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@tonious
Last active June 21, 2024 00:57
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A quick hashtable implementation in c.
/* Read this comment first: https://gist.github.com/tonious/1377667#gistcomment-2277101
* 2017-12-05
*
* -- T.
*/
#define _XOPEN_SOURCE 500 /* Enable certain library functions (strdup) on linux. See feature_test_macros(7) */
#include <stdlib.h>
#include <stdio.h>
#include <limits.h>
#include <string.h>
struct entry_s {
char *key;
char *value;
struct entry_s *next;
};
typedef struct entry_s entry_t;
struct hashtable_s {
int size;
struct entry_s **table;
};
typedef struct hashtable_s hashtable_t;
/* Create a new hashtable. */
hashtable_t *ht_create( int size ) {
hashtable_t *hashtable = NULL;
int i;
if( size < 1 ) return NULL;
/* Allocate the table itself. */
if( ( hashtable = malloc( sizeof( hashtable_t ) ) ) == NULL ) {
return NULL;
}
/* Allocate pointers to the head nodes. */
if( ( hashtable->table = malloc( sizeof( entry_t * ) * size ) ) == NULL ) {
return NULL;
}
for( i = 0; i < size; i++ ) {
hashtable->table[i] = NULL;
}
hashtable->size = size;
return hashtable;
}
/* Hash a string for a particular hash table. */
int ht_hash( hashtable_t *hashtable, char *key ) {
unsigned long int hashval;
int i = 0;
/* Convert our string to an integer */
while( hashval < ULONG_MAX && i < strlen( key ) ) {
hashval = hashval << 8;
hashval += key[ i ];
i++;
}
return hashval % hashtable->size;
}
/* Create a key-value pair. */
entry_t *ht_newpair( char *key, char *value ) {
entry_t *newpair;
if( ( newpair = malloc( sizeof( entry_t ) ) ) == NULL ) {
return NULL;
}
if( ( newpair->key = strdup( key ) ) == NULL ) {
return NULL;
}
if( ( newpair->value = strdup( value ) ) == NULL ) {
return NULL;
}
newpair->next = NULL;
return newpair;
}
/* Insert a key-value pair into a hash table. */
void ht_set( hashtable_t *hashtable, char *key, char *value ) {
int bin = 0;
entry_t *newpair = NULL;
entry_t *next = NULL;
entry_t *last = NULL;
bin = ht_hash( hashtable, key );
next = hashtable->table[ bin ];
while( next != NULL && next->key != NULL && strcmp( key, next->key ) > 0 ) {
last = next;
next = next->next;
}
/* There's already a pair. Let's replace that string. */
if( next != NULL && next->key != NULL && strcmp( key, next->key ) == 0 ) {
free( next->value );
next->value = strdup( value );
/* Nope, could't find it. Time to grow a pair. */
} else {
newpair = ht_newpair( key, value );
/* We're at the start of the linked list in this bin. */
if( next == hashtable->table[ bin ] ) {
newpair->next = next;
hashtable->table[ bin ] = newpair;
/* We're at the end of the linked list in this bin. */
} else if ( next == NULL ) {
last->next = newpair;
/* We're in the middle of the list. */
} else {
newpair->next = next;
last->next = newpair;
}
}
}
/* Retrieve a key-value pair from a hash table. */
char *ht_get( hashtable_t *hashtable, char *key ) {
int bin = 0;
entry_t *pair;
bin = ht_hash( hashtable, key );
/* Step through the bin, looking for our value. */
pair = hashtable->table[ bin ];
while( pair != NULL && pair->key != NULL && strcmp( key, pair->key ) > 0 ) {
pair = pair->next;
}
/* Did we actually find anything? */
if( pair == NULL || pair->key == NULL || strcmp( key, pair->key ) != 0 ) {
return NULL;
} else {
return pair->value;
}
}
int main( int argc, char **argv ) {
hashtable_t *hashtable = ht_create( 65536 );
ht_set( hashtable, "key1", "inky" );
ht_set( hashtable, "key2", "pinky" );
ht_set( hashtable, "key3", "blinky" );
ht_set( hashtable, "key4", "floyd" );
printf( "%s\n", ht_get( hashtable, "key1" ) );
printf( "%s\n", ht_get( hashtable, "key2" ) );
printf( "%s\n", ht_get( hashtable, "key3" ) );
printf( "%s\n", ht_get( hashtable, "key4" ) );
return 0;
}
@Liron24
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Liron24 commented May 26, 2018

