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@tomkail
Last active January 21, 2024 14:11
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Utility for parsing lines of ink into instructions that can be executed on the game side.
// Usage example:
// using System.Collections.Generic;
// using System.Text.RegularExpressions;
// public enum AudioCategory {
// Undefined,
// Music,
// Narration,
// }
// [System.Serializable]
// public class AudioInstruction : ScriptContent {
// static Regex _parserRegex;
// static Regex parserRegex {
// get {
// if(_parserRegex == null) _parserRegex = new Regex(InkParserUtility.BuildInstructionPrefixRegex("AUDIO"), RegexOptions.IgnoreCase);
// return _parserRegex;
// }
// }
// public static AudioInstruction TryParse (string rawContent, List<string> tags) {
// var match = parserRegex.Match (rawContent);
// if(!match.Success) return null;
// var arguments = InkParserUtility.ParseArguments(match.Groups[1].Value);
// var instruction = new AudioInstruction();
// instruction.ParseDefaultArguments(arguments);
// arguments.TryGetValue("path", ref instruction.audioPath);
// arguments.TryGetValue("loop", ref instruction.loop);
// arguments.TryGetValue("audioType", ref instruction.audioType);
// arguments.TryGetValue("stopOthersOfType", ref instruction.stopOthersOfType);
// var cssArguments = InkParserUtility.ParseCSSStyleArguments(tags);
// instruction.ParseDefaultCSSArguments(cssArguments);
// arguments.TryGetValue("delay", ref instruction.delay);
// string modeStr = null;
// if(!arguments.TryGetValue("mode", ref modeStr) || !System.Enum.TryParse(modeStr, true, out instruction.mode))
// instruction.mode = MediaPlayInstruction.Play;
// if(instruction.mode == MediaPlayInstruction.Play && instruction.audioPath == null) return null;
// return instruction;
// }
// public AudioInstruction () {}
// public AudioInstruction (AudioInstruction toClone) : base(toClone) {
// this.audioPath = toClone.audioPath;
// this.loop = toClone.loop;
// this.mode = toClone.mode;
// this.audioType = toClone.audioType;
// this.stopOthersOfType = toClone.stopOthersOfType;
// }
// public string audioPath;
// public bool loop = true;
// public MediaPlayInstruction mode;
// public AudioCategory audioType;
// public bool stopOthersOfType;
// }
// public enum MediaPlayInstruction {
// Play,
// Pause,
// Stop,
// }
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Text.RegularExpressions;
using UnityEngine;
public static class InkParserUtility {
// Standard instruction prefix >>>
public const string instructionPrefixRegexString = @"^\s*>{2,}\s*";
static Regex _instructionPrefixRegex;
public static Regex instructionPrefixRegex {
get {
if(_instructionPrefixRegex == null) _instructionPrefixRegex = new Regex(instructionPrefixRegexString, RegexOptions.IgnoreCase);
return _instructionPrefixRegex;
}
}
// Parses ink instructions in the form: >>> MY INSTRUCTION
// Arguments may be added: >>> MY INSTRUCTION (param1=blah) (param2=2)
public static bool IsInstruction (string rawContent) {
return instructionPrefixRegex.Match (rawContent).Success;
}
public static string BuildInstructionPrefixRegex (string instructionName, bool disallowAdditionalTextBetweenNameAndArguments = true) {
// This version prevents any additional text being present between the instruction name and any arguments.
// This ensures instruction names are exact, which can otherwise be a problem if one instruction name is a subset of another (e.g. "LOG" and "LOG ERROR". In this case, "LOG" would match both instructions).
if(disallowAdditionalTextBetweenNameAndArguments) {
return $@"{instructionPrefixRegexString}(?:{instructionName})\s*(?:(?=\()((?:.|\n)*)|$)";
}
// In this version, the instruction name may be followed by any text, up to the start of the arguments.
else {
return $@"{instructionPrefixRegexString}(?:{instructionName})\b((?:.|\n)*)";
}
}
// Parses all arguments in the form "(thing=2) (otherthing=blah)"
// Type may be specified "(string thing=2) (MyEnumType otherthing=blah)"
// Value is optional, so you can declare bools just by writing the variable name "(enableThing)" instead of "(enableThing=true)"
// We also allow : to be used instead of =, for CSS style syntax
// Must use brackets!
