[inline] pub unsafe fn GenTransformFeedbacks(n: GLsizei, ids: *mut GLuint) { mem::transmute::<_, extern "system" fn(n: GLsizei, ids: *mut GLuint) >(storage::GenTransformFeedbacks.f)(n, ids) } | |
#[inline] pub unsafe fn GenVertexArrays(n: GLsizei, arrays: *mut GLuint) { mem::transmute::<_, extern "system" fn(n: GLsizei, arrays: *mut GLuint) >(storage::GenVertexArrays.f)(n, arrays) } | |
#[inline] pub fn GenerateMipmap(target: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLenum)>(storage::GenerateMipmap.f)(target) } } | |
#[inline] pub unsafe fn GetActiveAtomicCounterBufferiv(program: GLuint, bufferIndex: GLuint, pname: GLenum, params: *mut GLint) { mem::transmute::<_, extern "system" fn(program: GLuint, bufferIndex: GLuint, pname: GLenum, params: *mut GLint) >(storage::GetActiveAtomicCounterBufferiv.f)(program, bufferIndex, pname, params) } | |
#[inline] pub unsafe fn GetActiveAttrib(program: GLuint, index: GLuint, bufSize: GLsizei, length: *mut GLsizei, size: *mut GLint, type_: *mut GLenum, name: *mut GLchar) { mem::transmute::<_, extern "system" fn(program: GLuint, index: GLuint, bufSize: GLsizei, length: *mut GLsizei, size: *mut GLint, type_: *mut GLenum, name: *mut GLchar) >(storage::GetActiveAttrib.f)(program, index, bufSize, length, size, type_, name) } | |
#[inline] pub unsafe fn GetActiveSubroutineName(program: GLuint, shadertype: GLenum, index: GLuint, bufsize: GLsizei, length: *mut GLsizei, name: *mut GLchar) { mem::transmute::<_, extern "system" fn(program: GLuint, shadertype: GLenum, index: GLuint, bufsize: GLsizei, length: *mut GLsizei, name: *mut GLchar) >(storage::GetActiveSubroutineName.f)(program, shadertype, index, bufsize, length, name) } | |
#[inline] pub unsafe fn GetActiveSubroutineUniformName(program: GLuint, shadertype: GLenum, index: GLuint, bufsize: GLsizei, length: *mut GLsizei, name: *mut GLchar) { mem::transmute::<_, extern "system" fn(program: GLuint, shadertype: GLenum, index: GLuint, bufsize: GLsizei, length: *mut GLsizei, name: *mut GLchar) >(storage::GetActiveSubroutineUniformName.f)(program, shadertype, index, bufsize, length, name) } | |
#[inline] pub unsafe fn GetActiveSubroutineUniformiv(program: GLuint, shadertype: GLenum, index: GLuint, pname: GLenum, values: *mut GLint) { mem::transmute::<_, extern "system" fn(program: GLuint, shadertype: GLenum, index: GLuint, pname: GLenum, values: *mut GLint) >(storage::GetActiveSubroutineUniformiv.f)(program, shadertype, index, pname, values) } | |
#[inline] pub unsafe fn GetActiveUniform(program: GLuint, index: GLuint, bufSize: GLsizei, length: *mut GLsizei, size: *mut GLint, type_: *mut GLenum, name: *mut GLchar) { mem::transmute::<_, extern "system" fn(program: GLuint, index: GLuint, bufSize: GLsizei, length: *mut GLsizei, size: *mut GLint, type_: *mut GLenum, name: *mut GLchar) >(storage::GetActiveUniform.f)(program, index, bufSize, length, size, type_, name) } | |
#[inline] pub unsafe fn GetActiveUniformBlockName(program: GLuint, uniformBlockIndex: GLuint, bufSize: GLsizei, length: *mut GLsizei, uniformBlockName: *mut GLchar) { mem::transmute::<_, extern "system" fn(program: GLuint, uniformBlockIndex: GLuint, bufSize: GLsizei, length: *mut GLsizei, uniformBlockName: *mut GLchar) >(storage::GetActiveUniformBlockName.f)(program, uniformBlockIndex, bufSize, length, uniformBlockName) } | |
#[inline] pub unsafe fn GetActiveUniformBlockiv(program: GLuint, uniformBlockIndex: GLuint, pname: GLenum, params: *mut GLint) { mem::transmute::<_, extern "system" fn(program: GLuint, uniformBlockIndex: GLuint, pname: GLenum, params: *mut GLint) >(storage::GetActiveUniformBlockiv.f)(program, uniformBlockIndex, pname, params) } | |
#[inline] pub unsafe fn GetActiveUniformName(program: GLuint, uniformIndex: GLuint, bufSize: GLsizei, length: *mut GLsizei, uniformName: *mut GLchar) { mem::transmute::<_, extern "system" fn(program: GLuint, uniformIndex: GLuint, bufSize: GLsizei, length: *mut GLsizei, uniformName: *mut GLchar) >(storage::GetActiveUniformName.f)(program, uniformIndex, bufSize, length, uniformName) } | |
#[inline] pub unsafe fn GetActiveUniformsiv(program: GLuint, uniformCount: GLsizei, uniformIndices: *const GLuint, pname: GLenum, params: *mut GLint) { mem::transmute::<_, extern "system" fn(program: GLuint, uniformCount: GLsizei, uniformIndices: *const GLuint, pname: GLenum, params: *mut GLint) >(storage::GetActiveUniformsiv.f)(program, uniformCount, uniformIndices, pname, params) } | |
#[inline] pub unsafe fn GetAttachedShaders(program: GLuint, maxCount: GLsizei, count: *mut GLsizei, shaders: *mut GLuint) { mem::transmute::<_, extern "system" fn(program: GLuint, maxCount: GLsizei, count: *mut GLsizei, shaders: *mut GLuint) >(storage::GetAttachedShaders.f)(program, maxCount, count, shaders) } | |
#[inline] pub unsafe fn GetAttribLocation(program: GLuint, name: *const GLchar) -> GLint { mem::transmute::<_, extern "system" fn(program: GLuint, name: *const GLchar) -> GLint>(storage::GetAttribLocation.f)(program, name) } | |
#[inline] pub unsafe fn GetBooleani_v(target: GLenum, index: GLuint, data: *mut GLboolean) { mem::transmute::<_, extern "system" fn(target: GLenum, index: GLuint, data: *mut GLboolean) >(storage::GetBooleani_v.f)(target, index, data) } | |
#[inline] pub unsafe fn GetBooleanv(pname: GLenum, data: *mut GLboolean) { mem::transmute::<_, extern "system" fn(pname: GLenum, data: *mut GLboolean) >(storage::GetBooleanv.f)(pname, data) } | |
#[inline] pub unsafe fn GetBufferParameteri64v(target: GLenum, pname: GLenum, params: *mut GLint64) { mem::transmute::<_, extern "system" fn(target: GLenum, pname: GLenum, params: *mut GLint64) >(storage::GetBufferParameteri64v.f)(target, pname, params) } | |
#[inline] pub unsafe fn GetBufferParameteriv(target: GLenum, pname: GLenum, params: *mut GLint) { mem::transmute::<_, extern "system" fn(target: GLenum, pname: GLenum, params: *mut GLint) >(storage::GetBufferParameteriv.f)(target, pname, params) } | |
#[inline] pub unsafe fn GetBufferPointerv(target: GLenum, pname: GLenum, params: *const *mut c_void) { mem::transmute::<_, extern "system" fn(target: GLenum, pname: GLenum, params: *const *mut c_void) >(storage::GetBufferPointerv.f)(target, pname, params) } | |
#[inline] pub unsafe fn GetBufferSubData(target: GLenum, offset: GLintptr, size: GLsizeiptr, data: *mut c_void) { mem::transmute::<_, extern "system" fn(target: GLenum, offset: GLintptr, size: GLsizeiptr, data: *mut c_void) >(storage::GetBufferSubData.f)(target, offset, size, data) } | |
#[inline] pub unsafe fn GetCompressedTexImage(target: GLenum, level: GLint, img: *mut c_void) { mem::transmute::<_, extern "system" fn(target: GLenum, level: GLint, img: *mut c_void) >(storage::GetCompressedTexImage.f)(target, level, img) } | |
#[inline] pub unsafe fn GetDebugMessageLog(count: GLuint, bufSize: GLsizei, sources: *mut GLenum, types: *mut GLenum, ids: *mut GLuint, severities: *mut GLenum, lengths: *mut GLsizei, messageLog: *mut GLchar) -> GLuint { mem::transmute::<_, extern "system" fn(count: GLuint, bufSize: GLsizei, sources: *mut GLenum, types: *mut GLenum, ids: *mut GLuint, severities: *mut GLenum, lengths: *mut GLsizei, messageLog: *mut GLchar) -> GLuint>(storage::GetDebugMessageLog.f)(count, bufSize, sources, types, ids, severities, lengths, messageLog) } | |
#[inline] pub unsafe fn GetDoublei_v(target: GLenum, index: GLuint, data: *mut GLdouble) { mem::transmute::<_, extern "system" fn(target: GLenum, index: GLuint, data: *mut GLdouble) >(storage::GetDoublei_v.f)(target, index, data) } | |
#[inline] pub unsafe fn GetDoublev(pname: GLenum, data: *mut GLdouble) { mem::transmute::<_, extern "system" fn(pname: GLenum, data: *mut GLdouble) >(storage::GetDoublev.f)(pname, data) } | |
#[inline] pub fn GetError() -> GLenum { unsafe { mem::transmute::<_, extern "system" fn() -> GLenum>(storage::GetError.f)() } } | |
#[inline] pub unsafe fn GetFloati_v(target: GLenum, index: GLuint, data: *mut GLfloat) { mem::transmute::<_, extern "system" fn(target: GLenum, index: GLuint, data: *mut GLfloat) >(storage::GetFloati_v.f)(target, index, data) } | |
#[inline] pub unsafe fn GetFloatv(pname: GLenum, data: *mut GLfloat) { mem::transmute::<_, extern "system" fn(pname: GLenum, data: *mut GLfloat) >(storage::GetFloatv.f)(pname, data) } | |
#[inline] pub unsafe fn GetFragDataIndex(program: GLuint, name: *const GLchar) -> GLint { mem::transmute::<_, extern "system" fn(program: GLuint, name: *const GLchar) -> GLint>(storage::GetFragDataIndex.f)(program, name) } | |
#[inline] pub unsafe fn GetFragDataLocation(program: GLuint, name: *const GLchar) -> GLint { mem::transmute::<_, extern "system" fn(program: GLuint, name: *const GLchar) -> GLint>(storage::GetFragDataLocation.f)(program, name) } | |
#[inline] pub unsafe fn GetFramebufferAttachmentParameteriv(target: GLenum, attachment: GLenum, pname: GLenum, params: *mut GLint) { mem::transmute::<_, extern "system" fn(target: GLenum, attachment: GLenum, pname: GLenum, params: *mut GLint) >(storage::GetFramebufferAttachmentParameteriv.f)(target, attachment, pname, params) } | |
#[inline] pub unsafe fn GetFramebufferParameteriv(target: GLenum, pname: GLenum, params: *mut GLint) { mem::transmute::<_, extern "system" fn(target: GLenum, pname: GLenum, params: *mut GLint) >(storage::GetFramebufferParameteriv.f)(target, pname, params) } | |
#[inline] pub unsafe fn GetInteger64i_v(target: GLenum, index: GLuint, data: *mut GLint64) { mem::transmute::<_, extern "system" fn(target: GLenum, index: GLuint, data: *mut GLint64) >(storage::GetInteger64i_v.f)(target, index, data) } | |
#[inline] pub unsafe fn GetInteger64v(pname: GLenum, data: *mut GLint64) { mem::transmute::<_, extern "system" fn(pname: GLenum, data: *mut GLint64) >(storage::GetInteger64v.f)(pname, data) } | |
#[inline] pub unsafe fn GetIntegeri_v(target: GLenum, index: GLuint, data: *mut GLint) { mem::transmute::<_, extern "system" fn(target: GLenum, index: GLuint, data: *mut GLint) >(storage::GetIntegeri_v.f)(target, index, data) } | |
#[inline] pub unsafe fn GetIntegerv(pname: GLenum, data: *mut GLint) { mem::transmute::<_, extern "system" fn(pname: GLenum, data: *mut GLint) >(storage::GetIntegerv.f)(pname, data) } | |
#[inline] pub unsafe fn GetInternalformati64v(target: GLenum, internalformat: GLenum, pname: GLenum, bufSize: GLsizei, params: *mut GLint64) { mem::transmute::<_, extern "system" fn(target: GLenum, internalformat: GLenum, pname: GLenum, bufSize: GLsizei, params: *mut GLint64) >(storage::GetInternalformati64v.f)(target, internalformat, pname, bufSize, params) } | |
#[inline] pub unsafe fn GetInternalformativ(target: GLenum, internalformat: GLenum, pname: GLenum, bufSize: GLsizei, params: *mut GLint) { mem::transmute::<_, extern "system" fn(target: GLenum, internalformat: GLenum, pname: GLenum, bufSize: GLsizei, params: *mut GLint) >(storage::GetInternalformativ.f)(target, internalformat, pname, bufSize, params) } | |
#[inline] pub unsafe fn GetMultisamplefv(pname: GLenum, index: GLuint, val: *mut GLfloat) { mem::transmute::<_, extern "system" fn(pname: GLenum, index: GLuint, val: *mut GLfloat) >(storage::GetMultisamplefv.f)(pname, index, val) } | |
#[inline] pub unsafe fn GetObjectLabel(identifier: GLenum, name: GLuint, bufSize: GLsizei, length: *mut GLsizei, label: *mut GLchar) { mem::transmute::<_, extern "system" fn(identifier: GLenum, name: GLuint, bufSize: GLsizei, length: *mut GLsizei, label: *mut GLchar) >(storage::GetObjectLabel.f)(identifier, name, bufSize, length, label) } | |
#[inline] pub unsafe fn GetObjectPtrLabel(ptr: *const c_void, bufSize: GLsizei, length: *mut GLsizei, label: *mut GLchar) { mem::transmute::<_, extern "system" fn(ptr: *const c_void, bufSize: GLsizei, length: *mut GLsizei, label: *mut GLchar) >(storage::GetObjectPtrLabel.f)(ptr, bufSize, length, label) } | |
#[inline] pub unsafe fn GetProgramBinary(program: GLuint, bufSize: GLsizei, length: *mut GLsizei, binaryFormat: *mut GLenum, binary: *mut c_void) { mem::transmute::<_, extern "system" fn(program: GLuint, bufSize: GLsizei, length: *mut GLsizei, binaryFormat: *mut GLenum, binary: *mut c_void) >(storage::GetProgramBinary.f)(program, bufSize, length, binaryFormat, binary) } | |
#[inline] pub unsafe fn GetProgramInfoLog(program: GLuint, bufSize: GLsizei, length: *mut GLsizei, infoLog: *mut GLchar) { mem::transmute::<_, extern "system" fn(program: GLuint, bufSize: GLsizei, length: *mut GLsizei, infoLog: *mut GLchar) >(storage::GetProgramInfoLog.f)(program, bufSize, length, infoLog) } | |
#[inline] pub unsafe fn GetProgramInterfaceiv(program: GLuint, programInterface: GLenum, pname: GLenum, params: *mut GLint) { mem::transmute::<_, extern "system" fn(program: GLuint, programInterface: GLenum, pname: GLenum, params: *mut GLint) >(storage::GetProgramInterfaceiv.f)(program, programInterface, pname, params) } | |
#[inline] pub unsafe fn GetProgramPipelineInfoLog(pipeline: GLuint, bufSize: GLsizei, length: *mut GLsizei, infoLog: *mut GLchar) { mem::transmute::<_, extern "system" fn(pipeline: GLuint, bufSize: GLsizei, length: *mut GLsizei, infoLog: *mut GLchar) >(storage::GetProgramPipelineInfoLog.f)(pipeline, bufSize, length, infoLog) } | |
#[inline] pub unsafe fn GetProgramPipelineiv(pipeline: GLuint, pname: GLenum, params: *mut GLint) { mem::transmute::<_, extern "system" fn(pipeline: GLuint, pname: GLenum, params: *mut GLint) >(storage::GetProgramPipelineiv.f)(pipeline, pname, params) } | |
#[inline] pub unsafe fn GetProgramResourceIndex(program: GLuint, programInterface: GLenum, name: *const GLchar) -> GLuint { mem::transmute::<_, extern "system" fn(program: GLuint, programInterface: GLenum, name: *const GLchar) -> GLuint>(storage::GetProgramResourceIndex.f)(program, programInterface, name) } | |
#[inline] pub unsafe fn GetProgramResourceLocation(program: GLuint, programInterface: GLenum, name: *const GLchar) -> GLint { mem::transmute::<_, extern "system" fn(program: GLuint, programInterface: GLenum, name: *const GLchar) -> GLint>(storage::GetProgramResourceLocation.f)(program, programInterface, name) } | |
#[inline] pub unsafe fn GetProgramResourceLocationIndex(program: GLuint, programInterface: GLenum, name: *const GLchar) -> GLint { mem::transmute::<_, extern "system" fn(program: GLuint, programInterface: GLenum, name: *const GLchar) -> GLint>(storage::GetProgramResourceLocationIndex.f)(program, programInterface, name) } | |
#[inline] pub unsafe fn GetProgramResourceName(program: GLuint, programInterface: GLenum, index: GLuint, bufSize: GLsizei, length: *mut GLsizei, name: *mut GLchar) { mem::transmute::<_, extern "system" fn(program: GLuint, programInterface: GLenum, index: GLuint, bufSize: GLsizei, length: *mut GLsizei, name: *mut GLchar) >(storage::GetProgramResourceName.f)(program, programInterface, index, bufSize, length, name) } | |
#[inline] pub unsafe fn GetProgramResourceiv(program: GLuint, programInterface: GLenum, index: GLuint, propCount: GLsizei, props: *const GLenum, bufSize: GLsizei, length: *mut GLsizei, params: *mut GLint) { mem::transmute::<_, extern "system" fn(program: GLuint, programInterface: GLenum, index: GLuint, propCount: GLsizei, props: *const GLenum, bufSize: GLsizei, length: *mut GLsizei, params: *mut GLint) >(storage::GetProgramResourceiv.f)(program, programInterface, index, propCount, props, bufSize, length, params) } | |
#[inline] pub unsafe fn GetProgramStageiv(program: GLuint, shadertype: GLenum, pname: GLenum, values: *mut GLint) { mem::transmute::<_, extern "system" fn(program: GLuint, shadertype: GLenum, pname: GLenum, values: *mut GLint) >(storage::GetProgramStageiv.f)(program, shadertype, pname, values) } | |
#[inline] pub unsafe fn GetProgramiv(program: GLuint, pname: GLenum, params: *mut GLint) { mem::transmute::<_, extern "system" fn(program: GLuint, pname: GLenum, params: *mut GLint) >(storage::GetProgramiv.f)(program, pname, params) } | |
#[inline] pub unsafe fn GetQueryIndexediv(target: GLenum, index: GLuint, pname: GLenum, params: *mut GLint) { mem::transmute::<_, extern "system" fn(target: GLenum, index: GLuint, pname: GLenum, params: *mut GLint) >(storage::GetQueryIndexediv.f)(target, index, pname, params) } | |
#[inline] pub unsafe fn GetQueryObjecti64v(id: GLuint, pname: GLenum, params: *mut GLint64) { mem::transmute::<_, extern "system" fn(id: GLuint, pname: GLenum, params: *mut GLint64) >(storage::GetQueryObjecti64v.f)(id, pname, params) } | |
#[inline] pub unsafe fn GetQueryObjectiv(id: GLuint, pname: GLenum, params: *mut GLint) { mem::transmute::<_, extern "system" fn(id: GLuint, pname: GLenum, params: *mut GLint) >(storage::GetQueryObjectiv.f)(id, pname, params) } | |
#[inline] pub unsafe fn GetQueryObjectui64v(id: GLuint, pname: GLenum, params: *mut GLuint64) { mem::transmute::<_, extern "system" fn(id: GLuint, pname: GLenum, params: *mut GLuint64) >(storage::GetQueryObjectui64v.f)(id, pname, params) } | |
#[inline] pub unsafe fn GetQueryObjectuiv(id: GLuint, pname: GLenum, params: *mut GLuint) { mem::transmute::<_, extern "system" fn(id: GLuint, pname: GLenum, params: *mut GLuint) >(storage::GetQueryObjectuiv.f)(id, pname, params) } | |
#[inline] pub unsafe fn GetQueryiv(target: GLenum, pname: GLenum, params: *mut GLint) { mem::transmute::<_, extern "system" fn(target: GLenum, pname: GLenum, params: *mut GLint) >(storage::GetQueryiv.f)(target, pname, params) } | |
#[inline] pub unsafe fn GetRenderbufferParameteriv(target: GLenum, pname: GLenum, params: *mut GLint) { mem::transmute::<_, extern "system" fn(target: GLenum, pname: GLenum, params: *mut GLint) >(storage::GetRenderbufferParameteriv.f)(target, pname, params) } | |
#[inline] pub unsafe fn GetSamplerParameterIiv(sampler: GLuint, pname: GLenum, params: *mut GLint) { mem::transmute::<_, extern "system" fn(sampler: GLuint, pname: GLenum, params: *mut GLint) >(storage::GetSamplerParameterIiv.f)(sampler, pname, params) } | |
#[inline] pub unsafe fn GetSamplerParameterIuiv(sampler: GLuint, pname: GLenum, params: *mut GLuint) { mem::transmute::<_, extern "system" fn(sampler: GLuint, pname: GLenum, params: *mut GLuint) >(storage::GetSamplerParameterIuiv.f)(sampler, pname, params) } | |
#[inline] pub unsafe fn GetSamplerParameterfv(sampler: GLuint, pname: GLenum, params: *mut GLfloat) { mem::transmute::<_, extern "system" fn(sampler: GLuint, pname: GLenum, params: *mut GLfloat) >(storage::GetSamplerParameterfv.f)(sampler, pname, params) } | |
#[inline] pub unsafe fn GetSamplerParameteriv(sampler: GLuint, pname: GLenum, params: *mut GLint) { mem::transmute::<_, extern "system" fn(sampler: GLuint, pname: GLenum, params: *mut GLint) >(storage::GetSamplerParameteriv.f)(sampler, pname, params) } | |
#[inline] pub unsafe fn GetShaderInfoLog(shader: GLuint, bufSize: GLsizei, length: *mut GLsizei, infoLog: *mut GLchar) { mem::transmute::<_, extern "system" fn(shader: GLuint, bufSize: GLsizei, length: *mut GLsizei, infoLog: *mut GLchar) >(storage::GetShaderInfoLog.f)(shader, bufSize, length, infoLog) } | |
#[inline] pub unsafe fn GetShaderPrecisionFormat(shadertype: GLenum, precisiontype: GLenum, range: *mut GLint, precision: *mut GLint) { mem::transmute::<_, extern "system" fn(shadertype: GLenum, precisiontype: GLenum, range: *mut GLint, precision: *mut GLint) >(storage::GetShaderPrecisionFormat.f)(shadertype, precisiontype, range, precision) } | |
#[inline] pub unsafe fn GetShaderSource(shader: GLuint, bufSize: GLsizei, length: *mut GLsizei, source: *mut GLchar) { mem::transmute::<_, extern "system" fn(shader: GLuint, bufSize: GLsizei, length: *mut GLsizei, source: *mut GLchar) >(storage::GetShaderSource.f)(shader, bufSize, length, source) } | |
#[inline] pub unsafe fn GetShaderiv(shader: GLuint, pname: GLenum, params: *mut GLint) { mem::transmute::<_, extern "system" fn(shader: GLuint, pname: GLenum, params: *mut GLint) >(storage::GetShaderiv.f)(shader, pname, params) } | |
#[inline] pub fn GetString(name: GLenum) -> *const GLubyte { unsafe { mem::transmute::<_, extern "system" fn(GLenum) -> *const GLubyte>(storage::GetString.f)(name) } } | |
#[inline] pub fn GetStringi(name: GLenum, index: GLuint) -> *const GLubyte { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint) -> *const GLubyte>(storage::GetStringi.f)(name, index) } } | |
#[inline] pub unsafe fn GetSubroutineIndex(program: GLuint, shadertype: GLenum, name: *const GLchar) -> GLuint { mem::transmute::<_, extern "system" fn(program: GLuint, shadertype: GLenum, name: *const GLchar) -> GLuint>(storage::GetSubroutineIndex.f)(program, shadertype, name) } | |
#[inline] pub unsafe fn GetSubroutineUniformLocation(program: GLuint, shadertype: GLenum, name: *const GLchar) -> GLint { mem::transmute::<_, extern "system" fn(program: GLuint, shadertype: GLenum, name: *const GLchar) -> GLint>(storage::GetSubroutineUniformLocation.f)(program, shadertype, name) } | |
#[inline] pub unsafe fn GetSynciv(sync: GLsync, pname: GLenum, bufSize: GLsizei, length: *mut GLsizei, values: *mut GLint) { mem::transmute::<_, extern "system" fn(sync: GLsync, pname: GLenum, bufSize: GLsizei, length: *mut GLsizei, values: *mut GLint) >(storage::GetSynciv.f)(sync, pname, bufSize, length, values) } | |
#[inline] pub unsafe fn GetTexImage(target: GLenum, level: GLint, format: GLenum, type_: GLenum, pixels: *mut c_void) { mem::transmute::<_, extern "system" fn(target: GLenum, level: GLint, format: GLenum, type_: GLenum, pixels: *mut c_void) >(storage::GetTexImage.f)(target, level, format, type_, pixels) } | |
#[inline] pub unsafe fn GetTexLevelParameterfv(target: GLenum, level: GLint, pname: GLenum, params: *mut GLfloat) { mem::transmute::<_, extern "system" fn(target: GLenum, level: GLint, pname: GLenum, params: *mut GLfloat) >(storage::GetTexLevelParameterfv.f)(target, level, pname, params) } | |
#[inline] pub unsafe fn GetTexLevelParameteriv(target: GLenum, level: GLint, pname: GLenum, params: *mut GLint) { mem::transmute::<_, extern "system" fn(target: GLenum, level: GLint, pname: GLenum, params: *mut GLint) >(storage::GetTexLevelParameteriv.f)(target, level, pname, params) } | |
#[inline] pub unsafe fn GetTexParameterIiv(target: GLenum, pname: GLenum, params: *mut GLint) { mem::transmute::<_, extern "system" fn(target: GLenum, pname: GLenum, params: *mut GLint) >(storage::GetTexParameterIiv.f)(target, pname, params) } | |
#[inline] pub unsafe fn GetTexParameterIuiv(target: GLenum, pname: GLenum, params: *mut GLuint) { mem::transmute::<_, extern "system" fn(target: GLenum, pname: GLenum, params: *mut GLuint) >(storage::GetTexParameterIuiv.f)(target, pname, params) } | |
#[inline] pub unsafe fn GetTexParameterfv(target: GLenum, pname: GLenum, params: *mut GLfloat) { mem::transmute::<_, extern "system" fn(target: GLenum, pname: GLenum, params: *mut GLfloat) >(storage::GetTexParameterfv.f)(target, pname, params) } | |
#[inline] pub unsafe fn GetTexParameteriv(target: GLenum, pname: GLenum, params: *mut GLint) { mem::transmute::<_, extern "system" fn(target: GLenum, pname: GLenum, params: *mut GLint) >(storage::GetTexParameteriv.f)(target, pname, params) } | |
#[inline] pub unsafe fn GetTransformFeedbackVarying(program: GLuint, index: GLuint, bufSize: GLsizei, length: *mut GLsizei, size: *mut GLsizei, type_: *mut GLenum, name: *mut GLchar) { mem::transmute::<_, extern "system" fn(program: GLuint, index: GLuint, bufSize: GLsizei, length: *mut GLsizei, size: *mut GLsizei, type_: *mut GLenum, name: *mut GLchar) >(storage::GetTransformFeedbackVarying.f)(program, index, bufSize, length, size, type_, name) } | |
#[inline] pub unsafe fn GetUniformBlockIndex(program: GLuint, uniformBlockName: *const GLchar) -> GLuint { mem::transmute::<_, extern "system" fn(program: GLuint, uniformBlockName: *const GLchar) -> GLuint>(storage::GetUniformBlockIndex.f)(program, uniformBlockName) } | |
#[inline] pub unsafe fn GetUniformIndices(program: GLuint, uniformCount: GLsizei, uniformNames: *const *const GLchar, uniformIndices: *mut GLuint) { mem::transmute::<_, extern "system" fn(program: GLuint, uniformCount: GLsizei, uniformNames: *const *const GLchar, uniformIndices: *mut GLuint) >(storage::GetUniformIndices.f)(program, uniformCount, uniformNames, uniformIndices) } | |
#[inline] pub unsafe fn GetUniformLocation(program: GLuint, name: *const GLchar) -> GLint { mem::transmute::<_, extern "system" fn(program: GLuint, name: *const GLchar) -> GLint>(storage::GetUniformLocation.f)(program, name) } | |
#[inline] pub unsafe fn GetUniformSubroutineuiv(shadertype: GLenum, location: GLint, params: *mut GLuint) { mem::transmute::<_, extern "system" fn(shadertype: GLenum, location: GLint, params: *mut GLuint) >(storage::GetUniformSubroutineuiv.f)(shadertype, location, params) } | |
#[inline] pub unsafe fn GetUniformdv(program: GLuint, location: GLint, params: *mut GLdouble) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, params: *mut GLdouble) >(storage::GetUniformdv.f)(program, location, params) } | |
#[inline] pub unsafe fn GetUniformfv(program: GLuint, location: GLint, params: *mut GLfloat) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, params: *mut GLfloat) >(storage::GetUniformfv.f)(program, location, params) } | |
#[inline] pub unsafe fn GetUniformiv(program: GLuint, location: GLint, params: *mut GLint) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, params: *mut GLint) >(storage::GetUniformiv.f)(program, location, params) } | |
#[inline] pub unsafe fn GetUniformuiv(program: GLuint, location: GLint, params: *mut GLuint) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, params: *mut GLuint) >(storage::GetUniformuiv.f)(program, location, params) } | |
#[inline] pub unsafe fn GetVertexAttribIiv(index: GLuint, pname: GLenum, params: *mut GLint) { mem::transmute::<_, extern "system" fn(index: GLuint, pname: GLenum, params: *mut GLint) >(storage::GetVertexAttribIiv.f)(index, pname, params) } | |
#[inline] pub unsafe fn GetVertexAttribIuiv(index: GLuint, pname: GLenum, params: *mut GLuint) { mem::transmute::<_, extern "system" fn(index: GLuint, pname: GLenum, params: *mut GLuint) >(storage::GetVertexAttribIuiv.f)(index, pname, params) } | |
#[inline] pub unsafe fn GetVertexAttribLdv(index: GLuint, pname: GLenum, params: *mut GLdouble) { mem::transmute::<_, extern "system" fn(index: GLuint, pname: GLenum, params: *mut GLdouble) >(storage::GetVertexAttribLdv.f)(index, pname, params) } | |
#[inline] pub unsafe fn GetVertexAttribPointerv(index: GLuint, pname: GLenum, pointer: *const *mut c_void) { mem::transmute::<_, extern "system" fn(index: GLuint, pname: GLenum, pointer: *const *mut c_void) >(storage::GetVertexAttribPointerv.f)(index, pname, pointer) } | |
#[inline] pub unsafe fn GetVertexAttribdv(index: GLuint, pname: GLenum, params: *mut GLdouble) { mem::transmute::<_, extern "system" fn(index: GLuint, pname: GLenum, params: *mut GLdouble) >(storage::GetVertexAttribdv.f)(index, pname, params) } | |
#[inline] pub unsafe fn GetVertexAttribfv(index: GLuint, pname: GLenum, params: *mut GLfloat) { mem::transmute::<_, extern "system" fn(index: GLuint, pname: GLenum, params: *mut GLfloat) >(storage::GetVertexAttribfv.f)(index, pname, params) } | |
#[inline] pub unsafe fn GetVertexAttribiv(index: GLuint, pname: GLenum, params: *mut GLint) { mem::transmute::<_, extern "system" fn(index: GLuint, pname: GLenum, params: *mut GLint) >(storage::GetVertexAttribiv.f)(index, pname, params) } | |
#[inline] pub fn Hint(target: GLenum, mode: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLenum)>(storage::Hint.f)(target, mode) } } | |
#[inline] pub fn InvalidateBufferData(buffer: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint)>(storage::InvalidateBufferData.f)(buffer) } } | |
#[inline] pub fn InvalidateBufferSubData(buffer: GLuint, offset: GLintptr, length: GLsizeiptr) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLintptr, GLsizeiptr)>(storage::InvalidateBufferSubData.f)(buffer, offset, length) } } | |
#[inline] pub unsafe fn InvalidateFramebuffer(target: GLenum, numAttachments: GLsizei, attachments: *const GLenum) { mem::transmute::<_, extern "system" fn(target: GLenum, numAttachments: GLsizei, attachments: *const GLenum) >(storage::InvalidateFramebuffer.f)(target, numAttachments, attachments) } | |
#[inline] pub unsafe fn InvalidateSubFramebuffer(target: GLenum, numAttachments: GLsizei, attachments: *const GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei) { mem::transmute::<_, extern "system" fn(target: GLenum, numAttachments: GLsizei, attachments: *const GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei) >(storage::InvalidateSubFramebuffer.f)(target, numAttachments, attachments, x, y, width, height) } | |
#[inline] pub fn InvalidateTexImage(texture: GLuint, level: GLint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLint)>(storage::InvalidateTexImage.f)(texture, level) } } | |
#[inline] pub fn InvalidateTexSubImage(texture: GLuint, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)>(storage::InvalidateTexSubImage.f)(texture, level, xoffset, yoffset, zoffset, width, height, depth) } } | |
#[inline] pub fn IsBuffer(buffer: GLuint) -> GLboolean { unsafe { mem::transmute::<_, extern "system" fn(GLuint) -> GLboolean>(storage::IsBuffer.f)(buffer) } } | |
#[inline] pub fn IsEnabled(cap: GLenum) -> GLboolean { unsafe { mem::transmute::<_, extern "system" fn(GLenum) -> GLboolean>(storage::IsEnabled.f)(cap) } } | |
#[inline] pub fn IsEnabledi(target: GLenum, index: GLuint) -> GLboolean { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint) -> GLboolean>(storage::IsEnabledi.f)(target, index) } } | |
#[inline] pub fn IsFramebuffer(framebuffer: GLuint) -> GLboolean { unsafe { mem::transmute::<_, extern "system" fn(GLuint) -> GLboolean>(storage::IsFramebuffer.f)(framebuffer) } } | |
#[inline] pub fn IsProgram(program: GLuint) -> GLboolean { unsafe { mem::transmute::<_, extern "system" fn(GLuint) -> GLboolean>(storage::IsProgram.f)(program) } } | |
#[inline] pub fn IsProgramPipeline(pipeline: GLuint) -> GLboolean { unsafe { mem::transmute::<_, extern "system" fn(GLuint) -> GLboolean>(storage::IsProgramPipeline.f)(pipeline) } } | |
#[inline] pub fn IsQuery(id: GLuint) -> GLboolean { unsafe { mem::transmute::<_, extern "system" fn(GLuint) -> GLboolean>(storage::IsQuery.f)(id) } } | |
#[inline] pub fn IsRenderbuffer(renderbuffer: GLuint) -> GLboolean { unsafe { mem::transmute::<_, extern "system" fn(GLuint) -> GLboolean>(storage::IsRenderbuffer.f)(renderbuffer) } } | |
#[inline] pub fn IsSampler(sampler: GLuint) -> GLboolean { unsafe { mem::transmute::<_, extern "system" fn(GLuint) -> GLboolean>(storage::IsSampler.f)(sampler) } } | |
#[inline] pub fn IsShader(shader: GLuint) -> GLboolean { unsafe { mem::transmute::<_, extern "system" fn(GLuint) -> GLboolean>(storage::IsShader.f)(shader) } } | |
#[inline] pub fn IsSync(sync: GLsync) -> GLboolean { unsafe { mem::transmute::<_, extern "system" fn(GLsync) -> GLboolean>(storage::IsSync.f)(sync) } } | |
#[inline] pub fn IsTexture(texture: GLuint) -> GLboolean { unsafe { mem::transmute::<_, extern "system" fn(GLuint) -> GLboolean>(storage::IsTexture.f)(texture) } } | |
#[inline] pub fn IsTransformFeedback(id: GLuint) -> GLboolean { unsafe { mem::transmute::<_, extern "system" fn(GLuint) -> GLboolean>(storage::IsTransformFeedback.f)(id) } } | |
#[inline] pub fn IsVertexArray(array: GLuint) -> GLboolean { unsafe { mem::transmute::<_, extern "system" fn(GLuint) -> GLboolean>(storage::IsVertexArray.f)(array) } } | |
#[inline] pub fn LineWidth(width: GLfloat) { unsafe { mem::transmute::<_, extern "system" fn(GLfloat)>(storage::LineWidth.f)(width) } } | |
#[inline] pub fn LinkProgram(program: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint)>(storage::LinkProgram.f)(program) } } | |
#[inline] pub fn LogicOp(opcode: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLenum)>(storage::LogicOp.f)(opcode) } } | |
#[inline] pub fn MapBuffer(target: GLenum, access: GLenum) -> *const c_void { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLenum) -> *const c_void>(storage::MapBuffer.f)(target, access) } } | |
#[inline] pub fn MapBufferRange(target: GLenum, offset: GLintptr, length: GLsizeiptr, access: GLbitfield) -> *const c_void { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLintptr, GLsizeiptr, GLbitfield) -> *const c_void>(storage::MapBufferRange.f)(target, offset, length, access) } } | |
#[inline] pub fn MemoryBarrier(barriers: GLbitfield) { unsafe { mem::transmute::<_, extern "system" fn(GLbitfield)>(storage::MemoryBarrier.f)(barriers) } } | |
#[inline] pub fn MinSampleShading(value: GLfloat) { unsafe { mem::transmute::<_, extern "system" fn(GLfloat)>(storage::MinSampleShading.f)(value) } } | |
#[inline] pub unsafe fn MultiDrawArrays(mode: GLenum, first: *const GLint, count: *const GLsizei, drawcount: GLsizei) { mem::transmute::<_, extern "system" fn(mode: GLenum, first: *const GLint, count: *const GLsizei, drawcount: GLsizei) >(storage::MultiDrawArrays.f)(mode, first, count, drawcount) } | |
#[inline] pub unsafe fn MultiDrawArraysIndirect(mode: GLenum, indirect: *const c_void, drawcount: GLsizei, stride: GLsizei) { mem::transmute::<_, extern "system" fn(mode: GLenum, indirect: *const c_void, drawcount: GLsizei, stride: GLsizei) >(storage::MultiDrawArraysIndirect.f)(mode, indirect, drawcount, stride) } | |
#[inline] pub unsafe fn MultiDrawElements(mode: GLenum, count: *const GLsizei, type_: GLenum, indices: *const *const c_void, drawcount: GLsizei) { mem::transmute::<_, extern "system" fn(mode: GLenum, count: *const GLsizei, type_: GLenum, indices: *const *const c_void, drawcount: GLsizei) >(storage::MultiDrawElements.f)(mode, count, type_, indices, drawcount) } | |
#[inline] pub unsafe fn MultiDrawElementsBaseVertex(mode: GLenum, count: *const GLsizei, type_: GLenum, indices: *const *const c_void, drawcount: GLsizei, basevertex: *const GLint) { mem::transmute::<_, extern "system" fn(mode: GLenum, count: *const GLsizei, type_: GLenum, indices: *const *const c_void, drawcount: GLsizei, basevertex: *const GLint) >(storage::MultiDrawElementsBaseVertex.f)(mode, count, type_, indices, drawcount, basevertex) } | |
#[inline] pub unsafe fn MultiDrawElementsIndirect(mode: GLenum, type_: GLenum, indirect: *const c_void, drawcount: GLsizei, stride: GLsizei) { mem::transmute::<_, extern "system" fn(mode: GLenum, type_: GLenum, indirect: *const c_void, drawcount: GLsizei, stride: GLsizei) >(storage::MultiDrawElementsIndirect.f)(mode, type_, indirect, drawcount, stride) } | |
#[inline] pub fn MultiTexCoordP1ui(texture: GLenum, type_: GLenum, coords: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLenum, GLuint)>(storage::MultiTexCoordP1ui.f)(texture, type_, coords) } } | |
#[inline] pub unsafe fn MultiTexCoordP1uiv(texture: GLenum, type_: GLenum, coords: *const GLuint) { mem::transmute::<_, extern "system" fn(texture: GLenum, type_: GLenum, coords: *const GLuint) >(storage::MultiTexCoordP1uiv.f)(texture, type_, coords) } | |
#[inline] pub fn MultiTexCoordP2ui(texture: GLenum, type_: GLenum, coords: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLenum, GLuint)>(storage::MultiTexCoordP2ui.f)(texture, type_, coords) } } | |
#[inline] pub unsafe fn MultiTexCoordP2uiv(texture: GLenum, type_: GLenum, coords: *const GLuint) { mem::transmute::<_, extern "system" fn(texture: GLenum, type_: GLenum, coords: *const GLuint) >(storage::MultiTexCoordP2uiv.f)(texture, type_, coords) } | |
#[inline] pub fn MultiTexCoordP3ui(texture: GLenum, type_: GLenum, coords: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLenum, GLuint)>(storage::MultiTexCoordP3ui.f)(texture, type_, coords) } } | |
#[inline] pub unsafe fn MultiTexCoordP3uiv(texture: GLenum, type_: GLenum, coords: *const GLuint) { mem::transmute::<_, extern "system" fn(texture: GLenum, type_: GLenum, coords: *const GLuint) >(storage::MultiTexCoordP3uiv.f)(texture, type_, coords) } | |
#[inline] pub fn MultiTexCoordP4ui(texture: GLenum, type_: GLenum, coords: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLenum, GLuint)>(storage::MultiTexCoordP4ui.f)(texture, type_, coords) } } | |
#[inline] pub unsafe fn MultiTexCoordP4uiv(texture: GLenum, type_: GLenum, coords: *const GLuint) { mem::transmute::<_, extern "system" fn(texture: GLenum, type_: GLenum, coords: *const GLuint) >(storage::MultiTexCoordP4uiv.f)(texture, type_, coords) } | |
#[inline] pub fn NormalP3ui(type_: GLenum, coords: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint)>(storage::NormalP3ui.f)(type_, coords) } } | |
#[inline] pub unsafe fn NormalP3uiv(type_: GLenum, coords: *const GLuint) { mem::transmute::<_, extern "system" fn(type_: GLenum, coords: *const GLuint) >(storage::NormalP3uiv.f)(type_, coords) } | |
#[inline] pub unsafe fn ObjectLabel(identifier: GLenum, name: GLuint, length: GLsizei, label: *const GLchar) { mem::transmute::<_, extern "system" fn(identifier: GLenum, name: GLuint, length: GLsizei, label: *const GLchar) >(storage::ObjectLabel.f)(identifier, name, length, label) } | |
#[inline] pub unsafe fn ObjectPtrLabel(ptr: *const c_void, length: GLsizei, label: *const GLchar) { mem::transmute::<_, extern "system" fn(ptr: *const c_void, length: GLsizei, label: *const GLchar) >(storage::ObjectPtrLabel.f)(ptr, length, label) } | |
#[inline] pub unsafe fn PatchParameterfv(pname: GLenum, values: *const GLfloat) { mem::transmute::<_, extern "system" fn(pname: GLenum, values: *const GLfloat) >(storage::PatchParameterfv.f)(pname, values) } | |
#[inline] pub fn PatchParameteri(pname: GLenum, value: GLint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLint)>(storage::PatchParameteri.f)(pname, value) } } | |
#[inline] pub fn PauseTransformFeedback() { unsafe { mem::transmute::<_, extern "system" fn()>(storage::PauseTransformFeedback.f)() } } | |
#[inline] pub fn PixelStoref(pname: GLenum, param: GLfloat) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLfloat)>(storage::PixelStoref.f)(pname, param) } } | |
