Created
March 31, 2021 10:59
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Ziglang linear interpolation
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// Linear Interpolation Functions | |
const std = @import("std"); | |
const math = std.math; | |
fn lerp(x: f16, y: f16, a: f16) f16 { | |
return x * (1 - a) + y * a; | |
} | |
fn invLerp(x: f16, y: f16, a: f16) f16 { | |
return clamp((a - x) / (y - x), 0, 1); | |
} | |
fn clamp(a: f16, min: f16, max: f16) f16 { | |
return math.min(max, math.max(min, a)); | |
} | |
fn range(x1: f16, y1: f16, x2: f16, y2: f16, a: f16) f16 { | |
return lerp(x2, y2, invLerp(x1, y1, a)); | |
} | |
pub fn main() !void { | |
const max: f16 = 255; | |
var value: f16 = 51; | |
const percentage = value / max * 100; | |
std.debug.print("lerp {d} \n", .{lerp(0, 7, percentage) / 100}); | |
std.debug.print("invLerp {d} \n", .{invLerp(0, 255, value)}); | |
std.debug.print("range {d} \n", .{range(0, 255, 0, 7, value)}); | |
} |
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