Hi,
This is very informative, thank you for sharing :)
I have a project in C which I need to use some kind of DB to store information which is basically a large table with a lot of fields for each entry. The code should work online and I'm always getting more entries and I don't know the hash table size in advance.
I also need to keep that DB sorted since I need to compare between the fields and make decision accordingly.
I want to use the hash table for having the field that I need to decide for as the key and a struct with all the other fields as values.
I was wondering about:
1.Can I dynamically enlarge the table and not set a predefined size to it? Any Ideas how? Would it make is much more compliacted in calculating the keys-to-hashes?
2.Is there a fast/efficient way to keeo the table sorted by the keys?
3.Can I make the key to be int? How the ht_hash would impact by that?

In case yo have other ideas for me regarding DBs I can use in C, I would love to hear them.

Thank you!

@fermosh
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fermosh commented Jul 17, 2018

@elinux9000
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Memory leak if table allocation fails.

/* Allocate pointers to the head nodes. */
if ((ht->tab = malloc(sizeof( entry_t) * size)) == NULL)
	return NULL;

should be

/* Allocate pointers to the head nodes. */
if ((ht->tab = malloc(sizeof( entry_t) * size)) == NULL)
{ 
    free(ht);
    return NULL;
}

@yanichik
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yanichik commented Dec 3, 2018

@tonious what is the purpose of typedefing the entry_s and hashtable_s structs to entry_t & hashtable_t ?
thanks.

@datvuthanh
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datvuthanh commented Sep 17, 2019

Delete entries

void ht_del( hashtable_t *hashtable, char *key){
    
    int bin = 0;
    int flag =0;
    
    entry_t *temp,*pair;
    
    bin = ht_hash (hashtable,key);
    
    pair = hashtable->table[bin]; // Go to index node
   
    temp = pair;
    while(pair != NULL) {
        if(strcmp(key,pair->key) == 0 ){
            flag = 1;
            if(pair == hashtable->table[bin]){
                hashtable->table[bin] = pair->next;
            }
            else{
                temp->next = pair->next;
            }
            free(pair);
            break;
        }
        temp = pair;
        pair = pair->next;
    }
    if (flag){
        printf("Data deleted successfully from Hash Table\n");
    }
    else{
        printf("Given data is not present in hash table!!!!\n");
    }
}

@fgl82
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fgl82 commented Nov 3, 2019

@tonious Hey, I'm using this on my program, I don't care if it has bugs as for my purposes it works just fine.
Do I need to do anything else other than mention where I took this code from?
Thanks.

@tonious
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Author

tonious commented Nov 4, 2019

@fgl82, I just took a look at simplemenu, and I agree. This actually isn't a horrible solution for your purposes. It's still a horrible solution for all other purposes 😁.

I'd recommend using a better hashing algorithm. perlboy-emeritus has a great comment on this. But that's a fine stroke, and won't matter in your use case.

FWIW, I have a gameboy zero build that I really like, but emulation station really is too heavy for the way I use it. I can't wait to see how simplemenu turns out.

@fgl82
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fgl82 commented Dec 10, 2019

@tonious, I'm just seeing this reply! Man, thanks for this, it's working great after tweaking it just a bit, have had no complaints so far!

@geoorgeous
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@tonious I couldn't find the source of the reference of the relation between (inky, pinky, blinky) and floyd.Where did you get the reference from? (Google gives just instances of your code (thank you for it) which is spread all over the place)

https://pacman.fandom.com/wiki/Ghosts

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