#[inline] pub fn PixelStorei(pname: GLenum, param: GLint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLint)>(storage::PixelStorei.f)(pname, param) } } | |
#[inline] pub fn PointParameterf(pname: GLenum, param: GLfloat) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLfloat)>(storage::PointParameterf.f)(pname, param) } } | |
#[inline] pub unsafe fn PointParameterfv(pname: GLenum, params: *const GLfloat) { mem::transmute::<_, extern "system" fn(pname: GLenum, params: *const GLfloat) >(storage::PointParameterfv.f)(pname, params) } | |
#[inline] pub fn PointParameteri(pname: GLenum, param: GLint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLint)>(storage::PointParameteri.f)(pname, param) } } | |
#[inline] pub unsafe fn PointParameteriv(pname: GLenum, params: *const GLint) { mem::transmute::<_, extern "system" fn(pname: GLenum, params: *const GLint) >(storage::PointParameteriv.f)(pname, params) } | |
#[inline] pub fn PointSize(size: GLfloat) { unsafe { mem::transmute::<_, extern "system" fn(GLfloat)>(storage::PointSize.f)(size) } } | |
#[inline] pub fn PolygonMode(face: GLenum, mode: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLenum)>(storage::PolygonMode.f)(face, mode) } } | |
#[inline] pub fn PolygonOffset(factor: GLfloat, units: GLfloat) { unsafe { mem::transmute::<_, extern "system" fn(GLfloat, GLfloat)>(storage::PolygonOffset.f)(factor, units) } } | |
#[inline] pub fn PopDebugGroup() { unsafe { mem::transmute::<_, extern "system" fn()>(storage::PopDebugGroup.f)() } } | |
#[inline] pub fn PrimitiveRestartIndex(index: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint)>(storage::PrimitiveRestartIndex.f)(index) } } | |
#[inline] pub unsafe fn ProgramBinary(program: GLuint, binaryFormat: GLenum, binary: *const c_void, length: GLsizei) { mem::transmute::<_, extern "system" fn(program: GLuint, binaryFormat: GLenum, binary: *const c_void, length: GLsizei) >(storage::ProgramBinary.f)(program, binaryFormat, binary, length) } | |
#[inline] pub fn ProgramParameteri(program: GLuint, pname: GLenum, value: GLint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLenum, GLint)>(storage::ProgramParameteri.f)(program, pname, value) } } | |
#[inline] pub fn ProgramUniform1d(program: GLuint, location: GLint, v0: GLdouble) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLint, GLdouble)>(storage::ProgramUniform1d.f)(program, location, v0) } } | |
#[inline] pub unsafe fn ProgramUniform1dv(program: GLuint, location: GLint, count: GLsizei, value: *const GLdouble) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, value: *const GLdouble) >(storage::ProgramUniform1dv.f)(program, location, count, value) } | |
#[inline] pub fn ProgramUniform1f(program: GLuint, location: GLint, v0: GLfloat) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLint, GLfloat)>(storage::ProgramUniform1f.f)(program, location, v0) } } | |
#[inline] pub unsafe fn ProgramUniform1fv(program: GLuint, location: GLint, count: GLsizei, value: *const GLfloat) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, value: *const GLfloat) >(storage::ProgramUniform1fv.f)(program, location, count, value) } | |
#[inline] pub fn ProgramUniform1i(program: GLuint, location: GLint, v0: GLint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLint, GLint)>(storage::ProgramUniform1i.f)(program, location, v0) } } | |
#[inline] pub unsafe fn ProgramUniform1iv(program: GLuint, location: GLint, count: GLsizei, value: *const GLint) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, value: *const GLint) >(storage::ProgramUniform1iv.f)(program, location, count, value) } | |
#[inline] pub fn ProgramUniform1ui(program: GLuint, location: GLint, v0: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLint, GLuint)>(storage::ProgramUniform1ui.f)(program, location, v0) } } | |
#[inline] pub unsafe fn ProgramUniform1uiv(program: GLuint, location: GLint, count: GLsizei, value: *const GLuint) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, value: *const GLuint) >(storage::ProgramUniform1uiv.f)(program, location, count, value) } | |
#[inline] pub fn ProgramUniform2d(program: GLuint, location: GLint, v0: GLdouble, v1: GLdouble) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLint, GLdouble, GLdouble)>(storage::ProgramUniform2d.f)(program, location, v0, v1) } } | |
#[inline] pub unsafe fn ProgramUniform2dv(program: GLuint, location: GLint, count: GLsizei, value: *const GLdouble) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, value: *const GLdouble) >(storage::ProgramUniform2dv.f)(program, location, count, value) } | |
#[inline] pub fn ProgramUniform2f(program: GLuint, location: GLint, v0: GLfloat, v1: GLfloat) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLint, GLfloat, GLfloat)>(storage::ProgramUniform2f.f)(program, location, v0, v1) } } | |
#[inline] pub unsafe fn ProgramUniform2fv(program: GLuint, location: GLint, count: GLsizei, value: *const GLfloat) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, value: *const GLfloat) >(storage::ProgramUniform2fv.f)(program, location, count, value) } | |
#[inline] pub fn ProgramUniform2i(program: GLuint, location: GLint, v0: GLint, v1: GLint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLint, GLint, GLint)>(storage::ProgramUniform2i.f)(program, location, v0, v1) } } | |
#[inline] pub unsafe fn ProgramUniform2iv(program: GLuint, location: GLint, count: GLsizei, value: *const GLint) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, value: *const GLint) >(storage::ProgramUniform2iv.f)(program, location, count, value) } | |
#[inline] pub fn ProgramUniform2ui(program: GLuint, location: GLint, v0: GLuint, v1: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLint, GLuint, GLuint)>(storage::ProgramUniform2ui.f)(program, location, v0, v1) } } | |
#[inline] pub unsafe fn ProgramUniform2uiv(program: GLuint, location: GLint, count: GLsizei, value: *const GLuint) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, value: *const GLuint) >(storage::ProgramUniform2uiv.f)(program, location, count, value) } | |
#[inline] pub fn ProgramUniform3d(program: GLuint, location: GLint, v0: GLdouble, v1: GLdouble, v2: GLdouble) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLint, GLdouble, GLdouble, GLdouble)>(storage::ProgramUniform3d.f)(program, location, v0, v1, v2) } } | |
#[inline] pub unsafe fn ProgramUniform3dv(program: GLuint, location: GLint, count: GLsizei, value: *const GLdouble) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, value: *const GLdouble) >(storage::ProgramUniform3dv.f)(program, location, count, value) } | |
#[inline] pub fn ProgramUniform3f(program: GLuint, location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLint, GLfloat, GLfloat, GLfloat)>(storage::ProgramUniform3f.f)(program, location, v0, v1, v2) } } | |
#[inline] pub unsafe fn ProgramUniform3fv(program: GLuint, location: GLint, count: GLsizei, value: *const GLfloat) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, value: *const GLfloat) >(storage::ProgramUniform3fv.f)(program, location, count, value) } | |
#[inline] pub fn ProgramUniform3i(program: GLuint, location: GLint, v0: GLint, v1: GLint, v2: GLint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLint, GLint, GLint, GLint)>(storage::ProgramUniform3i.f)(program, location, v0, v1, v2) } } | |
#[inline] pub unsafe fn ProgramUniform3iv(program: GLuint, location: GLint, count: GLsizei, value: *const GLint) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, value: *const GLint) >(storage::ProgramUniform3iv.f)(program, location, count, value) } | |
#[inline] pub fn ProgramUniform3ui(program: GLuint, location: GLint, v0: GLuint, v1: GLuint, v2: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLint, GLuint, GLuint, GLuint)>(storage::ProgramUniform3ui.f)(program, location, v0, v1, v2) } } | |
#[inline] pub unsafe fn ProgramUniform3uiv(program: GLuint, location: GLint, count: GLsizei, value: *const GLuint) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, value: *const GLuint) >(storage::ProgramUniform3uiv.f)(program, location, count, value) } | |
#[inline] pub fn ProgramUniform4d(program: GLuint, location: GLint, v0: GLdouble, v1: GLdouble, v2: GLdouble, v3: GLdouble) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble)>(storage::ProgramUniform4d.f)(program, location, v0, v1, v2, v3) } } | |
#[inline] pub unsafe fn ProgramUniform4dv(program: GLuint, location: GLint, count: GLsizei, value: *const GLdouble) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, value: *const GLdouble) >(storage::ProgramUniform4dv.f)(program, location, count, value) } | |
#[inline] pub fn ProgramUniform4f(program: GLuint, location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat, v3: GLfloat) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat)>(storage::ProgramUniform4f.f)(program, location, v0, v1, v2, v3) } } | |
#[inline] pub unsafe fn ProgramUniform4fv(program: GLuint, location: GLint, count: GLsizei, value: *const GLfloat) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, value: *const GLfloat) >(storage::ProgramUniform4fv.f)(program, location, count, value) } | |
#[inline] pub fn ProgramUniform4i(program: GLuint, location: GLint, v0: GLint, v1: GLint, v2: GLint, v3: GLint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLint, GLint, GLint, GLint, GLint)>(storage::ProgramUniform4i.f)(program, location, v0, v1, v2, v3) } } | |
#[inline] pub unsafe fn ProgramUniform4iv(program: GLuint, location: GLint, count: GLsizei, value: *const GLint) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, value: *const GLint) >(storage::ProgramUniform4iv.f)(program, location, count, value) } | |
#[inline] pub fn ProgramUniform4ui(program: GLuint, location: GLint, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLint, GLuint, GLuint, GLuint, GLuint)>(storage::ProgramUniform4ui.f)(program, location, v0, v1, v2, v3) } } | |
#[inline] pub unsafe fn ProgramUniform4uiv(program: GLuint, location: GLint, count: GLsizei, value: *const GLuint) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, value: *const GLuint) >(storage::ProgramUniform4uiv.f)(program, location, count, value) } | |
#[inline] pub unsafe fn ProgramUniformMatrix2dv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) >(storage::ProgramUniformMatrix2dv.f)(program, location, count, transpose, value) } | |
#[inline] pub unsafe fn ProgramUniformMatrix2fv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) >(storage::ProgramUniformMatrix2fv.f)(program, location, count, transpose, value) } | |
#[inline] pub unsafe fn ProgramUniformMatrix2x3dv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) >(storage::ProgramUniformMatrix2x3dv.f)(program, location, count, transpose, value) } | |
#[inline] pub unsafe fn ProgramUniformMatrix2x3fv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) >(storage::ProgramUniformMatrix2x3fv.f)(program, location, count, transpose, value) } | |
#[inline] pub unsafe fn ProgramUniformMatrix2x4dv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) >(storage::ProgramUniformMatrix2x4dv.f)(program, location, count, transpose, value) } | |
#[inline] pub unsafe fn ProgramUniformMatrix2x4fv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) >(storage::ProgramUniformMatrix2x4fv.f)(program, location, count, transpose, value) } | |
#[inline] pub unsafe fn ProgramUniformMatrix3dv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) >(storage::ProgramUniformMatrix3dv.f)(program, location, count, transpose, value) } | |
#[inline] pub unsafe fn ProgramUniformMatrix3fv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) >(storage::ProgramUniformMatrix3fv.f)(program, location, count, transpose, value) } | |
#[inline] pub unsafe fn ProgramUniformMatrix3x2dv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) >(storage::ProgramUniformMatrix3x2dv.f)(program, location, count, transpose, value) } | |
#[inline] pub unsafe fn ProgramUniformMatrix3x2fv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) >(storage::ProgramUniformMatrix3x2fv.f)(program, location, count, transpose, value) } | |
#[inline] pub unsafe fn ProgramUniformMatrix3x4dv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) >(storage::ProgramUniformMatrix3x4dv.f)(program, location, count, transpose, value) } | |
#[inline] pub unsafe fn ProgramUniformMatrix3x4fv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) >(storage::ProgramUniformMatrix3x4fv.f)(program, location, count, transpose, value) } | |
#[inline] pub unsafe fn ProgramUniformMatrix4dv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) >(storage::ProgramUniformMatrix4dv.f)(program, location, count, transpose, value) } | |
#[inline] pub unsafe fn ProgramUniformMatrix4fv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) >(storage::ProgramUniformMatrix4fv.f)(program, location, count, transpose, value) } | |
#[inline] pub unsafe fn ProgramUniformMatrix4x2dv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) >(storage::ProgramUniformMatrix4x2dv.f)(program, location, count, transpose, value) } | |
#[inline] pub unsafe fn ProgramUniformMatrix4x2fv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) >(storage::ProgramUniformMatrix4x2fv.f)(program, location, count, transpose, value) } | |
#[inline] pub unsafe fn ProgramUniformMatrix4x3dv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) >(storage::ProgramUniformMatrix4x3dv.f)(program, location, count, transpose, value) } | |
#[inline] pub unsafe fn ProgramUniformMatrix4x3fv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { mem::transmute::<_, extern "system" fn(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) >(storage::ProgramUniformMatrix4x3fv.f)(program, location, count, transpose, value) } | |
#[inline] pub fn ProvokingVertex(mode: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLenum)>(storage::ProvokingVertex.f)(mode) } } | |
#[inline] pub unsafe fn PushDebugGroup(source: GLenum, id: GLuint, length: GLsizei, message: *const GLchar) { mem::transmute::<_, extern "system" fn(source: GLenum, id: GLuint, length: GLsizei, message: *const GLchar) >(storage::PushDebugGroup.f)(source, id, length, message) } | |
#[inline] pub fn QueryCounter(id: GLuint, target: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLenum)>(storage::QueryCounter.f)(id, target) } } | |
#[inline] pub fn ReadBuffer(mode: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLenum)>(storage::ReadBuffer.f)(mode) } } | |
#[inline] pub unsafe fn ReadPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type_: GLenum, pixels: *mut c_void) { mem::transmute::<_, extern "system" fn(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type_: GLenum, pixels: *mut c_void) >(storage::ReadPixels.f)(x, y, width, height, format, type_, pixels) } | |
#[inline] pub fn ReleaseShaderCompiler() { unsafe { mem::transmute::<_, extern "system" fn()>(storage::ReleaseShaderCompiler.f)() } } | |
#[inline] pub fn RenderbufferStorage(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLenum, GLsizei, GLsizei)>(storage::RenderbufferStorage.f)(target, internalformat, width, height) } } | |
#[inline] pub fn RenderbufferStorageMultisample(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(storage::RenderbufferStorageMultisample.f)(target, samples, internalformat, width, height) } } | |
#[inline] pub fn ResumeTransformFeedback() { unsafe { mem::transmute::<_, extern "system" fn()>(storage::ResumeTransformFeedback.f)() } } | |
#[inline] pub fn SampleCoverage(value: GLfloat, invert: GLboolean) { unsafe { mem::transmute::<_, extern "system" fn(GLfloat, GLboolean)>(storage::SampleCoverage.f)(value, invert) } } | |
#[inline] pub fn SampleMaski(maskNumber: GLuint, mask: GLbitfield) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLbitfield)>(storage::SampleMaski.f)(maskNumber, mask) } } | |
#[inline] pub unsafe fn SamplerParameterIiv(sampler: GLuint, pname: GLenum, param: *const GLint) { mem::transmute::<_, extern "system" fn(sampler: GLuint, pname: GLenum, param: *const GLint) >(storage::SamplerParameterIiv.f)(sampler, pname, param) } | |
#[inline] pub unsafe fn SamplerParameterIuiv(sampler: GLuint, pname: GLenum, param: *const GLuint) { mem::transmute::<_, extern "system" fn(sampler: GLuint, pname: GLenum, param: *const GLuint) >(storage::SamplerParameterIuiv.f)(sampler, pname, param) } | |
#[inline] pub fn SamplerParameterf(sampler: GLuint, pname: GLenum, param: GLfloat) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLenum, GLfloat)>(storage::SamplerParameterf.f)(sampler, pname, param) } } | |
#[inline] pub unsafe fn SamplerParameterfv(sampler: GLuint, pname: GLenum, param: *const GLfloat) { mem::transmute::<_, extern "system" fn(sampler: GLuint, pname: GLenum, param: *const GLfloat) >(storage::SamplerParameterfv.f)(sampler, pname, param) } | |
#[inline] pub fn SamplerParameteri(sampler: GLuint, pname: GLenum, param: GLint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLenum, GLint)>(storage::SamplerParameteri.f)(sampler, pname, param) } } | |
#[inline] pub unsafe fn SamplerParameteriv(sampler: GLuint, pname: GLenum, param: *const GLint) { mem::transmute::<_, extern "system" fn(sampler: GLuint, pname: GLenum, param: *const GLint) >(storage::SamplerParameteriv.f)(sampler, pname, param) } | |
#[inline] pub fn Scissor(x: GLint, y: GLint, width: GLsizei, height: GLsizei) { unsafe { mem::transmute::<_, extern "system" fn(GLint, GLint, GLsizei, GLsizei)>(storage::Scissor.f)(x, y, width, height) } } | |
#[inline] pub unsafe fn ScissorArrayv(first: GLuint, count: GLsizei, v: *const GLint) { mem::transmute::<_, extern "system" fn(first: GLuint, count: GLsizei, v: *const GLint) >(storage::ScissorArrayv.f)(first, count, v) } | |
#[inline] pub fn ScissorIndexed(index: GLuint, left: GLint, bottom: GLint, width: GLsizei, height: GLsizei) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLint, GLint, GLsizei, GLsizei)>(storage::ScissorIndexed.f)(index, left, bottom, width, height) } } | |
#[inline] pub unsafe fn ScissorIndexedv(index: GLuint, v: *const GLint) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLint) >(storage::ScissorIndexedv.f)(index, v) } | |
#[inline] pub fn SecondaryColorP3ui(type_: GLenum, color: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint)>(storage::SecondaryColorP3ui.f)(type_, color) } } | |
#[inline] pub unsafe fn SecondaryColorP3uiv(type_: GLenum, color: *const GLuint) { mem::transmute::<_, extern "system" fn(type_: GLenum, color: *const GLuint) >(storage::SecondaryColorP3uiv.f)(type_, color) } | |
#[inline] pub unsafe fn ShaderBinary(count: GLsizei, shaders: *const GLuint, binaryformat: GLenum, binary: *const c_void, length: GLsizei) { mem::transmute::<_, extern "system" fn(count: GLsizei, shaders: *const GLuint, binaryformat: GLenum, binary: *const c_void, length: GLsizei) >(storage::ShaderBinary.f)(count, shaders, binaryformat, binary, length) } | |
#[inline] pub unsafe fn ShaderSource(shader: GLuint, count: GLsizei, string: *const *const GLchar, length: *const GLint) { mem::transmute::<_, extern "system" fn(shader: GLuint, count: GLsizei, string: *const *const GLchar, length: *const GLint) >(storage::ShaderSource.f)(shader, count, string, length) } | |
#[inline] pub fn ShaderStorageBlockBinding(program: GLuint, storageBlockIndex: GLuint, storageBlockBinding: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLuint, GLuint)>(storage::ShaderStorageBlockBinding.f)(program, storageBlockIndex, storageBlockBinding) } } | |
#[inline] pub fn StencilFunc(func: GLenum, ref_: GLint, mask: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLint, GLuint)>(storage::StencilFunc.f)(func, ref_, mask) } } | |
#[inline] pub fn StencilFuncSeparate(face: GLenum, func: GLenum, ref_: GLint, mask: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLenum, GLint, GLuint)>(storage::StencilFuncSeparate.f)(face, func, ref_, mask) } } | |
#[inline] pub fn StencilMask(mask: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint)>(storage::StencilMask.f)(mask) } } | |
#[inline] pub fn StencilMaskSeparate(face: GLenum, mask: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint)>(storage::StencilMaskSeparate.f)(face, mask) } } | |
#[inline] pub fn StencilOp(fail: GLenum, zfail: GLenum, zpass: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLenum, GLenum)>(storage::StencilOp.f)(fail, zfail, zpass) } } | |
#[inline] pub fn StencilOpSeparate(face: GLenum, sfail: GLenum, dpfail: GLenum, dppass: GLenum) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLenum, GLenum, GLenum)>(storage::StencilOpSeparate.f)(face, sfail, dpfail, dppass) } } | |
#[inline] pub fn TexBuffer(target: GLenum, internalformat: GLenum, buffer: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLenum, GLuint)>(storage::TexBuffer.f)(target, internalformat, buffer) } } | |
#[inline] pub fn TexBufferRange(target: GLenum, internalformat: GLenum, buffer: GLuint, offset: GLintptr, size: GLsizeiptr) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr)>(storage::TexBufferRange.f)(target, internalformat, buffer, offset, size) } } | |
#[inline] pub fn TexCoordP1ui(type_: GLenum, coords: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint)>(storage::TexCoordP1ui.f)(type_, coords) } } | |
#[inline] pub unsafe fn TexCoordP1uiv(type_: GLenum, coords: *const GLuint) { mem::transmute::<_, extern "system" fn(type_: GLenum, coords: *const GLuint) >(storage::TexCoordP1uiv.f)(type_, coords) } | |
#[inline] pub fn TexCoordP2ui(type_: GLenum, coords: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint)>(storage::TexCoordP2ui.f)(type_, coords) } } | |
#[inline] pub unsafe fn TexCoordP2uiv(type_: GLenum, coords: *const GLuint) { mem::transmute::<_, extern "system" fn(type_: GLenum, coords: *const GLuint) >(storage::TexCoordP2uiv.f)(type_, coords) } | |
#[inline] pub fn TexCoordP3ui(type_: GLenum, coords: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint)>(storage::TexCoordP3ui.f)(type_, coords) } } | |
#[inline] pub unsafe fn TexCoordP3uiv(type_: GLenum, coords: *const GLuint) { mem::transmute::<_, extern "system" fn(type_: GLenum, coords: *const GLuint) >(storage::TexCoordP3uiv.f)(type_, coords) } | |
#[inline] pub fn TexCoordP4ui(type_: GLenum, coords: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint)>(storage::TexCoordP4ui.f)(type_, coords) } } | |
#[inline] pub unsafe fn TexCoordP4uiv(type_: GLenum, coords: *const GLuint) { mem::transmute::<_, extern "system" fn(type_: GLenum, coords: *const GLuint) >(storage::TexCoordP4uiv.f)(type_, coords) } | |
#[inline] pub unsafe fn TexImage1D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, border: GLint, format: GLenum, type_: GLenum, pixels: *const c_void) { mem::transmute::<_, extern "system" fn(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, border: GLint, format: GLenum, type_: GLenum, pixels: *const c_void) >(storage::TexImage1D.f)(target, level, internalformat, width, border, format, type_, pixels) } | |
#[inline] pub unsafe fn TexImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type_: GLenum, pixels: *const c_void) { mem::transmute::<_, extern "system" fn(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type_: GLenum, pixels: *const c_void) >(storage::TexImage2D.f)(target, level, internalformat, width, height, border, format, type_, pixels) } | |
#[inline] pub fn TexImage2DMultisample(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, fixedsamplelocations: GLboolean) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)>(storage::TexImage2DMultisample.f)(target, samples, internalformat, width, height, fixedsamplelocations) } } | |
#[inline] pub unsafe fn TexImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type_: GLenum, pixels: *const c_void) { mem::transmute::<_, extern "system" fn(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type_: GLenum, pixels: *const c_void) >(storage::TexImage3D.f)(target, level, internalformat, width, height, depth, border, format, type_, pixels) } | |
#[inline] pub fn TexImage3DMultisample(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, fixedsamplelocations: GLboolean) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)>(storage::TexImage3DMultisample.f)(target, samples, internalformat, width, height, depth, fixedsamplelocations) } } | |
#[inline] pub unsafe fn TexParameterIiv(target: GLenum, pname: GLenum, params: *const GLint) { mem::transmute::<_, extern "system" fn(target: GLenum, pname: GLenum, params: *const GLint) >(storage::TexParameterIiv.f)(target, pname, params) } | |
#[inline] pub unsafe fn TexParameterIuiv(target: GLenum, pname: GLenum, params: *const GLuint) { mem::transmute::<_, extern "system" fn(target: GLenum, pname: GLenum, params: *const GLuint) >(storage::TexParameterIuiv.f)(target, pname, params) } | |
#[inline] pub fn TexParameterf(target: GLenum, pname: GLenum, param: GLfloat) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLenum, GLfloat)>(storage::TexParameterf.f)(target, pname, param) } } | |
#[inline] pub unsafe fn TexParameterfv(target: GLenum, pname: GLenum, params: *const GLfloat) { mem::transmute::<_, extern "system" fn(target: GLenum, pname: GLenum, params: *const GLfloat) >(storage::TexParameterfv.f)(target, pname, params) } | |
#[inline] pub fn TexParameteri(target: GLenum, pname: GLenum, param: GLint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLenum, GLint)>(storage::TexParameteri.f)(target, pname, param) } } | |
#[inline] pub unsafe fn TexParameteriv(target: GLenum, pname: GLenum, params: *const GLint) { mem::transmute::<_, extern "system" fn(target: GLenum, pname: GLenum, params: *const GLint) >(storage::TexParameteriv.f)(target, pname, params) } | |
#[inline] pub fn TexStorage1D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLsizei, GLenum, GLsizei)>(storage::TexStorage1D.f)(target, levels, internalformat, width) } } | |
#[inline] pub fn TexStorage2D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(storage::TexStorage2D.f)(target, levels, internalformat, width, height) } } | |
#[inline] pub fn TexStorage2DMultisample(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, fixedsamplelocations: GLboolean) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)>(storage::TexStorage2DMultisample.f)(target, samples, internalformat, width, height, fixedsamplelocations) } } | |
#[inline] pub fn TexStorage3D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)>(storage::TexStorage3D.f)(target, levels, internalformat, width, height, depth) } } | |
#[inline] pub fn TexStorage3DMultisample(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, fixedsamplelocations: GLboolean) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)>(storage::TexStorage3DMultisample.f)(target, samples, internalformat, width, height, depth, fixedsamplelocations) } } | |
#[inline] pub unsafe fn TexSubImage1D(target: GLenum, level: GLint, xoffset: GLint, width: GLsizei, format: GLenum, type_: GLenum, pixels: *const c_void) { mem::transmute::<_, extern "system" fn(target: GLenum, level: GLint, xoffset: GLint, width: GLsizei, format: GLenum, type_: GLenum, pixels: *const c_void) >(storage::TexSubImage1D.f)(target, level, xoffset, width, format, type_, pixels) } | |
#[inline] pub unsafe fn TexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type_: GLenum, pixels: *const c_void) { mem::transmute::<_, extern "system" fn(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type_: GLenum, pixels: *const c_void) >(storage::TexSubImage2D.f)(target, level, xoffset, yoffset, width, height, format, type_, pixels) } | |
#[inline] pub unsafe fn TexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type_: GLenum, pixels: *const c_void) { mem::transmute::<_, extern "system" fn(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type_: GLenum, pixels: *const c_void) >(storage::TexSubImage3D.f)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, pixels) } | |
#[inline] pub fn TextureView(texture: GLuint, target: GLenum, origtexture: GLuint, internalformat: GLenum, minlevel: GLuint, numlevels: GLuint, minlayer: GLuint, numlayers: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint)>(storage::TextureView.f)(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers) } } | |
#[inline] pub unsafe fn TransformFeedbackVaryings(program: GLuint, count: GLsizei, varyings: *const *const GLchar, bufferMode: GLenum) { mem::transmute::<_, extern "system" fn(program: GLuint, count: GLsizei, varyings: *const *const GLchar, bufferMode: GLenum) >(storage::TransformFeedbackVaryings.f)(program, count, varyings, bufferMode) } | |
#[inline] pub fn Uniform1d(location: GLint, x: GLdouble) { unsafe { mem::transmute::<_, extern "system" fn(GLint, GLdouble)>(storage::Uniform1d.f)(location, x) } } | |
#[inline] pub unsafe fn Uniform1dv(location: GLint, count: GLsizei, value: *const GLdouble) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, value: *const GLdouble) >(storage::Uniform1dv.f)(location, count, value) } | |
#[inline] pub fn Uniform1f(location: GLint, v0: GLfloat) { unsafe { mem::transmute::<_, extern "system" fn(GLint, GLfloat)>(storage::Uniform1f.f)(location, v0) } } | |
#[inline] pub unsafe fn Uniform1fv(location: GLint, count: GLsizei, value: *const GLfloat) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, value: *const GLfloat) >(storage::Uniform1fv.f)(location, count, value) } | |
#[inline] pub fn Uniform1i(location: GLint, v0: GLint) { unsafe { mem::transmute::<_, extern "system" fn(GLint, GLint)>(storage::Uniform1i.f)(location, v0) } } | |
#[inline] pub unsafe fn Uniform1iv(location: GLint, count: GLsizei, value: *const GLint) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, value: *const GLint) >(storage::Uniform1iv.f)(location, count, value) } | |
#[inline] pub fn Uniform1ui(location: GLint, v0: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLint, GLuint)>(storage::Uniform1ui.f)(location, v0) } } | |
#[inline] pub unsafe fn Uniform1uiv(location: GLint, count: GLsizei, value: *const GLuint) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, value: *const GLuint) >(storage::Uniform1uiv.f)(location, count, value) } | |
#[inline] pub fn Uniform2d(location: GLint, x: GLdouble, y: GLdouble) { unsafe { mem::transmute::<_, extern "system" fn(GLint, GLdouble, GLdouble)>(storage::Uniform2d.f)(location, x, y) } } | |
#[inline] pub unsafe fn Uniform2dv(location: GLint, count: GLsizei, value: *const GLdouble) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, value: *const GLdouble) >(storage::Uniform2dv.f)(location, count, value) } | |
#[inline] pub fn Uniform2f(location: GLint, v0: GLfloat, v1: GLfloat) { unsafe { mem::transmute::<_, extern "system" fn(GLint, GLfloat, GLfloat)>(storage::Uniform2f.f)(location, v0, v1) } } | |
#[inline] pub unsafe fn Uniform2fv(location: GLint, count: GLsizei, value: *const GLfloat) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, value: *const GLfloat) >(storage::Uniform2fv.f)(location, count, value) } | |
#[inline] pub fn Uniform2i(location: GLint, v0: GLint, v1: GLint) { unsafe { mem::transmute::<_, extern "system" fn(GLint, GLint, GLint)>(storage::Uniform2i.f)(location, v0, v1) } } | |
#[inline] pub unsafe fn Uniform2iv(location: GLint, count: GLsizei, value: *const GLint) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, value: *const GLint) >(storage::Uniform2iv.f)(location, count, value) } | |
#[inline] pub fn Uniform2ui(location: GLint, v0: GLuint, v1: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLint, GLuint, GLuint)>(storage::Uniform2ui.f)(location, v0, v1) } } | |
#[inline] pub unsafe fn Uniform2uiv(location: GLint, count: GLsizei, value: *const GLuint) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, value: *const GLuint) >(storage::Uniform2uiv.f)(location, count, value) } | |
#[inline] pub fn Uniform3d(location: GLint, x: GLdouble, y: GLdouble, z: GLdouble) { unsafe { mem::transmute::<_, extern "system" fn(GLint, GLdouble, GLdouble, GLdouble)>(storage::Uniform3d.f)(location, x, y, z) } } | |
#[inline] pub unsafe fn Uniform3dv(location: GLint, count: GLsizei, value: *const GLdouble) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, value: *const GLdouble) >(storage::Uniform3dv.f)(location, count, value) } | |
#[inline] pub fn Uniform3f(location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat) { unsafe { mem::transmute::<_, extern "system" fn(GLint, GLfloat, GLfloat, GLfloat)>(storage::Uniform3f.f)(location, v0, v1, v2) } } | |
#[inline] pub unsafe fn Uniform3fv(location: GLint, count: GLsizei, value: *const GLfloat) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, value: *const GLfloat) >(storage::Uniform3fv.f)(location, count, value) } | |
#[inline] pub fn Uniform3i(location: GLint, v0: GLint, v1: GLint, v2: GLint) { unsafe { mem::transmute::<_, extern "system" fn(GLint, GLint, GLint, GLint)>(storage::Uniform3i.f)(location, v0, v1, v2) } } | |
#[inline] pub unsafe fn Uniform3iv(location: GLint, count: GLsizei, value: *const GLint) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, value: *const GLint) >(storage::Uniform3iv.f)(location, count, value) } | |
#[inline] pub fn Uniform3ui(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLint, GLuint, GLuint, GLuint)>(storage::Uniform3ui.f)(location, v0, v1, v2) } } | |
#[inline] pub unsafe fn Uniform3uiv(location: GLint, count: GLsizei, value: *const GLuint) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, value: *const GLuint) >(storage::Uniform3uiv.f)(location, count, value) } | |
#[inline] pub fn Uniform4d(location: GLint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble) { unsafe { mem::transmute::<_, extern "system" fn(GLint, GLdouble, GLdouble, GLdouble, GLdouble)>(storage::Uniform4d.f)(location, x, y, z, w) } } | |
#[inline] pub unsafe fn Uniform4dv(location: GLint, count: GLsizei, value: *const GLdouble) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, value: *const GLdouble) >(storage::Uniform4dv.f)(location, count, value) } | |
#[inline] pub fn Uniform4f(location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat, v3: GLfloat) { unsafe { mem::transmute::<_, extern "system" fn(GLint, GLfloat, GLfloat, GLfloat, GLfloat)>(storage::Uniform4f.f)(location, v0, v1, v2, v3) } } | |
#[inline] pub unsafe fn Uniform4fv(location: GLint, count: GLsizei, value: *const GLfloat) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, value: *const GLfloat) >(storage::Uniform4fv.f)(location, count, value) } | |
#[inline] pub fn Uniform4i(location: GLint, v0: GLint, v1: GLint, v2: GLint, v3: GLint) { unsafe { mem::transmute::<_, extern "system" fn(GLint, GLint, GLint, GLint, GLint)>(storage::Uniform4i.f)(location, v0, v1, v2, v3) } } | |
#[inline] pub unsafe fn Uniform4iv(location: GLint, count: GLsizei, value: *const GLint) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, value: *const GLint) >(storage::Uniform4iv.f)(location, count, value) } | |
#[inline] pub fn Uniform4ui(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLint, GLuint, GLuint, GLuint, GLuint)>(storage::Uniform4ui.f)(location, v0, v1, v2, v3) } } | |
#[inline] pub unsafe fn Uniform4uiv(location: GLint, count: GLsizei, value: *const GLuint) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, value: *const GLuint) >(storage::Uniform4uiv.f)(location, count, value) } | |
#[inline] pub fn UniformBlockBinding(program: GLuint, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLuint, GLuint)>(storage::UniformBlockBinding.f)(program, uniformBlockIndex, uniformBlockBinding) } } | |
#[inline] pub unsafe fn UniformMatrix2dv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) >(storage::UniformMatrix2dv.f)(location, count, transpose, value) } | |
#[inline] pub unsafe fn UniformMatrix2fv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) >(storage::UniformMatrix2fv.f)(location, count, transpose, value) } | |
#[inline] pub unsafe fn UniformMatrix2x3dv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) >(storage::UniformMatrix2x3dv.f)(location, count, transpose, value) } | |
#[inline] pub unsafe fn UniformMatrix2x3fv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) >(storage::UniformMatrix2x3fv.f)(location, count, transpose, value) } | |
#[inline] pub unsafe fn UniformMatrix2x4dv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) >(storage::UniformMatrix2x4dv.f)(location, count, transpose, value) } | |
#[inline] pub unsafe fn UniformMatrix2x4fv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) >(storage::UniformMatrix2x4fv.f)(location, count, transpose, value) } | |
#[inline] pub unsafe fn UniformMatrix3dv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) >(storage::UniformMatrix3dv.f)(location, count, transpose, value) } | |
#[inline] pub unsafe fn UniformMatrix3fv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) >(storage::UniformMatrix3fv.f)(location, count, transpose, value) } | |
#[inline] pub unsafe fn UniformMatrix3x2dv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) >(storage::UniformMatrix3x2dv.f)(location, count, transpose, value) } | |
#[inline] pub unsafe fn UniformMatrix3x2fv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) >(storage::UniformMatrix3x2fv.f)(location, count, transpose, value) } | |
#[inline] pub unsafe fn UniformMatrix3x4dv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) >(storage::UniformMatrix3x4dv.f)(location, count, transpose, value) } | |
#[inline] pub unsafe fn UniformMatrix3x4fv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) >(storage::UniformMatrix3x4fv.f)(location, count, transpose, value) } | |
#[inline] pub unsafe fn UniformMatrix4dv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) >(storage::UniformMatrix4dv.f)(location, count, transpose, value) } | |
