This article is now published on my website: A one-off git repo server.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#pragma once | |
// openvr.h | |
//========= Copyright Valve Corporation ============// | |
// Dynamically generated file. Do not modify this file directly. | |
#ifndef _OPENVR_API | |
#define _OPENVR_API | |
#include <stdint.h> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# save it as /etc/profile.d/ssh-telegram.sh | |
# use jq to parse JSON from ipinfo.io | |
# get jq from here http://stedolan.github.io/jq/ | |
USERID="<target_user_id>" | |
KEY="<bot_private_key>" | |
TIMEOUT="10" | |
URL="https://api.telegram.org/bot$KEY/sendMessage" | |
DATE_EXEC="$(date "+%d %b %Y %H:%M")" | |
TMPFILE='/tmp/ipinfo-$DATE_EXEC.txt' | |
if [ -n "$SSH_CLIENT" ]; then |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Вопросы на rendering engineer Huawei | |
- в чем разница между forward и deferred rendering? Какие плюсы и минусы у каждого из двух подходов (производительность / ограничения) | |
- какие способы рендерить прозрачную геометрию вы знаете? | |
- что такое алиасинг? Из-за чего он происходит? Какие есть алгоритмы антиалиасинга? Как реализован встроенный MSAA и чем он лучше SSAA? | |
- как работает TAA и какие дефекты он вызывает? | |
- как оптимально рисовать большое число объектов на экране? Какие есть способы отсечения? (на GPU и CPU) | |
- как работает Kd-дерево, bvh, bsp? Какая у них асимптотика и от чего она зависит? | |
- для чего нужны mip-уровни текстур и фильтрация текстур? |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var http = require('http'); | |
var path = require('path'); | |
var fs = require('fs'); | |
var AUDIOFILE = "./audio.ogg"; | |
function serveWithRanges(request, response, content) { | |
var range = request.headers.range; | |
var total = content.length; | |
var parts = range.replace(/bytes=/, "").split("-"); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
update-alternatives --install "/usr/bin/ld" "ld" "/usr/bin/ld.gold" 20 | |
update-alternatives --install "/usr/bin/ld" "ld" "/usr/bin/ld.bfd" 10 | |
update-alternatives --config ld | |
ld --version | |
GNU gold | |
export CPP=cpp-5 gcc-5 g++-5 | |
env CXXFLAGS='-march=native -flto -fuse-linker-plugin' cmake .. -DCMAKE_BUILD_TYPE=Release |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <glm/gtx/string_cast.hpp> | |
.. | |
.. | |
glm::mat4 mat; | |
.. | |
.. | |
std::cout << glm::to_string(mat) << std::endl; |
Using VAAPI's hardware accelerated video encoding on Linux with Intel's hardware on FFmpeg and libav
Hello, brethren :-)
As it turns out, the current version of FFmpeg (version 3.1 released earlier today) and libav (master branch) supports full H.264 and HEVC encode in VAAPI on supported hardware that works reliably well to be termed "production-ready".
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# | |
# STL GDB evaluators/views/utilities - 1.03 | |
# | |
# The new GDB commands: | |
# are entirely non instrumental | |
# do not depend on any "inline"(s) - e.g. size(), [], etc | |
# are extremely tolerant to debugger settings | |
# | |
# This file should be "included" in .gdbinit as following: | |
# source stl-views.gdb or just paste it into your .gdbinit file |
As configured in my dotfiles.
start new:
tmux
start new with session name:
OlderNewer