Created
January 12, 2019 00:39
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Drawing in Godot 3
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# Via https://godotengine.org/qa/24621/painting-game-persist-drawing | |
# Based on http://zylannprods.fr/dl/godot/godot3/ChalkBoard.zip | |
extends Control | |
var _pen = null | |
var _prev_mouse_pos = Vector2() | |
func _ready(): | |
var viewport = Viewport.new() | |
var rect = get_rect() | |
viewport.size = rect.size | |
viewport.usage = Viewport.USAGE_2D | |
# Note: I also tried CLEAR_MODE_NEVER but it doesn't draw anything. | |
# (see issue https://github.com/godotengine/godot/issues/20775) | |
viewport.render_target_clear_mode = Viewport.CLEAR_MODE_ONLY_NEXT_FRAME | |
viewport.render_target_v_flip = true | |
_pen = Node2D.new() | |
viewport.add_child(_pen) | |
_pen.connect("draw", self, "_on_draw") | |
add_child(viewport) | |
# Use a sprite to display the result texture | |
var rt = viewport.get_texture() | |
var board = TextureRect.new() | |
board.set_texture(rt) | |
add_child(board) | |
func _process(delta): | |
_pen.update() | |
func _on_draw(): | |
var mouse_pos = get_local_mouse_position() | |
if Input.is_mouse_button_pressed(BUTTON_LEFT): | |
_pen.draw_line(mouse_pos, _prev_mouse_pos, Color(1, 1, 0)) | |
_prev_mouse_pos = mouse_pos |
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