#[inline] pub unsafe fn UniformMatrix4fv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) >(storage::UniformMatrix4fv.f)(location, count, transpose, value) } | |
#[inline] pub unsafe fn UniformMatrix4x2dv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) >(storage::UniformMatrix4x2dv.f)(location, count, transpose, value) } | |
#[inline] pub unsafe fn UniformMatrix4x2fv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) >(storage::UniformMatrix4x2fv.f)(location, count, transpose, value) } | |
#[inline] pub unsafe fn UniformMatrix4x3dv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) >(storage::UniformMatrix4x3dv.f)(location, count, transpose, value) } | |
#[inline] pub unsafe fn UniformMatrix4x3fv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { mem::transmute::<_, extern "system" fn(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) >(storage::UniformMatrix4x3fv.f)(location, count, transpose, value) } | |
#[inline] pub unsafe fn UniformSubroutinesuiv(shadertype: GLenum, count: GLsizei, indices: *const GLuint) { mem::transmute::<_, extern "system" fn(shadertype: GLenum, count: GLsizei, indices: *const GLuint) >(storage::UniformSubroutinesuiv.f)(shadertype, count, indices) } | |
#[inline] pub fn UnmapBuffer(target: GLenum) -> GLboolean { unsafe { mem::transmute::<_, extern "system" fn(GLenum) -> GLboolean>(storage::UnmapBuffer.f)(target) } } | |
#[inline] pub fn UseProgram(program: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint)>(storage::UseProgram.f)(program) } } | |
#[inline] pub fn UseProgramStages(pipeline: GLuint, stages: GLbitfield, program: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLbitfield, GLuint)>(storage::UseProgramStages.f)(pipeline, stages, program) } } | |
#[inline] pub fn ValidateProgram(program: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint)>(storage::ValidateProgram.f)(program) } } | |
#[inline] pub fn ValidateProgramPipeline(pipeline: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint)>(storage::ValidateProgramPipeline.f)(pipeline) } } | |
#[inline] pub fn VertexAttrib1d(index: GLuint, x: GLdouble) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLdouble)>(storage::VertexAttrib1d.f)(index, x) } } | |
#[inline] pub unsafe fn VertexAttrib1dv(index: GLuint, v: *const GLdouble) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLdouble) >(storage::VertexAttrib1dv.f)(index, v) } | |
#[inline] pub fn VertexAttrib1f(index: GLuint, x: GLfloat) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLfloat)>(storage::VertexAttrib1f.f)(index, x) } } | |
#[inline] pub unsafe fn VertexAttrib1fv(index: GLuint, v: *const GLfloat) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLfloat) >(storage::VertexAttrib1fv.f)(index, v) } | |
#[inline] pub fn VertexAttrib1s(index: GLuint, x: GLshort) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLshort)>(storage::VertexAttrib1s.f)(index, x) } } | |
#[inline] pub unsafe fn VertexAttrib1sv(index: GLuint, v: *const GLshort) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLshort) >(storage::VertexAttrib1sv.f)(index, v) } | |
#[inline] pub fn VertexAttrib2d(index: GLuint, x: GLdouble, y: GLdouble) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLdouble, GLdouble)>(storage::VertexAttrib2d.f)(index, x, y) } } | |
#[inline] pub unsafe fn VertexAttrib2dv(index: GLuint, v: *const GLdouble) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLdouble) >(storage::VertexAttrib2dv.f)(index, v) } | |
#[inline] pub fn VertexAttrib2f(index: GLuint, x: GLfloat, y: GLfloat) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLfloat, GLfloat)>(storage::VertexAttrib2f.f)(index, x, y) } } | |
#[inline] pub unsafe fn VertexAttrib2fv(index: GLuint, v: *const GLfloat) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLfloat) >(storage::VertexAttrib2fv.f)(index, v) } | |
#[inline] pub fn VertexAttrib2s(index: GLuint, x: GLshort, y: GLshort) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLshort, GLshort)>(storage::VertexAttrib2s.f)(index, x, y) } } | |
#[inline] pub unsafe fn VertexAttrib2sv(index: GLuint, v: *const GLshort) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLshort) >(storage::VertexAttrib2sv.f)(index, v) } | |
#[inline] pub fn VertexAttrib3d(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLdouble, GLdouble, GLdouble)>(storage::VertexAttrib3d.f)(index, x, y, z) } } | |
#[inline] pub unsafe fn VertexAttrib3dv(index: GLuint, v: *const GLdouble) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLdouble) >(storage::VertexAttrib3dv.f)(index, v) } | |
#[inline] pub fn VertexAttrib3f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLfloat, GLfloat, GLfloat)>(storage::VertexAttrib3f.f)(index, x, y, z) } } | |
#[inline] pub unsafe fn VertexAttrib3fv(index: GLuint, v: *const GLfloat) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLfloat) >(storage::VertexAttrib3fv.f)(index, v) } | |
#[inline] pub fn VertexAttrib3s(index: GLuint, x: GLshort, y: GLshort, z: GLshort) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLshort, GLshort, GLshort)>(storage::VertexAttrib3s.f)(index, x, y, z) } } | |
#[inline] pub unsafe fn VertexAttrib3sv(index: GLuint, v: *const GLshort) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLshort) >(storage::VertexAttrib3sv.f)(index, v) } | |
#[inline] pub unsafe fn VertexAttrib4Nbv(index: GLuint, v: *const GLbyte) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLbyte) >(storage::VertexAttrib4Nbv.f)(index, v) } | |
#[inline] pub unsafe fn VertexAttrib4Niv(index: GLuint, v: *const GLint) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLint) >(storage::VertexAttrib4Niv.f)(index, v) } | |
#[inline] pub unsafe fn VertexAttrib4Nsv(index: GLuint, v: *const GLshort) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLshort) >(storage::VertexAttrib4Nsv.f)(index, v) } | |
#[inline] pub fn VertexAttrib4Nub(index: GLuint, x: GLubyte, y: GLubyte, z: GLubyte, w: GLubyte) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)>(storage::VertexAttrib4Nub.f)(index, x, y, z, w) } } | |
#[inline] pub unsafe fn VertexAttrib4Nubv(index: GLuint, v: *const GLubyte) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLubyte) >(storage::VertexAttrib4Nubv.f)(index, v) } | |
#[inline] pub unsafe fn VertexAttrib4Nuiv(index: GLuint, v: *const GLuint) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLuint) >(storage::VertexAttrib4Nuiv.f)(index, v) } | |
#[inline] pub unsafe fn VertexAttrib4Nusv(index: GLuint, v: *const GLushort) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLushort) >(storage::VertexAttrib4Nusv.f)(index, v) } | |
#[inline] pub unsafe fn VertexAttrib4bv(index: GLuint, v: *const GLbyte) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLbyte) >(storage::VertexAttrib4bv.f)(index, v) } | |
#[inline] pub fn VertexAttrib4d(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)>(storage::VertexAttrib4d.f)(index, x, y, z, w) } } | |
#[inline] pub unsafe fn VertexAttrib4dv(index: GLuint, v: *const GLdouble) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLdouble) >(storage::VertexAttrib4dv.f)(index, v) } | |
#[inline] pub fn VertexAttrib4f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)>(storage::VertexAttrib4f.f)(index, x, y, z, w) } } | |
#[inline] pub unsafe fn VertexAttrib4fv(index: GLuint, v: *const GLfloat) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLfloat) >(storage::VertexAttrib4fv.f)(index, v) } | |
#[inline] pub unsafe fn VertexAttrib4iv(index: GLuint, v: *const GLint) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLint) >(storage::VertexAttrib4iv.f)(index, v) } | |
#[inline] pub fn VertexAttrib4s(index: GLuint, x: GLshort, y: GLshort, z: GLshort, w: GLshort) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLshort, GLshort, GLshort, GLshort)>(storage::VertexAttrib4s.f)(index, x, y, z, w) } } | |
#[inline] pub unsafe fn VertexAttrib4sv(index: GLuint, v: *const GLshort) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLshort) >(storage::VertexAttrib4sv.f)(index, v) } | |
#[inline] pub unsafe fn VertexAttrib4ubv(index: GLuint, v: *const GLubyte) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLubyte) >(storage::VertexAttrib4ubv.f)(index, v) } | |
#[inline] pub unsafe fn VertexAttrib4uiv(index: GLuint, v: *const GLuint) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLuint) >(storage::VertexAttrib4uiv.f)(index, v) } | |
#[inline] pub unsafe fn VertexAttrib4usv(index: GLuint, v: *const GLushort) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLushort) >(storage::VertexAttrib4usv.f)(index, v) } | |
#[inline] pub fn VertexAttribBinding(attribindex: GLuint, bindingindex: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLuint)>(storage::VertexAttribBinding.f)(attribindex, bindingindex) } } | |
#[inline] pub fn VertexAttribDivisor(index: GLuint, divisor: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLuint)>(storage::VertexAttribDivisor.f)(index, divisor) } } | |
#[inline] pub fn VertexAttribFormat(attribindex: GLuint, size: GLint, type_: GLenum, normalized: GLboolean, relativeoffset: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLint, GLenum, GLboolean, GLuint)>(storage::VertexAttribFormat.f)(attribindex, size, type_, normalized, relativeoffset) } } | |
#[inline] pub fn VertexAttribI1i(index: GLuint, x: GLint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLint)>(storage::VertexAttribI1i.f)(index, x) } } | |
#[inline] pub unsafe fn VertexAttribI1iv(index: GLuint, v: *const GLint) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLint) >(storage::VertexAttribI1iv.f)(index, v) } | |
#[inline] pub fn VertexAttribI1ui(index: GLuint, x: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLuint)>(storage::VertexAttribI1ui.f)(index, x) } } | |
#[inline] pub unsafe fn VertexAttribI1uiv(index: GLuint, v: *const GLuint) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLuint) >(storage::VertexAttribI1uiv.f)(index, v) } | |
#[inline] pub fn VertexAttribI2i(index: GLuint, x: GLint, y: GLint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLint, GLint)>(storage::VertexAttribI2i.f)(index, x, y) } } | |
#[inline] pub unsafe fn VertexAttribI2iv(index: GLuint, v: *const GLint) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLint) >(storage::VertexAttribI2iv.f)(index, v) } | |
#[inline] pub fn VertexAttribI2ui(index: GLuint, x: GLuint, y: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLuint, GLuint)>(storage::VertexAttribI2ui.f)(index, x, y) } } | |
#[inline] pub unsafe fn VertexAttribI2uiv(index: GLuint, v: *const GLuint) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLuint) >(storage::VertexAttribI2uiv.f)(index, v) } | |
#[inline] pub fn VertexAttribI3i(index: GLuint, x: GLint, y: GLint, z: GLint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLint, GLint, GLint)>(storage::VertexAttribI3i.f)(index, x, y, z) } } | |
#[inline] pub unsafe fn VertexAttribI3iv(index: GLuint, v: *const GLint) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLint) >(storage::VertexAttribI3iv.f)(index, v) } | |
#[inline] pub fn VertexAttribI3ui(index: GLuint, x: GLuint, y: GLuint, z: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLuint, GLuint, GLuint)>(storage::VertexAttribI3ui.f)(index, x, y, z) } } | |
#[inline] pub unsafe fn VertexAttribI3uiv(index: GLuint, v: *const GLuint) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLuint) >(storage::VertexAttribI3uiv.f)(index, v) } | |
#[inline] pub unsafe fn VertexAttribI4bv(index: GLuint, v: *const GLbyte) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLbyte) >(storage::VertexAttribI4bv.f)(index, v) } | |
#[inline] pub fn VertexAttribI4i(index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLint, GLint, GLint, GLint)>(storage::VertexAttribI4i.f)(index, x, y, z, w) } } | |
#[inline] pub unsafe fn VertexAttribI4iv(index: GLuint, v: *const GLint) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLint) >(storage::VertexAttribI4iv.f)(index, v) } | |
#[inline] pub unsafe fn VertexAttribI4sv(index: GLuint, v: *const GLshort) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLshort) >(storage::VertexAttribI4sv.f)(index, v) } | |
#[inline] pub unsafe fn VertexAttribI4ubv(index: GLuint, v: *const GLubyte) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLubyte) >(storage::VertexAttribI4ubv.f)(index, v) } | |
#[inline] pub fn VertexAttribI4ui(index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLuint, GLuint, GLuint, GLuint)>(storage::VertexAttribI4ui.f)(index, x, y, z, w) } } | |
#[inline] pub unsafe fn VertexAttribI4uiv(index: GLuint, v: *const GLuint) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLuint) >(storage::VertexAttribI4uiv.f)(index, v) } | |
#[inline] pub unsafe fn VertexAttribI4usv(index: GLuint, v: *const GLushort) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLushort) >(storage::VertexAttribI4usv.f)(index, v) } | |
#[inline] pub fn VertexAttribIFormat(attribindex: GLuint, size: GLint, type_: GLenum, relativeoffset: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLint, GLenum, GLuint)>(storage::VertexAttribIFormat.f)(attribindex, size, type_, relativeoffset) } } | |
#[inline] pub unsafe fn VertexAttribIPointer(index: GLuint, size: GLint, type_: GLenum, stride: GLsizei, pointer: *const c_void) { mem::transmute::<_, extern "system" fn(index: GLuint, size: GLint, type_: GLenum, stride: GLsizei, pointer: *const c_void) >(storage::VertexAttribIPointer.f)(index, size, type_, stride, pointer) } | |
#[inline] pub fn VertexAttribL1d(index: GLuint, x: GLdouble) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLdouble)>(storage::VertexAttribL1d.f)(index, x) } } | |
#[inline] pub unsafe fn VertexAttribL1dv(index: GLuint, v: *const GLdouble) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLdouble) >(storage::VertexAttribL1dv.f)(index, v) } | |
#[inline] pub fn VertexAttribL2d(index: GLuint, x: GLdouble, y: GLdouble) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLdouble, GLdouble)>(storage::VertexAttribL2d.f)(index, x, y) } } | |
#[inline] pub unsafe fn VertexAttribL2dv(index: GLuint, v: *const GLdouble) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLdouble) >(storage::VertexAttribL2dv.f)(index, v) } | |
#[inline] pub fn VertexAttribL3d(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLdouble, GLdouble, GLdouble)>(storage::VertexAttribL3d.f)(index, x, y, z) } } | |
#[inline] pub unsafe fn VertexAttribL3dv(index: GLuint, v: *const GLdouble) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLdouble) >(storage::VertexAttribL3dv.f)(index, v) } | |
#[inline] pub fn VertexAttribL4d(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)>(storage::VertexAttribL4d.f)(index, x, y, z, w) } } | |
#[inline] pub unsafe fn VertexAttribL4dv(index: GLuint, v: *const GLdouble) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLdouble) >(storage::VertexAttribL4dv.f)(index, v) } | |
#[inline] pub fn VertexAttribLFormat(attribindex: GLuint, size: GLint, type_: GLenum, relativeoffset: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLint, GLenum, GLuint)>(storage::VertexAttribLFormat.f)(attribindex, size, type_, relativeoffset) } } | |
#[inline] pub unsafe fn VertexAttribLPointer(index: GLuint, size: GLint, type_: GLenum, stride: GLsizei, pointer: *const c_void) { mem::transmute::<_, extern "system" fn(index: GLuint, size: GLint, type_: GLenum, stride: GLsizei, pointer: *const c_void) >(storage::VertexAttribLPointer.f)(index, size, type_, stride, pointer) } | |
#[inline] pub fn VertexAttribP1ui(index: GLuint, type_: GLenum, normalized: GLboolean, value: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLenum, GLboolean, GLuint)>(storage::VertexAttribP1ui.f)(index, type_, normalized, value) } } | |
#[inline] pub unsafe fn VertexAttribP1uiv(index: GLuint, type_: GLenum, normalized: GLboolean, value: *const GLuint) { mem::transmute::<_, extern "system" fn(index: GLuint, type_: GLenum, normalized: GLboolean, value: *const GLuint) >(storage::VertexAttribP1uiv.f)(index, type_, normalized, value) } | |
#[inline] pub fn VertexAttribP2ui(index: GLuint, type_: GLenum, normalized: GLboolean, value: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLenum, GLboolean, GLuint)>(storage::VertexAttribP2ui.f)(index, type_, normalized, value) } } | |
#[inline] pub unsafe fn VertexAttribP2uiv(index: GLuint, type_: GLenum, normalized: GLboolean, value: *const GLuint) { mem::transmute::<_, extern "system" fn(index: GLuint, type_: GLenum, normalized: GLboolean, value: *const GLuint) >(storage::VertexAttribP2uiv.f)(index, type_, normalized, value) } | |
#[inline] pub fn VertexAttribP3ui(index: GLuint, type_: GLenum, normalized: GLboolean, value: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLenum, GLboolean, GLuint)>(storage::VertexAttribP3ui.f)(index, type_, normalized, value) } } | |
#[inline] pub unsafe fn VertexAttribP3uiv(index: GLuint, type_: GLenum, normalized: GLboolean, value: *const GLuint) { mem::transmute::<_, extern "system" fn(index: GLuint, type_: GLenum, normalized: GLboolean, value: *const GLuint) >(storage::VertexAttribP3uiv.f)(index, type_, normalized, value) } | |
#[inline] pub fn VertexAttribP4ui(index: GLuint, type_: GLenum, normalized: GLboolean, value: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLenum, GLboolean, GLuint)>(storage::VertexAttribP4ui.f)(index, type_, normalized, value) } } | |
#[inline] pub unsafe fn VertexAttribP4uiv(index: GLuint, type_: GLenum, normalized: GLboolean, value: *const GLuint) { mem::transmute::<_, extern "system" fn(index: GLuint, type_: GLenum, normalized: GLboolean, value: *const GLuint) >(storage::VertexAttribP4uiv.f)(index, type_, normalized, value) } | |
#[inline] pub unsafe fn VertexAttribPointer(index: GLuint, size: GLint, type_: GLenum, normalized: GLboolean, stride: GLsizei, pointer: *const c_void) { mem::transmute::<_, extern "system" fn(index: GLuint, size: GLint, type_: GLenum, normalized: GLboolean, stride: GLsizei, pointer: *const c_void) >(storage::VertexAttribPointer.f)(index, size, type_, normalized, stride, pointer) } | |
#[inline] pub fn VertexBindingDivisor(bindingindex: GLuint, divisor: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLuint)>(storage::VertexBindingDivisor.f)(bindingindex, divisor) } } | |
#[inline] pub fn VertexP2ui(type_: GLenum, value: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint)>(storage::VertexP2ui.f)(type_, value) } } | |
#[inline] pub unsafe fn VertexP2uiv(type_: GLenum, value: *const GLuint) { mem::transmute::<_, extern "system" fn(type_: GLenum, value: *const GLuint) >(storage::VertexP2uiv.f)(type_, value) } | |
#[inline] pub fn VertexP3ui(type_: GLenum, value: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint)>(storage::VertexP3ui.f)(type_, value) } } | |
#[inline] pub unsafe fn VertexP3uiv(type_: GLenum, value: *const GLuint) { mem::transmute::<_, extern "system" fn(type_: GLenum, value: *const GLuint) >(storage::VertexP3uiv.f)(type_, value) } | |
#[inline] pub fn VertexP4ui(type_: GLenum, value: GLuint) { unsafe { mem::transmute::<_, extern "system" fn(GLenum, GLuint)>(storage::VertexP4ui.f)(type_, value) } } | |
#[inline] pub unsafe fn VertexP4uiv(type_: GLenum, value: *const GLuint) { mem::transmute::<_, extern "system" fn(type_: GLenum, value: *const GLuint) >(storage::VertexP4uiv.f)(type_, value) } | |
#[inline] pub fn Viewport(x: GLint, y: GLint, width: GLsizei, height: GLsizei) { unsafe { mem::transmute::<_, extern "system" fn(GLint, GLint, GLsizei, GLsizei)>(storage::Viewport.f)(x, y, width, height) } } | |
#[inline] pub unsafe fn ViewportArrayv(first: GLuint, count: GLsizei, v: *const GLfloat) { mem::transmute::<_, extern "system" fn(first: GLuint, count: GLsizei, v: *const GLfloat) >(storage::ViewportArrayv.f)(first, count, v) } | |
#[inline] pub fn ViewportIndexedf(index: GLuint, x: GLfloat, y: GLfloat, w: GLfloat, h: GLfloat) { unsafe { mem::transmute::<_, extern "system" fn(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)>(storage::ViewportIndexedf.f)(index, x, y, w, h) } } | |
#[inline] pub unsafe fn ViewportIndexedfv(index: GLuint, v: *const GLfloat) { mem::transmute::<_, extern "system" fn(index: GLuint, v: *const GLfloat) >(storage::ViewportIndexedfv.f)(index, v) } | |
#[inline] pub fn WaitSync(sync: GLsync, flags: GLbitfield, timeout: GLuint64) { unsafe { mem::transmute::<_, extern "system" fn(GLsync, GLbitfield, GLuint64)>(storage::WaitSync.f)(sync, flags, timeout) } } | |
pub struct FnPtr { f: *const libc::c_void, is_loaded: bool } | |
impl FnPtr { | |
pub fn new(ptr: *const libc::c_void, failing_fn: *const libc::c_void) -> FnPtr { | |
if ptr.is_null() { | |
FnPtr { f: failing_fn, is_loaded: false } | |
} else { | |
FnPtr { f: ptr, is_loaded: true } | |
} | |
} | |
} | |
mod storage { | |
use libc; | |
use failing; | |
use FnPtr; | |
pub static mut ActiveShaderProgram: FnPtr = FnPtr { f: failing::ActiveShaderProgram as *const libc::c_void, is_loaded: false }; | |
pub static mut ActiveTexture: FnPtr = FnPtr { f: failing::ActiveTexture as *const libc::c_void, is_loaded: false }; | |
pub static mut AttachShader: FnPtr = FnPtr { f: failing::AttachShader as *const libc::c_void, is_loaded: false }; | |
pub static mut BeginConditionalRender: FnPtr = FnPtr { f: failing::BeginConditionalRender as *const libc::c_void, is_loaded: false }; | |
pub static mut BeginQuery: FnPtr = FnPtr { f: failing::BeginQuery as *const libc::c_void, is_loaded: false }; | |
pub static mut BeginQueryIndexed: FnPtr = FnPtr { f: failing::BeginQueryIndexed as *const libc::c_void, is_loaded: false }; | |
pub static mut BeginTransformFeedback: FnPtr = FnPtr { f: failing::BeginTransformFeedback as *const libc::c_void, is_loaded: false }; | |
pub static mut BindAttribLocation: FnPtr = FnPtr { f: failing::BindAttribLocation as *const libc::c_void, is_loaded: false }; | |
pub static mut BindBuffer: FnPtr = FnPtr { f: failing::BindBuffer as *const libc::c_void, is_loaded: false }; | |
pub static mut BindBufferBase: FnPtr = FnPtr { f: failing::BindBufferBase as *const libc::c_void, is_loaded: false }; | |
pub static mut BindBufferRange: FnPtr = FnPtr { f: failing::BindBufferRange as *const libc::c_void, is_loaded: false }; | |
pub static mut BindFragDataLocation: FnPtr = FnPtr { f: failing::BindFragDataLocation as *const libc::c_void, is_loaded: false }; | |
pub static mut BindFragDataLocationIndexed: FnPtr = FnPtr { f: failing::BindFragDataLocationIndexed as *const libc::c_void, is_loaded: false }; | |
pub static mut BindFramebuffer: FnPtr = FnPtr { f: failing::BindFramebuffer as *const libc::c_void, is_loaded: false }; | |
pub static mut BindImageTexture: FnPtr = FnPtr { f: failing::BindImageTexture as *const libc::c_void, is_loaded: false }; | |
pub static mut BindProgramPipeline: FnPtr = FnPtr { f: failing::BindProgramPipeline as *const libc::c_void, is_loaded: false }; | |
pub static mut BindRenderbuffer: FnPtr = FnPtr { f: failing::BindRenderbuffer as *const libc::c_void, is_loaded: false }; | |
pub static mut BindSampler: FnPtr = FnPtr { f: failing::BindSampler as *const libc::c_void, is_loaded: false }; | |
pub static mut BindTexture: FnPtr = FnPtr { f: failing::BindTexture as *const libc::c_void, is_loaded: false }; | |
pub static mut BindTransformFeedback: FnPtr = FnPtr { f: failing::BindTransformFeedback as *const libc::c_void, is_loaded: false }; | |
pub static mut BindVertexArray: FnPtr = FnPtr { f: failing::BindVertexArray as *const libc::c_void, is_loaded: false }; | |
pub static mut BindVertexBuffer: FnPtr = FnPtr { f: failing::BindVertexBuffer as *const libc::c_void, is_loaded: false }; | |
pub static mut BlendColor: FnPtr = FnPtr { f: failing::BlendColor as *const libc::c_void, is_loaded: false }; | |
pub static mut BlendEquation: FnPtr = FnPtr { f: failing::BlendEquation as *const libc::c_void, is_loaded: false }; | |
pub static mut BlendEquationSeparate: FnPtr = FnPtr { f: failing::BlendEquationSeparate as *const libc::c_void, is_loaded: false }; | |
pub static mut BlendEquationSeparatei: FnPtr = FnPtr { f: failing::BlendEquationSeparatei as *const libc::c_void, is_loaded: false }; | |
pub static mut BlendEquationi: FnPtr = FnPtr { f: failing::BlendEquationi as *const libc::c_void, is_loaded: false }; | |
pub static mut BlendFunc: FnPtr = FnPtr { f: failing::BlendFunc as *const libc::c_void, is_loaded: false }; | |
pub static mut BlendFuncSeparate: FnPtr = FnPtr { f: failing::BlendFuncSeparate as *const libc::c_void, is_loaded: false }; | |
pub static mut BlendFuncSeparatei: FnPtr = FnPtr { f: failing::BlendFuncSeparatei as *const libc::c_void, is_loaded: false }; | |
pub static mut BlendFunci: FnPtr = FnPtr { f: failing::BlendFunci as *const libc::c_void, is_loaded: false }; | |
pub static mut BlitFramebuffer: FnPtr = FnPtr { f: failing::BlitFramebuffer as *const libc::c_void, is_loaded: false }; | |
pub static mut BufferData: FnPtr = FnPtr { f: failing::BufferData as *const libc::c_void, is_loaded: false }; | |
pub static mut BufferSubData: FnPtr = FnPtr { f: failing::BufferSubData as *const libc::c_void, is_loaded: false }; | |
pub static mut CheckFramebufferStatus: FnPtr = FnPtr { f: failing::CheckFramebufferStatus as *const libc::c_void, is_loaded: false }; | |
pub static mut ClampColor: FnPtr = FnPtr { f: failing::ClampColor as *const libc::c_void, is_loaded: false }; | |
pub static mut Clear: FnPtr = FnPtr { f: failing::Clear as *const libc::c_void, is_loaded: false }; | |
pub static mut ClearBufferData: FnPtr = FnPtr { f: failing::ClearBufferData as *const libc::c_void, is_loaded: false }; | |
pub static mut ClearBufferSubData: FnPtr = FnPtr { f: failing::ClearBufferSubData as *const libc::c_void, is_loaded: false }; | |
pub static mut ClearBufferfi: FnPtr = FnPtr { f: failing::ClearBufferfi as *const libc::c_void, is_loaded: false }; | |
pub static mut ClearBufferfv: FnPtr = FnPtr { f: failing::ClearBufferfv as *const libc::c_void, is_loaded: false }; | |
pub static mut ClearBufferiv: FnPtr = FnPtr { f: failing::ClearBufferiv as *const libc::c_void, is_loaded: false }; | |
pub static mut ClearBufferuiv: FnPtr = FnPtr { f: failing::ClearBufferuiv as *const libc::c_void, is_loaded: false }; | |
pub static mut ClearColor: FnPtr = FnPtr { f: failing::ClearColor as *const libc::c_void, is_loaded: false }; | |
pub static mut ClearDepth: FnPtr = FnPtr { f: failing::ClearDepth as *const libc::c_void, is_loaded: false }; | |
pub static mut ClearDepthf: FnPtr = FnPtr { f: failing::ClearDepthf as *const libc::c_void, is_loaded: false }; | |
pub static mut ClearStencil: FnPtr = FnPtr { f: failing::ClearStencil as *const libc::c_void, is_loaded: false }; | |
pub static mut ClientWaitSync: FnPtr = FnPtr { f: failing::ClientWaitSync as *const libc::c_void, is_loaded: false }; | |
pub static mut ColorMask: FnPtr = FnPtr { f: failing::ColorMask as *const libc::c_void, is_loaded: false }; | |
pub static mut ColorMaski: FnPtr = FnPtr { f: failing::ColorMaski as *const libc::c_void, is_loaded: false }; | |
pub static mut ColorP3ui: FnPtr = FnPtr { f: failing::ColorP3ui as *const libc::c_void, is_loaded: false }; | |
pub static mut ColorP3uiv: FnPtr = FnPtr { f: failing::ColorP3uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut ColorP4ui: FnPtr = FnPtr { f: failing::ColorP4ui as *const libc::c_void, is_loaded: false }; | |
pub static mut ColorP4uiv: FnPtr = FnPtr { f: failing::ColorP4uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut CompileShader: FnPtr = FnPtr { f: failing::CompileShader as *const libc::c_void, is_loaded: false }; | |
pub static mut CompressedTexImage1D: FnPtr = FnPtr { f: failing::CompressedTexImage1D as *const libc::c_void, is_loaded: false }; | |
pub static mut CompressedTexImage2D: FnPtr = FnPtr { f: failing::CompressedTexImage2D as *const libc::c_void, is_loaded: false }; | |
pub static mut CompressedTexImage3D: FnPtr = FnPtr { f: failing::CompressedTexImage3D as *const libc::c_void, is_loaded: false }; | |
pub static mut CompressedTexSubImage1D: FnPtr = FnPtr { f: failing::CompressedTexSubImage1D as *const libc::c_void, is_loaded: false }; | |
pub static mut CompressedTexSubImage2D: FnPtr = FnPtr { f: failing::CompressedTexSubImage2D as *const libc::c_void, is_loaded: false }; | |
pub static mut CompressedTexSubImage3D: FnPtr = FnPtr { f: failing::CompressedTexSubImage3D as *const libc::c_void, is_loaded: false }; | |
pub static mut CopyBufferSubData: FnPtr = FnPtr { f: failing::CopyBufferSubData as *const libc::c_void, is_loaded: false }; | |
pub static mut CopyImageSubData: FnPtr = FnPtr { f: failing::CopyImageSubData as *const libc::c_void, is_loaded: false }; | |
pub static mut CopyTexImage1D: FnPtr = FnPtr { f: failing::CopyTexImage1D as *const libc::c_void, is_loaded: false }; | |
pub static mut CopyTexImage2D: FnPtr = FnPtr { f: failing::CopyTexImage2D as *const libc::c_void, is_loaded: false }; | |
pub static mut CopyTexSubImage1D: FnPtr = FnPtr { f: failing::CopyTexSubImage1D as *const libc::c_void, is_loaded: false }; | |
pub static mut CopyTexSubImage2D: FnPtr = FnPtr { f: failing::CopyTexSubImage2D as *const libc::c_void, is_loaded: false }; | |
pub static mut CopyTexSubImage3D: FnPtr = FnPtr { f: failing::CopyTexSubImage3D as *const libc::c_void, is_loaded: false }; | |
pub static mut CreateProgram: FnPtr = FnPtr { f: failing::CreateProgram as *const libc::c_void, is_loaded: false }; | |
pub static mut CreateShader: FnPtr = FnPtr { f: failing::CreateShader as *const libc::c_void, is_loaded: false }; | |
pub static mut CreateShaderProgramv: FnPtr = FnPtr { f: failing::CreateShaderProgramv as *const libc::c_void, is_loaded: false }; | |
pub static mut CullFace: FnPtr = FnPtr { f: failing::CullFace as *const libc::c_void, is_loaded: false }; | |
pub static mut DebugMessageCallback: FnPtr = FnPtr { f: failing::DebugMessageCallback as *const libc::c_void, is_loaded: false }; | |
pub static mut DebugMessageControl: FnPtr = FnPtr { f: failing::DebugMessageControl as *const libc::c_void, is_loaded: false }; | |
pub static mut DebugMessageInsert: FnPtr = FnPtr { f: failing::DebugMessageInsert as *const libc::c_void, is_loaded: false }; | |
pub static mut DeleteBuffers: FnPtr = FnPtr { f: failing::DeleteBuffers as *const libc::c_void, is_loaded: false }; | |
pub static mut DeleteFramebuffers: FnPtr = FnPtr { f: failing::DeleteFramebuffers as *const libc::c_void, is_loaded: false }; | |
pub static mut DeleteProgram: FnPtr = FnPtr { f: failing::DeleteProgram as *const libc::c_void, is_loaded: false }; | |
pub static mut DeleteProgramPipelines: FnPtr = FnPtr { f: failing::DeleteProgramPipelines as *const libc::c_void, is_loaded: false }; | |
pub static mut DeleteQueries: FnPtr = FnPtr { f: failing::DeleteQueries as *const libc::c_void, is_loaded: false }; | |
pub static mut DeleteRenderbuffers: FnPtr = FnPtr { f: failing::DeleteRenderbuffers as *const libc::c_void, is_loaded: false }; | |
pub static mut DeleteSamplers: FnPtr = FnPtr { f: failing::DeleteSamplers as *const libc::c_void, is_loaded: false }; | |
pub static mut DeleteShader: FnPtr = FnPtr { f: failing::DeleteShader as *const libc::c_void, is_loaded: false }; | |
pub static mut DeleteSync: FnPtr = FnPtr { f: failing::DeleteSync as *const libc::c_void, is_loaded: false }; | |
pub static mut DeleteTextures: FnPtr = FnPtr { f: failing::DeleteTextures as *const libc::c_void, is_loaded: false }; | |
pub static mut DeleteTransformFeedbacks: FnPtr = FnPtr { f: failing::DeleteTransformFeedbacks as *const libc::c_void, is_loaded: false }; | |
pub static mut DeleteVertexArrays: FnPtr = FnPtr { f: failing::DeleteVertexArrays as *const libc::c_void, is_loaded: false }; | |
pub static mut DepthFunc: FnPtr = FnPtr { f: failing::DepthFunc as *const libc::c_void, is_loaded: false }; | |
pub static mut DepthMask: FnPtr = FnPtr { f: failing::DepthMask as *const libc::c_void, is_loaded: false }; | |
pub static mut DepthRange: FnPtr = FnPtr { f: failing::DepthRange as *const libc::c_void, is_loaded: false }; | |
pub static mut DepthRangeArrayv: FnPtr = FnPtr { f: failing::DepthRangeArrayv as *const libc::c_void, is_loaded: false }; | |
pub static mut DepthRangeIndexed: FnPtr = FnPtr { f: failing::DepthRangeIndexed as *const libc::c_void, is_loaded: false }; | |
pub static mut DepthRangef: FnPtr = FnPtr { f: failing::DepthRangef as *const libc::c_void, is_loaded: false }; | |
pub static mut DetachShader: FnPtr = FnPtr { f: failing::DetachShader as *const libc::c_void, is_loaded: false }; | |
pub static mut Disable: FnPtr = FnPtr { f: failing::Disable as *const libc::c_void, is_loaded: false }; | |
pub static mut DisableVertexAttribArray: FnPtr = FnPtr { f: failing::DisableVertexAttribArray as *const libc::c_void, is_loaded: false }; | |
pub static mut Disablei: FnPtr = FnPtr { f: failing::Disablei as *const libc::c_void, is_loaded: false }; | |
pub static mut DispatchCompute: FnPtr = FnPtr { f: failing::DispatchCompute as *const libc::c_void, is_loaded: false }; | |
pub static mut DispatchComputeIndirect: FnPtr = FnPtr { f: failing::DispatchComputeIndirect as *const libc::c_void, is_loaded: false }; | |
pub static mut DrawArrays: FnPtr = FnPtr { f: failing::DrawArrays as *const libc::c_void, is_loaded: false }; | |
pub static mut DrawArraysIndirect: FnPtr = FnPtr { f: failing::DrawArraysIndirect as *const libc::c_void, is_loaded: false }; | |
pub static mut DrawArraysInstanced: FnPtr = FnPtr { f: failing::DrawArraysInstanced as *const libc::c_void, is_loaded: false }; | |
pub static mut DrawArraysInstancedBaseInstance: FnPtr = FnPtr { f: failing::DrawArraysInstancedBaseInstance as *const libc::c_void, is_loaded: false }; | |
pub static mut DrawBuffer: FnPtr = FnPtr { f: failing::DrawBuffer as *const libc::c_void, is_loaded: false }; | |
pub static mut DrawBuffers: FnPtr = FnPtr { f: failing::DrawBuffers as *const libc::c_void, is_loaded: false }; | |
pub static mut DrawElements: FnPtr = FnPtr { f: failing::DrawElements as *const libc::c_void, is_loaded: false }; | |
pub static mut DrawElementsBaseVertex: FnPtr = FnPtr { f: failing::DrawElementsBaseVertex as *const libc::c_void, is_loaded: false }; | |
pub static mut DrawElementsIndirect: FnPtr = FnPtr { f: failing::DrawElementsIndirect as *const libc::c_void, is_loaded: false }; | |
pub static mut DrawElementsInstanced: FnPtr = FnPtr { f: failing::DrawElementsInstanced as *const libc::c_void, is_loaded: false }; | |
pub static mut DrawElementsInstancedBaseInstance: FnPtr = FnPtr { f: failing::DrawElementsInstancedBaseInstance as *const libc::c_void, is_loaded: false }; | |
pub static mut DrawElementsInstancedBaseVertex: FnPtr = FnPtr { f: failing::DrawElementsInstancedBaseVertex as *const libc::c_void, is_loaded: false }; | |
pub static mut DrawElementsInstancedBaseVertexBaseInstance: FnPtr = FnPtr { f: failing::DrawElementsInstancedBaseVertexBaseInstance as *const libc::c_void, is_loaded: false }; | |
pub static mut DrawRangeElements: FnPtr = FnPtr { f: failing::DrawRangeElements as *const libc::c_void, is_loaded: false }; | |
pub static mut DrawRangeElementsBaseVertex: FnPtr = FnPtr { f: failing::DrawRangeElementsBaseVertex as *const libc::c_void, is_loaded: false }; | |
pub static mut DrawTransformFeedback: FnPtr = FnPtr { f: failing::DrawTransformFeedback as *const libc::c_void, is_loaded: false }; | |
pub static mut DrawTransformFeedbackInstanced: FnPtr = FnPtr { f: failing::DrawTransformFeedbackInstanced as *const libc::c_void, is_loaded: false }; | |
pub static mut DrawTransformFeedbackStream: FnPtr = FnPtr { f: failing::DrawTransformFeedbackStream as *const libc::c_void, is_loaded: false }; | |
pub static mut DrawTransformFeedbackStreamInstanced: FnPtr = FnPtr { f: failing::DrawTransformFeedbackStreamInstanced as *const libc::c_void, is_loaded: false }; | |
pub static mut Enable: FnPtr = FnPtr { f: failing::Enable as *const libc::c_void, is_loaded: false }; | |
pub static mut EnableVertexAttribArray: FnPtr = FnPtr { f: failing::EnableVertexAttribArray as *const libc::c_void, is_loaded: false }; | |
pub static mut Enablei: FnPtr = FnPtr { f: failing::Enablei as *const libc::c_void, is_loaded: false }; | |
pub static mut EndConditionalRender: FnPtr = FnPtr { f: failing::EndConditionalRender as *const libc::c_void, is_loaded: false }; | |
pub static mut EndQuery: FnPtr = FnPtr { f: failing::EndQuery as *const libc::c_void, is_loaded: false }; | |
pub static mut EndQueryIndexed: FnPtr = FnPtr { f: failing::EndQueryIndexed as *const libc::c_void, is_loaded: false }; | |
pub static mut EndTransformFeedback: FnPtr = FnPtr { f: failing::EndTransformFeedback as *const libc::c_void, is_loaded: false }; | |
pub static mut FenceSync: FnPtr = FnPtr { f: failing::FenceSync as *const libc::c_void, is_loaded: false }; | |
pub static mut Finish: FnPtr = FnPtr { f: failing::Finish as *const libc::c_void, is_loaded: false }; | |
pub static mut Flush: FnPtr = FnPtr { f: failing::Flush as *const libc::c_void, is_loaded: false }; | |
pub static mut FlushMappedBufferRange: FnPtr = FnPtr { f: failing::FlushMappedBufferRange as *const libc::c_void, is_loaded: false }; | |
pub static mut FramebufferParameteri: FnPtr = FnPtr { f: failing::FramebufferParameteri as *const libc::c_void, is_loaded: false }; | |
pub static mut FramebufferRenderbuffer: FnPtr = FnPtr { f: failing::FramebufferRenderbuffer as *const libc::c_void, is_loaded: false }; | |
pub static mut FramebufferTexture: FnPtr = FnPtr { f: failing::FramebufferTexture as *const libc::c_void, is_loaded: false }; | |
pub static mut FramebufferTexture1D: FnPtr = FnPtr { f: failing::FramebufferTexture1D as *const libc::c_void, is_loaded: false }; | |
pub static mut FramebufferTexture2D: FnPtr = FnPtr { f: failing::FramebufferTexture2D as *const libc::c_void, is_loaded: false }; | |
pub static mut FramebufferTexture3D: FnPtr = FnPtr { f: failing::FramebufferTexture3D as *const libc::c_void, is_loaded: false }; | |
