リブルラブル風塗りつぶし。
Created
February 11, 2011 11:24
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リブルラブル風塗りつぶし。
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<html> | |
<head> | |
<title>fill</title> | |
</head> | |
<body> | |
<h1>fill</h1> | |
<p><span id="fps-span"></span> FPS</p> | |
<canvas id="field"></canvas> | |
<script type="text/javascript" src="polyfill.js"></script> | |
</body> | |
</html> |
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function is_inside (point, lines, dist) { | |
var x = point[0] | |
var y = point[1] | |
var result = 0 | |
for (var i = 0; i < lines.length; i ++) { | |
var line = lines[i] | |
var a = line[0] | |
var b = line[1] | |
var c = line[2] | |
// var d = -1 | |
var d = a * x + b * y + c | |
if (d < 0) | |
return false | |
else if (d < dist) | |
result = 1 | |
} | |
return result > 0 | |
} | |
function draw_canvas (canvas, thickness) { | |
var vertices = [[20, 280], [400, 20], [600, 360], [300, 400], [20, 280]] | |
var p1 = vertices[0] | |
var lines = [] | |
for (var i = 1; i < vertices.length; i ++) { | |
var p2 = vertices[i] | |
var x1 = p1[0] | |
var x2 = p2[0] | |
var y1 = p1[1] | |
var y2 = p2[1] | |
var vx = x2 - x1 | |
var vy = y2 - y1 | |
var vlen = Math.sqrt (vx * vx + vy * vy) | |
var ux = vy | |
var uy = -vx | |
var line = [- ux / vlen, - uy / vlen, ((x1 * ux) + (y1 * uy)) / vlen] | |
lines.push (line) | |
p1 = p2 | |
} | |
var w = canvas.width | |
var h = canvas.height | |
var ctx = canvas.getContext ("2d") | |
var img = ctx.getImageData (0, 0, w, h) | |
var imgdata = img.data | |
for (var y = 0; y < 400; y ++) { | |
for (var x = 0; x < 640; x ++) { | |
// var v = true | |
var v = is_inside ([x, y], lines, thickness) | |
var base = y * w * 4 + x * 4 | |
if (v) { | |
imgdata[base] = 0 | |
imgdata[base + 1] = 0 | |
imgdata[base + 2] = 255 | |
imgdata[base + 3] = 255 | |
} else { | |
imgdata[base] = 0 | |
imgdata[base + 1] = 255 | |
imgdata[base + 2] = 200 | |
imgdata[base + 3] = 255 | |
} | |
} | |
} | |
ctx.putImageData (img, 0, 0) | |
} | |
function test_canvas () { | |
var field = document.getElementById ("field") | |
field.width = 640 | |
field.height = 400 | |
var ctx = field.getContext ("2d") | |
ctx.fillStyle = "rgb(200, 255, 255)" | |
ctx.fillRect (0, 0, field.width, field.height) | |
var fpselem = document.getElementById ("fps-span") | |
var start = Date.now () | |
var prev = start | |
var t = 0 | |
var intid = setInterval (function () { | |
draw_canvas (field, t) | |
t += 1 | |
if (t > 40) { | |
clearInterval (intid) | |
} | |
var curtime = Date.now () | |
fpselem.textContent = 1 / (curtime - prev) * 1000 | |
prev = curtime | |
}, 33) | |
} | |
test_canvas () |
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