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@dataclass | |
class Maze: | |
width = 12 | |
height = 8 | |
def maze_renderer(m: Maze, conf: GameConf): | |
px_size = min(conf.window_width//m.width, conf.window_height//m.height) | |
suf = pygame.Surface((px_size*m.width, px_size*m.height)) | |
for x in range(0, px_size*m.width, px_size): | |
for y in range(0, px_size*m.height, px_size): | |
suf.fill((x % 256, y % 256, 100), (x, y, px_size, px_size)) | |
return suf | |
if __name__ == "__main__": | |
conf = GameConf() | |
game = Game(conf) | |
m = Maze() | |
def draw(): | |
game.screen.fill(conf.background_color) | |
surface = maze_renderer(m, conf) | |
rect = surface.get_rect( | |
center=(conf.window_width//2, conf.window_height//2)) | |
game.screen.blit(surface, rect) | |
setattr(game, "draw", draw) | |
game.run() |
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import sys | |
import pygame | |
from dataclasses import dataclass | |
@dataclass | |
class GameConf: | |
window_width: int = 640 | |
window_height: int = 480 | |
caption: str = "game window" | |
fps: int = 60 | |
font_size: int = 24 | |
background_color: str = "gray" | |
debug: bool = True | |
@property | |
def window_size(self): | |
return (self.window_width, self.window_height) | |
class Game: | |
def __init__(self, conf: GameConf) -> None: | |
pygame.init() | |
self.screen = pygame.display.set_mode(conf.window_size) | |
pygame.display.set_caption(conf.caption) | |
self.font = pygame.font.Font(None, conf.font_size) | |
self.clock = pygame.time.Clock() | |
self.conf = conf | |
def handle_event(self) -> None: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
self.running = False | |
def draw(self) -> None: | |
self.screen.fill(self.conf.background_color) | |
def debug(self) -> None: | |
text = self.font.render("FPS: %.02f" % | |
self.clock.get_fps(), False, "black") | |
self.screen.blit(text, (0, 0)) | |
def run(self) -> None: | |
self.running = True | |
while self.running: | |
self.handle_event() | |
self.draw() | |
if self.conf.debug: | |
self.debug() | |
pygame.display.update() | |
self.clock.tick(self.conf.fps) | |
pygame.quit() | |
sys.exit() | |
if __name__ == "__main__": | |
conf = GameConf() | |
game = Game(conf) | |
game.run() |
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