pub static mut FramebufferTextureLayer: FnPtr = FnPtr { f: failing::FramebufferTextureLayer as *const libc::c_void, is_loaded: false }; | |
pub static mut FrontFace: FnPtr = FnPtr { f: failing::FrontFace as *const libc::c_void, is_loaded: false }; | |
pub static mut GenBuffers: FnPtr = FnPtr { f: failing::GenBuffers as *const libc::c_void, is_loaded: false }; | |
pub static mut GenFramebuffers: FnPtr = FnPtr { f: failing::GenFramebuffers as *const libc::c_void, is_loaded: false }; | |
pub static mut GenProgramPipelines: FnPtr = FnPtr { f: failing::GenProgramPipelines as *const libc::c_void, is_loaded: false }; | |
pub static mut GenQueries: FnPtr = FnPtr { f: failing::GenQueries as *const libc::c_void, is_loaded: false }; | |
pub static mut GenRenderbuffers: FnPtr = FnPtr { f: failing::GenRenderbuffers as *const libc::c_void, is_loaded: false }; | |
pub static mut GenSamplers: FnPtr = FnPtr { f: failing::GenSamplers as *const libc::c_void, is_loaded: false }; | |
pub static mut GenTextures: FnPtr = FnPtr { f: failing::GenTextures as *const libc::c_void, is_loaded: false }; | |
pub static mut GenTransformFeedbacks: FnPtr = FnPtr { f: failing::GenTransformFeedbacks as *const libc::c_void, is_loaded: false }; | |
pub static mut GenVertexArrays: FnPtr = FnPtr { f: failing::GenVertexArrays as *const libc::c_void, is_loaded: false }; | |
pub static mut GenerateMipmap: FnPtr = FnPtr { f: failing::GenerateMipmap as *const libc::c_void, is_loaded: false }; | |
pub static mut GetActiveAtomicCounterBufferiv: FnPtr = FnPtr { f: failing::GetActiveAtomicCounterBufferiv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetActiveAttrib: FnPtr = FnPtr { f: failing::GetActiveAttrib as *const libc::c_void, is_loaded: false }; | |
pub static mut GetActiveSubroutineName: FnPtr = FnPtr { f: failing::GetActiveSubroutineName as *const libc::c_void, is_loaded: false }; | |
pub static mut GetActiveSubroutineUniformName: FnPtr = FnPtr { f: failing::GetActiveSubroutineUniformName as *const libc::c_void, is_loaded: false }; | |
pub static mut GetActiveSubroutineUniformiv: FnPtr = FnPtr { f: failing::GetActiveSubroutineUniformiv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetActiveUniform: FnPtr = FnPtr { f: failing::GetActiveUniform as *const libc::c_void, is_loaded: false }; | |
pub static mut GetActiveUniformBlockName: FnPtr = FnPtr { f: failing::GetActiveUniformBlockName as *const libc::c_void, is_loaded: false }; | |
pub static mut GetActiveUniformBlockiv: FnPtr = FnPtr { f: failing::GetActiveUniformBlockiv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetActiveUniformName: FnPtr = FnPtr { f: failing::GetActiveUniformName as *const libc::c_void, is_loaded: false }; | |
pub static mut GetActiveUniformsiv: FnPtr = FnPtr { f: failing::GetActiveUniformsiv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetAttachedShaders: FnPtr = FnPtr { f: failing::GetAttachedShaders as *const libc::c_void, is_loaded: false }; | |
pub static mut GetAttribLocation: FnPtr = FnPtr { f: failing::GetAttribLocation as *const libc::c_void, is_loaded: false }; | |
pub static mut GetBooleani_v: FnPtr = FnPtr { f: failing::GetBooleani_v as *const libc::c_void, is_loaded: false }; | |
pub static mut GetBooleanv: FnPtr = FnPtr { f: failing::GetBooleanv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetBufferParameteri64v: FnPtr = FnPtr { f: failing::GetBufferParameteri64v as *const libc::c_void, is_loaded: false }; | |
pub static mut GetBufferParameteriv: FnPtr = FnPtr { f: failing::GetBufferParameteriv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetBufferPointerv: FnPtr = FnPtr { f: failing::GetBufferPointerv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetBufferSubData: FnPtr = FnPtr { f: failing::GetBufferSubData as *const libc::c_void, is_loaded: false }; | |
pub static mut GetCompressedTexImage: FnPtr = FnPtr { f: failing::GetCompressedTexImage as *const libc::c_void, is_loaded: false }; | |
pub static mut GetDebugMessageLog: FnPtr = FnPtr { f: failing::GetDebugMessageLog as *const libc::c_void, is_loaded: false }; | |
pub static mut GetDoublei_v: FnPtr = FnPtr { f: failing::GetDoublei_v as *const libc::c_void, is_loaded: false }; | |
pub static mut GetDoublev: FnPtr = FnPtr { f: failing::GetDoublev as *const libc::c_void, is_loaded: false }; | |
pub static mut GetError: FnPtr = FnPtr { f: failing::GetError as *const libc::c_void, is_loaded: false }; | |
pub static mut GetFloati_v: FnPtr = FnPtr { f: failing::GetFloati_v as *const libc::c_void, is_loaded: false }; | |
pub static mut GetFloatv: FnPtr = FnPtr { f: failing::GetFloatv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetFragDataIndex: FnPtr = FnPtr { f: failing::GetFragDataIndex as *const libc::c_void, is_loaded: false }; | |
pub static mut GetFragDataLocation: FnPtr = FnPtr { f: failing::GetFragDataLocation as *const libc::c_void, is_loaded: false }; | |
pub static mut GetFramebufferAttachmentParameteriv: FnPtr = FnPtr { f: failing::GetFramebufferAttachmentParameteriv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetFramebufferParameteriv: FnPtr = FnPtr { f: failing::GetFramebufferParameteriv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetInteger64i_v: FnPtr = FnPtr { f: failing::GetInteger64i_v as *const libc::c_void, is_loaded: false }; | |
pub static mut GetInteger64v: FnPtr = FnPtr { f: failing::GetInteger64v as *const libc::c_void, is_loaded: false }; | |
pub static mut GetIntegeri_v: FnPtr = FnPtr { f: failing::GetIntegeri_v as *const libc::c_void, is_loaded: false }; | |
pub static mut GetIntegerv: FnPtr = FnPtr { f: failing::GetIntegerv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetInternalformati64v: FnPtr = FnPtr { f: failing::GetInternalformati64v as *const libc::c_void, is_loaded: false }; | |
pub static mut GetInternalformativ: FnPtr = FnPtr { f: failing::GetInternalformativ as *const libc::c_void, is_loaded: false }; | |
pub static mut GetMultisamplefv: FnPtr = FnPtr { f: failing::GetMultisamplefv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetObjectLabel: FnPtr = FnPtr { f: failing::GetObjectLabel as *const libc::c_void, is_loaded: false }; | |
pub static mut GetObjectPtrLabel: FnPtr = FnPtr { f: failing::GetObjectPtrLabel as *const libc::c_void, is_loaded: false }; | |
pub static mut GetProgramBinary: FnPtr = FnPtr { f: failing::GetProgramBinary as *const libc::c_void, is_loaded: false }; | |
pub static mut GetProgramInfoLog: FnPtr = FnPtr { f: failing::GetProgramInfoLog as *const libc::c_void, is_loaded: false }; | |
pub static mut GetProgramInterfaceiv: FnPtr = FnPtr { f: failing::GetProgramInterfaceiv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetProgramPipelineInfoLog: FnPtr = FnPtr { f: failing::GetProgramPipelineInfoLog as *const libc::c_void, is_loaded: false }; | |
pub static mut GetProgramPipelineiv: FnPtr = FnPtr { f: failing::GetProgramPipelineiv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetProgramResourceIndex: FnPtr = FnPtr { f: failing::GetProgramResourceIndex as *const libc::c_void, is_loaded: false }; | |
pub static mut GetProgramResourceLocation: FnPtr = FnPtr { f: failing::GetProgramResourceLocation as *const libc::c_void, is_loaded: false }; | |
pub static mut GetProgramResourceLocationIndex: FnPtr = FnPtr { f: failing::GetProgramResourceLocationIndex as *const libc::c_void, is_loaded: false }; | |
pub static mut GetProgramResourceName: FnPtr = FnPtr { f: failing::GetProgramResourceName as *const libc::c_void, is_loaded: false }; | |
pub static mut GetProgramResourceiv: FnPtr = FnPtr { f: failing::GetProgramResourceiv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetProgramStageiv: FnPtr = FnPtr { f: failing::GetProgramStageiv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetProgramiv: FnPtr = FnPtr { f: failing::GetProgramiv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetQueryIndexediv: FnPtr = FnPtr { f: failing::GetQueryIndexediv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetQueryObjecti64v: FnPtr = FnPtr { f: failing::GetQueryObjecti64v as *const libc::c_void, is_loaded: false }; | |
pub static mut GetQueryObjectiv: FnPtr = FnPtr { f: failing::GetQueryObjectiv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetQueryObjectui64v: FnPtr = FnPtr { f: failing::GetQueryObjectui64v as *const libc::c_void, is_loaded: false }; | |
pub static mut GetQueryObjectuiv: FnPtr = FnPtr { f: failing::GetQueryObjectuiv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetQueryiv: FnPtr = FnPtr { f: failing::GetQueryiv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetRenderbufferParameteriv: FnPtr = FnPtr { f: failing::GetRenderbufferParameteriv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetSamplerParameterIiv: FnPtr = FnPtr { f: failing::GetSamplerParameterIiv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetSamplerParameterIuiv: FnPtr = FnPtr { f: failing::GetSamplerParameterIuiv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetSamplerParameterfv: FnPtr = FnPtr { f: failing::GetSamplerParameterfv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetSamplerParameteriv: FnPtr = FnPtr { f: failing::GetSamplerParameteriv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetShaderInfoLog: FnPtr = FnPtr { f: failing::GetShaderInfoLog as *const libc::c_void, is_loaded: false }; | |
pub static mut GetShaderPrecisionFormat: FnPtr = FnPtr { f: failing::GetShaderPrecisionFormat as *const libc::c_void, is_loaded: false }; | |
pub static mut GetShaderSource: FnPtr = FnPtr { f: failing::GetShaderSource as *const libc::c_void, is_loaded: false }; | |
pub static mut GetShaderiv: FnPtr = FnPtr { f: failing::GetShaderiv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetString: FnPtr = FnPtr { f: failing::GetString as *const libc::c_void, is_loaded: false }; | |
pub static mut GetStringi: FnPtr = FnPtr { f: failing::GetStringi as *const libc::c_void, is_loaded: false }; | |
pub static mut GetSubroutineIndex: FnPtr = FnPtr { f: failing::GetSubroutineIndex as *const libc::c_void, is_loaded: false }; | |
pub static mut GetSubroutineUniformLocation: FnPtr = FnPtr { f: failing::GetSubroutineUniformLocation as *const libc::c_void, is_loaded: false }; | |
pub static mut GetSynciv: FnPtr = FnPtr { f: failing::GetSynciv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetTexImage: FnPtr = FnPtr { f: failing::GetTexImage as *const libc::c_void, is_loaded: false }; | |
pub static mut GetTexLevelParameterfv: FnPtr = FnPtr { f: failing::GetTexLevelParameterfv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetTexLevelParameteriv: FnPtr = FnPtr { f: failing::GetTexLevelParameteriv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetTexParameterIiv: FnPtr = FnPtr { f: failing::GetTexParameterIiv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetTexParameterIuiv: FnPtr = FnPtr { f: failing::GetTexParameterIuiv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetTexParameterfv: FnPtr = FnPtr { f: failing::GetTexParameterfv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetTexParameteriv: FnPtr = FnPtr { f: failing::GetTexParameteriv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetTransformFeedbackVarying: FnPtr = FnPtr { f: failing::GetTransformFeedbackVarying as *const libc::c_void, is_loaded: false }; | |
pub static mut GetUniformBlockIndex: FnPtr = FnPtr { f: failing::GetUniformBlockIndex as *const libc::c_void, is_loaded: false }; | |
pub static mut GetUniformIndices: FnPtr = FnPtr { f: failing::GetUniformIndices as *const libc::c_void, is_loaded: false }; | |
pub static mut GetUniformLocation: FnPtr = FnPtr { f: failing::GetUniformLocation as *const libc::c_void, is_loaded: false }; | |
pub static mut GetUniformSubroutineuiv: FnPtr = FnPtr { f: failing::GetUniformSubroutineuiv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetUniformdv: FnPtr = FnPtr { f: failing::GetUniformdv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetUniformfv: FnPtr = FnPtr { f: failing::GetUniformfv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetUniformiv: FnPtr = FnPtr { f: failing::GetUniformiv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetUniformuiv: FnPtr = FnPtr { f: failing::GetUniformuiv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetVertexAttribIiv: FnPtr = FnPtr { f: failing::GetVertexAttribIiv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetVertexAttribIuiv: FnPtr = FnPtr { f: failing::GetVertexAttribIuiv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetVertexAttribLdv: FnPtr = FnPtr { f: failing::GetVertexAttribLdv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetVertexAttribPointerv: FnPtr = FnPtr { f: failing::GetVertexAttribPointerv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetVertexAttribdv: FnPtr = FnPtr { f: failing::GetVertexAttribdv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetVertexAttribfv: FnPtr = FnPtr { f: failing::GetVertexAttribfv as *const libc::c_void, is_loaded: false }; | |
pub static mut GetVertexAttribiv: FnPtr = FnPtr { f: failing::GetVertexAttribiv as *const libc::c_void, is_loaded: false }; | |
pub static mut Hint: FnPtr = FnPtr { f: failing::Hint as *const libc::c_void, is_loaded: false }; | |
pub static mut InvalidateBufferData: FnPtr = FnPtr { f: failing::InvalidateBufferData as *const libc::c_void, is_loaded: false }; | |
pub static mut InvalidateBufferSubData: FnPtr = FnPtr { f: failing::InvalidateBufferSubData as *const libc::c_void, is_loaded: false }; | |
pub static mut InvalidateFramebuffer: FnPtr = FnPtr { f: failing::InvalidateFramebuffer as *const libc::c_void, is_loaded: false }; | |
pub static mut InvalidateSubFramebuffer: FnPtr = FnPtr { f: failing::InvalidateSubFramebuffer as *const libc::c_void, is_loaded: false }; | |
pub static mut InvalidateTexImage: FnPtr = FnPtr { f: failing::InvalidateTexImage as *const libc::c_void, is_loaded: false }; | |
pub static mut InvalidateTexSubImage: FnPtr = FnPtr { f: failing::InvalidateTexSubImage as *const libc::c_void, is_loaded: false }; | |
pub static mut IsBuffer: FnPtr = FnPtr { f: failing::IsBuffer as *const libc::c_void, is_loaded: false }; | |
pub static mut IsEnabled: FnPtr = FnPtr { f: failing::IsEnabled as *const libc::c_void, is_loaded: false }; | |
pub static mut IsEnabledi: FnPtr = FnPtr { f: failing::IsEnabledi as *const libc::c_void, is_loaded: false }; | |
pub static mut IsFramebuffer: FnPtr = FnPtr { f: failing::IsFramebuffer as *const libc::c_void, is_loaded: false }; | |
pub static mut IsProgram: FnPtr = FnPtr { f: failing::IsProgram as *const libc::c_void, is_loaded: false }; | |
pub static mut IsProgramPipeline: FnPtr = FnPtr { f: failing::IsProgramPipeline as *const libc::c_void, is_loaded: false }; | |
pub static mut IsQuery: FnPtr = FnPtr { f: failing::IsQuery as *const libc::c_void, is_loaded: false }; | |
pub static mut IsRenderbuffer: FnPtr = FnPtr { f: failing::IsRenderbuffer as *const libc::c_void, is_loaded: false }; | |
pub static mut IsSampler: FnPtr = FnPtr { f: failing::IsSampler as *const libc::c_void, is_loaded: false }; | |
pub static mut IsShader: FnPtr = FnPtr { f: failing::IsShader as *const libc::c_void, is_loaded: false }; | |
pub static mut IsSync: FnPtr = FnPtr { f: failing::IsSync as *const libc::c_void, is_loaded: false }; | |
pub static mut IsTexture: FnPtr = FnPtr { f: failing::IsTexture as *const libc::c_void, is_loaded: false }; | |
pub static mut IsTransformFeedback: FnPtr = FnPtr { f: failing::IsTransformFeedback as *const libc::c_void, is_loaded: false }; | |
pub static mut IsVertexArray: FnPtr = FnPtr { f: failing::IsVertexArray as *const libc::c_void, is_loaded: false }; | |
pub static mut LineWidth: FnPtr = FnPtr { f: failing::LineWidth as *const libc::c_void, is_loaded: false }; | |
pub static mut LinkProgram: FnPtr = FnPtr { f: failing::LinkProgram as *const libc::c_void, is_loaded: false }; | |
pub static mut LogicOp: FnPtr = FnPtr { f: failing::LogicOp as *const libc::c_void, is_loaded: false }; | |
pub static mut MapBuffer: FnPtr = FnPtr { f: failing::MapBuffer as *const libc::c_void, is_loaded: false }; | |
pub static mut MapBufferRange: FnPtr = FnPtr { f: failing::MapBufferRange as *const libc::c_void, is_loaded: false }; | |
pub static mut MemoryBarrier: FnPtr = FnPtr { f: failing::MemoryBarrier as *const libc::c_void, is_loaded: false }; | |
pub static mut MinSampleShading: FnPtr = FnPtr { f: failing::MinSampleShading as *const libc::c_void, is_loaded: false }; | |
pub static mut MultiDrawArrays: FnPtr = FnPtr { f: failing::MultiDrawArrays as *const libc::c_void, is_loaded: false }; | |
pub static mut MultiDrawArraysIndirect: FnPtr = FnPtr { f: failing::MultiDrawArraysIndirect as *const libc::c_void, is_loaded: false }; | |
pub static mut MultiDrawElements: FnPtr = FnPtr { f: failing::MultiDrawElements as *const libc::c_void, is_loaded: false }; | |
pub static mut MultiDrawElementsBaseVertex: FnPtr = FnPtr { f: failing::MultiDrawElementsBaseVertex as *const libc::c_void, is_loaded: false }; | |
pub static mut MultiDrawElementsIndirect: FnPtr = FnPtr { f: failing::MultiDrawElementsIndirect as *const libc::c_void, is_loaded: false }; | |
pub static mut MultiTexCoordP1ui: FnPtr = FnPtr { f: failing::MultiTexCoordP1ui as *const libc::c_void, is_loaded: false }; | |
pub static mut MultiTexCoordP1uiv: FnPtr = FnPtr { f: failing::MultiTexCoordP1uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut MultiTexCoordP2ui: FnPtr = FnPtr { f: failing::MultiTexCoordP2ui as *const libc::c_void, is_loaded: false }; | |
pub static mut MultiTexCoordP2uiv: FnPtr = FnPtr { f: failing::MultiTexCoordP2uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut MultiTexCoordP3ui: FnPtr = FnPtr { f: failing::MultiTexCoordP3ui as *const libc::c_void, is_loaded: false }; | |
pub static mut MultiTexCoordP3uiv: FnPtr = FnPtr { f: failing::MultiTexCoordP3uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut MultiTexCoordP4ui: FnPtr = FnPtr { f: failing::MultiTexCoordP4ui as *const libc::c_void, is_loaded: false }; | |
pub static mut MultiTexCoordP4uiv: FnPtr = FnPtr { f: failing::MultiTexCoordP4uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut NormalP3ui: FnPtr = FnPtr { f: failing::NormalP3ui as *const libc::c_void, is_loaded: false }; | |
pub static mut NormalP3uiv: FnPtr = FnPtr { f: failing::NormalP3uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut ObjectLabel: FnPtr = FnPtr { f: failing::ObjectLabel as *const libc::c_void, is_loaded: false }; | |
pub static mut ObjectPtrLabel: FnPtr = FnPtr { f: failing::ObjectPtrLabel as *const libc::c_void, is_loaded: false }; | |
pub static mut PatchParameterfv: FnPtr = FnPtr { f: failing::PatchParameterfv as *const libc::c_void, is_loaded: false }; | |
pub static mut PatchParameteri: FnPtr = FnPtr { f: failing::PatchParameteri as *const libc::c_void, is_loaded: false }; | |
pub static mut PauseTransformFeedback: FnPtr = FnPtr { f: failing::PauseTransformFeedback as *const libc::c_void, is_loaded: false }; | |
pub static mut PixelStoref: FnPtr = FnPtr { f: failing::PixelStoref as *const libc::c_void, is_loaded: false }; | |
pub static mut PixelStorei: FnPtr = FnPtr { f: failing::PixelStorei as *const libc::c_void, is_loaded: false }; | |
pub static mut PointParameterf: FnPtr = FnPtr { f: failing::PointParameterf as *const libc::c_void, is_loaded: false }; | |
pub static mut PointParameterfv: FnPtr = FnPtr { f: failing::PointParameterfv as *const libc::c_void, is_loaded: false }; | |
pub static mut PointParameteri: FnPtr = FnPtr { f: failing::PointParameteri as *const libc::c_void, is_loaded: false }; | |
pub static mut PointParameteriv: FnPtr = FnPtr { f: failing::PointParameteriv as *const libc::c_void, is_loaded: false }; | |
pub static mut PointSize: FnPtr = FnPtr { f: failing::PointSize as *const libc::c_void, is_loaded: false }; | |
pub static mut PolygonMode: FnPtr = FnPtr { f: failing::PolygonMode as *const libc::c_void, is_loaded: false }; | |
pub static mut PolygonOffset: FnPtr = FnPtr { f: failing::PolygonOffset as *const libc::c_void, is_loaded: false }; | |
pub static mut PopDebugGroup: FnPtr = FnPtr { f: failing::PopDebugGroup as *const libc::c_void, is_loaded: false }; | |
pub static mut PrimitiveRestartIndex: FnPtr = FnPtr { f: failing::PrimitiveRestartIndex as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramBinary: FnPtr = FnPtr { f: failing::ProgramBinary as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramParameteri: FnPtr = FnPtr { f: failing::ProgramParameteri as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform1d: FnPtr = FnPtr { f: failing::ProgramUniform1d as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform1dv: FnPtr = FnPtr { f: failing::ProgramUniform1dv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform1f: FnPtr = FnPtr { f: failing::ProgramUniform1f as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform1fv: FnPtr = FnPtr { f: failing::ProgramUniform1fv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform1i: FnPtr = FnPtr { f: failing::ProgramUniform1i as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform1iv: FnPtr = FnPtr { f: failing::ProgramUniform1iv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform1ui: FnPtr = FnPtr { f: failing::ProgramUniform1ui as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform1uiv: FnPtr = FnPtr { f: failing::ProgramUniform1uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform2d: FnPtr = FnPtr { f: failing::ProgramUniform2d as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform2dv: FnPtr = FnPtr { f: failing::ProgramUniform2dv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform2f: FnPtr = FnPtr { f: failing::ProgramUniform2f as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform2fv: FnPtr = FnPtr { f: failing::ProgramUniform2fv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform2i: FnPtr = FnPtr { f: failing::ProgramUniform2i as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform2iv: FnPtr = FnPtr { f: failing::ProgramUniform2iv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform2ui: FnPtr = FnPtr { f: failing::ProgramUniform2ui as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform2uiv: FnPtr = FnPtr { f: failing::ProgramUniform2uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform3d: FnPtr = FnPtr { f: failing::ProgramUniform3d as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform3dv: FnPtr = FnPtr { f: failing::ProgramUniform3dv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform3f: FnPtr = FnPtr { f: failing::ProgramUniform3f as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform3fv: FnPtr = FnPtr { f: failing::ProgramUniform3fv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform3i: FnPtr = FnPtr { f: failing::ProgramUniform3i as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform3iv: FnPtr = FnPtr { f: failing::ProgramUniform3iv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform3ui: FnPtr = FnPtr { f: failing::ProgramUniform3ui as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform3uiv: FnPtr = FnPtr { f: failing::ProgramUniform3uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform4d: FnPtr = FnPtr { f: failing::ProgramUniform4d as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform4dv: FnPtr = FnPtr { f: failing::ProgramUniform4dv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform4f: FnPtr = FnPtr { f: failing::ProgramUniform4f as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform4fv: FnPtr = FnPtr { f: failing::ProgramUniform4fv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform4i: FnPtr = FnPtr { f: failing::ProgramUniform4i as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform4iv: FnPtr = FnPtr { f: failing::ProgramUniform4iv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform4ui: FnPtr = FnPtr { f: failing::ProgramUniform4ui as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniform4uiv: FnPtr = FnPtr { f: failing::ProgramUniform4uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniformMatrix2dv: FnPtr = FnPtr { f: failing::ProgramUniformMatrix2dv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniformMatrix2fv: FnPtr = FnPtr { f: failing::ProgramUniformMatrix2fv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniformMatrix2x3dv: FnPtr = FnPtr { f: failing::ProgramUniformMatrix2x3dv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniformMatrix2x3fv: FnPtr = FnPtr { f: failing::ProgramUniformMatrix2x3fv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniformMatrix2x4dv: FnPtr = FnPtr { f: failing::ProgramUniformMatrix2x4dv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniformMatrix2x4fv: FnPtr = FnPtr { f: failing::ProgramUniformMatrix2x4fv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniformMatrix3dv: FnPtr = FnPtr { f: failing::ProgramUniformMatrix3dv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniformMatrix3fv: FnPtr = FnPtr { f: failing::ProgramUniformMatrix3fv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniformMatrix3x2dv: FnPtr = FnPtr { f: failing::ProgramUniformMatrix3x2dv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniformMatrix3x2fv: FnPtr = FnPtr { f: failing::ProgramUniformMatrix3x2fv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniformMatrix3x4dv: FnPtr = FnPtr { f: failing::ProgramUniformMatrix3x4dv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniformMatrix3x4fv: FnPtr = FnPtr { f: failing::ProgramUniformMatrix3x4fv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniformMatrix4dv: FnPtr = FnPtr { f: failing::ProgramUniformMatrix4dv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniformMatrix4fv: FnPtr = FnPtr { f: failing::ProgramUniformMatrix4fv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniformMatrix4x2dv: FnPtr = FnPtr { f: failing::ProgramUniformMatrix4x2dv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniformMatrix4x2fv: FnPtr = FnPtr { f: failing::ProgramUniformMatrix4x2fv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniformMatrix4x3dv: FnPtr = FnPtr { f: failing::ProgramUniformMatrix4x3dv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProgramUniformMatrix4x3fv: FnPtr = FnPtr { f: failing::ProgramUniformMatrix4x3fv as *const libc::c_void, is_loaded: false }; | |
pub static mut ProvokingVertex: FnPtr = FnPtr { f: failing::ProvokingVertex as *const libc::c_void, is_loaded: false }; | |
pub static mut PushDebugGroup: FnPtr = FnPtr { f: failing::PushDebugGroup as *const libc::c_void, is_loaded: false }; | |
pub static mut QueryCounter: FnPtr = FnPtr { f: failing::QueryCounter as *const libc::c_void, is_loaded: false }; | |
pub static mut ReadBuffer: FnPtr = FnPtr { f: failing::ReadBuffer as *const libc::c_void, is_loaded: false }; | |
pub static mut ReadPixels: FnPtr = FnPtr { f: failing::ReadPixels as *const libc::c_void, is_loaded: false }; | |
pub static mut ReleaseShaderCompiler: FnPtr = FnPtr { f: failing::ReleaseShaderCompiler as *const libc::c_void, is_loaded: false }; | |
pub static mut RenderbufferStorage: FnPtr = FnPtr { f: failing::RenderbufferStorage as *const libc::c_void, is_loaded: false }; | |
pub static mut RenderbufferStorageMultisample: FnPtr = FnPtr { f: failing::RenderbufferStorageMultisample as *const libc::c_void, is_loaded: false }; | |
pub static mut ResumeTransformFeedback: FnPtr = FnPtr { f: failing::ResumeTransformFeedback as *const libc::c_void, is_loaded: false }; | |
pub static mut SampleCoverage: FnPtr = FnPtr { f: failing::SampleCoverage as *const libc::c_void, is_loaded: false }; | |
pub static mut SampleMaski: FnPtr = FnPtr { f: failing::SampleMaski as *const libc::c_void, is_loaded: false }; | |
pub static mut SamplerParameterIiv: FnPtr = FnPtr { f: failing::SamplerParameterIiv as *const libc::c_void, is_loaded: false }; | |
pub static mut SamplerParameterIuiv: FnPtr = FnPtr { f: failing::SamplerParameterIuiv as *const libc::c_void, is_loaded: false }; | |
pub static mut SamplerParameterf: FnPtr = FnPtr { f: failing::SamplerParameterf as *const libc::c_void, is_loaded: false }; | |
pub static mut SamplerParameterfv: FnPtr = FnPtr { f: failing::SamplerParameterfv as *const libc::c_void, is_loaded: false }; | |
pub static mut SamplerParameteri: FnPtr = FnPtr { f: failing::SamplerParameteri as *const libc::c_void, is_loaded: false }; | |
pub static mut SamplerParameteriv: FnPtr = FnPtr { f: failing::SamplerParameteriv as *const libc::c_void, is_loaded: false }; | |
pub static mut Scissor: FnPtr = FnPtr { f: failing::Scissor as *const libc::c_void, is_loaded: false }; | |
pub static mut ScissorArrayv: FnPtr = FnPtr { f: failing::ScissorArrayv as *const libc::c_void, is_loaded: false }; | |
pub static mut ScissorIndexed: FnPtr = FnPtr { f: failing::ScissorIndexed as *const libc::c_void, is_loaded: false }; | |
pub static mut ScissorIndexedv: FnPtr = FnPtr { f: failing::ScissorIndexedv as *const libc::c_void, is_loaded: false }; | |
pub static mut SecondaryColorP3ui: FnPtr = FnPtr { f: failing::SecondaryColorP3ui as *const libc::c_void, is_loaded: false }; | |
pub static mut SecondaryColorP3uiv: FnPtr = FnPtr { f: failing::SecondaryColorP3uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut ShaderBinary: FnPtr = FnPtr { f: failing::ShaderBinary as *const libc::c_void, is_loaded: false }; | |
pub static mut ShaderSource: FnPtr = FnPtr { f: failing::ShaderSource as *const libc::c_void, is_loaded: false }; | |
pub static mut ShaderStorageBlockBinding: FnPtr = FnPtr { f: failing::ShaderStorageBlockBinding as *const libc::c_void, is_loaded: false }; | |
pub static mut StencilFunc: FnPtr = FnPtr { f: failing::StencilFunc as *const libc::c_void, is_loaded: false }; | |
pub static mut StencilFuncSeparate: FnPtr = FnPtr { f: failing::StencilFuncSeparate as *const libc::c_void, is_loaded: false }; | |
pub static mut StencilMask: FnPtr = FnPtr { f: failing::StencilMask as *const libc::c_void, is_loaded: false }; | |
pub static mut StencilMaskSeparate: FnPtr = FnPtr { f: failing::StencilMaskSeparate as *const libc::c_void, is_loaded: false }; | |
pub static mut StencilOp: FnPtr = FnPtr { f: failing::StencilOp as *const libc::c_void, is_loaded: false }; | |
pub static mut StencilOpSeparate: FnPtr = FnPtr { f: failing::StencilOpSeparate as *const libc::c_void, is_loaded: false }; | |
pub static mut TexBuffer: FnPtr = FnPtr { f: failing::TexBuffer as *const libc::c_void, is_loaded: false }; | |
pub static mut TexBufferRange: FnPtr = FnPtr { f: failing::TexBufferRange as *const libc::c_void, is_loaded: false }; | |
pub static mut TexCoordP1ui: FnPtr = FnPtr { f: failing::TexCoordP1ui as *const libc::c_void, is_loaded: false }; | |
pub static mut TexCoordP1uiv: FnPtr = FnPtr { f: failing::TexCoordP1uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut TexCoordP2ui: FnPtr = FnPtr { f: failing::TexCoordP2ui as *const libc::c_void, is_loaded: false }; | |
pub static mut TexCoordP2uiv: FnPtr = FnPtr { f: failing::TexCoordP2uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut TexCoordP3ui: FnPtr = FnPtr { f: failing::TexCoordP3ui as *const libc::c_void, is_loaded: false }; | |
pub static mut TexCoordP3uiv: FnPtr = FnPtr { f: failing::TexCoordP3uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut TexCoordP4ui: FnPtr = FnPtr { f: failing::TexCoordP4ui as *const libc::c_void, is_loaded: false }; | |
pub static mut TexCoordP4uiv: FnPtr = FnPtr { f: failing::TexCoordP4uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut TexImage1D: FnPtr = FnPtr { f: failing::TexImage1D as *const libc::c_void, is_loaded: false }; | |
pub static mut TexImage2D: FnPtr = FnPtr { f: failing::TexImage2D as *const libc::c_void, is_loaded: false }; | |
pub static mut TexImage2DMultisample: FnPtr = FnPtr { f: failing::TexImage2DMultisample as *const libc::c_void, is_loaded: false }; | |
pub static mut TexImage3D: FnPtr = FnPtr { f: failing::TexImage3D as *const libc::c_void, is_loaded: false }; | |
pub static mut TexImage3DMultisample: FnPtr = FnPtr { f: failing::TexImage3DMultisample as *const libc::c_void, is_loaded: false }; | |
pub static mut TexParameterIiv: FnPtr = FnPtr { f: failing::TexParameterIiv as *const libc::c_void, is_loaded: false }; | |
pub static mut TexParameterIuiv: FnPtr = FnPtr { f: failing::TexParameterIuiv as *const libc::c_void, is_loaded: false }; | |
pub static mut TexParameterf: FnPtr = FnPtr { f: failing::TexParameterf as *const libc::c_void, is_loaded: false }; | |
pub static mut TexParameterfv: FnPtr = FnPtr { f: failing::TexParameterfv as *const libc::c_void, is_loaded: false }; | |
pub static mut TexParameteri: FnPtr = FnPtr { f: failing::TexParameteri as *const libc::c_void, is_loaded: false }; | |
pub static mut TexParameteriv: FnPtr = FnPtr { f: failing::TexParameteriv as *const libc::c_void, is_loaded: false }; | |
pub static mut TexStorage1D: FnPtr = FnPtr { f: failing::TexStorage1D as *const libc::c_void, is_loaded: false }; | |
pub static mut TexStorage2D: FnPtr = FnPtr { f: failing::TexStorage2D as *const libc::c_void, is_loaded: false }; | |
pub static mut TexStorage2DMultisample: FnPtr = FnPtr { f: failing::TexStorage2DMultisample as *const libc::c_void, is_loaded: false }; | |
pub static mut TexStorage3D: FnPtr = FnPtr { f: failing::TexStorage3D as *const libc::c_void, is_loaded: false }; | |
pub static mut TexStorage3DMultisample: FnPtr = FnPtr { f: failing::TexStorage3DMultisample as *const libc::c_void, is_loaded: false }; | |
pub static mut TexSubImage1D: FnPtr = FnPtr { f: failing::TexSubImage1D as *const libc::c_void, is_loaded: false }; | |
pub static mut TexSubImage2D: FnPtr = FnPtr { f: failing::TexSubImage2D as *const libc::c_void, is_loaded: false }; | |
pub static mut TexSubImage3D: FnPtr = FnPtr { f: failing::TexSubImage3D as *const libc::c_void, is_loaded: false }; | |
pub static mut TextureView: FnPtr = FnPtr { f: failing::TextureView as *const libc::c_void, is_loaded: false }; | |
pub static mut TransformFeedbackVaryings: FnPtr = FnPtr { f: failing::TransformFeedbackVaryings as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform1d: FnPtr = FnPtr { f: failing::Uniform1d as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform1dv: FnPtr = FnPtr { f: failing::Uniform1dv as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform1f: FnPtr = FnPtr { f: failing::Uniform1f as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform1fv: FnPtr = FnPtr { f: failing::Uniform1fv as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform1i: FnPtr = FnPtr { f: failing::Uniform1i as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform1iv: FnPtr = FnPtr { f: failing::Uniform1iv as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform1ui: FnPtr = FnPtr { f: failing::Uniform1ui as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform1uiv: FnPtr = FnPtr { f: failing::Uniform1uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform2d: FnPtr = FnPtr { f: failing::Uniform2d as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform2dv: FnPtr = FnPtr { f: failing::Uniform2dv as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform2f: FnPtr = FnPtr { f: failing::Uniform2f as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform2fv: FnPtr = FnPtr { f: failing::Uniform2fv as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform2i: FnPtr = FnPtr { f: failing::Uniform2i as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform2iv: FnPtr = FnPtr { f: failing::Uniform2iv as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform2ui: FnPtr = FnPtr { f: failing::Uniform2ui as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform2uiv: FnPtr = FnPtr { f: failing::Uniform2uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform3d: FnPtr = FnPtr { f: failing::Uniform3d as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform3dv: FnPtr = FnPtr { f: failing::Uniform3dv as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform3f: FnPtr = FnPtr { f: failing::Uniform3f as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform3fv: FnPtr = FnPtr { f: failing::Uniform3fv as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform3i: FnPtr = FnPtr { f: failing::Uniform3i as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform3iv: FnPtr = FnPtr { f: failing::Uniform3iv as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform3ui: FnPtr = FnPtr { f: failing::Uniform3ui as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform3uiv: FnPtr = FnPtr { f: failing::Uniform3uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform4d: FnPtr = FnPtr { f: failing::Uniform4d as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform4dv: FnPtr = FnPtr { f: failing::Uniform4dv as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform4f: FnPtr = FnPtr { f: failing::Uniform4f as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform4fv: FnPtr = FnPtr { f: failing::Uniform4fv as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform4i: FnPtr = FnPtr { f: failing::Uniform4i as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform4iv: FnPtr = FnPtr { f: failing::Uniform4iv as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform4ui: FnPtr = FnPtr { f: failing::Uniform4ui as *const libc::c_void, is_loaded: false }; | |
pub static mut Uniform4uiv: FnPtr = FnPtr { f: failing::Uniform4uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut UniformBlockBinding: FnPtr = FnPtr { f: failing::UniformBlockBinding as *const libc::c_void, is_loaded: false }; | |
pub static mut UniformMatrix2dv: FnPtr = FnPtr { f: failing::UniformMatrix2dv as *const libc::c_void, is_loaded: false }; | |
pub static mut UniformMatrix2fv: FnPtr = FnPtr { f: failing::UniformMatrix2fv as *const libc::c_void, is_loaded: false }; | |
pub static mut UniformMatrix2x3dv: FnPtr = FnPtr { f: failing::UniformMatrix2x3dv as *const libc::c_void, is_loaded: false }; | |
