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List<Mat> src = new ArrayList<Mat>(); | |
src.add(rgb); | |
src.add(alpha); | |
MatOfInt fromTo = new MatOfInt(0,0, 1,1, 2,2, 4,3); | |
List<Mat> dst = new ArrayList<Mat>(); | |
dst.add(comp); | |
Core.mixChannels(src, dst, fromTo); |
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byte b = 200; | |
int i = b & 0xFF; | |
System.out.println( i ); // 200 |
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#include <iostream> | |
#include "windows.h" | |
#include "stdafx.h" | |
#include "FreeImage.h" | |
#include "boost/foreach.hpp" | |
#include "boost/filesystem/path.hpp" | |
#include "boost/filesystem/operations.hpp" | |
void MakeStraight(boost::filesystem::path in_file_path, boost::filesystem::path out_path) | |
{ |
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cTID = function(s) { return app.charIDToTypeID(s); }; | |
sTID = function(s) { return app.stringIDToTypeID(s); }; | |
fileImportDataSets = function(file) { | |
var desc = new ActionDescriptor(); | |
var ref = new ActionReference(); | |
ref.putClass( sTID( "dataSetClass" ) ); | |
desc.putReference( cTID( "null" ), ref ); | |
desc.putPath( cTID( "Usng" ), new File( file ) ); | |
desc.putEnumerated( cTID( "Encd" ), sTID( "dataSetEncoding" ), sTID( "dataSetEncodingAuto" ) ); |
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var Layer_Name = "レイヤー名"; | |
// SELECT LAYER ======================================================= | |
var idslct = charIDToTypeID( "slct" ); | |
var desc227 = new ActionDescriptor(); | |
var idnull = charIDToTypeID( "null" ); | |
var ref170 = new ActionReference(); | |
var idChnl = charIDToTypeID( "Chnl" ); | |
var idChnl = charIDToTypeID( "Chnl" ); | |
var idMsk = charIDToTypeID( "Msk " ); |
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FOR %1 in (all\*.png) DO magick -verbose %1 -resize 50% icon\%~xn1 |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System; | |
#if UNITY_5_3 || UNITY_5_3_OR_NEWER | |
using UnityEngine.SceneManagement; | |
#endif | |
using OpenCVForUnity; |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System; | |
#if UNITY_5_3 || UNITY_5_3_OR_NEWER | |
using UnityEngine.SceneManagement; | |
#endif | |
using OpenCVForUnity; |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System; | |
#if UNITY_5_3 || UNITY_5_3_OR_NEWER | |
using UnityEngine.SceneManagement; | |
#endif | |
using OpenCVForUnity; |
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# http://members.chello.at/~easyfilter/bresenham.html | |
import math | |
size(420, 420) | |
noSmooth() | |
background(0) | |
stroke(255) | |
def plotLine(x0, y0, x1, y1): |