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<script src="/build/three.min.js"></script> | |
<script src="/examples/js/loaders/STLLoader.js"></script> | |
<script src="/examples/js/controls/OrbitControls.js"></script> | |
<div id="model" style="width: 500px; height: 500px"> </div> | |
<div id="model2" style="width: 500px; height: 500px"> </div> | |
<script type="text/javascript"> | |
window.onload = function() { | |
STLViewer("keystone.stl", "model") | |
STLViewer("keystone.stl", "model2") | |
} | |
function STLViewer(model, elementID) { | |
var elem = document.getElementById(elementID) | |
var camera = new THREE.PerspectiveCamera(70, | |
elem.clientWidth/elem.clientHeight, 1, 1000); | |
var renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); | |
renderer.setSize(elem.clientWidth, elem.clientHeight); | |
elem.appendChild(renderer.domElement); | |
window.addEventListener('resize', function () { | |
renderer.setSize(elem.clientWidth, elem.clientHeight); | |
camera.aspect = elem.clientWidth/elem.clientHeight; | |
camera.updateProjectionMatrix(); | |
}, false); | |
var controls = new THREE.OrbitControls(camera, renderer.domElement); | |
controls.enableDamping = true; | |
controls.rotateSpeed = 0.05; | |
controls.dampingFactor = 0.1; | |
controls.enableZoom = true; | |
controls.autoRotate = true; | |
controls.autoRotateSpeed = .75; | |
var scene = new THREE.Scene(); | |
scene.add(new THREE.HemisphereLight(0xffffff, 1.5)); | |
(new THREE.STLLoader()).load(model, function (geometry) { | |
var material = new THREE.MeshPhongMaterial({ | |
color: 0xff5533, | |
specular: 100, | |
shininess: 100 }); | |
var mesh = new THREE.Mesh(geometry, material); | |
scene.add(mesh); | |
var middle = new THREE.Vector3(); | |
geometry.computeBoundingBox(); | |
geometry.boundingBox.getCenter(middle); | |
mesh.geometry.applyMatrix(new THREE.Matrix4().makeTranslation( | |
-middle.x, -middle.y, -middle.z ) ); | |
var largestDimension = Math.max(geometry.boundingBox.max.x, | |
geometry.boundingBox.max.y, | |
geometry.boundingBox.max.z) | |
camera.position.z = largestDimension * 1.5; | |
var animate = function () { | |
requestAnimationFrame(animate); | |
controls.update(); | |
renderer.render(scene, camera); | |
}; | |
animate(); | |
}); | |
} | |
</script> |
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