pub static mut UniformMatrix2x3fv: FnPtr = FnPtr { f: failing::UniformMatrix2x3fv as *const libc::c_void, is_loaded: false }; | |
pub static mut UniformMatrix2x4dv: FnPtr = FnPtr { f: failing::UniformMatrix2x4dv as *const libc::c_void, is_loaded: false }; | |
pub static mut UniformMatrix2x4fv: FnPtr = FnPtr { f: failing::UniformMatrix2x4fv as *const libc::c_void, is_loaded: false }; | |
pub static mut UniformMatrix3dv: FnPtr = FnPtr { f: failing::UniformMatrix3dv as *const libc::c_void, is_loaded: false }; | |
pub static mut UniformMatrix3fv: FnPtr = FnPtr { f: failing::UniformMatrix3fv as *const libc::c_void, is_loaded: false }; | |
pub static mut UniformMatrix3x2dv: FnPtr = FnPtr { f: failing::UniformMatrix3x2dv as *const libc::c_void, is_loaded: false }; | |
pub static mut UniformMatrix3x2fv: FnPtr = FnPtr { f: failing::UniformMatrix3x2fv as *const libc::c_void, is_loaded: false }; | |
pub static mut UniformMatrix3x4dv: FnPtr = FnPtr { f: failing::UniformMatrix3x4dv as *const libc::c_void, is_loaded: false }; | |
pub static mut UniformMatrix3x4fv: FnPtr = FnPtr { f: failing::UniformMatrix3x4fv as *const libc::c_void, is_loaded: false }; | |
pub static mut UniformMatrix4dv: FnPtr = FnPtr { f: failing::UniformMatrix4dv as *const libc::c_void, is_loaded: false }; | |
pub static mut UniformMatrix4fv: FnPtr = FnPtr { f: failing::UniformMatrix4fv as *const libc::c_void, is_loaded: false }; | |
pub static mut UniformMatrix4x2dv: FnPtr = FnPtr { f: failing::UniformMatrix4x2dv as *const libc::c_void, is_loaded: false }; | |
pub static mut UniformMatrix4x2fv: FnPtr = FnPtr { f: failing::UniformMatrix4x2fv as *const libc::c_void, is_loaded: false }; | |
pub static mut UniformMatrix4x3dv: FnPtr = FnPtr { f: failing::UniformMatrix4x3dv as *const libc::c_void, is_loaded: false }; | |
pub static mut UniformMatrix4x3fv: FnPtr = FnPtr { f: failing::UniformMatrix4x3fv as *const libc::c_void, is_loaded: false }; | |
pub static mut UniformSubroutinesuiv: FnPtr = FnPtr { f: failing::UniformSubroutinesuiv as *const libc::c_void, is_loaded: false }; | |
pub static mut UnmapBuffer: FnPtr = FnPtr { f: failing::UnmapBuffer as *const libc::c_void, is_loaded: false }; | |
pub static mut UseProgram: FnPtr = FnPtr { f: failing::UseProgram as *const libc::c_void, is_loaded: false }; | |
pub static mut UseProgramStages: FnPtr = FnPtr { f: failing::UseProgramStages as *const libc::c_void, is_loaded: false }; | |
pub static mut ValidateProgram: FnPtr = FnPtr { f: failing::ValidateProgram as *const libc::c_void, is_loaded: false }; | |
pub static mut ValidateProgramPipeline: FnPtr = FnPtr { f: failing::ValidateProgramPipeline as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib1d: FnPtr = FnPtr { f: failing::VertexAttrib1d as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib1dv: FnPtr = FnPtr { f: failing::VertexAttrib1dv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib1f: FnPtr = FnPtr { f: failing::VertexAttrib1f as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib1fv: FnPtr = FnPtr { f: failing::VertexAttrib1fv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib1s: FnPtr = FnPtr { f: failing::VertexAttrib1s as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib1sv: FnPtr = FnPtr { f: failing::VertexAttrib1sv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib2d: FnPtr = FnPtr { f: failing::VertexAttrib2d as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib2dv: FnPtr = FnPtr { f: failing::VertexAttrib2dv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib2f: FnPtr = FnPtr { f: failing::VertexAttrib2f as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib2fv: FnPtr = FnPtr { f: failing::VertexAttrib2fv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib2s: FnPtr = FnPtr { f: failing::VertexAttrib2s as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib2sv: FnPtr = FnPtr { f: failing::VertexAttrib2sv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib3d: FnPtr = FnPtr { f: failing::VertexAttrib3d as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib3dv: FnPtr = FnPtr { f: failing::VertexAttrib3dv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib3f: FnPtr = FnPtr { f: failing::VertexAttrib3f as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib3fv: FnPtr = FnPtr { f: failing::VertexAttrib3fv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib3s: FnPtr = FnPtr { f: failing::VertexAttrib3s as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib3sv: FnPtr = FnPtr { f: failing::VertexAttrib3sv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib4Nbv: FnPtr = FnPtr { f: failing::VertexAttrib4Nbv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib4Niv: FnPtr = FnPtr { f: failing::VertexAttrib4Niv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib4Nsv: FnPtr = FnPtr { f: failing::VertexAttrib4Nsv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib4Nub: FnPtr = FnPtr { f: failing::VertexAttrib4Nub as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib4Nubv: FnPtr = FnPtr { f: failing::VertexAttrib4Nubv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib4Nuiv: FnPtr = FnPtr { f: failing::VertexAttrib4Nuiv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib4Nusv: FnPtr = FnPtr { f: failing::VertexAttrib4Nusv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib4bv: FnPtr = FnPtr { f: failing::VertexAttrib4bv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib4d: FnPtr = FnPtr { f: failing::VertexAttrib4d as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib4dv: FnPtr = FnPtr { f: failing::VertexAttrib4dv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib4f: FnPtr = FnPtr { f: failing::VertexAttrib4f as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib4fv: FnPtr = FnPtr { f: failing::VertexAttrib4fv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib4iv: FnPtr = FnPtr { f: failing::VertexAttrib4iv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib4s: FnPtr = FnPtr { f: failing::VertexAttrib4s as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib4sv: FnPtr = FnPtr { f: failing::VertexAttrib4sv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib4ubv: FnPtr = FnPtr { f: failing::VertexAttrib4ubv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib4uiv: FnPtr = FnPtr { f: failing::VertexAttrib4uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttrib4usv: FnPtr = FnPtr { f: failing::VertexAttrib4usv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribBinding: FnPtr = FnPtr { f: failing::VertexAttribBinding as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribDivisor: FnPtr = FnPtr { f: failing::VertexAttribDivisor as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribFormat: FnPtr = FnPtr { f: failing::VertexAttribFormat as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribI1i: FnPtr = FnPtr { f: failing::VertexAttribI1i as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribI1iv: FnPtr = FnPtr { f: failing::VertexAttribI1iv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribI1ui: FnPtr = FnPtr { f: failing::VertexAttribI1ui as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribI1uiv: FnPtr = FnPtr { f: failing::VertexAttribI1uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribI2i: FnPtr = FnPtr { f: failing::VertexAttribI2i as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribI2iv: FnPtr = FnPtr { f: failing::VertexAttribI2iv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribI2ui: FnPtr = FnPtr { f: failing::VertexAttribI2ui as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribI2uiv: FnPtr = FnPtr { f: failing::VertexAttribI2uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribI3i: FnPtr = FnPtr { f: failing::VertexAttribI3i as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribI3iv: FnPtr = FnPtr { f: failing::VertexAttribI3iv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribI3ui: FnPtr = FnPtr { f: failing::VertexAttribI3ui as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribI3uiv: FnPtr = FnPtr { f: failing::VertexAttribI3uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribI4bv: FnPtr = FnPtr { f: failing::VertexAttribI4bv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribI4i: FnPtr = FnPtr { f: failing::VertexAttribI4i as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribI4iv: FnPtr = FnPtr { f: failing::VertexAttribI4iv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribI4sv: FnPtr = FnPtr { f: failing::VertexAttribI4sv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribI4ubv: FnPtr = FnPtr { f: failing::VertexAttribI4ubv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribI4ui: FnPtr = FnPtr { f: failing::VertexAttribI4ui as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribI4uiv: FnPtr = FnPtr { f: failing::VertexAttribI4uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribI4usv: FnPtr = FnPtr { f: failing::VertexAttribI4usv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribIFormat: FnPtr = FnPtr { f: failing::VertexAttribIFormat as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribIPointer: FnPtr = FnPtr { f: failing::VertexAttribIPointer as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribL1d: FnPtr = FnPtr { f: failing::VertexAttribL1d as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribL1dv: FnPtr = FnPtr { f: failing::VertexAttribL1dv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribL2d: FnPtr = FnPtr { f: failing::VertexAttribL2d as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribL2dv: FnPtr = FnPtr { f: failing::VertexAttribL2dv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribL3d: FnPtr = FnPtr { f: failing::VertexAttribL3d as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribL3dv: FnPtr = FnPtr { f: failing::VertexAttribL3dv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribL4d: FnPtr = FnPtr { f: failing::VertexAttribL4d as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribL4dv: FnPtr = FnPtr { f: failing::VertexAttribL4dv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribLFormat: FnPtr = FnPtr { f: failing::VertexAttribLFormat as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribLPointer: FnPtr = FnPtr { f: failing::VertexAttribLPointer as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribP1ui: FnPtr = FnPtr { f: failing::VertexAttribP1ui as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribP1uiv: FnPtr = FnPtr { f: failing::VertexAttribP1uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribP2ui: FnPtr = FnPtr { f: failing::VertexAttribP2ui as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribP2uiv: FnPtr = FnPtr { f: failing::VertexAttribP2uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribP3ui: FnPtr = FnPtr { f: failing::VertexAttribP3ui as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribP3uiv: FnPtr = FnPtr { f: failing::VertexAttribP3uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribP4ui: FnPtr = FnPtr { f: failing::VertexAttribP4ui as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribP4uiv: FnPtr = FnPtr { f: failing::VertexAttribP4uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexAttribPointer: FnPtr = FnPtr { f: failing::VertexAttribPointer as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexBindingDivisor: FnPtr = FnPtr { f: failing::VertexBindingDivisor as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexP2ui: FnPtr = FnPtr { f: failing::VertexP2ui as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexP2uiv: FnPtr = FnPtr { f: failing::VertexP2uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexP3ui: FnPtr = FnPtr { f: failing::VertexP3ui as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexP3uiv: FnPtr = FnPtr { f: failing::VertexP3uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexP4ui: FnPtr = FnPtr { f: failing::VertexP4ui as *const libc::c_void, is_loaded: false }; | |
pub static mut VertexP4uiv: FnPtr = FnPtr { f: failing::VertexP4uiv as *const libc::c_void, is_loaded: false }; | |
pub static mut Viewport: FnPtr = FnPtr { f: failing::Viewport as *const libc::c_void, is_loaded: false }; | |
pub static mut ViewportArrayv: FnPtr = FnPtr { f: failing::ViewportArrayv as *const libc::c_void, is_loaded: false }; | |
pub static mut ViewportIndexedf: FnPtr = FnPtr { f: failing::ViewportIndexedf as *const libc::c_void, is_loaded: false }; | |
pub static mut ViewportIndexedfv: FnPtr = FnPtr { f: failing::ViewportIndexedfv as *const libc::c_void, is_loaded: false }; | |
pub static mut WaitSync: FnPtr = FnPtr { f: failing::WaitSync as *const libc::c_void, is_loaded: false }; | |
} | |
macro_rules! fn_mod { | |
($name:ident, $sym:expr) => { | |
pub mod $name { | |
#[inline] | |
pub fn is_loaded() -> bool { unsafe { ::storage::$name.is_loaded } } | |
pub fn load_with(loadfn: |symbol: &str| -> *const ::libc::c_void) { | |
unsafe { ::storage::$name = ::FnPtr::new(loadfn($sym), ::failing::$name as *const ::libc::c_void) } | |
} | |
} | |
} | |
} | |
fn_mod!(ActiveShaderProgram, "glActiveShaderProgram") | |
fn_mod!(ActiveTexture, "glActiveTexture") | |
fn_mod!(AttachShader, "glAttachShader") | |
fn_mod!(BeginConditionalRender, "glBeginConditionalRender") | |
fn_mod!(BeginQuery, "glBeginQuery") | |
fn_mod!(BeginQueryIndexed, "glBeginQueryIndexed") | |
fn_mod!(BeginTransformFeedback, "glBeginTransformFeedback") | |
fn_mod!(BindAttribLocation, "glBindAttribLocation") | |
fn_mod!(BindBuffer, "glBindBuffer") | |
fn_mod!(BindBufferBase, "glBindBufferBase") | |
fn_mod!(BindBufferRange, "glBindBufferRange") | |
fn_mod!(BindFragDataLocation, "glBindFragDataLocation") | |
fn_mod!(BindFragDataLocationIndexed, "glBindFragDataLocationIndexed") | |
fn_mod!(BindFramebuffer, "glBindFramebuffer") | |
fn_mod!(BindImageTexture, "glBindImageTexture") | |
fn_mod!(BindProgramPipeline, "glBindProgramPipeline") | |
fn_mod!(BindRenderbuffer, "glBindRenderbuffer") | |
fn_mod!(BindSampler, "glBindSampler") | |
fn_mod!(BindTexture, "glBindTexture") | |
fn_mod!(BindTransformFeedback, "glBindTransformFeedback") | |
fn_mod!(BindVertexArray, "glBindVertexArray") | |
fn_mod!(BindVertexBuffer, "glBindVertexBuffer") | |
fn_mod!(BlendColor, "glBlendColor") | |
fn_mod!(BlendEquation, "glBlendEquation") | |
fn_mod!(BlendEquationSeparate, "glBlendEquationSeparate") | |
fn_mod!(BlendEquationSeparatei, "glBlendEquationSeparatei") | |
fn_mod!(BlendEquationi, "glBlendEquationi") | |
fn_mod!(BlendFunc, "glBlendFunc") | |
fn_mod!(BlendFuncSeparate, "glBlendFuncSeparate") | |
fn_mod!(BlendFuncSeparatei, "glBlendFuncSeparatei") | |
fn_mod!(BlendFunci, "glBlendFunci") | |
fn_mod!(BlitFramebuffer, "glBlitFramebuffer") | |
fn_mod!(BufferData, "glBufferData") | |
fn_mod!(BufferSubData, "glBufferSubData") | |
fn_mod!(CheckFramebufferStatus, "glCheckFramebufferStatus") | |
fn_mod!(ClampColor, "glClampColor") | |
fn_mod!(Clear, "glClear") | |
fn_mod!(ClearBufferData, "glClearBufferData") | |
fn_mod!(ClearBufferSubData, "glClearBufferSubData") | |
fn_mod!(ClearBufferfi, "glClearBufferfi") | |
fn_mod!(ClearBufferfv, "glClearBufferfv") | |
fn_mod!(ClearBufferiv, "glClearBufferiv") | |
fn_mod!(ClearBufferuiv, "glClearBufferuiv") | |
fn_mod!(ClearColor, "glClearColor") | |
fn_mod!(ClearDepth, "glClearDepth") | |
fn_mod!(ClearDepthf, "glClearDepthf") | |
fn_mod!(ClearStencil, "glClearStencil") | |
fn_mod!(ClientWaitSync, "glClientWaitSync") | |
fn_mod!(ColorMask, "glColorMask") | |
fn_mod!(ColorMaski, "glColorMaski") | |
fn_mod!(ColorP3ui, "glColorP3ui") | |
fn_mod!(ColorP3uiv, "glColorP3uiv") | |
fn_mod!(ColorP4ui, "glColorP4ui") | |
fn_mod!(ColorP4uiv, "glColorP4uiv") | |
fn_mod!(CompileShader, "glCompileShader") | |
fn_mod!(CompressedTexImage1D, "glCompressedTexImage1D") | |
fn_mod!(CompressedTexImage2D, "glCompressedTexImage2D") | |
fn_mod!(CompressedTexImage3D, "glCompressedTexImage3D") | |
fn_mod!(CompressedTexSubImage1D, "glCompressedTexSubImage1D") | |
fn_mod!(CompressedTexSubImage2D, "glCompressedTexSubImage2D") | |
fn_mod!(CompressedTexSubImage3D, "glCompressedTexSubImage3D") | |
fn_mod!(CopyBufferSubData, "glCopyBufferSubData") | |
fn_mod!(CopyImageSubData, "glCopyImageSubData") | |
fn_mod!(CopyTexImage1D, "glCopyTexImage1D") | |
fn_mod!(CopyTexImage2D, "glCopyTexImage2D") | |
fn_mod!(CopyTexSubImage1D, "glCopyTexSubImage1D") | |
fn_mod!(CopyTexSubImage2D, "glCopyTexSubImage2D") | |
fn_mod!(CopyTexSubImage3D, "glCopyTexSubImage3D") | |
fn_mod!(CreateProgram, "glCreateProgram") | |
fn_mod!(CreateShader, "glCreateShader") | |
fn_mod!(CreateShaderProgramv, "glCreateShaderProgramv") | |
fn_mod!(CullFace, "glCullFace") | |
fn_mod!(DebugMessageCallback, "glDebugMessageCallback") | |
fn_mod!(DebugMessageControl, "glDebugMessageControl") | |
fn_mod!(DebugMessageInsert, "glDebugMessageInsert") | |
fn_mod!(DeleteBuffers, "glDeleteBuffers") | |
fn_mod!(DeleteFramebuffers, "glDeleteFramebuffers") | |
fn_mod!(DeleteProgram, "glDeleteProgram") | |
fn_mod!(DeleteProgramPipelines, "glDeleteProgramPipelines") | |
fn_mod!(DeleteQueries, "glDeleteQueries") | |
fn_mod!(DeleteRenderbuffers, "glDeleteRenderbuffers") | |
fn_mod!(DeleteSamplers, "glDeleteSamplers") | |
fn_mod!(DeleteShader, "glDeleteShader") | |
fn_mod!(DeleteSync, "glDeleteSync") | |
fn_mod!(DeleteTextures, "glDeleteTextures") | |
fn_mod!(DeleteTransformFeedbacks, "glDeleteTransformFeedbacks") | |
fn_mod!(DeleteVertexArrays, "glDeleteVertexArrays") | |
fn_mod!(DepthFunc, "glDepthFunc") | |
fn_mod!(DepthMask, "glDepthMask") | |
fn_mod!(DepthRange, "glDepthRange") | |
fn_mod!(DepthRangeArrayv, "glDepthRangeArrayv") | |
fn_mod!(DepthRangeIndexed, "glDepthRangeIndexed") | |
fn_mod!(DepthRangef, "glDepthRangef") | |
fn_mod!(DetachShader, "glDetachShader") | |
fn_mod!(Disable, "glDisable") | |
fn_mod!(DisableVertexAttribArray, "glDisableVertexAttribArray") | |
fn_mod!(Disablei, "glDisablei") | |
fn_mod!(DispatchCompute, "glDispatchCompute") | |
fn_mod!(DispatchComputeIndirect, "glDispatchComputeIndirect") | |
fn_mod!(DrawArrays, "glDrawArrays") | |
fn_mod!(DrawArraysIndirect, "glDrawArraysIndirect") | |
fn_mod!(DrawArraysInstanced, "glDrawArraysInstanced") | |
fn_mod!(DrawArraysInstancedBaseInstance, "glDrawArraysInstancedBaseInstance") | |
fn_mod!(DrawBuffer, "glDrawBuffer") | |
fn_mod!(DrawBuffers, "glDrawBuffers") | |
fn_mod!(DrawElements, "glDrawElements") | |
fn_mod!(DrawElementsBaseVertex, "glDrawElementsBaseVertex") | |
fn_mod!(DrawElementsIndirect, "glDrawElementsIndirect") | |
fn_mod!(DrawElementsInstanced, "glDrawElementsInstanced") | |
fn_mod!(DrawElementsInstancedBaseInstance, "glDrawElementsInstancedBaseInstance") | |
fn_mod!(DrawElementsInstancedBaseVertex, "glDrawElementsInstancedBaseVertex") | |
fn_mod!(DrawElementsInstancedBaseVertexBaseInstance, "glDrawElementsInstancedBaseVertexBaseInstance") | |
fn_mod!(DrawRangeElements, "glDrawRangeElements") | |
fn_mod!(DrawRangeElementsBaseVertex, "glDrawRangeElementsBaseVertex") | |
fn_mod!(DrawTransformFeedback, "glDrawTransformFeedback") | |
fn_mod!(DrawTransformFeedbackInstanced, "glDrawTransformFeedbackInstanced") | |
fn_mod!(DrawTransformFeedbackStream, "glDrawTransformFeedbackStream") | |
fn_mod!(DrawTransformFeedbackStreamInstanced, "glDrawTransformFeedbackStreamInstanced") | |
fn_mod!(Enable, "glEnable") | |
fn_mod!(EnableVertexAttribArray, "glEnableVertexAttribArray") | |
fn_mod!(Enablei, "glEnablei") | |
fn_mod!(EndConditionalRender, "glEndConditionalRender") | |
fn_mod!(EndQuery, "glEndQuery") | |
fn_mod!(EndQueryIndexed, "glEndQueryIndexed") | |
fn_mod!(EndTransformFeedback, "glEndTransformFeedback") | |
fn_mod!(FenceSync, "glFenceSync") | |
fn_mod!(Finish, "glFinish") | |
fn_mod!(Flush, "glFlush") | |
fn_mod!(FlushMappedBufferRange, "glFlushMappedBufferRange") | |
fn_mod!(FramebufferParameteri, "glFramebufferParameteri") | |
fn_mod!(FramebufferRenderbuffer, "glFramebufferRenderbuffer") | |
fn_mod!(FramebufferTexture, "glFramebufferTexture") | |
fn_mod!(FramebufferTexture1D, "glFramebufferTexture1D") | |
fn_mod!(FramebufferTexture2D, "glFramebufferTexture2D") | |
fn_mod!(FramebufferTexture3D, "glFramebufferTexture3D") | |
fn_mod!(FramebufferTextureLayer, "glFramebufferTextureLayer") | |
fn_mod!(FrontFace, "glFrontFace") | |
fn_mod!(GenBuffers, "glGenBuffers") | |
fn_mod!(GenFramebuffers, "glGenFramebuffers") | |
fn_mod!(GenProgramPipelines, "glGenProgramPipelines") | |
fn_mod!(GenQueries, "glGenQueries") | |
fn_mod!(GenRenderbuffers, "glGenRenderbuffers") | |
fn_mod!(GenSamplers, "glGenSamplers") | |
fn_mod!(GenTextures, "glGenTextures") | |
fn_mod!(GenTransformFeedbacks, "glGenTransformFeedbacks") | |
fn_mod!(GenVertexArrays, "glGenVertexArrays") | |
fn_mod!(GenerateMipmap, "glGenerateMipmap") | |
fn_mod!(GetActiveAtomicCounterBufferiv, "glGetActiveAtomicCounterBufferiv") | |
fn_mod!(GetActiveAttrib, "glGetActiveAttrib") | |
fn_mod!(GetActiveSubroutineName, "glGetActiveSubroutineName") | |
fn_mod!(GetActiveSubroutineUniformName, "glGetActiveSubroutineUniformName") | |
fn_mod!(GetActiveSubroutineUniformiv, "glGetActiveSubroutineUniformiv") | |
fn_mod!(GetActiveUniform, "glGetActiveUniform") | |
fn_mod!(GetActiveUniformBlockName, "glGetActiveUniformBlockName") | |
fn_mod!(GetActiveUniformBlockiv, "glGetActiveUniformBlockiv") | |
fn_mod!(GetActiveUniformName, "glGetActiveUniformName") | |
fn_mod!(GetActiveUniformsiv, "glGetActiveUniformsiv") | |
fn_mod!(GetAttachedShaders, "glGetAttachedShaders") | |
fn_mod!(GetAttribLocation, "glGetAttribLocation") | |
fn_mod!(GetBooleani_v, "glGetBooleani_v") | |
fn_mod!(GetBooleanv, "glGetBooleanv") | |
fn_mod!(GetBufferParameteri64v, "glGetBufferParameteri64v") | |
fn_mod!(GetBufferParameteriv, "glGetBufferParameteriv") | |
fn_mod!(GetBufferPointerv, "glGetBufferPointerv") | |
fn_mod!(GetBufferSubData, "glGetBufferSubData") | |
fn_mod!(GetCompressedTexImage, "glGetCompressedTexImage") | |
fn_mod!(GetDebugMessageLog, "glGetDebugMessageLog") | |
fn_mod!(GetDoublei_v, "glGetDoublei_v") | |
fn_mod!(GetDoublev, "glGetDoublev") | |
fn_mod!(GetError, "glGetError") | |
fn_mod!(GetFloati_v, "glGetFloati_v") | |
fn_mod!(GetFloatv, "glGetFloatv") | |
fn_mod!(GetFragDataIndex, "glGetFragDataIndex") | |
fn_mod!(GetFragDataLocation, "glGetFragDataLocation") | |
fn_mod!(GetFramebufferAttachmentParameteriv, "glGetFramebufferAttachmentParameteriv") | |
fn_mod!(GetFramebufferParameteriv, "glGetFramebufferParameteriv") | |
fn_mod!(GetInteger64i_v, "glGetInteger64i_v") | |
fn_mod!(GetInteger64v, "glGetInteger64v") | |
fn_mod!(GetIntegeri_v, "glGetIntegeri_v") | |
fn_mod!(GetIntegerv, "glGetIntegerv") | |
fn_mod!(GetInternalformati64v, "glGetInternalformati64v") | |
fn_mod!(GetInternalformativ, "glGetInternalformativ") | |
fn_mod!(GetMultisamplefv, "glGetMultisamplefv") | |
fn_mod!(GetObjectLabel, "glGetObjectLabel") | |
fn_mod!(GetObjectPtrLabel, "glGetObjectPtrLabel") | |
fn_mod!(GetProgramBinary, "glGetProgramBinary") | |
fn_mod!(GetProgramInfoLog, "glGetProgramInfoLog") | |
fn_mod!(GetProgramInterfaceiv, "glGetProgramInterfaceiv") | |
fn_mod!(GetProgramPipelineInfoLog, "glGetProgramPipelineInfoLog") | |
fn_mod!(GetProgramPipelineiv, "glGetProgramPipelineiv") | |
fn_mod!(GetProgramResourceIndex, "glGetProgramResourceIndex") | |
fn_mod!(GetProgramResourceLocation, "glGetProgramResourceLocation") | |
fn_mod!(GetProgramResourceLocationIndex, "glGetProgramResourceLocationIndex") | |
fn_mod!(GetProgramResourceName, "glGetProgramResourceName") | |
fn_mod!(GetProgramResourceiv, "glGetProgramResourceiv") | |
fn_mod!(GetProgramStageiv, "glGetProgramStageiv") | |
fn_mod!(GetProgramiv, "glGetProgramiv") | |
fn_mod!(GetQueryIndexediv, "glGetQueryIndexediv") | |
fn_mod!(GetQueryObjecti64v, "glGetQueryObjecti64v") | |
fn_mod!(GetQueryObjectiv, "glGetQueryObjectiv") | |
fn_mod!(GetQueryObjectui64v, "glGetQueryObjectui64v") | |
fn_mod!(GetQueryObjectuiv, "glGetQueryObjectuiv") | |
fn_mod!(GetQueryiv, "glGetQueryiv") | |
fn_mod!(GetRenderbufferParameteriv, "glGetRenderbufferParameteriv") | |
fn_mod!(GetSamplerParameterIiv, "glGetSamplerParameterIiv") | |
fn_mod!(GetSamplerParameterIuiv, "glGetSamplerParameterIuiv") | |
fn_mod!(GetSamplerParameterfv, "glGetSamplerParameterfv") | |
fn_mod!(GetSamplerParameteriv, "glGetSamplerParameteriv") | |
fn_mod!(GetShaderInfoLog, "glGetShaderInfoLog") | |
fn_mod!(GetShaderPrecisionFormat, "glGetShaderPrecisionFormat") | |
fn_mod!(GetShaderSource, "glGetShaderSource") | |
fn_mod!(GetShaderiv, "glGetShaderiv") | |
fn_mod!(GetString, "glGetString") | |
fn_mod!(GetStringi, "glGetStringi") | |
fn_mod!(GetSubroutineIndex, "glGetSubroutineIndex") | |
fn_mod!(GetSubroutineUniformLocation, "glGetSubroutineUniformLocation") | |
fn_mod!(GetSynciv, "glGetSynciv") | |
fn_mod!(GetTexImage, "glGetTexImage") | |
fn_mod!(GetTexLevelParameterfv, "glGetTexLevelParameterfv") | |
fn_mod!(GetTexLevelParameteriv, "glGetTexLevelParameteriv") | |
fn_mod!(GetTexParameterIiv, "glGetTexParameterIiv") | |
fn_mod!(GetTexParameterIuiv, "glGetTexParameterIuiv") | |
fn_mod!(GetTexParameterfv, "glGetTexParameterfv") | |
fn_mod!(GetTexParameteriv, "glGetTexParameteriv") | |
fn_mod!(GetTransformFeedbackVarying, "glGetTransformFeedbackVarying") | |
fn_mod!(GetUniformBlockIndex, "glGetUniformBlockIndex") | |
fn_mod!(GetUniformIndices, "glGetUniformIndices") | |
fn_mod!(GetUniformLocation, "glGetUniformLocation") | |
fn_mod!(GetUniformSubroutineuiv, "glGetUniformSubroutineuiv") | |
fn_mod!(GetUniformdv, "glGetUniformdv") | |
fn_mod!(GetUniformfv, "glGetUniformfv") | |
fn_mod!(GetUniformiv, "glGetUniformiv") | |
fn_mod!(GetUniformuiv, "glGetUniformuiv") | |
fn_mod!(GetVertexAttribIiv, "glGetVertexAttribIiv") | |
fn_mod!(GetVertexAttribIuiv, "glGetVertexAttribIuiv") | |
fn_mod!(GetVertexAttribLdv, "glGetVertexAttribLdv") | |
fn_mod!(GetVertexAttribPointerv, "glGetVertexAttribPointerv") | |
fn_mod!(GetVertexAttribdv, "glGetVertexAttribdv") | |
fn_mod!(GetVertexAttribfv, "glGetVertexAttribfv") | |
fn_mod!(GetVertexAttribiv, "glGetVertexAttribiv") | |
fn_mod!(Hint, "glHint") | |
fn_mod!(InvalidateBufferData, "glInvalidateBufferData") | |
fn_mod!(InvalidateBufferSubData, "glInvalidateBufferSubData") | |
fn_mod!(InvalidateFramebuffer, "glInvalidateFramebuffer") | |
fn_mod!(InvalidateSubFramebuffer, "glInvalidateSubFramebuffer") | |
fn_mod!(InvalidateTexImage, "glInvalidateTexImage") | |
fn_mod!(InvalidateTexSubImage, "glInvalidateTexSubImage") | |
fn_mod!(IsBuffer, "glIsBuffer") | |
fn_mod!(IsEnabled, "glIsEnabled") | |
fn_mod!(IsEnabledi, "glIsEnabledi") | |
fn_mod!(IsFramebuffer, "glIsFramebuffer") | |
fn_mod!(IsProgram, "glIsProgram") | |
fn_mod!(IsProgramPipeline, "glIsProgramPipeline") | |
fn_mod!(IsQuery, "glIsQuery") | |
fn_mod!(IsRenderbuffer, "glIsRenderbuffer") | |
fn_mod!(IsSampler, "glIsSampler") | |
fn_mod!(IsShader, "glIsShader") | |
fn_mod!(IsSync, "glIsSync") | |
fn_mod!(IsTexture, "glIsTexture") | |
fn_mod!(IsTransformFeedback, "glIsTransformFeedback") | |
fn_mod!(IsVertexArray, "glIsVertexArray") | |
fn_mod!(LineWidth, "glLineWidth") | |
fn_mod!(LinkProgram, "glLinkProgram") | |
fn_mod!(LogicOp, "glLogicOp") | |
fn_mod!(MapBuffer, "glMapBuffer") | |
fn_mod!(MapBufferRange, "glMapBufferRange") | |
fn_mod!(MemoryBarrier, "glMemoryBarrier") | |
fn_mod!(MinSampleShading, "glMinSampleShading") | |
fn_mod!(MultiDrawArrays, "glMultiDrawArrays") | |
fn_mod!(MultiDrawArraysIndirect, "glMultiDrawArraysIndirect") | |
fn_mod!(MultiDrawElements, "glMultiDrawElements") | |
fn_mod!(MultiDrawElementsBaseVertex, "glMultiDrawElementsBaseVertex") | |
fn_mod!(MultiDrawElementsIndirect, "glMultiDrawElementsIndirect") | |
fn_mod!(MultiTexCoordP1ui, "glMultiTexCoordP1ui") | |
fn_mod!(MultiTexCoordP1uiv, "glMultiTexCoordP1uiv") | |
fn_mod!(MultiTexCoordP2ui, "glMultiTexCoordP2ui") | |
fn_mod!(MultiTexCoordP2uiv, "glMultiTexCoordP2uiv") | |
fn_mod!(MultiTexCoordP3ui, "glMultiTexCoordP3ui") | |
fn_mod!(MultiTexCoordP3uiv, "glMultiTexCoordP3uiv") | |
fn_mod!(MultiTexCoordP4ui, "glMultiTexCoordP4ui") | |
fn_mod!(MultiTexCoordP4uiv, "glMultiTexCoordP4uiv") | |
fn_mod!(NormalP3ui, "glNormalP3ui") | |
fn_mod!(NormalP3uiv, "glNormalP3uiv") | |
fn_mod!(ObjectLabel, "glObjectLabel") | |
fn_mod!(ObjectPtrLabel, "glObjectPtrLabel") | |
fn_mod!(PatchParameterfv, "glPatchParameterfv") | |
fn_mod!(PatchParameteri, "glPatchParameteri") | |
fn_mod!(PauseTransformFeedback, "glPauseTransformFeedback") | |
fn_mod!(PixelStoref, "glPixelStoref") | |
fn_mod!(PixelStorei, "glPixelStorei") | |
fn_mod!(PointParameterf, "glPointParameterf") | |
fn_mod!(PointParameterfv, "glPointParameterfv") | |
fn_mod!(PointParameteri, "glPointParameteri") | |
fn_mod!(PointParameteriv, "glPointParameteriv") | |
fn_mod!(PointSize, "glPointSize") | |
fn_mod!(PolygonMode, "glPolygonMode") | |
fn_mod!(PolygonOffset, "glPolygonOffset") | |
fn_mod!(PopDebugGroup, "glPopDebugGroup") | |
fn_mod!(PrimitiveRestartIndex, "glPrimitiveRestartIndex") | |
fn_mod!(ProgramBinary, "glProgramBinary") | |
fn_mod!(ProgramParameteri, "glProgramParameteri") | |
fn_mod!(ProgramUniform1d, "glProgramUniform1d") | |
fn_mod!(ProgramUniform1dv, "glProgramUniform1dv") | |
fn_mod!(ProgramUniform1f, "glProgramUniform1f") | |
fn_mod!(ProgramUniform1fv, "glProgramUniform1fv") | |
fn_mod!(ProgramUniform1i, "glProgramUniform1i") | |
fn_mod!(ProgramUniform1iv, "glProgramUniform1iv") | |
fn_mod!(ProgramUniform1ui, "glProgramUniform1ui") | |
fn_mod!(ProgramUniform1uiv, "glProgramUniform1uiv") | |
fn_mod!(ProgramUniform2d, "glProgramUniform2d") | |
fn_mod!(ProgramUniform2dv, "glProgramUniform2dv") | |
fn_mod!(ProgramUniform2f, "glProgramUniform2f") | |
fn_mod!(ProgramUniform2fv, "glProgramUniform2fv") | |
fn_mod!(ProgramUniform2i, "glProgramUniform2i") | |
fn_mod!(ProgramUniform2iv, "glProgramUniform2iv") | |
fn_mod!(ProgramUniform2ui, "glProgramUniform2ui") | |
fn_mod!(ProgramUniform2uiv, "glProgramUniform2uiv") | |
fn_mod!(ProgramUniform3d, "glProgramUniform3d") | |
fn_mod!(ProgramUniform3dv, "glProgramUniform3dv") | |
fn_mod!(ProgramUniform3f, "glProgramUniform3f") | |
fn_mod!(ProgramUniform3fv, "glProgramUniform3fv") | |
fn_mod!(ProgramUniform3i, "glProgramUniform3i") | |
fn_mod!(ProgramUniform3iv, "glProgramUniform3iv") | |
fn_mod!(ProgramUniform3ui, "glProgramUniform3ui") | |
fn_mod!(ProgramUniform3uiv, "glProgramUniform3uiv") | |
fn_mod!(ProgramUniform4d, "glProgramUniform4d") | |
fn_mod!(ProgramUniform4dv, "glProgramUniform4dv") | |
fn_mod!(ProgramUniform4f, "glProgramUniform4f") | |
fn_mod!(ProgramUniform4fv, "glProgramUniform4fv") | |
fn_mod!(ProgramUniform4i, "glProgramUniform4i") | |
fn_mod!(ProgramUniform4iv, "glProgramUniform4iv") | |
fn_mod!(ProgramUniform4ui, "glProgramUniform4ui") | |
fn_mod!(ProgramUniform4uiv, "glProgramUniform4uiv") | |
fn_mod!(ProgramUniformMatrix2dv, "glProgramUniformMatrix2dv") | |
fn_mod!(ProgramUniformMatrix2fv, "glProgramUniformMatrix2fv") | |
fn_mod!(ProgramUniformMatrix2x3dv, "glProgramUniformMatrix2x3dv") | |
fn_mod!(ProgramUniformMatrix2x3fv, "glProgramUniformMatrix2x3fv") | |
fn_mod!(ProgramUniformMatrix2x4dv, "glProgramUniformMatrix2x4dv") | |
fn_mod!(ProgramUniformMatrix2x4fv, "glProgramUniformMatrix2x4fv") | |
fn_mod!(ProgramUniformMatrix3dv, "glProgramUniformMatrix3dv") | |
fn_mod!(ProgramUniformMatrix3fv, "glProgramUniformMatrix3fv") | |
fn_mod!(ProgramUniformMatrix3x2dv, "glProgramUniformMatrix3x2dv") | |
fn_mod!(ProgramUniformMatrix3x2fv, "glProgramUniformMatrix3x2fv") | |
fn_mod!(ProgramUniformMatrix3x4dv, "glProgramUniformMatrix3x4dv") | |
fn_mod!(ProgramUniformMatrix3x4fv, "glProgramUniformMatrix3x4fv") | |
fn_mod!(ProgramUniformMatrix4dv, "glProgramUniformMatrix4dv") | |
fn_mod!(ProgramUniformMatrix4fv, "glProgramUniformMatrix4fv") | |
fn_mod!(ProgramUniformMatrix4x2dv, "glProgramUniformMatrix4x2dv") | |
fn_mod!(ProgramUniformMatrix4x2fv, "glProgramUniformMatrix4x2fv") | |
fn_mod!(ProgramUniformMatrix4x3dv, "glProgramUniformMatrix4x3dv") | |
fn_mod!(ProgramUniformMatrix4x3fv, "glProgramUniformMatrix4x3fv") | |
fn_mod!(ProvokingVertex, "glProvokingVertex") | |
fn_mod!(PushDebugGroup, "glPushDebugGroup") | |
fn_mod!(QueryCounter, "glQueryCounter") | |
fn_mod!(ReadBuffer, "glReadBuffer") | |
fn_mod!(ReadPixels, "glReadPixels") | |
fn_mod!(ReleaseShaderCompiler, "glReleaseShaderCompiler") | |
fn_mod!(RenderbufferStorage, "glRenderbufferStorage") | |
fn_mod!(RenderbufferStorageMultisample, "glRenderbufferStorageMultisample") | |
fn_mod!(ResumeTransformFeedback, "glResumeTransformFeedback") | |
fn_mod!(SampleCoverage, "glSampleCoverage") | |
fn_mod!(SampleMaski, "glSampleMaski") | |
fn_mod!(SamplerParameterIiv, "glSamplerParameterIiv") | |
fn_mod!(SamplerParameterIuiv, "glSamplerParameterIuiv") | |
fn_mod!(SamplerParameterf, "glSamplerParameterf") | |
fn_mod!(SamplerParameterfv, "glSamplerParameterfv") | |
fn_mod!(SamplerParameteri, "glSamplerParameteri") | |
fn_mod!(SamplerParameteriv, "glSamplerParameteriv") | |
fn_mod!(Scissor, "glScissor") | |
fn_mod!(ScissorArrayv, "glScissorArrayv") | |
fn_mod!(ScissorIndexed, "glScissorIndexed") | |
fn_mod!(ScissorIndexedv, "glScissorIndexedv") | |
fn_mod!(SecondaryColorP3ui, "glSecondaryColorP3ui") | |
fn_mod!(SecondaryColorP3uiv, "glSecondaryColorP3uiv") | |
fn_mod!(ShaderBinary, "glShaderBinary") | |
fn_mod!(ShaderSource, "glShaderSource") | |
fn_mod!(ShaderStorageBlockBinding, "glShaderStorageBlockBinding") | |
fn_mod!(StencilFunc, "glStencilFunc") | |
fn_mod!(StencilFuncSeparate, "glStencilFuncSeparate") | |
fn_mod!(StencilMask, "glStencilMask") | |
fn_mod!(StencilMaskSeparate, "glStencilMaskSeparate") | |
fn_mod!(StencilOp, "glStencilOp") | |
fn_mod!(StencilOpSeparate, "glStencilOpSeparate") | |
fn_mod!(TexBuffer, "glTexBuffer") | |
fn_mod!(TexBufferRange, "glTexBufferRange") | |
fn_mod!(TexCoordP1ui, "glTexCoordP1ui") | |
fn_mod!(TexCoordP1uiv, "glTexCoordP1uiv") | |
fn_mod!(TexCoordP2ui, "glTexCoordP2ui") | |
fn_mod!(TexCoordP2uiv, "glTexCoordP2uiv") | |
fn_mod!(TexCoordP3ui, "glTexCoordP3ui") | |
fn_mod!(TexCoordP3uiv, "glTexCoordP3uiv") | |
fn_mod!(TexCoordP4ui, "glTexCoordP4ui") | |
fn_mod!(TexCoordP4uiv, "glTexCoordP4uiv") | |
fn_mod!(TexImage1D, "glTexImage1D") | |
fn_mod!(TexImage2D, "glTexImage2D") | |
fn_mod!(TexImage2DMultisample, "glTexImage2DMultisample") | |
fn_mod!(TexImage3D, "glTexImage3D") | |
fn_mod!(TexImage3DMultisample, "glTexImage3DMultisample") | |
fn_mod!(TexParameterIiv, "glTexParameterIiv") | |
fn_mod!(TexParameterIuiv, "glTexParameterIuiv") | |
fn_mod!(TexParameterf, "glTexParameterf") | |
fn_mod!(TexParameterfv, "glTexParameterfv") | |
fn_mod!(TexParameteri, "glTexParameteri") | |
fn_mod!(TexParameteriv, "glTexParameteriv") | |
fn_mod!(TexStorage1D, "glTexStorage1D") | |
fn_mod!(TexStorage2D, "glTexStorage2D") | |
fn_mod!(TexStorage2DMultisample, "glTexStorage2DMultisample") | |
fn_mod!(TexStorage3D, "glTexStorage3D") | |
fn_mod!(TexStorage3DMultisample, "glTexStorage3DMultisample") | |
fn_mod!(TexSubImage1D, "glTexSubImage1D") | |
fn_mod!(TexSubImage2D, "glTexSubImage2D") | |
fn_mod!(TexSubImage3D, "glTexSubImage3D") | |
fn_mod!(TextureView, "glTextureView") | |
fn_mod!(TransformFeedbackVaryings, "glTransformFeedbackVaryings") | |
fn_mod!(Uniform1d, "glUniform1d") | |
fn_mod!(Uniform1dv, "glUniform1dv") | |
fn_mod!(Uniform1f, "glUniform1f") | |
fn_mod!(Uniform1fv, "glUniform1fv") | |
fn_mod!(Uniform1i, "glUniform1i") | |
fn_mod!(Uniform1iv, "glUniform1iv") | |
fn_mod!(Uniform1ui, "glUniform1ui") | |
fn_mod!(Uniform1uiv, "glUniform1uiv") | |
fn_mod!(Uniform2d, "glUniform2d") | |
fn_mod!(Uniform2dv, "glUniform2dv") | |
fn_mod!(Uniform2f, "glUniform2f") | |
fn_mod!(Uniform2fv, "glUniform2fv") | |
fn_mod!(Uniform2i, "glUniform2i") | |
fn_mod!(Uniform2iv, "glUniform2iv") | |
fn_mod!(Uniform2ui, "glUniform2ui") | |
fn_mod!(Uniform2uiv, "glUniform2uiv") | |
fn_mod!(Uniform3d, "glUniform3d") | |
fn_mod!(Uniform3dv, "glUniform3dv") | |
fn_mod!(Uniform3f, "glUniform3f") | |
fn_mod!(Uniform3fv, "glUniform3fv") | |
fn_mod!(Uniform3i, "glUniform3i") | |
fn_mod!(Uniform3iv, "glUniform3iv") | |
fn_mod!(Uniform3ui, "glUniform3ui") | |
fn_mod!(Uniform3uiv, "glUniform3uiv") | |
fn_mod!(Uniform4d, "glUniform4d") | |
fn_mod!(Uniform4dv, "glUniform4dv") | |
fn_mod!(Uniform4f, "glUniform4f") | |
fn_mod!(Uniform4fv, "glUniform4fv") | |
fn_mod!(Uniform4i, "glUniform4i") | |
fn_mod!(Uniform4iv, "glUniform4iv") | |
fn_mod!(Uniform4ui, "glUniform4ui") | |
fn_mod!(Uniform4uiv, "glUniform4uiv") | |
fn_mod!(UniformBlockBinding, "glUniformBlockBinding") | |
fn_mod!(UniformMatrix2dv, "glUniformMatrix2dv") | |
fn_mod!(UniformMatrix2fv, "glUniformMatrix2fv") | |
fn_mod!(UniformMatrix2x3dv, "glUniformMatrix2x3dv") | |
fn_mod!(UniformMatrix2x3fv, "glUniformMatrix2x3fv") | |
fn_mod!(UniformMatrix2x4dv, "glUniformMatrix2x4dv") | |
fn_mod!(UniformMatrix2x4fv, "glUniformMatrix2x4fv") | |
fn_mod!(UniformMatrix3dv, "glUniformMatrix3dv") | |
fn_mod!(UniformMatrix3fv, "glUniformMatrix3fv") | |
fn_mod!(UniformMatrix3x2dv, "glUniformMatrix3x2dv") | |
fn_mod!(UniformMatrix3x2fv, "glUniformMatrix3x2fv") | |
fn_mod!(UniformMatrix3x4dv, "glUniformMatrix3x4dv") | |
fn_mod!(UniformMatrix3x4fv, "glUniformMatrix3x4fv") | |
fn_mod!(UniformMatrix4dv, "glUniformMatrix4dv") | |
fn_mod!(UniformMatrix4fv, "glUniformMatrix4fv") | |
fn_mod!(UniformMatrix4x2dv, "glUniformMatrix4x2dv") | |
fn_mod!(UniformMatrix4x2fv, "glUniformMatrix4x2fv") | |
fn_mod!(UniformMatrix4x3dv, "glUniformMatrix4x3dv") | |
fn_mod!(UniformMatrix4x3fv, "glUniformMatrix4x3fv") | |
fn_mod!(UniformSubroutinesuiv, "glUniformSubroutinesuiv") | |
fn_mod!(UnmapBuffer, "glUnmapBuffer") | |
fn_mod!(UseProgram, "glUseProgram") | |
fn_mod!(UseProgramStages, "glUseProgramStages") | |
fn_mod!(ValidateProgram, "glValidateProgram") | |
fn_mod!(ValidateProgramPipeline, "glValidateProgramPipeline") | |
fn_mod!(VertexAttrib1d, "glVertexAttrib1d") | |
fn_mod!(VertexAttrib1dv, "glVertexAttrib1dv") | |
fn_mod!(VertexAttrib1f, "glVertexAttrib1f") | |