static Regex _argumentAndValueParser;
public static Regex argumentAndValueParser {
get {
// if(_argumentAndValueParser == null) _argumentAndValueParser = new Regex(@"\(\s*(.*?)\s*[:=]\s*(.*?\s*)\)");
if(_argumentAndValueParser == null) _argumentAndValueParser = new Regex(@"\((\w*?)\s*(\w*?)\s*(?:[:=]\s*((?:.|\n)*?\s*))?\)");
return _argumentAndValueParser;
}
}
[Serializable]
public class ParsedArgument {
// Type is optional and may be null.
public string variableStringType;
public Type type;
public string variableName;
public string variableStringValue;
public bool variableDefined => !string.IsNullOrEmpty(variableStringValue);
static Dictionary<string, Type> primitiveTypes = new Dictionary<string, Type> {
{"object", typeof(object)},
{"bool", typeof(bool)},
{"int", typeof(int)},
{"float", typeof(float)},
{"char", typeof(char)},
{"string", typeof(string)},
};
public ParsedArgument (string variableStringType, string variableName, string variableStringValue) {
this.variableStringType = variableStringType;
if(!string.IsNullOrWhiteSpace(this.variableStringType)) {
if(!primitiveTypes.TryGetValue(this.variableStringType, out type)) {
type = Type.GetType(this.variableStringType, false);
}
}
this.variableName = variableName;
this.variableStringValue = variableStringValue;
}
public override string ToString () {
return string.Format ("[ParsedArgument: type={0}, variableStringType={1}, variableName={2}, variableStringValue={3}]", type, variableStringType, variableName, variableStringValue);
}
}
public class ParsedArgumentCollection : Dictionary<string, ParsedArgument> {
public string rawText;
public string textBeforeArguments;
public ParsedArgumentCollection () : base (StringComparer.OrdinalIgnoreCase) {}
// Gets the value with the given key. Case is ignored.
public bool TryGetValue<T> (string key, ref T val) {
ParsedArgument parsedArgument = null;
if(!base.TryGetValue(key, out parsedArgument)) {
return false;
}
var type = typeof(T);
type = Nullable.GetUnderlyingType(type) ?? type;
if(parsedArgument.type != null) {
if(!type.IsAssignableFrom(parsedArgument.type)) {
Debug.LogError("Expected variable type "+type+" from key "+key+" is not assignable from ink specified type "+parsedArgument.type);
return false;
} else {
type = parsedArgument.type;
}
}
// If the type is vague, try to resolve it manually.
var isObjectType = type == typeof(object);
if (isObjectType || type == typeof(bool)) {
// If no value is defined we return true.
if(!parsedArgument.variableDefined) {
val = (T)(object)true;
return true;
} else if(bool.TryParse(parsedArgument.variableStringValue, out var boolVal)) {
val = (T)(object)boolVal;
return true;
}
}
if (isObjectType || type == typeof(float)) {
if(float.TryParse(parsedArgument.variableStringValue, out var floatVal)) {
val = (T)(object)floatVal;
return true;
}
}
if (isObjectType || type == typeof(int)) {
if(int.TryParse(parsedArgument.variableStringValue, out var intVal)) {
val = (T)(object)intVal;
return true;
}
}
if (isObjectType || type == typeof(Color)) {
var htmlString = parsedArgument.variableStringValue.StartsWith("#") || parsedArgument.variableStringValue.StartsWith("\\#") ? parsedArgument.variableStringValue : '#'+parsedArgument.variableStringValue;
if(ColorUtility.TryParseHtmlString(htmlString, out var colorVal)) {
val = (T)(object)colorVal;
return true;
}
}
if (isObjectType || type == typeof(Rect)) {
if(TryParseRect(parsedArgument.variableStringValue, out var rectVal)) {
val = (T)(object)rectVal;
return true;
}
}
if (isObjectType || type == typeof(Vector2)) {
if(TryParseVector2(parsedArgument.variableStringValue, out var vector2Val)) {
val = (T)(object)vector2Val;
return true;
}
}
if (type.IsEnum) {
if(TryParseEnum(type, parsedArgument.variableStringValue, true, out var objVal)) {
val = (T)objVal;
return true;
}
}
if (isObjectType || type == typeof(string)) {
val = (T)(object)parsedArgument.variableStringValue;
return true;
}
return false;
}
public bool TryGetRequiredValue<T> (string key, ref T val, [CallerFilePath] string callingFilePath = "") {
if(!TryGetValue(key, ref val)) {
Debug.LogWarning("Parsed ink content type \""+callingFilePath+"\" found but required argument \""+key+"\" missing!");
return false;
}
return true;
}
}
static MethodInfo _enumTryParse;
static MethodInfo enumTryParse {
get {
if(_enumTryParse == null) {
_enumTryParse = typeof(Enum)
.GetMethods(BindingFlags.Public | BindingFlags.Static)
.First(m => m.Name == "TryParse" && m.GetParameters().Length == 3);
}
return _enumTryParse;
}
}
public static bool TryParseEnum(Type enumType, string value, bool ignoreCase, out object enumValue) {
// This method seems faster? I've not tested it but we should!
