Created
October 31, 2015 19:38
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LibGDX Default 2D Vertex Shader
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// Based on https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/graphics/g2d/SpriteBatch.java#L127 | |
// Licensed under the LibGDX license: https://github.com/libgdx/libgdx/blob/master/LICENSE | |
attribute vec4 a_position; | |
attribute vec4 a_color; | |
attribute vec2 a_texCoord0; | |
uniform mat4 u_projTrans; | |
varying vec4 v_color; | |
varying vec2 v_texCoords; | |
void main() | |
{ | |
v_color = a_color; | |
v_color.a = v_color.a * (255.0/254.0); | |
v_texCoords = a_texCoord0; | |
gl_Position = u_projTrans * a_position; | |
} |
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