fn_mod!(VertexAttrib1fv, "glVertexAttrib1fv") | |
fn_mod!(VertexAttrib1s, "glVertexAttrib1s") | |
fn_mod!(VertexAttrib1sv, "glVertexAttrib1sv") | |
fn_mod!(VertexAttrib2d, "glVertexAttrib2d") | |
fn_mod!(VertexAttrib2dv, "glVertexAttrib2dv") | |
fn_mod!(VertexAttrib2f, "glVertexAttrib2f") | |
fn_mod!(VertexAttrib2fv, "glVertexAttrib2fv") | |
fn_mod!(VertexAttrib2s, "glVertexAttrib2s") | |
fn_mod!(VertexAttrib2sv, "glVertexAttrib2sv") | |
fn_mod!(VertexAttrib3d, "glVertexAttrib3d") | |
fn_mod!(VertexAttrib3dv, "glVertexAttrib3dv") | |
fn_mod!(VertexAttrib3f, "glVertexAttrib3f") | |
fn_mod!(VertexAttrib3fv, "glVertexAttrib3fv") | |
fn_mod!(VertexAttrib3s, "glVertexAttrib3s") | |
fn_mod!(VertexAttrib3sv, "glVertexAttrib3sv") | |
fn_mod!(VertexAttrib4Nbv, "glVertexAttrib4Nbv") | |
fn_mod!(VertexAttrib4Niv, "glVertexAttrib4Niv") | |
fn_mod!(VertexAttrib4Nsv, "glVertexAttrib4Nsv") | |
fn_mod!(VertexAttrib4Nub, "glVertexAttrib4Nub") | |
fn_mod!(VertexAttrib4Nubv, "glVertexAttrib4Nubv") | |
fn_mod!(VertexAttrib4Nuiv, "glVertexAttrib4Nuiv") | |
fn_mod!(VertexAttrib4Nusv, "glVertexAttrib4Nusv") | |
fn_mod!(VertexAttrib4bv, "glVertexAttrib4bv") | |
fn_mod!(VertexAttrib4d, "glVertexAttrib4d") | |
fn_mod!(VertexAttrib4dv, "glVertexAttrib4dv") | |
fn_mod!(VertexAttrib4f, "glVertexAttrib4f") | |
fn_mod!(VertexAttrib4fv, "glVertexAttrib4fv") | |
fn_mod!(VertexAttrib4iv, "glVertexAttrib4iv") | |
fn_mod!(VertexAttrib4s, "glVertexAttrib4s") | |
fn_mod!(VertexAttrib4sv, "glVertexAttrib4sv") | |
fn_mod!(VertexAttrib4ubv, "glVertexAttrib4ubv") | |
fn_mod!(VertexAttrib4uiv, "glVertexAttrib4uiv") | |
fn_mod!(VertexAttrib4usv, "glVertexAttrib4usv") | |
fn_mod!(VertexAttribBinding, "glVertexAttribBinding") | |
fn_mod!(VertexAttribDivisor, "glVertexAttribDivisor") | |
fn_mod!(VertexAttribFormat, "glVertexAttribFormat") | |
fn_mod!(VertexAttribI1i, "glVertexAttribI1i") | |
fn_mod!(VertexAttribI1iv, "glVertexAttribI1iv") | |
fn_mod!(VertexAttribI1ui, "glVertexAttribI1ui") | |
fn_mod!(VertexAttribI1uiv, "glVertexAttribI1uiv") | |
fn_mod!(VertexAttribI2i, "glVertexAttribI2i") | |
fn_mod!(VertexAttribI2iv, "glVertexAttribI2iv") | |
fn_mod!(VertexAttribI2ui, "glVertexAttribI2ui") | |
fn_mod!(VertexAttribI2uiv, "glVertexAttribI2uiv") | |
fn_mod!(VertexAttribI3i, "glVertexAttribI3i") | |
fn_mod!(VertexAttribI3iv, "glVertexAttribI3iv") | |
fn_mod!(VertexAttribI3ui, "glVertexAttribI3ui") | |
fn_mod!(VertexAttribI3uiv, "glVertexAttribI3uiv") | |
fn_mod!(VertexAttribI4bv, "glVertexAttribI4bv") | |
fn_mod!(VertexAttribI4i, "glVertexAttribI4i") | |
fn_mod!(VertexAttribI4iv, "glVertexAttribI4iv") | |
fn_mod!(VertexAttribI4sv, "glVertexAttribI4sv") | |
fn_mod!(VertexAttribI4ubv, "glVertexAttribI4ubv") | |
fn_mod!(VertexAttribI4ui, "glVertexAttribI4ui") | |
fn_mod!(VertexAttribI4uiv, "glVertexAttribI4uiv") | |
fn_mod!(VertexAttribI4usv, "glVertexAttribI4usv") | |
fn_mod!(VertexAttribIFormat, "glVertexAttribIFormat") | |
fn_mod!(VertexAttribIPointer, "glVertexAttribIPointer") | |
fn_mod!(VertexAttribL1d, "glVertexAttribL1d") | |
fn_mod!(VertexAttribL1dv, "glVertexAttribL1dv") | |
fn_mod!(VertexAttribL2d, "glVertexAttribL2d") | |
fn_mod!(VertexAttribL2dv, "glVertexAttribL2dv") | |
fn_mod!(VertexAttribL3d, "glVertexAttribL3d") | |
fn_mod!(VertexAttribL3dv, "glVertexAttribL3dv") | |
fn_mod!(VertexAttribL4d, "glVertexAttribL4d") | |
fn_mod!(VertexAttribL4dv, "glVertexAttribL4dv") | |
fn_mod!(VertexAttribLFormat, "glVertexAttribLFormat") | |
fn_mod!(VertexAttribLPointer, "glVertexAttribLPointer") | |
fn_mod!(VertexAttribP1ui, "glVertexAttribP1ui") | |
fn_mod!(VertexAttribP1uiv, "glVertexAttribP1uiv") | |
fn_mod!(VertexAttribP2ui, "glVertexAttribP2ui") | |
fn_mod!(VertexAttribP2uiv, "glVertexAttribP2uiv") | |
fn_mod!(VertexAttribP3ui, "glVertexAttribP3ui") | |
fn_mod!(VertexAttribP3uiv, "glVertexAttribP3uiv") | |
fn_mod!(VertexAttribP4ui, "glVertexAttribP4ui") | |
fn_mod!(VertexAttribP4uiv, "glVertexAttribP4uiv") | |
fn_mod!(VertexAttribPointer, "glVertexAttribPointer") | |
fn_mod!(VertexBindingDivisor, "glVertexBindingDivisor") | |
fn_mod!(VertexP2ui, "glVertexP2ui") | |
fn_mod!(VertexP2uiv, "glVertexP2uiv") | |
fn_mod!(VertexP3ui, "glVertexP3ui") | |
fn_mod!(VertexP3uiv, "glVertexP3uiv") | |
fn_mod!(VertexP4ui, "glVertexP4ui") | |
fn_mod!(VertexP4uiv, "glVertexP4uiv") | |
fn_mod!(Viewport, "glViewport") | |
fn_mod!(ViewportArrayv, "glViewportArrayv") | |
fn_mod!(ViewportIndexedf, "glViewportIndexedf") | |
fn_mod!(ViewportIndexedfv, "glViewportIndexedfv") | |
fn_mod!(WaitSync, "glWaitSync") | |
mod failing { | |
use libc::*; | |
use super::types::*; | |
pub extern "system" fn ActiveShaderProgram(pipeline: GLuint, program: GLuint) { fail!("`ActiveShaderProgram` was not loaded") } | |
pub extern "system" fn ActiveTexture(texture: GLenum) { fail!("`ActiveTexture` was not loaded") } | |
pub extern "system" fn AttachShader(program: GLuint, shader: GLuint) { fail!("`AttachShader` was not loaded") } | |
pub extern "system" fn BeginConditionalRender(id: GLuint, mode: GLenum) { fail!("`BeginConditionalRender` was not loaded") } | |
pub extern "system" fn BeginQuery(target: GLenum, id: GLuint) { fail!("`BeginQuery` was not loaded") } | |
pub extern "system" fn BeginQueryIndexed(target: GLenum, index: GLuint, id: GLuint) { fail!("`BeginQueryIndexed` was not loaded") } | |
pub extern "system" fn BeginTransformFeedback(primitiveMode: GLenum) { fail!("`BeginTransformFeedback` was not loaded") } | |
pub extern "system" fn BindAttribLocation(program: GLuint, index: GLuint, name: *const GLchar) { fail!("`BindAttribLocation` was not loaded") } | |
pub extern "system" fn BindBuffer(target: GLenum, buffer: GLuint) { fail!("`BindBuffer` was not loaded") } | |
pub extern "system" fn BindBufferBase(target: GLenum, index: GLuint, buffer: GLuint) { fail!("`BindBufferBase` was not loaded") } | |
pub extern "system" fn BindBufferRange(target: GLenum, index: GLuint, buffer: GLuint, offset: GLintptr, size: GLsizeiptr) { fail!("`BindBufferRange` was not loaded") } | |
pub extern "system" fn BindFragDataLocation(program: GLuint, color: GLuint, name: *const GLchar) { fail!("`BindFragDataLocation` was not loaded") } | |
pub extern "system" fn BindFragDataLocationIndexed(program: GLuint, colorNumber: GLuint, index: GLuint, name: *const GLchar) { fail!("`BindFragDataLocationIndexed` was not loaded") } | |
pub extern "system" fn BindFramebuffer(target: GLenum, framebuffer: GLuint) { fail!("`BindFramebuffer` was not loaded") } | |
pub extern "system" fn BindImageTexture(unit: GLuint, texture: GLuint, level: GLint, layered: GLboolean, layer: GLint, access: GLenum, format: GLenum) { fail!("`BindImageTexture` was not loaded") } | |
pub extern "system" fn BindProgramPipeline(pipeline: GLuint) { fail!("`BindProgramPipeline` was not loaded") } | |
pub extern "system" fn BindRenderbuffer(target: GLenum, renderbuffer: GLuint) { fail!("`BindRenderbuffer` was not loaded") } | |
pub extern "system" fn BindSampler(unit: GLuint, sampler: GLuint) { fail!("`BindSampler` was not loaded") } | |
pub extern "system" fn BindTexture(target: GLenum, texture: GLuint) { fail!("`BindTexture` was not loaded") } | |
pub extern "system" fn BindTransformFeedback(target: GLenum, id: GLuint) { fail!("`BindTransformFeedback` was not loaded") } | |
pub extern "system" fn BindVertexArray(array: GLuint) { fail!("`BindVertexArray` was not loaded") } | |
pub extern "system" fn BindVertexBuffer(bindingindex: GLuint, buffer: GLuint, offset: GLintptr, stride: GLsizei) { fail!("`BindVertexBuffer` was not loaded") } | |
pub extern "system" fn BlendColor(red: GLfloat, green: GLfloat, blue: GLfloat, alpha: GLfloat) { fail!("`BlendColor` was not loaded") } | |
pub extern "system" fn BlendEquation(mode: GLenum) { fail!("`BlendEquation` was not loaded") } | |
pub extern "system" fn BlendEquationSeparate(modeRGB: GLenum, modeAlpha: GLenum) { fail!("`BlendEquationSeparate` was not loaded") } | |
pub extern "system" fn BlendEquationSeparatei(buf: GLuint, modeRGB: GLenum, modeAlpha: GLenum) { fail!("`BlendEquationSeparatei` was not loaded") } | |
pub extern "system" fn BlendEquationi(buf: GLuint, mode: GLenum) { fail!("`BlendEquationi` was not loaded") } | |
pub extern "system" fn BlendFunc(sfactor: GLenum, dfactor: GLenum) { fail!("`BlendFunc` was not loaded") } | |
pub extern "system" fn BlendFuncSeparate(sfactorRGB: GLenum, dfactorRGB: GLenum, sfactorAlpha: GLenum, dfactorAlpha: GLenum) { fail!("`BlendFuncSeparate` was not loaded") } | |
pub extern "system" fn BlendFuncSeparatei(buf: GLuint, srcRGB: GLenum, dstRGB: GLenum, srcAlpha: GLenum, dstAlpha: GLenum) { fail!("`BlendFuncSeparatei` was not loaded") } | |
pub extern "system" fn BlendFunci(buf: GLuint, src: GLenum, dst: GLenum) { fail!("`BlendFunci` was not loaded") } | |
pub extern "system" fn BlitFramebuffer(srcX0: GLint, srcY0: GLint, srcX1: GLint, srcY1: GLint, dstX0: GLint, dstY0: GLint, dstX1: GLint, dstY1: GLint, mask: GLbitfield, filter: GLenum) { fail!("`BlitFramebuffer` was not loaded") } | |
pub extern "system" fn BufferData(target: GLenum, size: GLsizeiptr, data: *const c_void, usage: GLenum) { fail!("`BufferData` was not loaded") } | |
pub extern "system" fn BufferSubData(target: GLenum, offset: GLintptr, size: GLsizeiptr, data: *const c_void) { fail!("`BufferSubData` was not loaded") } | |
pub extern "system" fn CheckFramebufferStatus(target: GLenum) -> GLenum { fail!("`CheckFramebufferStatus` was not loaded") } | |
pub extern "system" fn ClampColor(target: GLenum, clamp: GLenum) { fail!("`ClampColor` was not loaded") } | |
pub extern "system" fn Clear(mask: GLbitfield) { fail!("`Clear` was not loaded") } | |
pub extern "system" fn ClearBufferData(target: GLenum, internalformat: GLenum, format: GLenum, type_: GLenum, data: *const c_void) { fail!("`ClearBufferData` was not loaded") } | |
pub extern "system" fn ClearBufferSubData(target: GLenum, internalformat: GLenum, offset: GLintptr, size: GLsizeiptr, format: GLenum, type_: GLenum, data: *const c_void) { fail!("`ClearBufferSubData` was not loaded") } | |
pub extern "system" fn ClearBufferfi(buffer: GLenum, drawbuffer: GLint, depth: GLfloat, stencil: GLint) { fail!("`ClearBufferfi` was not loaded") } | |
pub extern "system" fn ClearBufferfv(buffer: GLenum, drawbuffer: GLint, value: *const GLfloat) { fail!("`ClearBufferfv` was not loaded") } | |
pub extern "system" fn ClearBufferiv(buffer: GLenum, drawbuffer: GLint, value: *const GLint) { fail!("`ClearBufferiv` was not loaded") } | |
pub extern "system" fn ClearBufferuiv(buffer: GLenum, drawbuffer: GLint, value: *const GLuint) { fail!("`ClearBufferuiv` was not loaded") } | |
pub extern "system" fn ClearColor(red: GLfloat, green: GLfloat, blue: GLfloat, alpha: GLfloat) { fail!("`ClearColor` was not loaded") } | |
pub extern "system" fn ClearDepth(depth: GLdouble) { fail!("`ClearDepth` was not loaded") } | |
pub extern "system" fn ClearDepthf(d: GLfloat) { fail!("`ClearDepthf` was not loaded") } | |
pub extern "system" fn ClearStencil(s: GLint) { fail!("`ClearStencil` was not loaded") } | |
pub extern "system" fn ClientWaitSync(sync: GLsync, flags: GLbitfield, timeout: GLuint64) -> GLenum { fail!("`ClientWaitSync` was not loaded") } | |
pub extern "system" fn ColorMask(red: GLboolean, green: GLboolean, blue: GLboolean, alpha: GLboolean) { fail!("`ColorMask` was not loaded") } | |
pub extern "system" fn ColorMaski(index: GLuint, r: GLboolean, g: GLboolean, b: GLboolean, a: GLboolean) { fail!("`ColorMaski` was not loaded") } | |
pub extern "system" fn ColorP3ui(type_: GLenum, color: GLuint) { fail!("`ColorP3ui` was not loaded") } | |
pub extern "system" fn ColorP3uiv(type_: GLenum, color: *const GLuint) { fail!("`ColorP3uiv` was not loaded") } | |
pub extern "system" fn ColorP4ui(type_: GLenum, color: GLuint) { fail!("`ColorP4ui` was not loaded") } | |
pub extern "system" fn ColorP4uiv(type_: GLenum, color: *const GLuint) { fail!("`ColorP4uiv` was not loaded") } | |
pub extern "system" fn CompileShader(shader: GLuint) { fail!("`CompileShader` was not loaded") } | |
pub extern "system" fn CompressedTexImage1D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, border: GLint, imageSize: GLsizei, data: *const c_void) { fail!("`CompressedTexImage1D` was not loaded") } | |
pub extern "system" fn CompressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, data: *const c_void) { fail!("`CompressedTexImage2D` was not loaded") } | |
pub extern "system" fn CompressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, data: *const c_void) { fail!("`CompressedTexImage3D` was not loaded") } | |
pub extern "system" fn CompressedTexSubImage1D(target: GLenum, level: GLint, xoffset: GLint, width: GLsizei, format: GLenum, imageSize: GLsizei, data: *const c_void) { fail!("`CompressedTexSubImage1D` was not loaded") } | |
pub extern "system" fn CompressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, imageSize: GLsizei, data: *const c_void) { fail!("`CompressedTexSubImage2D` was not loaded") } | |
pub extern "system" fn CompressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, data: *const c_void) { fail!("`CompressedTexSubImage3D` was not loaded") } | |
pub extern "system" fn CopyBufferSubData(readTarget: GLenum, writeTarget: GLenum, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr) { fail!("`CopyBufferSubData` was not loaded") } | |
pub extern "system" fn CopyImageSubData(srcName: GLuint, srcTarget: GLenum, srcLevel: GLint, srcX: GLint, srcY: GLint, srcZ: GLint, dstName: GLuint, dstTarget: GLenum, dstLevel: GLint, dstX: GLint, dstY: GLint, dstZ: GLint, srcWidth: GLsizei, srcHeight: GLsizei, srcDepth: GLsizei) { fail!("`CopyImageSubData` was not loaded") } | |
pub extern "system" fn CopyTexImage1D(target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, border: GLint) { fail!("`CopyTexImage1D` was not loaded") } | |
pub extern "system" fn CopyTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint) { fail!("`CopyTexImage2D` was not loaded") } | |
pub extern "system" fn CopyTexSubImage1D(target: GLenum, level: GLint, xoffset: GLint, x: GLint, y: GLint, width: GLsizei) { fail!("`CopyTexSubImage1D` was not loaded") } | |
pub extern "system" fn CopyTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei) { fail!("`CopyTexSubImage2D` was not loaded") } | |
pub extern "system" fn CopyTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei) { fail!("`CopyTexSubImage3D` was not loaded") } | |
pub extern "system" fn CreateProgram() -> GLuint { fail!("`CreateProgram` was not loaded") } | |
pub extern "system" fn CreateShader(type_: GLenum) -> GLuint { fail!("`CreateShader` was not loaded") } | |
pub extern "system" fn CreateShaderProgramv(type_: GLenum, count: GLsizei, strings: *const *const GLchar) -> GLuint { fail!("`CreateShaderProgramv` was not loaded") } | |
pub extern "system" fn CullFace(mode: GLenum) { fail!("`CullFace` was not loaded") } | |
pub extern "system" fn DebugMessageCallback(callback: GLDEBUGPROC, userParam: *const c_void) { fail!("`DebugMessageCallback` was not loaded") } | |
pub extern "system" fn DebugMessageControl(source: GLenum, type_: GLenum, severity: GLenum, count: GLsizei, ids: *const GLuint, enabled: GLboolean) { fail!("`DebugMessageControl` was not loaded") } | |
pub extern "system" fn DebugMessageInsert(source: GLenum, type_: GLenum, id: GLuint, severity: GLenum, length: GLsizei, buf: *const GLchar) { fail!("`DebugMessageInsert` was not loaded") } | |
pub extern "system" fn DeleteBuffers(n: GLsizei, buffers: *const GLuint) { fail!("`DeleteBuffers` was not loaded") } | |
pub extern "system" fn DeleteFramebuffers(n: GLsizei, framebuffers: *const GLuint) { fail!("`DeleteFramebuffers` was not loaded") } | |
pub extern "system" fn DeleteProgram(program: GLuint) { fail!("`DeleteProgram` was not loaded") } | |
pub extern "system" fn DeleteProgramPipelines(n: GLsizei, pipelines: *const GLuint) { fail!("`DeleteProgramPipelines` was not loaded") } | |
pub extern "system" fn DeleteQueries(n: GLsizei, ids: *const GLuint) { fail!("`DeleteQueries` was not loaded") } | |
pub extern "system" fn DeleteRenderbuffers(n: GLsizei, renderbuffers: *const GLuint) { fail!("`DeleteRenderbuffers` was not loaded") } | |
pub extern "system" fn DeleteSamplers(count: GLsizei, samplers: *const GLuint) { fail!("`DeleteSamplers` was not loaded") } | |
pub extern "system" fn DeleteShader(shader: GLuint) { fail!("`DeleteShader` was not loaded") } | |
pub extern "system" fn DeleteSync(sync: GLsync) { fail!("`DeleteSync` was not loaded") } | |
pub extern "system" fn DeleteTextures(n: GLsizei, textures: *const GLuint) { fail!("`DeleteTextures` was not loaded") } | |
pub extern "system" fn DeleteTransformFeedbacks(n: GLsizei, ids: *const GLuint) { fail!("`DeleteTransformFeedbacks` was not loaded") } | |
pub extern "system" fn DeleteVertexArrays(n: GLsizei, arrays: *const GLuint) { fail!("`DeleteVertexArrays` was not loaded") } | |
pub extern "system" fn DepthFunc(func: GLenum) { fail!("`DepthFunc` was not loaded") } | |
pub extern "system" fn DepthMask(flag: GLboolean) { fail!("`DepthMask` was not loaded") } | |
pub extern "system" fn DepthRange(near: GLdouble, far: GLdouble) { fail!("`DepthRange` was not loaded") } | |
pub extern "system" fn DepthRangeArrayv(first: GLuint, count: GLsizei, v: *const GLdouble) { fail!("`DepthRangeArrayv` was not loaded") } | |
pub extern "system" fn DepthRangeIndexed(index: GLuint, n: GLdouble, f: GLdouble) { fail!("`DepthRangeIndexed` was not loaded") } | |
pub extern "system" fn DepthRangef(n: GLfloat, f: GLfloat) { fail!("`DepthRangef` was not loaded") } | |
pub extern "system" fn DetachShader(program: GLuint, shader: GLuint) { fail!("`DetachShader` was not loaded") } | |
pub extern "system" fn Disable(cap: GLenum) { fail!("`Disable` was not loaded") } | |
pub extern "system" fn DisableVertexAttribArray(index: GLuint) { fail!("`DisableVertexAttribArray` was not loaded") } | |
pub extern "system" fn Disablei(target: GLenum, index: GLuint) { fail!("`Disablei` was not loaded") } | |
pub extern "system" fn DispatchCompute(num_groups_x: GLuint, num_groups_y: GLuint, num_groups_z: GLuint) { fail!("`DispatchCompute` was not loaded") } | |
pub extern "system" fn DispatchComputeIndirect(indirect: GLintptr) { fail!("`DispatchComputeIndirect` was not loaded") } | |
pub extern "system" fn DrawArrays(mode: GLenum, first: GLint, count: GLsizei) { fail!("`DrawArrays` was not loaded") } | |
pub extern "system" fn DrawArraysIndirect(mode: GLenum, indirect: *const c_void) { fail!("`DrawArraysIndirect` was not loaded") } | |
pub extern "system" fn DrawArraysInstanced(mode: GLenum, first: GLint, count: GLsizei, instancecount: GLsizei) { fail!("`DrawArraysInstanced` was not loaded") } | |
pub extern "system" fn DrawArraysInstancedBaseInstance(mode: GLenum, first: GLint, count: GLsizei, instancecount: GLsizei, baseinstance: GLuint) { fail!("`DrawArraysInstancedBaseInstance` was not loaded") } | |
pub extern "system" fn DrawBuffer(mode: GLenum) { fail!("`DrawBuffer` was not loaded") } | |
pub extern "system" fn DrawBuffers(n: GLsizei, bufs: *const GLenum) { fail!("`DrawBuffers` was not loaded") } | |
pub extern "system" fn DrawElements(mode: GLenum, count: GLsizei, type_: GLenum, indices: *const c_void) { fail!("`DrawElements` was not loaded") } | |
pub extern "system" fn DrawElementsBaseVertex(mode: GLenum, count: GLsizei, type_: GLenum, indices: *const c_void, basevertex: GLint) { fail!("`DrawElementsBaseVertex` was not loaded") } | |
pub extern "system" fn DrawElementsIndirect(mode: GLenum, type_: GLenum, indirect: *const c_void) { fail!("`DrawElementsIndirect` was not loaded") } | |
pub extern "system" fn DrawElementsInstanced(mode: GLenum, count: GLsizei, type_: GLenum, indices: *const c_void, instancecount: GLsizei) { fail!("`DrawElementsInstanced` was not loaded") } | |
pub extern "system" fn DrawElementsInstancedBaseInstance(mode: GLenum, count: GLsizei, type_: GLenum, indices: *const c_void, instancecount: GLsizei, baseinstance: GLuint) { fail!("`DrawElementsInstancedBaseInstance` was not loaded") } | |
pub extern "system" fn DrawElementsInstancedBaseVertex(mode: GLenum, count: GLsizei, type_: GLenum, indices: *const c_void, instancecount: GLsizei, basevertex: GLint) { fail!("`DrawElementsInstancedBaseVertex` was not loaded") } | |
pub extern "system" fn DrawElementsInstancedBaseVertexBaseInstance(mode: GLenum, count: GLsizei, type_: GLenum, indices: *const c_void, instancecount: GLsizei, basevertex: GLint, baseinstance: GLuint) { fail!("`DrawElementsInstancedBaseVertexBaseInstance` was not loaded") } | |
pub extern "system" fn DrawRangeElements(mode: GLenum, start: GLuint, end: GLuint, count: GLsizei, type_: GLenum, indices: *const c_void) { fail!("`DrawRangeElements` was not loaded") } | |
pub extern "system" fn DrawRangeElementsBaseVertex(mode: GLenum, start: GLuint, end: GLuint, count: GLsizei, type_: GLenum, indices: *const c_void, basevertex: GLint) { fail!("`DrawRangeElementsBaseVertex` was not loaded") } | |
pub extern "system" fn DrawTransformFeedback(mode: GLenum, id: GLuint) { fail!("`DrawTransformFeedback` was not loaded") } | |
pub extern "system" fn DrawTransformFeedbackInstanced(mode: GLenum, id: GLuint, instancecount: GLsizei) { fail!("`DrawTransformFeedbackInstanced` was not loaded") } | |
pub extern "system" fn DrawTransformFeedbackStream(mode: GLenum, id: GLuint, stream: GLuint) { fail!("`DrawTransformFeedbackStream` was not loaded") } | |
pub extern "system" fn DrawTransformFeedbackStreamInstanced(mode: GLenum, id: GLuint, stream: GLuint, instancecount: GLsizei) { fail!("`DrawTransformFeedbackStreamInstanced` was not loaded") } | |
pub extern "system" fn Enable(cap: GLenum) { fail!("`Enable` was not loaded") } | |
pub extern "system" fn EnableVertexAttribArray(index: GLuint) { fail!("`EnableVertexAttribArray` was not loaded") } | |
pub extern "system" fn Enablei(target: GLenum, index: GLuint) { fail!("`Enablei` was not loaded") } | |
pub extern "system" fn EndConditionalRender() { fail!("`EndConditionalRender` was not loaded") } | |
pub extern "system" fn EndQuery(target: GLenum) { fail!("`EndQuery` was not loaded") } | |
pub extern "system" fn EndQueryIndexed(target: GLenum, index: GLuint) { fail!("`EndQueryIndexed` was not loaded") } | |
pub extern "system" fn EndTransformFeedback() { fail!("`EndTransformFeedback` was not loaded") } | |
pub extern "system" fn FenceSync(condition: GLenum, flags: GLbitfield) -> GLsync { fail!("`FenceSync` was not loaded") } | |
pub extern "system" fn Finish() { fail!("`Finish` was not loaded") } | |
pub extern "system" fn Flush() { fail!("`Flush` was not loaded") } | |
pub extern "system" fn FlushMappedBufferRange(target: GLenum, offset: GLintptr, length: GLsizeiptr) { fail!("`FlushMappedBufferRange` was not loaded") } | |
pub extern "system" fn FramebufferParameteri(target: GLenum, pname: GLenum, param: GLint) { fail!("`FramebufferParameteri` was not loaded") } | |
pub extern "system" fn FramebufferRenderbuffer(target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: GLuint) { fail!("`FramebufferRenderbuffer` was not loaded") } | |
pub extern "system" fn FramebufferTexture(target: GLenum, attachment: GLenum, texture: GLuint, level: GLint) { fail!("`FramebufferTexture` was not loaded") } | |
pub extern "system" fn FramebufferTexture1D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: GLuint, level: GLint) { fail!("`FramebufferTexture1D` was not loaded") } | |
pub extern "system" fn FramebufferTexture2D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: GLuint, level: GLint) { fail!("`FramebufferTexture2D` was not loaded") } | |
pub extern "system" fn FramebufferTexture3D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: GLuint, level: GLint, zoffset: GLint) { fail!("`FramebufferTexture3D` was not loaded") } | |
pub extern "system" fn FramebufferTextureLayer(target: GLenum, attachment: GLenum, texture: GLuint, level: GLint, layer: GLint) { fail!("`FramebufferTextureLayer` was not loaded") } | |
pub extern "system" fn FrontFace(mode: GLenum) { fail!("`FrontFace` was not loaded") } | |
pub extern "system" fn GenBuffers(n: GLsizei, buffers: *mut GLuint) { fail!("`GenBuffers` was not loaded") } | |
pub extern "system" fn GenFramebuffers(n: GLsizei, framebuffers: *mut GLuint) { fail!("`GenFramebuffers` was not loaded") } | |
pub extern "system" fn GenProgramPipelines(n: GLsizei, pipelines: *mut GLuint) { fail!("`GenProgramPipelines` was not loaded") } | |
pub extern "system" fn GenQueries(n: GLsizei, ids: *mut GLuint) { fail!("`GenQueries` was not loaded") } | |
pub extern "system" fn GenRenderbuffers(n: GLsizei, renderbuffers: *mut GLuint) { fail!("`GenRenderbuffers` was not loaded") } | |
pub extern "system" fn GenSamplers(count: GLsizei, samplers: *mut GLuint) { fail!("`GenSamplers` was not loaded") } | |
pub extern "system" fn GenTextures(n: GLsizei, textures: *mut GLuint) { fail!("`GenTextures` was not loaded") } | |
pub extern "system" fn GenTransformFeedbacks(n: GLsizei, ids: *mut GLuint) { fail!("`GenTransformFeedbacks` was not loaded") } | |
pub extern "system" fn GenVertexArrays(n: GLsizei, arrays: *mut GLuint) { fail!("`GenVertexArrays` was not loaded") } | |
pub extern "system" fn GenerateMipmap(target: GLenum) { fail!("`GenerateMipmap` was not loaded") } | |
pub extern "system" fn GetActiveAtomicCounterBufferiv(program: GLuint, bufferIndex: GLuint, pname: GLenum, params: *mut GLint) { fail!("`GetActiveAtomicCounterBufferiv` was not loaded") } | |
pub extern "system" fn GetActiveAttrib(program: GLuint, index: GLuint, bufSize: GLsizei, length: *mut GLsizei, size: *mut GLint, type_: *mut GLenum, name: *mut GLchar) { fail!("`GetActiveAttrib` was not loaded") } | |
pub extern "system" fn GetActiveSubroutineName(program: GLuint, shadertype: GLenum, index: GLuint, bufsize: GLsizei, length: *mut GLsizei, name: *mut GLchar) { fail!("`GetActiveSubroutineName` was not loaded") } | |
pub extern "system" fn GetActiveSubroutineUniformName(program: GLuint, shadertype: GLenum, index: GLuint, bufsize: GLsizei, length: *mut GLsizei, name: *mut GLchar) { fail!("`GetActiveSubroutineUniformName` was not loaded") } | |
pub extern "system" fn GetActiveSubroutineUniformiv(program: GLuint, shadertype: GLenum, index: GLuint, pname: GLenum, values: *mut GLint) { fail!("`GetActiveSubroutineUniformiv` was not loaded") } | |
pub extern "system" fn GetActiveUniform(program: GLuint, index: GLuint, bufSize: GLsizei, length: *mut GLsizei, size: *mut GLint, type_: *mut GLenum, name: *mut GLchar) { fail!("`GetActiveUniform` was not loaded") } | |
pub extern "system" fn GetActiveUniformBlockName(program: GLuint, uniformBlockIndex: GLuint, bufSize: GLsizei, length: *mut GLsizei, uniformBlockName: *mut GLchar) { fail!("`GetActiveUniformBlockName` was not loaded") } | |
pub extern "system" fn GetActiveUniformBlockiv(program: GLuint, uniformBlockIndex: GLuint, pname: GLenum, params: *mut GLint) { fail!("`GetActiveUniformBlockiv` was not loaded") } | |
pub extern "system" fn GetActiveUniformName(program: GLuint, uniformIndex: GLuint, bufSize: GLsizei, length: *mut GLsizei, uniformName: *mut GLchar) { fail!("`GetActiveUniformName` was not loaded") } | |
pub extern "system" fn GetActiveUniformsiv(program: GLuint, uniformCount: GLsizei, uniformIndices: *const GLuint, pname: GLenum, params: *mut GLint) { fail!("`GetActiveUniformsiv` was not loaded") } | |
pub extern "system" fn GetAttachedShaders(program: GLuint, maxCount: GLsizei, count: *mut GLsizei, shaders: *mut GLuint) { fail!("`GetAttachedShaders` was not loaded") } | |
pub extern "system" fn GetAttribLocation(program: GLuint, name: *const GLchar) -> GLint { fail!("`GetAttribLocation` was not loaded") } | |
pub extern "system" fn GetBooleani_v(target: GLenum, index: GLuint, data: *mut GLboolean) { fail!("`GetBooleani_v` was not loaded") } | |
pub extern "system" fn GetBooleanv(pname: GLenum, data: *mut GLboolean) { fail!("`GetBooleanv` was not loaded") } | |
pub extern "system" fn GetBufferParameteri64v(target: GLenum, pname: GLenum, params: *mut GLint64) { fail!("`GetBufferParameteri64v` was not loaded") } | |
pub extern "system" fn GetBufferParameteriv(target: GLenum, pname: GLenum, params: *mut GLint) { fail!("`GetBufferParameteriv` was not loaded") } | |
pub extern "system" fn GetBufferPointerv(target: GLenum, pname: GLenum, params: *const *mut c_void) { fail!("`GetBufferPointerv` was not loaded") } | |
pub extern "system" fn GetBufferSubData(target: GLenum, offset: GLintptr, size: GLsizeiptr, data: *mut c_void) { fail!("`GetBufferSubData` was not loaded") } | |
pub extern "system" fn GetCompressedTexImage(target: GLenum, level: GLint, img: *mut c_void) { fail!("`GetCompressedTexImage` was not loaded") } | |
pub extern "system" fn GetDebugMessageLog(count: GLuint, bufSize: GLsizei, sources: *mut GLenum, types: *mut GLenum, ids: *mut GLuint, severities: *mut GLenum, lengths: *mut GLsizei, messageLog: *mut GLchar) -> GLuint { fail!("`GetDebugMessageLog` was not loaded") } | |
pub extern "system" fn GetDoublei_v(target: GLenum, index: GLuint, data: *mut GLdouble) { fail!("`GetDoublei_v` was not loaded") } | |
pub extern "system" fn GetDoublev(pname: GLenum, data: *mut GLdouble) { fail!("`GetDoublev` was not loaded") } | |
pub extern "system" fn GetError() -> GLenum { fail!("`GetError` was not loaded") } | |
pub extern "system" fn GetFloati_v(target: GLenum, index: GLuint, data: *mut GLfloat) { fail!("`GetFloati_v` was not loaded") } | |
pub extern "system" fn GetFloatv(pname: GLenum, data: *mut GLfloat) { fail!("`GetFloatv` was not loaded") } | |
pub extern "system" fn GetFragDataIndex(program: GLuint, name: *const GLchar) -> GLint { fail!("`GetFragDataIndex` was not loaded") } | |
pub extern "system" fn GetFragDataLocation(program: GLuint, name: *const GLchar) -> GLint { fail!("`GetFragDataLocation` was not loaded") } | |
pub extern "system" fn GetFramebufferAttachmentParameteriv(target: GLenum, attachment: GLenum, pname: GLenum, params: *mut GLint) { fail!("`GetFramebufferAttachmentParameteriv` was not loaded") } | |
pub extern "system" fn GetFramebufferParameteriv(target: GLenum, pname: GLenum, params: *mut GLint) { fail!("`GetFramebufferParameteriv` was not loaded") } | |
pub extern "system" fn GetInteger64i_v(target: GLenum, index: GLuint, data: *mut GLint64) { fail!("`GetInteger64i_v` was not loaded") } | |
pub extern "system" fn GetInteger64v(pname: GLenum, data: *mut GLint64) { fail!("`GetInteger64v` was not loaded") } | |
pub extern "system" fn GetIntegeri_v(target: GLenum, index: GLuint, data: *mut GLint) { fail!("`GetIntegeri_v` was not loaded") } | |
pub extern "system" fn GetIntegerv(pname: GLenum, data: *mut GLint) { fail!("`GetIntegerv` was not loaded") } | |
pub extern "system" fn GetInternalformati64v(target: GLenum, internalformat: GLenum, pname: GLenum, bufSize: GLsizei, params: *mut GLint64) { fail!("`GetInternalformati64v` was not loaded") } | |
pub extern "system" fn GetInternalformativ(target: GLenum, internalformat: GLenum, pname: GLenum, bufSize: GLsizei, params: *mut GLint) { fail!("`GetInternalformativ` was not loaded") } | |
pub extern "system" fn GetMultisamplefv(pname: GLenum, index: GLuint, val: *mut GLfloat) { fail!("`GetMultisamplefv` was not loaded") } | |
pub extern "system" fn GetObjectLabel(identifier: GLenum, name: GLuint, bufSize: GLsizei, length: *mut GLsizei, label: *mut GLchar) { fail!("`GetObjectLabel` was not loaded") } | |
pub extern "system" fn GetObjectPtrLabel(ptr: *const c_void, bufSize: GLsizei, length: *mut GLsizei, label: *mut GLchar) { fail!("`GetObjectPtrLabel` was not loaded") } | |
pub extern "system" fn GetProgramBinary(program: GLuint, bufSize: GLsizei, length: *mut GLsizei, binaryFormat: *mut GLenum, binary: *mut c_void) { fail!("`GetProgramBinary` was not loaded") } | |
pub extern "system" fn GetProgramInfoLog(program: GLuint, bufSize: GLsizei, length: *mut GLsizei, infoLog: *mut GLchar) { fail!("`GetProgramInfoLog` was not loaded") } | |
pub extern "system" fn GetProgramInterfaceiv(program: GLuint, programInterface: GLenum, pname: GLenum, params: *mut GLint) { fail!("`GetProgramInterfaceiv` was not loaded") } | |
pub extern "system" fn GetProgramPipelineInfoLog(pipeline: GLuint, bufSize: GLsizei, length: *mut GLsizei, infoLog: *mut GLchar) { fail!("`GetProgramPipelineInfoLog` was not loaded") } | |
pub extern "system" fn GetProgramPipelineiv(pipeline: GLuint, pname: GLenum, params: *mut GLint) { fail!("`GetProgramPipelineiv` was not loaded") } | |
pub extern "system" fn GetProgramResourceIndex(program: GLuint, programInterface: GLenum, name: *const GLchar) -> GLuint { fail!("`GetProgramResourceIndex` was not loaded") } | |
pub extern "system" fn GetProgramResourceLocation(program: GLuint, programInterface: GLenum, name: *const GLchar) -> GLint { fail!("`GetProgramResourceLocation` was not loaded") } | |
pub extern "system" fn GetProgramResourceLocationIndex(program: GLuint, programInterface: GLenum, name: *const GLchar) -> GLint { fail!("`GetProgramResourceLocationIndex` was not loaded") } | |
pub extern "system" fn GetProgramResourceName(program: GLuint, programInterface: GLenum, index: GLuint, bufSize: GLsizei, length: *mut GLsizei, name: *mut GLchar) { fail!("`GetProgramResourceName` was not loaded") } | |
pub extern "system" fn GetProgramResourceiv(program: GLuint, programInterface: GLenum, index: GLuint, propCount: GLsizei, props: *const GLenum, bufSize: GLsizei, length: *mut GLsizei, params: *mut GLint) { fail!("`GetProgramResourceiv` was not loaded") } | |
pub extern "system" fn GetProgramStageiv(program: GLuint, shadertype: GLenum, pname: GLenum, values: *mut GLint) { fail!("`GetProgramStageiv` was not loaded") } | |
pub extern "system" fn GetProgramiv(program: GLuint, pname: GLenum, params: *mut GLint) { fail!("`GetProgramiv` was not loaded") } | |
pub extern "system" fn GetQueryIndexediv(target: GLenum, index: GLuint, pname: GLenum, params: *mut GLint) { fail!("`GetQueryIndexediv` was not loaded") } | |
pub extern "system" fn GetQueryObjecti64v(id: GLuint, pname: GLenum, params: *mut GLint64) { fail!("`GetQueryObjecti64v` was not loaded") } | |
pub extern "system" fn GetQueryObjectiv(id: GLuint, pname: GLenum, params: *mut GLint) { fail!("`GetQueryObjectiv` was not loaded") } | |
pub extern "system" fn GetQueryObjectui64v(id: GLuint, pname: GLenum, params: *mut GLuint64) { fail!("`GetQueryObjectui64v` was not loaded") } | |
pub extern "system" fn GetQueryObjectuiv(id: GLuint, pname: GLenum, params: *mut GLuint) { fail!("`GetQueryObjectuiv` was not loaded") } | |
pub extern "system" fn GetQueryiv(target: GLenum, pname: GLenum, params: *mut GLint) { fail!("`GetQueryiv` was not loaded") } | |
pub extern "system" fn GetRenderbufferParameteriv(target: GLenum, pname: GLenum, params: *mut GLint) { fail!("`GetRenderbufferParameteriv` was not loaded") } | |
pub extern "system" fn GetSamplerParameterIiv(sampler: GLuint, pname: GLenum, params: *mut GLint) { fail!("`GetSamplerParameterIiv` was not loaded") } | |
pub extern "system" fn GetSamplerParameterIuiv(sampler: GLuint, pname: GLenum, params: *mut GLuint) { fail!("`GetSamplerParameterIuiv` was not loaded") } | |
pub extern "system" fn GetSamplerParameterfv(sampler: GLuint, pname: GLenum, params: *mut GLfloat) { fail!("`GetSamplerParameterfv` was not loaded") } | |
pub extern "system" fn GetSamplerParameteriv(sampler: GLuint, pname: GLenum, params: *mut GLint) { fail!("`GetSamplerParameteriv` was not loaded") } | |
pub extern "system" fn GetShaderInfoLog(shader: GLuint, bufSize: GLsizei, length: *mut GLsizei, infoLog: *mut GLchar) { fail!("`GetShaderInfoLog` was not loaded") } | |
pub extern "system" fn GetShaderPrecisionFormat(shadertype: GLenum, precisiontype: GLenum, range: *mut GLint, precision: *mut GLint) { fail!("`GetShaderPrecisionFormat` was not loaded") } | |
pub extern "system" fn GetShaderSource(shader: GLuint, bufSize: GLsizei, length: *mut GLsizei, source: *mut GLchar) { fail!("`GetShaderSource` was not loaded") } | |
pub extern "system" fn GetShaderiv(shader: GLuint, pname: GLenum, params: *mut GLint) { fail!("`GetShaderiv` was not loaded") } | |
pub extern "system" fn GetString(name: GLenum) -> *const GLubyte { fail!("`GetString` was not loaded") } | |
pub extern "system" fn GetStringi(name: GLenum, index: GLuint) -> *const GLubyte { fail!("`GetStringi` was not loaded") } | |
pub extern "system" fn GetSubroutineIndex(program: GLuint, shadertype: GLenum, name: *const GLchar) -> GLuint { fail!("`GetSubroutineIndex` was not loaded") } | |
pub extern "system" fn GetSubroutineUniformLocation(program: GLuint, shadertype: GLenum, name: *const GLchar) -> GLint { fail!("`GetSubroutineUniformLocation` was not loaded") } | |
pub extern "system" fn GetSynciv(sync: GLsync, pname: GLenum, bufSize: GLsizei, length: *mut GLsizei, values: *mut GLint) { fail!("`GetSynciv` was not loaded") } | |
pub extern "system" fn GetTexImage(target: GLenum, level: GLint, format: GLenum, type_: GLenum, pixels: *mut c_void) { fail!("`GetTexImage` was not loaded") } | |
pub extern "system" fn GetTexLevelParameterfv(target: GLenum, level: GLint, pname: GLenum, params: *mut GLfloat) { fail!("`GetTexLevelParameterfv` was not loaded") } | |
pub extern "system" fn GetTexLevelParameteriv(target: GLenum, level: GLint, pname: GLenum, params: *mut GLint) { fail!("`GetTexLevelParameteriv` was not loaded") } | |
pub extern "system" fn GetTexParameterIiv(target: GLenum, pname: GLenum, params: *mut GLint) { fail!("`GetTexParameterIiv` was not loaded") } | |
pub extern "system" fn GetTexParameterIuiv(target: GLenum, pname: GLenum, params: *mut GLuint) { fail!("`GetTexParameterIuiv` was not loaded") } | |
pub extern "system" fn GetTexParameterfv(target: GLenum, pname: GLenum, params: *mut GLfloat) { fail!("`GetTexParameterfv` was not loaded") } | |
