Skip to content

Instantly share code, notes, and snippets.

@tomauty
Created January 28, 2015 13:54
Show Gist options
  • Save tomauty/71690e05cdc9163182e6 to your computer and use it in GitHub Desktop.
Save tomauty/71690e05cdc9163182e6 to your computer and use it in GitHub Desktop.
from FF dev tools
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats;
var camera, scene, renderer, objects;
var particleLight;
var dae;
var loader = new THREE.ColladaLoader();
loader.options.convertUpAxis = true;
loader.load( 'http://blowinguptheworkshop.com/files/untitled.dae', function ( collada ) {
dae = collada.scene;
dae.traverse( function ( child ) {
if ( child instanceof THREE.SkinnedMesh ) {
var animation = new THREE.Animation( child, child.geometry.animation );
animation.play();
}
} );
dae.scale.x = dae.scale.y = dae.scale.z = .000125;
dae.updateMatrix();
init();
animate();
} );
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.set( 0, 0, 3 );
scene = new THREE.Scene();
// Add the COLLADA
scene.add( dae );
// Lights
particleLight = new THREE.Mesh( new THREE.SphereGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
scene.add( particleLight );
scene.add( new THREE.AmbientLight( 0xcccccc ) );
var directionalLight = new THREE.DirectionalLight(/*Math.random() * 0xffffff*/0xeeeeee );
directionalLight.position.x = Math.random() - .5;
directionalLight.position.y = Math.random() - .5;
directionalLight.position.z = Math.random() - .5;
directionalLight.position.normalize();
scene.add( directionalLight );
var pointLight = new THREE.PointLight( 0xffffff, 4 );
particleLight.add( pointLight );
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
var clock = new THREE.Clock();
function render() {
var timer = Date.now()*.0005;
camera.position.x = Math.cos( timer ) * 10;
camera.position.y = 2;
camera.position.z = Math.sin( timer ) * 10;
camera.lookAt( scene.position );
particleLight.position.x = Math.sin( timer * 4 ) * 3009;
particleLight.position.y = Math.cos( timer * 5 ) * 4000;
particleLight.position.z = Math.cos( timer * 4 ) * 3009;
THREE.AnimationHandler.update( clock.getDelta() );
renderer.render( scene, camera );
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment