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var Layer_Name = "レイヤー名"; | |
// SELECT LAYER ======================================================= | |
var idslct = charIDToTypeID( "slct" ); | |
var desc227 = new ActionDescriptor(); | |
var idnull = charIDToTypeID( "null" ); | |
var ref170 = new ActionReference(); | |
var idChnl = charIDToTypeID( "Chnl" ); | |
var idChnl = charIDToTypeID( "Chnl" ); | |
var idMsk = charIDToTypeID( "Msk " ); |
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#!python3 | |
# -*- coding: utf-8 -*- | |
import math | |
import pyaudio | |
import time | |
import argparse | |
import struct | |
from pythonosc import osc_message_builder |
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def read_image(img_file): | |
with open(img_file, 'rb') as img: | |
(format, nll, xres, yres, verson) = unpack('>BBHHH', img.read(8)) | |
pixels = np.zeros([yres, xres, 3]) # y,xでアクセスする | |
for iy in range(yres): | |
line = unpack('>{0}f'.format(xres*3), img.read(4*xres*3)) | |
for lx, ix in enumerate(range(0, xres*3, 3)): | |
pixels[iy][lx] = line[ix:ix+3] |
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gPhoto2をcygwinでビルドする | |
cygwinにpopt-devlをインストールしておく | |
公式サイトからgphotoとlibgphotoをダウンロード | |
libgphotoをビルド | |
sh configure | |
make | |
make install |
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ffmpeg -i VTS_01_1.VOB -b:v 1500k -r 30 -vcodec h264 -strict -2 -acodec aac -ar 44100 -f mp4 out.mp4 | |
ffmpeg -i "concat:VTS_01_1.VOB|VTS_01_2.VOB" -b:v 1500k -r 30 -vcodec h264 -strict -2 -acodec aac -ar 44100 -f mp4 out.mp4 |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using System.Windows.Forms; | |
namespace TaskCtrl | |
{ | |
class Program |
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FOR %1 in (all\*.png) DO magick -verbose %1 -resize 50% icon\%~xn1 |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System; | |
#if UNITY_5_3 || UNITY_5_3_OR_NEWER | |
using UnityEngine.SceneManagement; | |
#endif | |
using OpenCVForUnity; |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System; | |
#if UNITY_5_3 || UNITY_5_3_OR_NEWER | |
using UnityEngine.SceneManagement; | |
#endif | |
using OpenCVForUnity; |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System; | |
#if UNITY_5_3 || UNITY_5_3_OR_NEWER | |
using UnityEngine.SceneManagement; | |
#endif | |
using OpenCVForUnity; |