pub extern "system" fn GetTexParameteriv(target: GLenum, pname: GLenum, params: *mut GLint) { fail!("`GetTexParameteriv` was not loaded") } | |
pub extern "system" fn GetTransformFeedbackVarying(program: GLuint, index: GLuint, bufSize: GLsizei, length: *mut GLsizei, size: *mut GLsizei, type_: *mut GLenum, name: *mut GLchar) { fail!("`GetTransformFeedbackVarying` was not loaded") } | |
pub extern "system" fn GetUniformBlockIndex(program: GLuint, uniformBlockName: *const GLchar) -> GLuint { fail!("`GetUniformBlockIndex` was not loaded") } | |
pub extern "system" fn GetUniformIndices(program: GLuint, uniformCount: GLsizei, uniformNames: *const *const GLchar, uniformIndices: *mut GLuint) { fail!("`GetUniformIndices` was not loaded") } | |
pub extern "system" fn GetUniformLocation(program: GLuint, name: *const GLchar) -> GLint { fail!("`GetUniformLocation` was not loaded") } | |
pub extern "system" fn GetUniformSubroutineuiv(shadertype: GLenum, location: GLint, params: *mut GLuint) { fail!("`GetUniformSubroutineuiv` was not loaded") } | |
pub extern "system" fn GetUniformdv(program: GLuint, location: GLint, params: *mut GLdouble) { fail!("`GetUniformdv` was not loaded") } | |
pub extern "system" fn GetUniformfv(program: GLuint, location: GLint, params: *mut GLfloat) { fail!("`GetUniformfv` was not loaded") } | |
pub extern "system" fn GetUniformiv(program: GLuint, location: GLint, params: *mut GLint) { fail!("`GetUniformiv` was not loaded") } | |
pub extern "system" fn GetUniformuiv(program: GLuint, location: GLint, params: *mut GLuint) { fail!("`GetUniformuiv` was not loaded") } | |
pub extern "system" fn GetVertexAttribIiv(index: GLuint, pname: GLenum, params: *mut GLint) { fail!("`GetVertexAttribIiv` was not loaded") } | |
pub extern "system" fn GetVertexAttribIuiv(index: GLuint, pname: GLenum, params: *mut GLuint) { fail!("`GetVertexAttribIuiv` was not loaded") } | |
pub extern "system" fn GetVertexAttribLdv(index: GLuint, pname: GLenum, params: *mut GLdouble) { fail!("`GetVertexAttribLdv` was not loaded") } | |
pub extern "system" fn GetVertexAttribPointerv(index: GLuint, pname: GLenum, pointer: *const *mut c_void) { fail!("`GetVertexAttribPointerv` was not loaded") } | |
pub extern "system" fn GetVertexAttribdv(index: GLuint, pname: GLenum, params: *mut GLdouble) { fail!("`GetVertexAttribdv` was not loaded") } | |
pub extern "system" fn GetVertexAttribfv(index: GLuint, pname: GLenum, params: *mut GLfloat) { fail!("`GetVertexAttribfv` was not loaded") } | |
pub extern "system" fn GetVertexAttribiv(index: GLuint, pname: GLenum, params: *mut GLint) { fail!("`GetVertexAttribiv` was not loaded") } | |
pub extern "system" fn Hint(target: GLenum, mode: GLenum) { fail!("`Hint` was not loaded") } | |
pub extern "system" fn InvalidateBufferData(buffer: GLuint) { fail!("`InvalidateBufferData` was not loaded") } | |
pub extern "system" fn InvalidateBufferSubData(buffer: GLuint, offset: GLintptr, length: GLsizeiptr) { fail!("`InvalidateBufferSubData` was not loaded") } | |
pub extern "system" fn InvalidateFramebuffer(target: GLenum, numAttachments: GLsizei, attachments: *const GLenum) { fail!("`InvalidateFramebuffer` was not loaded") } | |
pub extern "system" fn InvalidateSubFramebuffer(target: GLenum, numAttachments: GLsizei, attachments: *const GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei) { fail!("`InvalidateSubFramebuffer` was not loaded") } | |
pub extern "system" fn InvalidateTexImage(texture: GLuint, level: GLint) { fail!("`InvalidateTexImage` was not loaded") } | |
pub extern "system" fn InvalidateTexSubImage(texture: GLuint, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei) { fail!("`InvalidateTexSubImage` was not loaded") } | |
pub extern "system" fn IsBuffer(buffer: GLuint) -> GLboolean { fail!("`IsBuffer` was not loaded") } | |
pub extern "system" fn IsEnabled(cap: GLenum) -> GLboolean { fail!("`IsEnabled` was not loaded") } | |
pub extern "system" fn IsEnabledi(target: GLenum, index: GLuint) -> GLboolean { fail!("`IsEnabledi` was not loaded") } | |
pub extern "system" fn IsFramebuffer(framebuffer: GLuint) -> GLboolean { fail!("`IsFramebuffer` was not loaded") } | |
pub extern "system" fn IsProgram(program: GLuint) -> GLboolean { fail!("`IsProgram` was not loaded") } | |
pub extern "system" fn IsProgramPipeline(pipeline: GLuint) -> GLboolean { fail!("`IsProgramPipeline` was not loaded") } | |
pub extern "system" fn IsQuery(id: GLuint) -> GLboolean { fail!("`IsQuery` was not loaded") } | |
pub extern "system" fn IsRenderbuffer(renderbuffer: GLuint) -> GLboolean { fail!("`IsRenderbuffer` was not loaded") } | |
pub extern "system" fn IsSampler(sampler: GLuint) -> GLboolean { fail!("`IsSampler` was not loaded") } | |
pub extern "system" fn IsShader(shader: GLuint) -> GLboolean { fail!("`IsShader` was not loaded") } | |
pub extern "system" fn IsSync(sync: GLsync) -> GLboolean { fail!("`IsSync` was not loaded") } | |
pub extern "system" fn IsTexture(texture: GLuint) -> GLboolean { fail!("`IsTexture` was not loaded") } | |
pub extern "system" fn IsTransformFeedback(id: GLuint) -> GLboolean { fail!("`IsTransformFeedback` was not loaded") } | |
pub extern "system" fn IsVertexArray(array: GLuint) -> GLboolean { fail!("`IsVertexArray` was not loaded") } | |
pub extern "system" fn LineWidth(width: GLfloat) { fail!("`LineWidth` was not loaded") } | |
pub extern "system" fn LinkProgram(program: GLuint) { fail!("`LinkProgram` was not loaded") } | |
pub extern "system" fn LogicOp(opcode: GLenum) { fail!("`LogicOp` was not loaded") } | |
pub extern "system" fn MapBuffer(target: GLenum, access: GLenum) -> *const c_void { fail!("`MapBuffer` was not loaded") } | |
pub extern "system" fn MapBufferRange(target: GLenum, offset: GLintptr, length: GLsizeiptr, access: GLbitfield) -> *const c_void { fail!("`MapBufferRange` was not loaded") } | |
pub extern "system" fn MemoryBarrier(barriers: GLbitfield) { fail!("`MemoryBarrier` was not loaded") } | |
pub extern "system" fn MinSampleShading(value: GLfloat) { fail!("`MinSampleShading` was not loaded") } | |
pub extern "system" fn MultiDrawArrays(mode: GLenum, first: *const GLint, count: *const GLsizei, drawcount: GLsizei) { fail!("`MultiDrawArrays` was not loaded") } | |
pub extern "system" fn MultiDrawArraysIndirect(mode: GLenum, indirect: *const c_void, drawcount: GLsizei, stride: GLsizei) { fail!("`MultiDrawArraysIndirect` was not loaded") } | |
pub extern "system" fn MultiDrawElements(mode: GLenum, count: *const GLsizei, type_: GLenum, indices: *const *const c_void, drawcount: GLsizei) { fail!("`MultiDrawElements` was not loaded") } | |
pub extern "system" fn MultiDrawElementsBaseVertex(mode: GLenum, count: *const GLsizei, type_: GLenum, indices: *const *const c_void, drawcount: GLsizei, basevertex: *const GLint) { fail!("`MultiDrawElementsBaseVertex` was not loaded") } | |
pub extern "system" fn MultiDrawElementsIndirect(mode: GLenum, type_: GLenum, indirect: *const c_void, drawcount: GLsizei, stride: GLsizei) { fail!("`MultiDrawElementsIndirect` was not loaded") } | |
pub extern "system" fn MultiTexCoordP1ui(texture: GLenum, type_: GLenum, coords: GLuint) { fail!("`MultiTexCoordP1ui` was not loaded") } | |
pub extern "system" fn MultiTexCoordP1uiv(texture: GLenum, type_: GLenum, coords: *const GLuint) { fail!("`MultiTexCoordP1uiv` was not loaded") } | |
pub extern "system" fn MultiTexCoordP2ui(texture: GLenum, type_: GLenum, coords: GLuint) { fail!("`MultiTexCoordP2ui` was not loaded") } | |
pub extern "system" fn MultiTexCoordP2uiv(texture: GLenum, type_: GLenum, coords: *const GLuint) { fail!("`MultiTexCoordP2uiv` was not loaded") } | |
pub extern "system" fn MultiTexCoordP3ui(texture: GLenum, type_: GLenum, coords: GLuint) { fail!("`MultiTexCoordP3ui` was not loaded") } | |
pub extern "system" fn MultiTexCoordP3uiv(texture: GLenum, type_: GLenum, coords: *const GLuint) { fail!("`MultiTexCoordP3uiv` was not loaded") } | |
pub extern "system" fn MultiTexCoordP4ui(texture: GLenum, type_: GLenum, coords: GLuint) { fail!("`MultiTexCoordP4ui` was not loaded") } | |
pub extern "system" fn MultiTexCoordP4uiv(texture: GLenum, type_: GLenum, coords: *const GLuint) { fail!("`MultiTexCoordP4uiv` was not loaded") } | |
pub extern "system" fn NormalP3ui(type_: GLenum, coords: GLuint) { fail!("`NormalP3ui` was not loaded") } | |
pub extern "system" fn NormalP3uiv(type_: GLenum, coords: *const GLuint) { fail!("`NormalP3uiv` was not loaded") } | |
pub extern "system" fn ObjectLabel(identifier: GLenum, name: GLuint, length: GLsizei, label: *const GLchar) { fail!("`ObjectLabel` was not loaded") } | |
pub extern "system" fn ObjectPtrLabel(ptr: *const c_void, length: GLsizei, label: *const GLchar) { fail!("`ObjectPtrLabel` was not loaded") } | |
pub extern "system" fn PatchParameterfv(pname: GLenum, values: *const GLfloat) { fail!("`PatchParameterfv` was not loaded") } | |
pub extern "system" fn PatchParameteri(pname: GLenum, value: GLint) { fail!("`PatchParameteri` was not loaded") } | |
pub extern "system" fn PauseTransformFeedback() { fail!("`PauseTransformFeedback` was not loaded") } | |
pub extern "system" fn PixelStoref(pname: GLenum, param: GLfloat) { fail!("`PixelStoref` was not loaded") } | |
pub extern "system" fn PixelStorei(pname: GLenum, param: GLint) { fail!("`PixelStorei` was not loaded") } | |
pub extern "system" fn PointParameterf(pname: GLenum, param: GLfloat) { fail!("`PointParameterf` was not loaded") } | |
pub extern "system" fn PointParameterfv(pname: GLenum, params: *const GLfloat) { fail!("`PointParameterfv` was not loaded") } | |
pub extern "system" fn PointParameteri(pname: GLenum, param: GLint) { fail!("`PointParameteri` was not loaded") } | |
pub extern "system" fn PointParameteriv(pname: GLenum, params: *const GLint) { fail!("`PointParameteriv` was not loaded") } | |
pub extern "system" fn PointSize(size: GLfloat) { fail!("`PointSize` was not loaded") } | |
pub extern "system" fn PolygonMode(face: GLenum, mode: GLenum) { fail!("`PolygonMode` was not loaded") } | |
pub extern "system" fn PolygonOffset(factor: GLfloat, units: GLfloat) { fail!("`PolygonOffset` was not loaded") } | |
pub extern "system" fn PopDebugGroup() { fail!("`PopDebugGroup` was not loaded") } | |
pub extern "system" fn PrimitiveRestartIndex(index: GLuint) { fail!("`PrimitiveRestartIndex` was not loaded") } | |
pub extern "system" fn ProgramBinary(program: GLuint, binaryFormat: GLenum, binary: *const c_void, length: GLsizei) { fail!("`ProgramBinary` was not loaded") } | |
pub extern "system" fn ProgramParameteri(program: GLuint, pname: GLenum, value: GLint) { fail!("`ProgramParameteri` was not loaded") } | |
pub extern "system" fn ProgramUniform1d(program: GLuint, location: GLint, v0: GLdouble) { fail!("`ProgramUniform1d` was not loaded") } | |
pub extern "system" fn ProgramUniform1dv(program: GLuint, location: GLint, count: GLsizei, value: *const GLdouble) { fail!("`ProgramUniform1dv` was not loaded") } | |
pub extern "system" fn ProgramUniform1f(program: GLuint, location: GLint, v0: GLfloat) { fail!("`ProgramUniform1f` was not loaded") } | |
pub extern "system" fn ProgramUniform1fv(program: GLuint, location: GLint, count: GLsizei, value: *const GLfloat) { fail!("`ProgramUniform1fv` was not loaded") } | |
pub extern "system" fn ProgramUniform1i(program: GLuint, location: GLint, v0: GLint) { fail!("`ProgramUniform1i` was not loaded") } | |
pub extern "system" fn ProgramUniform1iv(program: GLuint, location: GLint, count: GLsizei, value: *const GLint) { fail!("`ProgramUniform1iv` was not loaded") } | |
pub extern "system" fn ProgramUniform1ui(program: GLuint, location: GLint, v0: GLuint) { fail!("`ProgramUniform1ui` was not loaded") } | |
pub extern "system" fn ProgramUniform1uiv(program: GLuint, location: GLint, count: GLsizei, value: *const GLuint) { fail!("`ProgramUniform1uiv` was not loaded") } | |
pub extern "system" fn ProgramUniform2d(program: GLuint, location: GLint, v0: GLdouble, v1: GLdouble) { fail!("`ProgramUniform2d` was not loaded") } | |
pub extern "system" fn ProgramUniform2dv(program: GLuint, location: GLint, count: GLsizei, value: *const GLdouble) { fail!("`ProgramUniform2dv` was not loaded") } | |
pub extern "system" fn ProgramUniform2f(program: GLuint, location: GLint, v0: GLfloat, v1: GLfloat) { fail!("`ProgramUniform2f` was not loaded") } | |
pub extern "system" fn ProgramUniform2fv(program: GLuint, location: GLint, count: GLsizei, value: *const GLfloat) { fail!("`ProgramUniform2fv` was not loaded") } | |
pub extern "system" fn ProgramUniform2i(program: GLuint, location: GLint, v0: GLint, v1: GLint) { fail!("`ProgramUniform2i` was not loaded") } | |
pub extern "system" fn ProgramUniform2iv(program: GLuint, location: GLint, count: GLsizei, value: *const GLint) { fail!("`ProgramUniform2iv` was not loaded") } | |
pub extern "system" fn ProgramUniform2ui(program: GLuint, location: GLint, v0: GLuint, v1: GLuint) { fail!("`ProgramUniform2ui` was not loaded") } | |
pub extern "system" fn ProgramUniform2uiv(program: GLuint, location: GLint, count: GLsizei, value: *const GLuint) { fail!("`ProgramUniform2uiv` was not loaded") } | |
pub extern "system" fn ProgramUniform3d(program: GLuint, location: GLint, v0: GLdouble, v1: GLdouble, v2: GLdouble) { fail!("`ProgramUniform3d` was not loaded") } | |
pub extern "system" fn ProgramUniform3dv(program: GLuint, location: GLint, count: GLsizei, value: *const GLdouble) { fail!("`ProgramUniform3dv` was not loaded") } | |
pub extern "system" fn ProgramUniform3f(program: GLuint, location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat) { fail!("`ProgramUniform3f` was not loaded") } | |
pub extern "system" fn ProgramUniform3fv(program: GLuint, location: GLint, count: GLsizei, value: *const GLfloat) { fail!("`ProgramUniform3fv` was not loaded") } | |
pub extern "system" fn ProgramUniform3i(program: GLuint, location: GLint, v0: GLint, v1: GLint, v2: GLint) { fail!("`ProgramUniform3i` was not loaded") } | |
pub extern "system" fn ProgramUniform3iv(program: GLuint, location: GLint, count: GLsizei, value: *const GLint) { fail!("`ProgramUniform3iv` was not loaded") } | |
pub extern "system" fn ProgramUniform3ui(program: GLuint, location: GLint, v0: GLuint, v1: GLuint, v2: GLuint) { fail!("`ProgramUniform3ui` was not loaded") } | |
pub extern "system" fn ProgramUniform3uiv(program: GLuint, location: GLint, count: GLsizei, value: *const GLuint) { fail!("`ProgramUniform3uiv` was not loaded") } | |
pub extern "system" fn ProgramUniform4d(program: GLuint, location: GLint, v0: GLdouble, v1: GLdouble, v2: GLdouble, v3: GLdouble) { fail!("`ProgramUniform4d` was not loaded") } | |
pub extern "system" fn ProgramUniform4dv(program: GLuint, location: GLint, count: GLsizei, value: *const GLdouble) { fail!("`ProgramUniform4dv` was not loaded") } | |
pub extern "system" fn ProgramUniform4f(program: GLuint, location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat, v3: GLfloat) { fail!("`ProgramUniform4f` was not loaded") } | |
pub extern "system" fn ProgramUniform4fv(program: GLuint, location: GLint, count: GLsizei, value: *const GLfloat) { fail!("`ProgramUniform4fv` was not loaded") } | |
pub extern "system" fn ProgramUniform4i(program: GLuint, location: GLint, v0: GLint, v1: GLint, v2: GLint, v3: GLint) { fail!("`ProgramUniform4i` was not loaded") } | |
pub extern "system" fn ProgramUniform4iv(program: GLuint, location: GLint, count: GLsizei, value: *const GLint) { fail!("`ProgramUniform4iv` was not loaded") } | |
pub extern "system" fn ProgramUniform4ui(program: GLuint, location: GLint, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint) { fail!("`ProgramUniform4ui` was not loaded") } | |
pub extern "system" fn ProgramUniform4uiv(program: GLuint, location: GLint, count: GLsizei, value: *const GLuint) { fail!("`ProgramUniform4uiv` was not loaded") } | |
pub extern "system" fn ProgramUniformMatrix2dv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { fail!("`ProgramUniformMatrix2dv` was not loaded") } | |
pub extern "system" fn ProgramUniformMatrix2fv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { fail!("`ProgramUniformMatrix2fv` was not loaded") } | |
pub extern "system" fn ProgramUniformMatrix2x3dv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { fail!("`ProgramUniformMatrix2x3dv` was not loaded") } | |
pub extern "system" fn ProgramUniformMatrix2x3fv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { fail!("`ProgramUniformMatrix2x3fv` was not loaded") } | |
pub extern "system" fn ProgramUniformMatrix2x4dv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { fail!("`ProgramUniformMatrix2x4dv` was not loaded") } | |
pub extern "system" fn ProgramUniformMatrix2x4fv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { fail!("`ProgramUniformMatrix2x4fv` was not loaded") } | |
pub extern "system" fn ProgramUniformMatrix3dv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { fail!("`ProgramUniformMatrix3dv` was not loaded") } | |
pub extern "system" fn ProgramUniformMatrix3fv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { fail!("`ProgramUniformMatrix3fv` was not loaded") } | |
pub extern "system" fn ProgramUniformMatrix3x2dv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { fail!("`ProgramUniformMatrix3x2dv` was not loaded") } | |
pub extern "system" fn ProgramUniformMatrix3x2fv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { fail!("`ProgramUniformMatrix3x2fv` was not loaded") } | |
pub extern "system" fn ProgramUniformMatrix3x4dv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { fail!("`ProgramUniformMatrix3x4dv` was not loaded") } | |
pub extern "system" fn ProgramUniformMatrix3x4fv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { fail!("`ProgramUniformMatrix3x4fv` was not loaded") } | |
pub extern "system" fn ProgramUniformMatrix4dv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { fail!("`ProgramUniformMatrix4dv` was not loaded") } | |
pub extern "system" fn ProgramUniformMatrix4fv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { fail!("`ProgramUniformMatrix4fv` was not loaded") } | |
pub extern "system" fn ProgramUniformMatrix4x2dv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { fail!("`ProgramUniformMatrix4x2dv` was not loaded") } | |
pub extern "system" fn ProgramUniformMatrix4x2fv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { fail!("`ProgramUniformMatrix4x2fv` was not loaded") } | |
pub extern "system" fn ProgramUniformMatrix4x3dv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { fail!("`ProgramUniformMatrix4x3dv` was not loaded") } | |
pub extern "system" fn ProgramUniformMatrix4x3fv(program: GLuint, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { fail!("`ProgramUniformMatrix4x3fv` was not loaded") } | |
pub extern "system" fn ProvokingVertex(mode: GLenum) { fail!("`ProvokingVertex` was not loaded") } | |
pub extern "system" fn PushDebugGroup(source: GLenum, id: GLuint, length: GLsizei, message: *const GLchar) { fail!("`PushDebugGroup` was not loaded") } | |
pub extern "system" fn QueryCounter(id: GLuint, target: GLenum) { fail!("`QueryCounter` was not loaded") } | |
pub extern "system" fn ReadBuffer(mode: GLenum) { fail!("`ReadBuffer` was not loaded") } | |
pub extern "system" fn ReadPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type_: GLenum, pixels: *mut c_void) { fail!("`ReadPixels` was not loaded") } | |
pub extern "system" fn ReleaseShaderCompiler() { fail!("`ReleaseShaderCompiler` was not loaded") } | |
pub extern "system" fn RenderbufferStorage(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei) { fail!("`RenderbufferStorage` was not loaded") } | |
pub extern "system" fn RenderbufferStorageMultisample(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) { fail!("`RenderbufferStorageMultisample` was not loaded") } | |
pub extern "system" fn ResumeTransformFeedback() { fail!("`ResumeTransformFeedback` was not loaded") } | |
pub extern "system" fn SampleCoverage(value: GLfloat, invert: GLboolean) { fail!("`SampleCoverage` was not loaded") } | |
pub extern "system" fn SampleMaski(maskNumber: GLuint, mask: GLbitfield) { fail!("`SampleMaski` was not loaded") } | |
pub extern "system" fn SamplerParameterIiv(sampler: GLuint, pname: GLenum, param: *const GLint) { fail!("`SamplerParameterIiv` was not loaded") } | |
pub extern "system" fn SamplerParameterIuiv(sampler: GLuint, pname: GLenum, param: *const GLuint) { fail!("`SamplerParameterIuiv` was not loaded") } | |
pub extern "system" fn SamplerParameterf(sampler: GLuint, pname: GLenum, param: GLfloat) { fail!("`SamplerParameterf` was not loaded") } | |
pub extern "system" fn SamplerParameterfv(sampler: GLuint, pname: GLenum, param: *const GLfloat) { fail!("`SamplerParameterfv` was not loaded") } | |
pub extern "system" fn SamplerParameteri(sampler: GLuint, pname: GLenum, param: GLint) { fail!("`SamplerParameteri` was not loaded") } | |
pub extern "system" fn SamplerParameteriv(sampler: GLuint, pname: GLenum, param: *const GLint) { fail!("`SamplerParameteriv` was not loaded") } | |
pub extern "system" fn Scissor(x: GLint, y: GLint, width: GLsizei, height: GLsizei) { fail!("`Scissor` was not loaded") } | |
pub extern "system" fn ScissorArrayv(first: GLuint, count: GLsizei, v: *const GLint) { fail!("`ScissorArrayv` was not loaded") } | |
pub extern "system" fn ScissorIndexed(index: GLuint, left: GLint, bottom: GLint, width: GLsizei, height: GLsizei) { fail!("`ScissorIndexed` was not loaded") } | |
pub extern "system" fn ScissorIndexedv(index: GLuint, v: *const GLint) { fail!("`ScissorIndexedv` was not loaded") } | |
pub extern "system" fn SecondaryColorP3ui(type_: GLenum, color: GLuint) { fail!("`SecondaryColorP3ui` was not loaded") } | |
pub extern "system" fn SecondaryColorP3uiv(type_: GLenum, color: *const GLuint) { fail!("`SecondaryColorP3uiv` was not loaded") } | |
pub extern "system" fn ShaderBinary(count: GLsizei, shaders: *const GLuint, binaryformat: GLenum, binary: *const c_void, length: GLsizei) { fail!("`ShaderBinary` was not loaded") } | |
pub extern "system" fn ShaderSource(shader: GLuint, count: GLsizei, string: *const *const GLchar, length: *const GLint) { fail!("`ShaderSource` was not loaded") } | |
pub extern "system" fn ShaderStorageBlockBinding(program: GLuint, storageBlockIndex: GLuint, storageBlockBinding: GLuint) { fail!("`ShaderStorageBlockBinding` was not loaded") } | |
pub extern "system" fn StencilFunc(func: GLenum, ref_: GLint, mask: GLuint) { fail!("`StencilFunc` was not loaded") } | |
pub extern "system" fn StencilFuncSeparate(face: GLenum, func: GLenum, ref_: GLint, mask: GLuint) { fail!("`StencilFuncSeparate` was not loaded") } | |
pub extern "system" fn StencilMask(mask: GLuint) { fail!("`StencilMask` was not loaded") } | |
pub extern "system" fn StencilMaskSeparate(face: GLenum, mask: GLuint) { fail!("`StencilMaskSeparate` was not loaded") } | |
pub extern "system" fn StencilOp(fail: GLenum, zfail: GLenum, zpass: GLenum) { fail!("`StencilOp` was not loaded") } | |
pub extern "system" fn StencilOpSeparate(face: GLenum, sfail: GLenum, dpfail: GLenum, dppass: GLenum) { fail!("`StencilOpSeparate` was not loaded") } | |
pub extern "system" fn TexBuffer(target: GLenum, internalformat: GLenum, buffer: GLuint) { fail!("`TexBuffer` was not loaded") } | |
pub extern "system" fn TexBufferRange(target: GLenum, internalformat: GLenum, buffer: GLuint, offset: GLintptr, size: GLsizeiptr) { fail!("`TexBufferRange` was not loaded") } | |
pub extern "system" fn TexCoordP1ui(type_: GLenum, coords: GLuint) { fail!("`TexCoordP1ui` was not loaded") } | |
pub extern "system" fn TexCoordP1uiv(type_: GLenum, coords: *const GLuint) { fail!("`TexCoordP1uiv` was not loaded") } | |
pub extern "system" fn TexCoordP2ui(type_: GLenum, coords: GLuint) { fail!("`TexCoordP2ui` was not loaded") } | |
pub extern "system" fn TexCoordP2uiv(type_: GLenum, coords: *const GLuint) { fail!("`TexCoordP2uiv` was not loaded") } | |
pub extern "system" fn TexCoordP3ui(type_: GLenum, coords: GLuint) { fail!("`TexCoordP3ui` was not loaded") } | |
pub extern "system" fn TexCoordP3uiv(type_: GLenum, coords: *const GLuint) { fail!("`TexCoordP3uiv` was not loaded") } | |
pub extern "system" fn TexCoordP4ui(type_: GLenum, coords: GLuint) { fail!("`TexCoordP4ui` was not loaded") } | |
pub extern "system" fn TexCoordP4uiv(type_: GLenum, coords: *const GLuint) { fail!("`TexCoordP4uiv` was not loaded") } | |
pub extern "system" fn TexImage1D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, border: GLint, format: GLenum, type_: GLenum, pixels: *const c_void) { fail!("`TexImage1D` was not loaded") } | |
pub extern "system" fn TexImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type_: GLenum, pixels: *const c_void) { fail!("`TexImage2D` was not loaded") } | |
pub extern "system" fn TexImage2DMultisample(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, fixedsamplelocations: GLboolean) { fail!("`TexImage2DMultisample` was not loaded") } | |
pub extern "system" fn TexImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type_: GLenum, pixels: *const c_void) { fail!("`TexImage3D` was not loaded") } | |
pub extern "system" fn TexImage3DMultisample(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, fixedsamplelocations: GLboolean) { fail!("`TexImage3DMultisample` was not loaded") } | |
pub extern "system" fn TexParameterIiv(target: GLenum, pname: GLenum, params: *const GLint) { fail!("`TexParameterIiv` was not loaded") } | |
pub extern "system" fn TexParameterIuiv(target: GLenum, pname: GLenum, params: *const GLuint) { fail!("`TexParameterIuiv` was not loaded") } | |
pub extern "system" fn TexParameterf(target: GLenum, pname: GLenum, param: GLfloat) { fail!("`TexParameterf` was not loaded") } | |
pub extern "system" fn TexParameterfv(target: GLenum, pname: GLenum, params: *const GLfloat) { fail!("`TexParameterfv` was not loaded") } | |
pub extern "system" fn TexParameteri(target: GLenum, pname: GLenum, param: GLint) { fail!("`TexParameteri` was not loaded") } | |
pub extern "system" fn TexParameteriv(target: GLenum, pname: GLenum, params: *const GLint) { fail!("`TexParameteriv` was not loaded") } | |
pub extern "system" fn TexStorage1D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei) { fail!("`TexStorage1D` was not loaded") } | |
pub extern "system" fn TexStorage2D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) { fail!("`TexStorage2D` was not loaded") } | |
pub extern "system" fn TexStorage2DMultisample(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, fixedsamplelocations: GLboolean) { fail!("`TexStorage2DMultisample` was not loaded") } | |
pub extern "system" fn TexStorage3D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei) { fail!("`TexStorage3D` was not loaded") } | |
pub extern "system" fn TexStorage3DMultisample(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, fixedsamplelocations: GLboolean) { fail!("`TexStorage3DMultisample` was not loaded") } | |
pub extern "system" fn TexSubImage1D(target: GLenum, level: GLint, xoffset: GLint, width: GLsizei, format: GLenum, type_: GLenum, pixels: *const c_void) { fail!("`TexSubImage1D` was not loaded") } | |
pub extern "system" fn TexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type_: GLenum, pixels: *const c_void) { fail!("`TexSubImage2D` was not loaded") } | |
pub extern "system" fn TexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type_: GLenum, pixels: *const c_void) { fail!("`TexSubImage3D` was not loaded") } | |
pub extern "system" fn TextureView(texture: GLuint, target: GLenum, origtexture: GLuint, internalformat: GLenum, minlevel: GLuint, numlevels: GLuint, minlayer: GLuint, numlayers: GLuint) { fail!("`TextureView` was not loaded") } | |
pub extern "system" fn TransformFeedbackVaryings(program: GLuint, count: GLsizei, varyings: *const *const GLchar, bufferMode: GLenum) { fail!("`TransformFeedbackVaryings` was not loaded") } | |
pub extern "system" fn Uniform1d(location: GLint, x: GLdouble) { fail!("`Uniform1d` was not loaded") } | |
pub extern "system" fn Uniform1dv(location: GLint, count: GLsizei, value: *const GLdouble) { fail!("`Uniform1dv` was not loaded") } | |
pub extern "system" fn Uniform1f(location: GLint, v0: GLfloat) { fail!("`Uniform1f` was not loaded") } | |
pub extern "system" fn Uniform1fv(location: GLint, count: GLsizei, value: *const GLfloat) { fail!("`Uniform1fv` was not loaded") } | |
pub extern "system" fn Uniform1i(location: GLint, v0: GLint) { fail!("`Uniform1i` was not loaded") } | |
pub extern "system" fn Uniform1iv(location: GLint, count: GLsizei, value: *const GLint) { fail!("`Uniform1iv` was not loaded") } | |
pub extern "system" fn Uniform1ui(location: GLint, v0: GLuint) { fail!("`Uniform1ui` was not loaded") } | |
pub extern "system" fn Uniform1uiv(location: GLint, count: GLsizei, value: *const GLuint) { fail!("`Uniform1uiv` was not loaded") } | |
pub extern "system" fn Uniform2d(location: GLint, x: GLdouble, y: GLdouble) { fail!("`Uniform2d` was not loaded") } | |
pub extern "system" fn Uniform2dv(location: GLint, count: GLsizei, value: *const GLdouble) { fail!("`Uniform2dv` was not loaded") } | |
pub extern "system" fn Uniform2f(location: GLint, v0: GLfloat, v1: GLfloat) { fail!("`Uniform2f` was not loaded") } | |
pub extern "system" fn Uniform2fv(location: GLint, count: GLsizei, value: *const GLfloat) { fail!("`Uniform2fv` was not loaded") } | |
pub extern "system" fn Uniform2i(location: GLint, v0: GLint, v1: GLint) { fail!("`Uniform2i` was not loaded") } | |
pub extern "system" fn Uniform2iv(location: GLint, count: GLsizei, value: *const GLint) { fail!("`Uniform2iv` was not loaded") } | |
pub extern "system" fn Uniform2ui(location: GLint, v0: GLuint, v1: GLuint) { fail!("`Uniform2ui` was not loaded") } | |
pub extern "system" fn Uniform2uiv(location: GLint, count: GLsizei, value: *const GLuint) { fail!("`Uniform2uiv` was not loaded") } | |
pub extern "system" fn Uniform3d(location: GLint, x: GLdouble, y: GLdouble, z: GLdouble) { fail!("`Uniform3d` was not loaded") } | |
pub extern "system" fn Uniform3dv(location: GLint, count: GLsizei, value: *const GLdouble) { fail!("`Uniform3dv` was not loaded") } | |
pub extern "system" fn Uniform3f(location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat) { fail!("`Uniform3f` was not loaded") } | |
pub extern "system" fn Uniform3fv(location: GLint, count: GLsizei, value: *const GLfloat) { fail!("`Uniform3fv` was not loaded") } | |
pub extern "system" fn Uniform3i(location: GLint, v0: GLint, v1: GLint, v2: GLint) { fail!("`Uniform3i` was not loaded") } | |
pub extern "system" fn Uniform3iv(location: GLint, count: GLsizei, value: *const GLint) { fail!("`Uniform3iv` was not loaded") } | |
pub extern "system" fn Uniform3ui(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint) { fail!("`Uniform3ui` was not loaded") } | |
pub extern "system" fn Uniform3uiv(location: GLint, count: GLsizei, value: *const GLuint) { fail!("`Uniform3uiv` was not loaded") } | |
pub extern "system" fn Uniform4d(location: GLint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble) { fail!("`Uniform4d` was not loaded") } | |
pub extern "system" fn Uniform4dv(location: GLint, count: GLsizei, value: *const GLdouble) { fail!("`Uniform4dv` was not loaded") } | |
pub extern "system" fn Uniform4f(location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat, v3: GLfloat) { fail!("`Uniform4f` was not loaded") } | |
pub extern "system" fn Uniform4fv(location: GLint, count: GLsizei, value: *const GLfloat) { fail!("`Uniform4fv` was not loaded") } | |
pub extern "system" fn Uniform4i(location: GLint, v0: GLint, v1: GLint, v2: GLint, v3: GLint) { fail!("`Uniform4i` was not loaded") } | |
pub extern "system" fn Uniform4iv(location: GLint, count: GLsizei, value: *const GLint) { fail!("`Uniform4iv` was not loaded") } | |
pub extern "system" fn Uniform4ui(location: GLint, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint) { fail!("`Uniform4ui` was not loaded") } | |
pub extern "system" fn Uniform4uiv(location: GLint, count: GLsizei, value: *const GLuint) { fail!("`Uniform4uiv` was not loaded") } | |
pub extern "system" fn UniformBlockBinding(program: GLuint, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint) { fail!("`UniformBlockBinding` was not loaded") } | |
pub extern "system" fn UniformMatrix2dv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { fail!("`UniformMatrix2dv` was not loaded") } | |
pub extern "system" fn UniformMatrix2fv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { fail!("`UniformMatrix2fv` was not loaded") } | |
pub extern "system" fn UniformMatrix2x3dv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { fail!("`UniformMatrix2x3dv` was not loaded") } | |
pub extern "system" fn UniformMatrix2x3fv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { fail!("`UniformMatrix2x3fv` was not loaded") } | |
pub extern "system" fn UniformMatrix2x4dv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { fail!("`UniformMatrix2x4dv` was not loaded") } | |
pub extern "system" fn UniformMatrix2x4fv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { fail!("`UniformMatrix2x4fv` was not loaded") } | |
pub extern "system" fn UniformMatrix3dv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { fail!("`UniformMatrix3dv` was not loaded") } | |
pub extern "system" fn UniformMatrix3fv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { fail!("`UniformMatrix3fv` was not loaded") } | |
pub extern "system" fn UniformMatrix3x2dv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { fail!("`UniformMatrix3x2dv` was not loaded") } | |
pub extern "system" fn UniformMatrix3x2fv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { fail!("`UniformMatrix3x2fv` was not loaded") } | |
pub extern "system" fn UniformMatrix3x4dv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { fail!("`UniformMatrix3x4dv` was not loaded") } | |
pub extern "system" fn UniformMatrix3x4fv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { fail!("`UniformMatrix3x4fv` was not loaded") } | |
pub extern "system" fn UniformMatrix4dv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { fail!("`UniformMatrix4dv` was not loaded") } | |
pub extern "system" fn UniformMatrix4fv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { fail!("`UniformMatrix4fv` was not loaded") } | |
pub extern "system" fn UniformMatrix4x2dv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { fail!("`UniformMatrix4x2dv` was not loaded") } | |
pub extern "system" fn UniformMatrix4x2fv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { fail!("`UniformMatrix4x2fv` was not loaded") } | |
pub extern "system" fn UniformMatrix4x3dv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble) { fail!("`UniformMatrix4x3dv` was not loaded") } | |
pub extern "system" fn UniformMatrix4x3fv(location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat) { fail!("`UniformMatrix4x3fv` was not loaded") } | |
pub extern "system" fn UniformSubroutinesuiv(shadertype: GLenum, count: GLsizei, indices: *const GLuint) { fail!("`UniformSubroutinesuiv` was not loaded") } | |
pub extern "system" fn UnmapBuffer(target: GLenum) -> GLboolean { fail!("`UnmapBuffer` was not loaded") } | |
pub extern "system" fn UseProgram(program: GLuint) { fail!("`UseProgram` was not loaded") } | |
pub extern "system" fn UseProgramStages(pipeline: GLuint, stages: GLbitfield, program: GLuint) { fail!("`UseProgramStages` was not loaded") } | |
pub extern "system" fn ValidateProgram(program: GLuint) { fail!("`ValidateProgram` was not loaded") } | |
pub extern "system" fn ValidateProgramPipeline(pipeline: GLuint) { fail!("`ValidateProgramPipeline` was not loaded") } | |
pub extern "system" fn VertexAttrib1d(index: GLuint, x: GLdouble) { fail!("`VertexAttrib1d` was not loaded") } | |
pub extern "system" fn VertexAttrib1dv(index: GLuint, v: *const GLdouble) { fail!("`VertexAttrib1dv` was not loaded") } | |
pub extern "system" fn VertexAttrib1f(index: GLuint, x: GLfloat) { fail!("`VertexAttrib1f` was not loaded") } | |
pub extern "system" fn VertexAttrib1fv(index: GLuint, v: *const GLfloat) { fail!("`VertexAttrib1fv` was not loaded") } | |
pub extern "system" fn VertexAttrib1s(index: GLuint, x: GLshort) { fail!("`VertexAttrib1s` was not loaded") } | |
pub extern "system" fn VertexAttrib1sv(index: GLuint, v: *const GLshort) { fail!("`VertexAttrib1sv` was not loaded") } | |
pub extern "system" fn VertexAttrib2d(index: GLuint, x: GLdouble, y: GLdouble) { fail!("`VertexAttrib2d` was not loaded") } | |
pub extern "system" fn VertexAttrib2dv(index: GLuint, v: *const GLdouble) { fail!("`VertexAttrib2dv` was not loaded") } | |
pub extern "system" fn VertexAttrib2f(index: GLuint, x: GLfloat, y: GLfloat) { fail!("`VertexAttrib2f` was not loaded") } | |
pub extern "system" fn VertexAttrib2fv(index: GLuint, v: *const GLfloat) { fail!("`VertexAttrib2fv` was not loaded") } | |
pub extern "system" fn VertexAttrib2s(index: GLuint, x: GLshort, y: GLshort) { fail!("`VertexAttrib2s` was not loaded") } | |
pub extern "system" fn VertexAttrib2sv(index: GLuint, v: *const GLshort) { fail!("`VertexAttrib2sv` was not loaded") } | |
pub extern "system" fn VertexAttrib3d(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble) { fail!("`VertexAttrib3d` was not loaded") } | |
pub extern "system" fn VertexAttrib3dv(index: GLuint, v: *const GLdouble) { fail!("`VertexAttrib3dv` was not loaded") } | |
pub extern "system" fn VertexAttrib3f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat) { fail!("`VertexAttrib3f` was not loaded") } | |
pub extern "system" fn VertexAttrib3fv(index: GLuint, v: *const GLfloat) { fail!("`VertexAttrib3fv` was not loaded") } | |