// if (!Enum.IsDefined(enumType, value)) {
// enumValue = null;
// return false;
// } else {
// enumValue = Enum.Parse(enumType, value, ignoreCase);
// return true;
// }
MethodInfo genericEnumTryParse = enumTryParse.MakeGenericMethod(enumType);
object[] args = { value, ignoreCase, Enum.ToObject(enumType, 0) };
bool success = (bool)genericEnumTryParse.Invoke(null, args);
enumValue = args[2];
return success;
}
public const string floatParseString = @"([+-]?(?:[0-9]*[.])?[0-9]+)";
public const string vector2ParseString = @"(?:x|min)="+floatParseString+@",\s*(?:y|max)="+floatParseString;
static Regex _vector2Parser;
public static Regex vector2Parser {
get {
if(_vector2Parser == null) _vector2Parser = new Regex(vector2ParseString, RegexOptions.IgnoreCase);
return _vector2Parser;
}
}
// In the form:
// X=54.1,Y=15.323
// x and y can be written as Min or Max
public static bool TryParseVector2(string value, out Vector2 vector2) {
vector2 = Vector2.zero;
var match = vector2Parser.Match (value);
if(!match.Success) return false;
float x,y;
if(!float.TryParse(match.Groups[1].Value, out x)) return false;
if(!float.TryParse(match.Groups[2].Value, out y)) return false;
vector2 = new Vector2(x,y);
return true;
}
public const string rectParseString = @"x="+floatParseString+@",\s*y="+floatParseString+@",\s*(?:w|width)="+floatParseString+@",(?:h|height)="+floatParseString;
static Regex _rectParser;
public static Regex rectParser {
get {
if(_rectParser == null) _rectParser = new Regex(rectParseString, RegexOptions.IgnoreCase);
return _rectParser;
}
}
// In the form:
// X=54.1,Y=15.323,Width=723,Height=555
// Width and Height can be written as w or h
public static bool TryParseRect(string value, out Rect rect) {
rect = Rect.zero;
var match = rectParser.Match (value);
if(!match.Success) return false;
float x,y,width,height;
if(!float.TryParse(match.Groups[1].Value, out x)) return false;
if(!float.TryParse(match.Groups[2].Value, out y)) return false;
if(!float.TryParse(match.Groups[3].Value, out width)) return false;
if(!float.TryParse(match.Groups[4].Value, out height)) return false;
rect = new Rect(x,y,width,height);
return true;
}
// In the form:
// (color1=\#fafa6e) (time1=0) (color2=\#64c987) (time2=0.33) (color3=\#00898a) (time3=0.66) (color4=\#2a4858) (time4=1)
// We might want to consider moving to something more like CSS gradients, which are written like: linear-gradient(90deg, #020024 0%, #090979 35%, #00d4ff 100%);
// We might make this: (gradient=linear, 90deg, \#020024 0%, \#090979 35%, \#00d4ff 100%))
public static bool TryParseGradient(ParsedArgumentCollection arguments, out Gradient gradient) {
static bool TryAddColor (ParsedArgumentCollection arguments, int index, ref List<GradientColorKey> colorKeys, ref List<GradientAlphaKey> alphaKeys) {
Color color = Color.black;
float time = 0f;
if(!arguments.TryGetValue("color"+(index+1), ref color)) return false;
if(!arguments.TryGetValue("time"+(index+1), ref time)) return false;
colorKeys.Add(new GradientColorKey(color, time));
alphaKeys.Add(new GradientAlphaKey(color.a, time));
return true;
}
gradient = null;
List<GradientColorKey> colorKeys = new List<GradientColorKey>();
