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June 14, 2024 10:48
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Better GetRenderedValues for TextMeshPro that doesn't return NaN/other invalid values and allows you to test with custom text
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// Applying float.MaxValue to a rectTransform can cause crashes (not sure why) so we just use a very big number instead. | |
const float veryLargeNumber = 10000000; | |
// Gets the tightest bounds for the text by updating the text and using GetRenderedValues | |
// Note this uses sizeDelta for sizing so won't work when using anchors. | |
// This is wayyyy more reliable than the actual GetRenderedValues because it won't return stupid values, as GetRenderedValues is prone to doing. | |
public static Vector2 GetRenderedValues (this TMP_Text textComponent, string text, float maxWidth = veryLargeNumber, float maxHeight = veryLargeNumber, bool onlyVisibleCharacters = true) { | |
if(string.IsNullOrEmpty(text)) return Vector2.zero; | |
// Setting RT size to Infinity can lead to weird results, so we use a very large number instead. | |
if(maxWidth > veryLargeNumber) maxWidth = veryLargeNumber; | |
if(maxHeight > veryLargeNumber) maxHeight = veryLargeNumber; | |
var originalRenderMode = textComponent.renderMode; | |
var originalText = textComponent.text; | |
var originalSize = textComponent.rectTransform.rect.size; | |
textComponent.renderMode = TextRenderFlags.DontRender; | |
textComponent.text = text; | |
textComponent.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, maxWidth); | |
textComponent.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, maxHeight); | |
textComponent.ForceMeshUpdate(true); | |
// This doesn't work if the component is disabled - but it's better! I'm not even sure this function works while disabled... | |
// if(textComponent.textInfo.characterCount == 0) return Vector2.zero; | |
var renderedSize = BetterGetRenderedValues(textComponent, maxWidth, maxHeight, onlyVisibleCharacters); | |
textComponent.renderMode = originalRenderMode; | |
textComponent.text = originalText; | |
textComponent.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, originalSize.x); | |
textComponent.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, originalSize.y); | |
textComponent.ForceMeshUpdate(true); | |
return renderedSize; | |
} |
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