pub extern "system" fn VertexAttrib3s(index: GLuint, x: GLshort, y: GLshort, z: GLshort) { fail!("`VertexAttrib3s` was not loaded") } | |
pub extern "system" fn VertexAttrib3sv(index: GLuint, v: *const GLshort) { fail!("`VertexAttrib3sv` was not loaded") } | |
pub extern "system" fn VertexAttrib4Nbv(index: GLuint, v: *const GLbyte) { fail!("`VertexAttrib4Nbv` was not loaded") } | |
pub extern "system" fn VertexAttrib4Niv(index: GLuint, v: *const GLint) { fail!("`VertexAttrib4Niv` was not loaded") } | |
pub extern "system" fn VertexAttrib4Nsv(index: GLuint, v: *const GLshort) { fail!("`VertexAttrib4Nsv` was not loaded") } | |
pub extern "system" fn VertexAttrib4Nub(index: GLuint, x: GLubyte, y: GLubyte, z: GLubyte, w: GLubyte) { fail!("`VertexAttrib4Nub` was not loaded") } | |
pub extern "system" fn VertexAttrib4Nubv(index: GLuint, v: *const GLubyte) { fail!("`VertexAttrib4Nubv` was not loaded") } | |
pub extern "system" fn VertexAttrib4Nuiv(index: GLuint, v: *const GLuint) { fail!("`VertexAttrib4Nuiv` was not loaded") } | |
pub extern "system" fn VertexAttrib4Nusv(index: GLuint, v: *const GLushort) { fail!("`VertexAttrib4Nusv` was not loaded") } | |
pub extern "system" fn VertexAttrib4bv(index: GLuint, v: *const GLbyte) { fail!("`VertexAttrib4bv` was not loaded") } | |
pub extern "system" fn VertexAttrib4d(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble) { fail!("`VertexAttrib4d` was not loaded") } | |
pub extern "system" fn VertexAttrib4dv(index: GLuint, v: *const GLdouble) { fail!("`VertexAttrib4dv` was not loaded") } | |
pub extern "system" fn VertexAttrib4f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) { fail!("`VertexAttrib4f` was not loaded") } | |
pub extern "system" fn VertexAttrib4fv(index: GLuint, v: *const GLfloat) { fail!("`VertexAttrib4fv` was not loaded") } | |
pub extern "system" fn VertexAttrib4iv(index: GLuint, v: *const GLint) { fail!("`VertexAttrib4iv` was not loaded") } | |
pub extern "system" fn VertexAttrib4s(index: GLuint, x: GLshort, y: GLshort, z: GLshort, w: GLshort) { fail!("`VertexAttrib4s` was not loaded") } | |
pub extern "system" fn VertexAttrib4sv(index: GLuint, v: *const GLshort) { fail!("`VertexAttrib4sv` was not loaded") } | |
pub extern "system" fn VertexAttrib4ubv(index: GLuint, v: *const GLubyte) { fail!("`VertexAttrib4ubv` was not loaded") } | |
pub extern "system" fn VertexAttrib4uiv(index: GLuint, v: *const GLuint) { fail!("`VertexAttrib4uiv` was not loaded") } | |
pub extern "system" fn VertexAttrib4usv(index: GLuint, v: *const GLushort) { fail!("`VertexAttrib4usv` was not loaded") } | |
pub extern "system" fn VertexAttribBinding(attribindex: GLuint, bindingindex: GLuint) { fail!("`VertexAttribBinding` was not loaded") } | |
pub extern "system" fn VertexAttribDivisor(index: GLuint, divisor: GLuint) { fail!("`VertexAttribDivisor` was not loaded") } | |
pub extern "system" fn VertexAttribFormat(attribindex: GLuint, size: GLint, type_: GLenum, normalized: GLboolean, relativeoffset: GLuint) { fail!("`VertexAttribFormat` was not loaded") } | |
pub extern "system" fn VertexAttribI1i(index: GLuint, x: GLint) { fail!("`VertexAttribI1i` was not loaded") } | |
pub extern "system" fn VertexAttribI1iv(index: GLuint, v: *const GLint) { fail!("`VertexAttribI1iv` was not loaded") } | |
pub extern "system" fn VertexAttribI1ui(index: GLuint, x: GLuint) { fail!("`VertexAttribI1ui` was not loaded") } | |
pub extern "system" fn VertexAttribI1uiv(index: GLuint, v: *const GLuint) { fail!("`VertexAttribI1uiv` was not loaded") } | |
pub extern "system" fn VertexAttribI2i(index: GLuint, x: GLint, y: GLint) { fail!("`VertexAttribI2i` was not loaded") } | |
pub extern "system" fn VertexAttribI2iv(index: GLuint, v: *const GLint) { fail!("`VertexAttribI2iv` was not loaded") } | |
pub extern "system" fn VertexAttribI2ui(index: GLuint, x: GLuint, y: GLuint) { fail!("`VertexAttribI2ui` was not loaded") } | |
pub extern "system" fn VertexAttribI2uiv(index: GLuint, v: *const GLuint) { fail!("`VertexAttribI2uiv` was not loaded") } | |
pub extern "system" fn VertexAttribI3i(index: GLuint, x: GLint, y: GLint, z: GLint) { fail!("`VertexAttribI3i` was not loaded") } | |
pub extern "system" fn VertexAttribI3iv(index: GLuint, v: *const GLint) { fail!("`VertexAttribI3iv` was not loaded") } | |
pub extern "system" fn VertexAttribI3ui(index: GLuint, x: GLuint, y: GLuint, z: GLuint) { fail!("`VertexAttribI3ui` was not loaded") } | |
pub extern "system" fn VertexAttribI3uiv(index: GLuint, v: *const GLuint) { fail!("`VertexAttribI3uiv` was not loaded") } | |
pub extern "system" fn VertexAttribI4bv(index: GLuint, v: *const GLbyte) { fail!("`VertexAttribI4bv` was not loaded") } | |
pub extern "system" fn VertexAttribI4i(index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint) { fail!("`VertexAttribI4i` was not loaded") } | |
pub extern "system" fn VertexAttribI4iv(index: GLuint, v: *const GLint) { fail!("`VertexAttribI4iv` was not loaded") } | |
pub extern "system" fn VertexAttribI4sv(index: GLuint, v: *const GLshort) { fail!("`VertexAttribI4sv` was not loaded") } | |
pub extern "system" fn VertexAttribI4ubv(index: GLuint, v: *const GLubyte) { fail!("`VertexAttribI4ubv` was not loaded") } | |
pub extern "system" fn VertexAttribI4ui(index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint) { fail!("`VertexAttribI4ui` was not loaded") } | |
pub extern "system" fn VertexAttribI4uiv(index: GLuint, v: *const GLuint) { fail!("`VertexAttribI4uiv` was not loaded") } | |
pub extern "system" fn VertexAttribI4usv(index: GLuint, v: *const GLushort) { fail!("`VertexAttribI4usv` was not loaded") } | |
pub extern "system" fn VertexAttribIFormat(attribindex: GLuint, size: GLint, type_: GLenum, relativeoffset: GLuint) { fail!("`VertexAttribIFormat` was not loaded") } | |
pub extern "system" fn VertexAttribIPointer(index: GLuint, size: GLint, type_: GLenum, stride: GLsizei, pointer: *const c_void) { fail!("`VertexAttribIPointer` was not loaded") } | |
pub extern "system" fn VertexAttribL1d(index: GLuint, x: GLdouble) { fail!("`VertexAttribL1d` was not loaded") } | |
pub extern "system" fn VertexAttribL1dv(index: GLuint, v: *const GLdouble) { fail!("`VertexAttribL1dv` was not loaded") } | |
pub extern "system" fn VertexAttribL2d(index: GLuint, x: GLdouble, y: GLdouble) { fail!("`VertexAttribL2d` was not loaded") } | |
pub extern "system" fn VertexAttribL2dv(index: GLuint, v: *const GLdouble) { fail!("`VertexAttribL2dv` was not loaded") } | |
pub extern "system" fn VertexAttribL3d(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble) { fail!("`VertexAttribL3d` was not loaded") } | |
pub extern "system" fn VertexAttribL3dv(index: GLuint, v: *const GLdouble) { fail!("`VertexAttribL3dv` was not loaded") } | |
pub extern "system" fn VertexAttribL4d(index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble) { fail!("`VertexAttribL4d` was not loaded") } | |
pub extern "system" fn VertexAttribL4dv(index: GLuint, v: *const GLdouble) { fail!("`VertexAttribL4dv` was not loaded") } | |
pub extern "system" fn VertexAttribLFormat(attribindex: GLuint, size: GLint, type_: GLenum, relativeoffset: GLuint) { fail!("`VertexAttribLFormat` was not loaded") } | |
pub extern "system" fn VertexAttribLPointer(index: GLuint, size: GLint, type_: GLenum, stride: GLsizei, pointer: *const c_void) { fail!("`VertexAttribLPointer` was not loaded") } | |
pub extern "system" fn VertexAttribP1ui(index: GLuint, type_: GLenum, normalized: GLboolean, value: GLuint) { fail!("`VertexAttribP1ui` was not loaded") } | |
pub extern "system" fn VertexAttribP1uiv(index: GLuint, type_: GLenum, normalized: GLboolean, value: *const GLuint) { fail!("`VertexAttribP1uiv` was not loaded") } | |
pub extern "system" fn VertexAttribP2ui(index: GLuint, type_: GLenum, normalized: GLboolean, value: GLuint) { fail!("`VertexAttribP2ui` was not loaded") } | |
pub extern "system" fn VertexAttribP2uiv(index: GLuint, type_: GLenum, normalized: GLboolean, value: *const GLuint) { fail!("`VertexAttribP2uiv` was not loaded") } | |
pub extern "system" fn VertexAttribP3ui(index: GLuint, type_: GLenum, normalized: GLboolean, value: GLuint) { fail!("`VertexAttribP3ui` was not loaded") } | |
pub extern "system" fn VertexAttribP3uiv(index: GLuint, type_: GLenum, normalized: GLboolean, value: *const GLuint) { fail!("`VertexAttribP3uiv` was not loaded") } | |
pub extern "system" fn VertexAttribP4ui(index: GLuint, type_: GLenum, normalized: GLboolean, value: GLuint) { fail!("`VertexAttribP4ui` was not loaded") } | |
pub extern "system" fn VertexAttribP4uiv(index: GLuint, type_: GLenum, normalized: GLboolean, value: *const GLuint) { fail!("`VertexAttribP4uiv` was not loaded") } | |
pub extern "system" fn VertexAttribPointer(index: GLuint, size: GLint, type_: GLenum, normalized: GLboolean, stride: GLsizei, pointer: *const c_void) { fail!("`VertexAttribPointer` was not loaded") } | |
pub extern "system" fn VertexBindingDivisor(bindingindex: GLuint, divisor: GLuint) { fail!("`VertexBindingDivisor` was not loaded") } | |
pub extern "system" fn VertexP2ui(type_: GLenum, value: GLuint) { fail!("`VertexP2ui` was not loaded") } | |
pub extern "system" fn VertexP2uiv(type_: GLenum, value: *const GLuint) { fail!("`VertexP2uiv` was not loaded") } | |
pub extern "system" fn VertexP3ui(type_: GLenum, value: GLuint) { fail!("`VertexP3ui` was not loaded") } | |
pub extern "system" fn VertexP3uiv(type_: GLenum, value: *const GLuint) { fail!("`VertexP3uiv` was not loaded") } | |
pub extern "system" fn VertexP4ui(type_: GLenum, value: GLuint) { fail!("`VertexP4ui` was not loaded") } | |
pub extern "system" fn VertexP4uiv(type_: GLenum, value: *const GLuint) { fail!("`VertexP4uiv` was not loaded") } | |
pub extern "system" fn Viewport(x: GLint, y: GLint, width: GLsizei, height: GLsizei) { fail!("`Viewport` was not loaded") } | |
pub extern "system" fn ViewportArrayv(first: GLuint, count: GLsizei, v: *const GLfloat) { fail!("`ViewportArrayv` was not loaded") } | |
pub extern "system" fn ViewportIndexedf(index: GLuint, x: GLfloat, y: GLfloat, w: GLfloat, h: GLfloat) { fail!("`ViewportIndexedf` was not loaded") } | |
pub extern "system" fn ViewportIndexedfv(index: GLuint, v: *const GLfloat) { fail!("`ViewportIndexedfv` was not loaded") } | |
pub extern "system" fn WaitSync(sync: GLsync, flags: GLbitfield, timeout: GLuint64) { fail!("`WaitSync` was not loaded") } | |
} | |
/// Load each OpenGL symbol using a custom load function. This allows for the | |
/// use of functions like `glfwGetProcAddress` or `SDL_GL_GetProcAddress`. | |
/// | |
/// ~~~ | |
/// let gl = gl::load_with(glfw::get_proc_address); | |
/// ~~~ | |
pub fn load_with(loadfn: |symbol: &str| -> *const libc::c_void) { | |
ActiveShaderProgram::load_with(|s| loadfn(s)); | |
ActiveTexture::load_with(|s| loadfn(s)); | |
AttachShader::load_with(|s| loadfn(s)); | |
BeginConditionalRender::load_with(|s| loadfn(s)); | |
BeginQuery::load_with(|s| loadfn(s)); | |
BeginQueryIndexed::load_with(|s| loadfn(s)); | |
BeginTransformFeedback::load_with(|s| loadfn(s)); | |
BindAttribLocation::load_with(|s| loadfn(s)); | |
BindBuffer::load_with(|s| loadfn(s)); | |
BindBufferBase::load_with(|s| loadfn(s)); | |
BindBufferRange::load_with(|s| loadfn(s)); | |
BindFragDataLocation::load_with(|s| loadfn(s)); | |
BindFragDataLocationIndexed::load_with(|s| loadfn(s)); | |
BindFramebuffer::load_with(|s| loadfn(s)); | |
BindImageTexture::load_with(|s| loadfn(s)); | |
BindProgramPipeline::load_with(|s| loadfn(s)); | |
BindRenderbuffer::load_with(|s| loadfn(s)); | |
BindSampler::load_with(|s| loadfn(s)); | |
BindTexture::load_with(|s| loadfn(s)); | |
BindTransformFeedback::load_with(|s| loadfn(s)); | |
BindVertexArray::load_with(|s| loadfn(s)); | |
BindVertexBuffer::load_with(|s| loadfn(s)); | |
BlendColor::load_with(|s| loadfn(s)); | |
BlendEquation::load_with(|s| loadfn(s)); | |
BlendEquationSeparate::load_with(|s| loadfn(s)); | |
BlendEquationSeparatei::load_with(|s| loadfn(s)); | |
BlendEquationi::load_with(|s| loadfn(s)); | |
BlendFunc::load_with(|s| loadfn(s)); | |
BlendFuncSeparate::load_with(|s| loadfn(s)); | |
BlendFuncSeparatei::load_with(|s| loadfn(s)); | |
BlendFunci::load_with(|s| loadfn(s)); | |
BlitFramebuffer::load_with(|s| loadfn(s)); | |
BufferData::load_with(|s| loadfn(s)); | |
BufferSubData::load_with(|s| loadfn(s)); | |
CheckFramebufferStatus::load_with(|s| loadfn(s)); | |
ClampColor::load_with(|s| loadfn(s)); | |
Clear::load_with(|s| loadfn(s)); | |
ClearBufferData::load_with(|s| loadfn(s)); | |
ClearBufferSubData::load_with(|s| loadfn(s)); | |
ClearBufferfi::load_with(|s| loadfn(s)); | |
ClearBufferfv::load_with(|s| loadfn(s)); | |
ClearBufferiv::load_with(|s| loadfn(s)); | |
ClearBufferuiv::load_with(|s| loadfn(s)); | |
ClearColor::load_with(|s| loadfn(s)); | |
ClearDepth::load_with(|s| loadfn(s)); | |
ClearDepthf::load_with(|s| loadfn(s)); | |
ClearStencil::load_with(|s| loadfn(s)); | |
ClientWaitSync::load_with(|s| loadfn(s)); | |
ColorMask::load_with(|s| loadfn(s)); | |
ColorMaski::load_with(|s| loadfn(s)); | |
ColorP3ui::load_with(|s| loadfn(s)); | |
ColorP3uiv::load_with(|s| loadfn(s)); | |
ColorP4ui::load_with(|s| loadfn(s)); | |
ColorP4uiv::load_with(|s| loadfn(s)); | |
CompileShader::load_with(|s| loadfn(s)); | |
CompressedTexImage1D::load_with(|s| loadfn(s)); | |
CompressedTexImage2D::load_with(|s| loadfn(s)); | |
CompressedTexImage3D::load_with(|s| loadfn(s)); | |
CompressedTexSubImage1D::load_with(|s| loadfn(s)); | |
CompressedTexSubImage2D::load_with(|s| loadfn(s)); | |
CompressedTexSubImage3D::load_with(|s| loadfn(s)); | |
CopyBufferSubData::load_with(|s| loadfn(s)); | |
CopyImageSubData::load_with(|s| loadfn(s)); | |
CopyTexImage1D::load_with(|s| loadfn(s)); | |
CopyTexImage2D::load_with(|s| loadfn(s)); | |
CopyTexSubImage1D::load_with(|s| loadfn(s)); | |
CopyTexSubImage2D::load_with(|s| loadfn(s)); | |
CopyTexSubImage3D::load_with(|s| loadfn(s)); | |
CreateProgram::load_with(|s| loadfn(s)); | |
CreateShader::load_with(|s| loadfn(s)); | |
CreateShaderProgramv::load_with(|s| loadfn(s)); | |
CullFace::load_with(|s| loadfn(s)); | |
DebugMessageCallback::load_with(|s| loadfn(s)); | |
DebugMessageControl::load_with(|s| loadfn(s)); | |
DebugMessageInsert::load_with(|s| loadfn(s)); | |
DeleteBuffers::load_with(|s| loadfn(s)); | |
DeleteFramebuffers::load_with(|s| loadfn(s)); | |
DeleteProgram::load_with(|s| loadfn(s)); | |
DeleteProgramPipelines::load_with(|s| loadfn(s)); | |
DeleteQueries::load_with(|s| loadfn(s)); | |
DeleteRenderbuffers::load_with(|s| loadfn(s)); | |
DeleteSamplers::load_with(|s| loadfn(s)); | |
DeleteShader::load_with(|s| loadfn(s)); | |
DeleteSync::load_with(|s| loadfn(s)); | |
DeleteTextures::load_with(|s| loadfn(s)); | |
DeleteTransformFeedbacks::load_with(|s| loadfn(s)); | |
DeleteVertexArrays::load_with(|s| loadfn(s)); | |
DepthFunc::load_with(|s| loadfn(s)); | |
DepthMask::load_with(|s| loadfn(s)); | |
DepthRange::load_with(|s| loadfn(s)); | |
DepthRangeArrayv::load_with(|s| loadfn(s)); | |
DepthRangeIndexed::load_with(|s| loadfn(s)); | |
DepthRangef::load_with(|s| loadfn(s)); | |
DetachShader::load_with(|s| loadfn(s)); | |
Disable::load_with(|s| loadfn(s)); | |
DisableVertexAttribArray::load_with(|s| loadfn(s)); | |
Disablei::load_with(|s| loadfn(s)); | |
DispatchCompute::load_with(|s| loadfn(s)); | |
DispatchComputeIndirect::load_with(|s| loadfn(s)); | |
DrawArrays::load_with(|s| loadfn(s)); | |
DrawArraysIndirect::load_with(|s| loadfn(s)); | |
DrawArraysInstanced::load_with(|s| loadfn(s)); | |
DrawArraysInstancedBaseInstance::load_with(|s| loadfn(s)); | |
DrawBuffer::load_with(|s| loadfn(s)); | |
DrawBuffers::load_with(|s| loadfn(s)); | |
DrawElements::load_with(|s| loadfn(s)); | |
DrawElementsBaseVertex::load_with(|s| loadfn(s)); | |
DrawElementsIndirect::load_with(|s| loadfn(s)); | |
DrawElementsInstanced::load_with(|s| loadfn(s)); | |
DrawElementsInstancedBaseInstance::load_with(|s| loadfn(s)); | |
DrawElementsInstancedBaseVertex::load_with(|s| loadfn(s)); | |
DrawElementsInstancedBaseVertexBaseInstance::load_with(|s| loadfn(s)); | |
DrawRangeElements::load_with(|s| loadfn(s)); | |
DrawRangeElementsBaseVertex::load_with(|s| loadfn(s)); | |
DrawTransformFeedback::load_with(|s| loadfn(s)); | |
DrawTransformFeedbackInstanced::load_with(|s| loadfn(s)); | |
DrawTransformFeedbackStream::load_with(|s| loadfn(s)); | |
DrawTransformFeedbackStreamInstanced::load_with(|s| loadfn(s)); | |
Enable::load_with(|s| loadfn(s)); | |
EnableVertexAttribArray::load_with(|s| loadfn(s)); | |
Enablei::load_with(|s| loadfn(s)); | |
EndConditionalRender::load_with(|s| loadfn(s)); | |
EndQuery::load_with(|s| loadfn(s)); | |
EndQueryIndexed::load_with(|s| loadfn(s)); | |
EndTransformFeedback::load_with(|s| loadfn(s)); | |
FenceSync::load_with(|s| loadfn(s)); | |
Finish::load_with(|s| loadfn(s)); | |
Flush::load_with(|s| loadfn(s)); | |
FlushMappedBufferRange::load_with(|s| loadfn(s)); | |
FramebufferParameteri::load_with(|s| loadfn(s)); | |
FramebufferRenderbuffer::load_with(|s| loadfn(s)); | |
FramebufferTexture::load_with(|s| loadfn(s)); | |
FramebufferTexture1D::load_with(|s| loadfn(s)); | |
FramebufferTexture2D::load_with(|s| loadfn(s)); | |
FramebufferTexture3D::load_with(|s| loadfn(s)); | |
FramebufferTextureLayer::load_with(|s| loadfn(s)); | |
FrontFace::load_with(|s| loadfn(s)); | |
GenBuffers::load_with(|s| loadfn(s)); | |
GenFramebuffers::load_with(|s| loadfn(s)); | |
GenProgramPipelines::load_with(|s| loadfn(s)); | |
GenQueries::load_with(|s| loadfn(s)); | |
GenRenderbuffers::load_with(|s| loadfn(s)); | |
GenSamplers::load_with(|s| loadfn(s)); | |
GenTextures::load_with(|s| loadfn(s)); | |
GenTransformFeedbacks::load_with(|s| loadfn(s)); | |
GenVertexArrays::load_with(|s| loadfn(s)); | |
GenerateMipmap::load_with(|s| loadfn(s)); | |
GetActiveAtomicCounterBufferiv::load_with(|s| loadfn(s)); | |
GetActiveAttrib::load_with(|s| loadfn(s)); | |
GetActiveSubroutineName::load_with(|s| loadfn(s)); | |
GetActiveSubroutineUniformName::load_with(|s| loadfn(s)); | |
GetActiveSubroutineUniformiv::load_with(|s| loadfn(s)); | |
GetActiveUniform::load_with(|s| loadfn(s)); | |
GetActiveUniformBlockName::load_with(|s| loadfn(s)); | |
GetActiveUniformBlockiv::load_with(|s| loadfn(s)); | |
GetActiveUniformName::load_with(|s| loadfn(s)); | |
GetActiveUniformsiv::load_with(|s| loadfn(s)); | |
GetAttachedShaders::load_with(|s| loadfn(s)); | |
GetAttribLocation::load_with(|s| loadfn(s)); | |
GetBooleani_v::load_with(|s| loadfn(s)); | |
GetBooleanv::load_with(|s| loadfn(s)); | |
GetBufferParameteri64v::load_with(|s| loadfn(s)); | |
GetBufferParameteriv::load_with(|s| loadfn(s)); | |
GetBufferPointerv::load_with(|s| loadfn(s)); | |
GetBufferSubData::load_with(|s| loadfn(s)); | |
GetCompressedTexImage::load_with(|s| loadfn(s)); | |
GetDebugMessageLog::load_with(|s| loadfn(s)); | |
GetDoublei_v::load_with(|s| loadfn(s)); | |
GetDoublev::load_with(|s| loadfn(s)); | |
GetError::load_with(|s| loadfn(s)); | |
GetFloati_v::load_with(|s| loadfn(s)); | |
GetFloatv::load_with(|s| loadfn(s)); | |
GetFragDataIndex::load_with(|s| loadfn(s)); | |
GetFragDataLocation::load_with(|s| loadfn(s)); | |
GetFramebufferAttachmentParameteriv::load_with(|s| loadfn(s)); | |
GetFramebufferParameteriv::load_with(|s| loadfn(s)); | |
GetInteger64i_v::load_with(|s| loadfn(s)); | |
GetInteger64v::load_with(|s| loadfn(s)); | |
GetIntegeri_v::load_with(|s| loadfn(s)); | |
GetIntegerv::load_with(|s| loadfn(s)); | |
GetInternalformati64v::load_with(|s| loadfn(s)); | |
GetInternalformativ::load_with(|s| loadfn(s)); | |
GetMultisamplefv::load_with(|s| loadfn(s)); | |
GetObjectLabel::load_with(|s| loadfn(s)); | |
GetObjectPtrLabel::load_with(|s| loadfn(s)); | |
GetProgramBinary::load_with(|s| loadfn(s)); | |
GetProgramInfoLog::load_with(|s| loadfn(s)); | |
GetProgramInterfaceiv::load_with(|s| loadfn(s)); | |
GetProgramPipelineInfoLog::load_with(|s| loadfn(s)); | |
GetProgramPipelineiv::load_with(|s| loadfn(s)); | |
GetProgramResourceIndex::load_with(|s| loadfn(s)); | |
GetProgramResourceLocation::load_with(|s| loadfn(s)); | |
GetProgramResourceLocationIndex::load_with(|s| loadfn(s)); | |
GetProgramResourceName::load_with(|s| loadfn(s)); | |
GetProgramResourceiv::load_with(|s| loadfn(s)); | |
GetProgramStageiv::load_with(|s| loadfn(s)); | |
GetProgramiv::load_with(|s| loadfn(s)); | |
GetQueryIndexediv::load_with(|s| loadfn(s)); | |
GetQueryObjecti64v::load_with(|s| loadfn(s)); | |
GetQueryObjectiv::load_with(|s| loadfn(s)); | |
GetQueryObjectui64v::load_with(|s| loadfn(s)); | |
GetQueryObjectuiv::load_with(|s| loadfn(s)); | |
GetQueryiv::load_with(|s| loadfn(s)); | |
GetRenderbufferParameteriv::load_with(|s| loadfn(s)); | |
GetSamplerParameterIiv::load_with(|s| loadfn(s)); | |
GetSamplerParameterIuiv::load_with(|s| loadfn(s)); | |
GetSamplerParameterfv::load_with(|s| loadfn(s)); | |
GetSamplerParameteriv::load_with(|s| loadfn(s)); | |
GetShaderInfoLog::load_with(|s| loadfn(s)); | |
GetShaderPrecisionFormat::load_with(|s| loadfn(s)); | |
GetShaderSource::load_with(|s| loadfn(s)); | |
GetShaderiv::load_with(|s| loadfn(s)); | |
GetString::load_with(|s| loadfn(s)); | |
GetStringi::load_with(|s| loadfn(s)); | |
GetSubroutineIndex::load_with(|s| loadfn(s)); | |
GetSubroutineUniformLocation::load_with(|s| loadfn(s)); | |
GetSynciv::load_with(|s| loadfn(s)); | |
GetTexImage::load_with(|s| loadfn(s)); | |
GetTexLevelParameterfv::load_with(|s| loadfn(s)); | |
GetTexLevelParameteriv::load_with(|s| loadfn(s)); | |
GetTexParameterIiv::load_with(|s| loadfn(s)); | |
GetTexParameterIuiv::load_with(|s| loadfn(s)); | |
GetTexParameterfv::load_with(|s| loadfn(s)); | |
GetTexParameteriv::load_with(|s| loadfn(s)); | |
GetTransformFeedbackVarying::load_with(|s| loadfn(s)); | |
GetUniformBlockIndex::load_with(|s| loadfn(s)); | |
GetUniformIndices::load_with(|s| loadfn(s)); | |
GetUniformLocation::load_with(|s| loadfn(s)); | |
GetUniformSubroutineuiv::load_with(|s| loadfn(s)); | |
GetUniformdv::load_with(|s| loadfn(s)); | |
GetUniformfv::load_with(|s| loadfn(s)); | |
GetUniformiv::load_with(|s| loadfn(s)); | |
GetUniformuiv::load_with(|s| loadfn(s)); | |
GetVertexAttribIiv::load_with(|s| loadfn(s)); | |
GetVertexAttribIuiv::load_with(|s| loadfn(s)); | |
GetVertexAttribLdv::load_with(|s| loadfn(s)); | |
GetVertexAttribPointerv::load_with(|s| loadfn(s)); | |
GetVertexAttribdv::load_with(|s| loadfn(s)); | |
GetVertexAttribfv::load_with(|s| loadfn(s)); | |
GetVertexAttribiv::load_with(|s| loadfn(s)); | |
Hint::load_with(|s| loadfn(s)); | |
InvalidateBufferData::load_with(|s| loadfn(s)); | |
InvalidateBufferSubData::load_with(|s| loadfn(s)); | |
InvalidateFramebuffer::load_with(|s| loadfn(s)); | |
InvalidateSubFramebuffer::load_with(|s| loadfn(s)); | |
InvalidateTexImage::load_with(|s| loadfn(s)); | |
InvalidateTexSubImage::load_with(|s| loadfn(s)); | |
IsBuffer::load_with(|s| loadfn(s)); | |
IsEnabled::load_with(|s| loadfn(s)); | |
IsEnabledi::load_with(|s| loadfn(s)); | |
IsFramebuffer::load_with(|s| loadfn(s)); | |
IsProgram::load_with(|s| loadfn(s)); | |
IsProgramPipeline::load_with(|s| loadfn(s)); | |
IsQuery::load_with(|s| loadfn(s)); | |
IsRenderbuffer::load_with(|s| loadfn(s)); | |
IsSampler::load_with(|s| loadfn(s)); | |
IsShader::load_with(|s| loadfn(s)); | |
IsSync::load_with(|s| loadfn(s)); | |
IsTexture::load_with(|s| loadfn(s)); | |
IsTransformFeedback::load_with(|s| loadfn(s)); | |
IsVertexArray::load_with(|s| loadfn(s)); | |
LineWidth::load_with(|s| loadfn(s)); | |
LinkProgram::load_with(|s| loadfn(s)); | |
LogicOp::load_with(|s| loadfn(s)); | |
MapBuffer::load_with(|s| loadfn(s)); | |
MapBufferRange::load_with(|s| loadfn(s)); | |
MemoryBarrier::load_with(|s| loadfn(s)); | |
MinSampleShading::load_with(|s| loadfn(s)); | |
MultiDrawArrays::load_with(|s| loadfn(s)); | |
MultiDrawArraysIndirect::load_with(|s| loadfn(s)); | |
MultiDrawElements::load_with(|s| loadfn(s)); | |
MultiDrawElementsBaseVertex::load_with(|s| loadfn(s)); | |
MultiDrawElementsIndirect::load_with(|s| loadfn(s)); | |
MultiTexCoordP1ui::load_with(|s| loadfn(s)); | |
MultiTexCoordP1uiv::load_with(|s| loadfn(s)); | |
MultiTexCoordP2ui::load_with(|s| loadfn(s)); | |
MultiTexCoordP2uiv::load_with(|s| loadfn(s)); | |
MultiTexCoordP3ui::load_with(|s| loadfn(s)); | |
MultiTexCoordP3uiv::load_with(|s| loadfn(s)); | |
MultiTexCoordP4ui::load_with(|s| loadfn(s)); | |
MultiTexCoordP4uiv::load_with(|s| loadfn(s)); | |
NormalP3ui::load_with(|s| loadfn(s)); | |
NormalP3uiv::load_with(|s| loadfn(s)); | |
ObjectLabel::load_with(|s| loadfn(s)); | |
ObjectPtrLabel::load_with(|s| loadfn(s)); | |
PatchParameterfv::load_with(|s| loadfn(s)); | |
PatchParameteri::load_with(|s| loadfn(s)); | |
PauseTransformFeedback::load_with(|s| loadfn(s)); | |
PixelStoref::load_with(|s| loadfn(s)); | |
PixelStorei::load_with(|s| loadfn(s)); | |
PointParameterf::load_with(|s| loadfn(s)); | |
PointParameterfv::load_with(|s| loadfn(s)); | |
PointParameteri::load_with(|s| loadfn(s)); | |
PointParameteriv::load_with(|s| loadfn(s)); | |
PointSize::load_with(|s| loadfn(s)); | |
PolygonMode::load_with(|s| loadfn(s)); | |
PolygonOffset::load_with(|s| loadfn(s)); | |
PopDebugGroup::load_with(|s| loadfn(s)); | |
PrimitiveRestartIndex::load_with(|s| loadfn(s)); | |
ProgramBinary::load_with(|s| loadfn(s)); | |
ProgramParameteri::load_with(|s| loadfn(s)); | |
ProgramUniform1d::load_with(|s| loadfn(s)); | |
ProgramUniform1dv::load_with(|s| loadfn(s)); | |
ProgramUniform1f::load_with(|s| loadfn(s)); | |
ProgramUniform1fv::load_with(|s| loadfn(s)); | |
ProgramUniform1i::load_with(|s| loadfn(s)); | |
ProgramUniform1iv::load_with(|s| loadfn(s)); | |
ProgramUniform1ui::load_with(|s| loadfn(s)); | |
ProgramUniform1uiv::load_with(|s| loadfn(s)); | |
ProgramUniform2d::load_with(|s| loadfn(s)); | |
ProgramUniform2dv::load_with(|s| loadfn(s)); | |
ProgramUniform2f::load_with(|s| loadfn(s)); | |
ProgramUniform2fv::load_with(|s| loadfn(s)); | |
ProgramUniform2i::load_with(|s| loadfn(s)); | |
ProgramUniform2iv::load_with(|s| loadfn(s)); | |
ProgramUniform2ui::load_with(|s| loadfn(s)); | |
ProgramUniform2uiv::load_with(|s| loadfn(s)); | |
ProgramUniform3d::load_with(|s| loadfn(s)); | |
ProgramUniform3dv::load_with(|s| loadfn(s)); | |
ProgramUniform3f::load_with(|s| loadfn(s)); | |
ProgramUniform3fv::load_with(|s| loadfn(s)); | |
ProgramUniform3i::load_with(|s| loadfn(s)); | |
ProgramUniform3iv::load_with(|s| loadfn(s)); | |
ProgramUniform3ui::load_with(|s| loadfn(s)); | |
ProgramUniform3uiv::load_with(|s| loadfn(s)); | |
ProgramUniform4d::load_with(|s| loadfn(s)); | |
ProgramUniform4dv::load_with(|s| loadfn(s)); | |
ProgramUniform4f::load_with(|s| loadfn(s)); | |
ProgramUniform4fv::load_with(|s| loadfn(s)); | |
ProgramUniform4i::load_with(|s| loadfn(s)); | |
ProgramUniform4iv::load_with(|s| loadfn(s)); | |
ProgramUniform4ui::load_with(|s| loadfn(s)); | |
ProgramUniform4uiv::load_with(|s| loadfn(s)); | |
ProgramUniformMatrix2dv::load_with(|s| loadfn(s)); | |
ProgramUniformMatrix2fv::load_with(|s| loadfn(s)); | |
ProgramUniformMatrix2x3dv::load_with(|s| loadfn(s)); | |
ProgramUniformMatrix2x3fv::load_with(|s| loadfn(s)); | |
ProgramUniformMatrix2x4dv::load_with(|s| loadfn(s)); | |
ProgramUniformMatrix2x4fv::load_with(|s| loadfn(s)); | |
ProgramUniformMatrix3dv::load_with(|s| loadfn(s)); | |
ProgramUniformMatrix3fv::load_with(|s| loadfn(s)); | |
ProgramUniformMatrix3x2dv::load_with(|s| loadfn(s)); | |
ProgramUniformMatrix3x2fv::load_with(|s| loadfn(s)); | |
ProgramUniformMatrix3x4dv::load_with(|s| loadfn(s)); | |
ProgramUniformMatrix3x4fv::load_with(|s| loadfn(s)); | |
ProgramUniformMatrix4dv::load_with(|s| loadfn(s)); | |
ProgramUniformMatrix4fv::load_with(|s| loadfn(s)); | |
ProgramUniformMatrix4x2dv::load_with(|s| loadfn(s)); | |
ProgramUniformMatrix4x2fv::load_with(|s| loadfn(s)); | |
ProgramUniformMatrix4x3dv::load_with(|s| loadfn(s)); | |
ProgramUniformMatrix4x3fv::load_with(|s| loadfn(s)); | |
ProvokingVertex::load_with(|s| loadfn(s)); | |
PushDebugGroup::load_with(|s| loadfn(s)); | |
QueryCounter::load_with(|s| loadfn(s)); | |
ReadBuffer::load_with(|s| loadfn(s)); | |
ReadPixels::load_with(|s| loadfn(s)); | |
ReleaseShaderCompiler::load_with(|s| loadfn(s)); | |
RenderbufferStorage::load_with(|s| loadfn(s)); | |
RenderbufferStorageMultisample::load_with(|s| loadfn(s)); | |
ResumeTransformFeedback::load_with(|s| loadfn(s)); | |
SampleCoverage::load_with(|s| loadfn(s)); | |
SampleMaski::load_with(|s| loadfn(s)); | |
SamplerParameterIiv::load_with(|s| loadfn(s)); | |
SamplerParameterIuiv::load_with(|s| loadfn(s)); | |
SamplerParameterf::load_with(|s| loadfn(s)); | |
SamplerParameterfv::load_with(|s| loadfn(s)); | |
SamplerParameteri::load_with(|s| loadfn(s)); | |
SamplerParameteriv::load_with(|s| loadfn(s)); | |
Scissor::load_with(|s| loadfn(s)); | |
ScissorArrayv::load_with(|s| loadfn(s)); | |
ScissorIndexed::load_with(|s| loadfn(s)); | |
ScissorIndexedv::load_with(|s| loadfn(s)); | |
SecondaryColorP3ui::load_with(|s| loadfn(s)); | |
SecondaryColorP3uiv::load_with(|s| loadfn(s)); | |
ShaderBinary::load_with(|s| loadfn(s)); | |
ShaderSource::load_with(|s| loadfn(s)); | |
ShaderStorageBlockBinding::load_with(|s| loadfn(s)); | |
StencilFunc::load_with(|s| loadfn(s)); | |
StencilFuncSeparate::load_with(|s| loadfn(s)); | |
StencilMask::load_with(|s| loadfn(s)); | |
StencilMaskSeparate::load_with(|s| loadfn(s)); | |
StencilOp::load_with(|s| loadfn(s)); | |
StencilOpSeparate::load_with(|s| loadfn(s)); | |
TexBuffer::load_with(|s| loadfn(s)); | |
TexBufferRange::load_with(|s| loadfn(s)); | |
TexCoordP1ui::load_with(|s| loadfn(s)); | |
TexCoordP1uiv::load_with(|s| loadfn(s)); | |
TexCoordP2ui::load_with(|s| loadfn(s)); | |
TexCoordP2uiv::load_with(|s| loadfn(s)); | |
TexCoordP3ui::load_with(|s| loadfn(s)); | |
TexCoordP3uiv::load_with(|s| loadfn(s)); | |
TexCoordP4ui::load_with(|s| loadfn(s)); | |
TexCoordP4uiv::load_with(|s| loadfn(s)); | |
TexImage1D::load_with(|s| loadfn(s)); | |
TexImage2D::load_with(|s| loadfn(s)); | |
TexImage2DMultisample::load_with(|s| loadfn(s)); | |
TexImage3D::load_with(|s| loadfn(s)); | |
TexImage3DMultisample::load_with(|s| loadfn(s)); | |
TexParameterIiv::load_with(|s| loadfn(s)); | |
TexParameterIuiv::load_with(|s| loadfn(s)); | |
TexParameterf::load_with(|s| loadfn(s)); | |
TexParameterfv::load_with(|s| loadfn(s)); | |
TexParameteri::load_with(|s| loadfn(s)); | |
TexParameteriv::load_with(|s| loadfn(s)); | |
TexStorage1D::load_with(|s| loadfn(s)); | |
TexStorage2D::load_with(|s| loadfn(s)); | |
TexStorage2DMultisample::load_with(|s| loadfn(s)); | |
TexStorage3D::load_with(|s| loadfn(s)); | |
TexStorage3DMultisample::load_with(|s| loadfn(s)); | |
TexSubImage1D::load_with(|s| loadfn(s)); | |
TexSubImage2D::load_with(|s| loadfn(s)); | |
TexSubImage3D::load_with(|s| loadfn(s)); | |
TextureView::load_with(|s| loadfn(s)); | |
TransformFeedbackVaryings::load_with(|s| loadfn(s)); | |
Uniform1d::load_with(|s| loadfn(s)); | |
Uniform1dv::load_with(|s| loadfn(s)); | |
Uniform1f::load_with(|s| loadfn(s)); | |
Uniform1fv::load_with(|s| loadfn(s)); | |
Uniform1i::load_with(|s| loadfn(s)); | |
Uniform1iv::load_with(|s| loadfn(s)); | |
Uniform1ui::load_with(|s| loadfn(s)); | |
Uniform1uiv::load_with(|s| loadfn(s)); | |
Uniform2d::load_with(|s| loadfn(s)); | |
Uniform2dv::load_with(|s| loadfn(s)); | |
Uniform2f::load_with(|s| loadfn(s)); | |
Uniform2fv::load_with(|s| loadfn(s)); | |
Uniform2i::load_with(|s| loadfn(s)); | |
Uniform2iv::load_with(|s| loadfn(s)); | |
Uniform2ui::load_with(|s| loadfn(s)); | |
Uniform2uiv::load_with(|s| loadfn(s)); | |
Uniform3d::load_with(|s| loadfn(s)); | |
Uniform3dv::load_with(|s| loadfn(s)); | |
Uniform3f::load_with(|s| loadfn(s)); | |
Uniform3fv::load_with(|s| loadfn(s)); | |
Uniform3i::load_with(|s| loadfn(s)); | |
Uniform3iv::load_with(|s| loadfn(s)); | |
Uniform3ui::load_with(|s| loadfn(s)); | |
Uniform3uiv::load_with(|s| loadfn(s)); | |
Uniform4d::load_with(|s| loadfn(s)); | |
Uniform4dv::load_with(|s| loadfn(s)); | |
Uniform4f::load_with(|s| loadfn(s)); | |
Uniform4fv::load_with(|s| loadfn(s)); | |
Uniform4i::load_with(|s| loadfn(s)); | |
Uniform4iv::load_with(|s| loadfn(s)); | |
Uniform4ui::load_with(|s| loadfn(s)); | |
Uniform4uiv::load_with(|s| loadfn(s)); | |
UniformBlockBinding::load_with(|s| loadfn(s)); | |
UniformMatrix2dv::load_with(|s| loadfn(s)); | |
UniformMatrix2fv::load_with(|s| loadfn(s)); | |
UniformMatrix2x3dv::load_with(|s| loadfn(s)); | |
UniformMatrix2x3fv::load_with(|s| loadfn(s)); | |
UniformMatrix2x4dv::load_with(|s| loadfn(s)); | |
UniformMatrix2x4fv::load_with(|s| loadfn(s)); | |
UniformMatrix3dv::load_with(|s| loadfn(s)); | |
UniformMatrix3fv::load_with(|s| loadfn(s)); | |
UniformMatrix3x2dv::load_with(|s| loadfn(s)); | |
UniformMatrix3x2fv::load_with(|s| loadfn(s)); | |
UniformMatrix3x4dv::load_with(|s| loadfn(s)); | |
UniformMatrix3x4fv::load_with(|s| loadfn(s)); | |
UniformMatrix4dv::load_with(|s| loadfn(s)); | |
UniformMatrix4fv::load_with(|s| loadfn(s)); | |
UniformMatrix4x2dv::load_with(|s| loadfn(s)); | |
UniformMatrix4x2fv::load_with(|s| loadfn(s)); | |
UniformMatrix4x3dv::load_with(|s| loadfn(s)); | |
UniformMatrix4x3fv::load_with(|s| loadfn(s)); | |
UniformSubroutinesuiv::load_with(|s| loadfn(s)); | |
UnmapBuffer::load_with(|s| loadfn(s)); | |
UseProgram::load_with(|s| loadfn(s)); | |
UseProgramStages::load_with(|s| loadfn(s)); | |
ValidateProgram::load_with(|s| loadfn(s)); | |
ValidateProgramPipeline::load_with(|s| loadfn(s)); | |
VertexAttrib1d::load_with(|s| loadfn(s)); | |
VertexAttrib1dv::load_with(|s| loadfn(s)); | |
VertexAttrib1f::load_with(|s| loadfn(s)); | |
VertexAttrib1fv::load_with(|s| loadfn(s)); | |
VertexAttrib1s::load_with(|s| loadfn(s)); | |
VertexAttrib1sv::load_with(|s| loadfn(s)); | |
VertexAttrib2d::load_with(|s| loadfn(s)); | |
VertexAttrib2dv::load_with(|s| loadfn(s)); | |
VertexAttrib2f::load_with(|s| loadfn(s)); | |
VertexAttrib2fv::load_with(|s| loadfn(s)); | |
VertexAttrib2s::load_with(|s| loadfn(s)); | |
VertexAttrib2sv::load_with(|s| loadfn(s)); | |
VertexAttrib3d::load_with(|s| loadfn(s)); | |
VertexAttrib3dv::load_with(|s| loadfn(s)); | |
VertexAttrib3f::load_with(|s| loadfn(s)); | |
VertexAttrib3fv::load_with(|s| loadfn(s)); | |
VertexAttrib3s::load_with(|s| loadfn(s)); | |
VertexAttrib3sv::load_with(|s| loadfn(s)); | |
VertexAttrib4Nbv::load_with(|s| loadfn(s)); | |
VertexAttrib4Niv::load_with(|s| loadfn(s)); | |
VertexAttrib4Nsv::load_with(|s| loadfn(s)); | |
VertexAttrib4Nub::load_with(|s| loadfn(s)); | |
VertexAttrib4Nubv::load_with(|s| loadfn(s)); | |
VertexAttrib4Nuiv::load_with(|s| loadfn(s)); | |
VertexAttrib4Nusv::load_with(|s| loadfn(s)); | |
VertexAttrib4bv::load_with(|s| loadfn(s)); | |
VertexAttrib4d::load_with(|s| loadfn(s)); | |
VertexAttrib4dv::load_with(|s| loadfn(s)); | |
VertexAttrib4f::load_with(|s| loadfn(s)); | |
VertexAttrib4fv::load_with(|s| loadfn(s)); | |
VertexAttrib4iv::load_with(|s| loadfn(s)); | |
VertexAttrib4s::load_with(|s| loadfn(s)); | |
VertexAttrib4sv::load_with(|s| loadfn(s)); | |
VertexAttrib4ubv::load_with(|s| loadfn(s)); | |
VertexAttrib4uiv::load_with(|s| loadfn(s)); | |
VertexAttrib4usv::load_with(|s| loadfn(s)); | |
VertexAttribBinding::load_with(|s| loadfn(s)); | |
VertexAttribDivisor::load_with(|s| loadfn(s)); | |
VertexAttribFormat::load_with(|s| loadfn(s)); | |
VertexAttribI1i::load_with(|s| loadfn(s)); | |
VertexAttribI1iv::load_with(|s| loadfn(s)); | |
VertexAttribI1ui::load_with(|s| loadfn(s)); | |
VertexAttribI1uiv::load_with(|s| loadfn(s)); | |
VertexAttribI2i::load_with(|s| loadfn(s)); | |
VertexAttribI2iv::load_with(|s| loadfn(s)); | |
VertexAttribI2ui::load_with(|s| loadfn(s)); | |
VertexAttribI2uiv::load_with(|s| loadfn(s)); | |
VertexAttribI3i::load_with(|s| loadfn(s)); | |
VertexAttribI3iv::load_with(|s| loadfn(s)); | |
VertexAttribI3ui::load_with(|s| loadfn(s)); | |
VertexAttribI3uiv::load_with(|s| loadfn(s)); | |
VertexAttribI4bv::load_with(|s| loadfn(s)); | |
VertexAttribI4i::load_with(|s| loadfn(s)); | |
VertexAttribI4iv::load_with(|s| loadfn(s)); | |
VertexAttribI4sv::load_with(|s| loadfn(s)); | |
VertexAttribI4ubv::load_with(|s| loadfn(s)); | |
VertexAttribI4ui::load_with(|s| loadfn(s)); | |
VertexAttribI4uiv::load_with(|s| loadfn(s)); | |
VertexAttribI4usv::load_with(|s| loadfn(s)); | |
VertexAttribIFormat::load_with(|s| loadfn(s)); | |
VertexAttribIPointer::load_with(|s| loadfn(s)); | |
VertexAttribL1d::load_with(|s| loadfn(s)); | |
VertexAttribL1dv::load_with(|s| loadfn(s)); | |
VertexAttribL2d::load_with(|s| loadfn(s)); | |
VertexAttribL2dv::load_with(|s| loadfn(s)); | |
VertexAttribL3d::load_with(|s| loadfn(s)); | |
VertexAttribL3dv::load_with(|s| loadfn(s)); | |
VertexAttribL4d::load_with(|s| loadfn(s)); | |
VertexAttribL4dv::load_with(|s| loadfn(s)); | |
VertexAttribLFormat::load_with(|s| loadfn(s)); | |
VertexAttribLPointer::load_with(|s| loadfn(s)); | |
VertexAttribP1ui::load_with(|s| loadfn(s)); | |
VertexAttribP1uiv::load_with(|s| loadfn(s)); | |
VertexAttribP2ui::load_with(|s| loadfn(s)); | |
VertexAttribP2uiv::load_with(|s| loadfn(s)); | |
VertexAttribP3ui::load_with(|s| loadfn(s)); | |
VertexAttribP3uiv::load_with(|s| loadfn(s)); | |
VertexAttribP4ui::load_with(|s| loadfn(s)); | |
VertexAttribP4uiv::load_with(|s| loadfn(s)); | |
VertexAttribPointer::load_with(|s| loadfn(s)); | |
VertexBindingDivisor::load_with(|s| loadfn(s)); | |
VertexP2ui::load_with(|s| loadfn(s)); | |
VertexP2uiv::load_with(|s| loadfn(s)); | |
VertexP3ui::load_with(|s| loadfn(s)); | |
VertexP3uiv::load_with(|s| loadfn(s)); | |
VertexP4ui::load_with(|s| loadfn(s)); | |
VertexP4uiv::load_with(|s| loadfn(s)); | |
Viewport::load_with(|s| loadfn(s)); | |
ViewportArrayv::load_with(|s| loadfn(s)); | |
ViewportIndexedf::load_with(|s| loadfn(s)); | |
ViewportIndexedfv::load_with(|s| loadfn(s)); | |
WaitSync::load_with(|s| loadfn(s)); | |
} | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment