Created
May 21, 2020 01:34
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lifegame
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package main | |
import ( | |
"fmt" | |
"math/rand" | |
"time" | |
) | |
const ( | |
clear = "\033[2J" | |
head = "\033[1;1H" | |
areaX = 30 | |
areaY = 30 | |
loopCnt = 100 | |
) | |
var sc1 [areaX + 2][areaY + 2]int | |
var sc2 [areaX + 2][areaY + 2]int | |
var str string | |
func initialize() { | |
rand.Seed(time.Now().UnixNano()) | |
for x := 1; x < areaX+1; x++ { | |
for y := 1; y < areaY+1; y++ { | |
sc1[x][y] = rand.Intn(2) | |
} | |
} | |
} | |
func lifeChange() { | |
for x := 1; x < areaX+1; x++ { | |
for y := 1; y < areaY+1; y++ { | |
lifeEnv := sc1[x-1][y-1] + sc1[x-1][y] + sc1[x-1][y+1] + sc1[x][y-1] + sc1[x][y+1] + sc1[x+1][y-1] + sc1[x+1][y] + sc1[x+1][y+1] | |
if sc1[x][y] == 0 { | |
if lifeEnv == 3 { | |
sc2[x][y] = 1 | |
} else { | |
sc2[x][y] = 0 | |
} | |
} else { | |
if lifeEnv <= 1 { | |
sc2[x][y] = 0 | |
} else if lifeEnv <= 3 { | |
sc2[x][y] = 1 | |
} else { | |
sc2[x][y] = 0 | |
} | |
} | |
} | |
} | |
sc1 = sc2 | |
} | |
func drawView() { | |
fmt.Print(clear) | |
fmt.Print(head) | |
for y := 1; y <= areaY; y++ { | |
for x := 1; x <= areaX; x++ { | |
if sc1[x][y] == 0 { | |
str = " " | |
} else { | |
str = "O" | |
} | |
fmt.Print(str) | |
} | |
fmt.Println() | |
} | |
} | |
func main() { | |
initialize() | |
drawView() | |
for i := 0; i < loopCnt; i++ { | |
lifeChange() | |
drawView() | |
time.Sleep(10 * time.Millisecond) | |
} | |
} |
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