Created
July 27, 2017 20:07
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Automate the Boring Stuff Chpt 5 - Fantasy Game Inventory
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stuff = {'rope': 1, 'torch': 6, 'gold coin': 42, 'dagger': 1, 'arrow': 12} | |
#def displayInventory(inventory): | |
# total_items = 0 | |
# for item in inventory: | |
# print(str(inventory[item])+' '+item) | |
# total_items += inventory[item] | |
# print("Total number of items: "+str(total_items)) | |
# This worked but I like the following better: | |
def displayInventory(inventory): | |
total_items = 0 | |
for item, quantity in inventory.items(): | |
print(str(quantity)+' '+item) | |
total_items += quantity | |
print("Total number of items: "+str(total_items)) | |
displayInventory(stuff) | |
def addToInventory(inventory, addedItems): | |
for item in addedItems: | |
inventory.setdefault(item, 0) #this adds a (defaulted to zero value) key to the inventory dict if it's not already there | |
inventory[item] += 1 #and this increases that value by one, each time that item appears in the loot list | |
return inventory | |
inv = {'gold coin': 42, 'rope': 1} | |
displayInventory(inv) | |
dragonLoot = ['gold coin', 'dagger', 'gold coin', 'gold coin', 'ruby'] | |
inv = addToInventory(inv, dragonLoot) | |
displayInventory(inv) |
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thank you!
I was having a hard time with the second part of the code.