List<GradientAlphaKey> alphaKeys = new List<GradientAlphaKey>();
for(int i = 0; i < 4; i++)
if(!TryAddColor(arguments, i, ref colorKeys, ref alphaKeys))
break;
if(colorKeys.Count > 0) {
gradient = new Gradient();
gradient.SetKeys(colorKeys.ToArray(), alphaKeys.ToArray());
return true;
}
return false;
}
public static ParsedArgumentCollection ParseArguments (string text) {
ParsedArgumentCollection arguments = new ParsedArgumentCollection();
arguments.textBeforeArguments = arguments.rawText = text;
int firstIndex = arguments.rawText.Length;
foreach(Match kvp in argumentAndValueParser.Matches(text)) {
firstIndex = Mathf.Min(firstIndex, kvp.Index);
var variableType = kvp.Groups[1].Value;
var variableName = kvp.Groups[2].Value;
var variableValue = Regex.Unescape(kvp.Groups[3].Value);
if(arguments.ContainsKey(variableName)) {
Debug.LogWarning("Tried to add key "+variableName+" but key already exists! Text was "+text);
} else {
arguments.Add(variableName, new ParsedArgument(variableType, variableName, variableValue));
}
}
if(firstIndex != arguments.textBeforeArguments.Length)
arguments.textBeforeArguments = arguments.textBeforeArguments.Substring(0, firstIndex).Trim();
return arguments;
}
// Parses CSS style arguments in the format #size:10
// = can be used instead of :
public static ParsedArgumentCollection ParseCSSStyleArguments (List<string> stringArguments) {
ParsedArgumentCollection arguments = new ParsedArgumentCollection();
if(stringArguments != null) {
foreach(var stringArgument in stringArguments) {
var colonIndex = stringArgument.IndexOf(':');
if(colonIndex == -1) colonIndex = stringArgument.IndexOf('=');
if(colonIndex != -1 && colonIndex < stringArgument.Length-1) {
var key = stringArgument.Substring(0,colonIndex).Trim();
var val = Regex.Unescape(stringArgument.Substring(colonIndex+1,(stringArgument.Length-1)-colonIndex).Trim());
if(arguments.ContainsKey(key)) {
Debug.LogWarning("CSS Style with key "+key+" already exists! Full list of arguments: \n"+DebugX.ListAsString(stringArguments));
} else {
arguments.Add(key, new ParsedArgument(null, key, val));
}
} else {
arguments.Add(stringArgument, new ParsedArgument(null, stringArgument, null));
}
}
}
return arguments;
}
static Regex _tagRegex;
// Simple single HTML style tag parser
public static bool ParseTag (string content, out string contentWithoutTags, out string tagID) {
contentWithoutTags = content;
tagID = null;
if( _tagRegex == null ) _tagRegex = new Regex(@"<(\w+)>(.+?)<\/\w+>", RegexOptions.IgnoreCase);
var tagMatch = _tagRegex.Match (content);
if( tagMatch.Success ) {
contentWithoutTags = tagMatch.Groups[2].Value;
tagID = tagMatch.Groups[1].Value;
return true;
} else return false;
}
static char[] lineSplitCharacters = {'\n'};
// Splits text into lines. Useful for strings returned via a function.
public static string[] SplitTextIntoLines (string content) {
content = content.Trim();
var lines = content.Split(lineSplitCharacters, StringSplitOptions.RemoveEmptyEntries);
for (int i = 0; i < lines.Length; i++) {
lines[i] = lines[i].Trim();
}
return lines;
}
}
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