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February 23, 2010 21:11
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Monad type class ported to C#
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// Monad type class ported to C# | |
// Only tested with: Mono C# compiler version 2.4.2.3 | |
// | |
// The Monad type class has been split up into two .NET interface: | |
// - IMonad<A> has functions that can be applied _to_ monads (i.e. bind) | |
// - IMonadDictionary<A> has functions that _create_ monads (i.e. unit) | |
// | |
// Because .NET doesn't support higher kinded generics, we loose a bit of | |
// type safety. After calling `bind`, the return value has to be casted to | |
// the proper type. | |
// | |
// Also see: | |
// - Functor type class in C#: http://gist.github.com/311058 | |
// (demonstrates dynamic casting after `fmap`) | |
// - Read type class in C#: http://gist.github.com/312509 | |
// (demonstrates dictionaries for `read`) | |
using System; | |
// class Monad m where | |
// bind :: m a -> (a -> m b) -> m b -- (>>=) | |
// unit :: a -> m a -- return | |
interface IMonad<A> | |
{ | |
IMonad<B> bind<B>(Func<A, IMonad<B>> f); | |
} | |
interface IMonadDictionary<A> | |
{ | |
IMonad<A> unit(A x); | |
} | |
class MonadTest | |
{ | |
public static void Main() | |
{ | |
var maybe = new MaybeDictionary<int>(); | |
var mx = new Maybe<int>(4); | |
var my = new Maybe<int>(3); | |
Func<int, int, int> add = (x, y) => x + y; | |
Maybe<int> mz = (Maybe<int>) liftM2(maybe, add, mx, my); | |
// The cast is necessary, to get back at Maybe<int> type. | |
// This cast is dynamically checked by the runtime. | |
if (mz.HasValue) | |
Console.WriteLine(mz); | |
// Multiplying 5 by Nothing | |
var ma = new Maybe<int>(5); | |
var mb = new Maybe<int>(); | |
var mc = (Maybe<int>) liftM2(maybe, (x, y) => x * y, ma, mb); | |
Console.WriteLine(mc); | |
} | |
// liftM2, a common operation on monads | |
// Requires one additional dictionary object. | |
public static IMonad<C> liftM2<A, B, C>(IMonadDictionary<C> dict, Func<A, B, C> f, IMonad<A> mx, IMonad<B> my) | |
{ | |
// Separately defined, due to bug in Mono | |
Func<A, Func<B, IMonad<C>>> g = x => y => dict.unit(f(x, y)); | |
Func<A, IMonad<C>> h = x => my.bind(g(x)); | |
return mx.bind(h); | |
} | |
} | |
class Maybe<A> : IMonad<A> | |
{ | |
public IMonad<B> bind<B>(Func<A, IMonad<B>> f) | |
{ | |
if (!HasValue) | |
return new Maybe<B>(); | |
else | |
return f(value); | |
} | |
public bool HasValue { get; private set; } | |
public Maybe() {} | |
public Maybe(A x) | |
{ | |
value = x; | |
HasValue = true; | |
} | |
public override string ToString() | |
{ | |
return !HasValue ? "Nothing" : "Just " + value.ToString(); | |
} | |
A value; | |
} | |
class MaybeDictionary<A> : IMonadDictionary<A> | |
{ | |
public IMonad<A> unit(A x) | |
{ | |
return new Maybe<A>(x); | |
} | |
} |
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