// ------------------------------------------------------------------ | |
// Base forward pass (directional light, emission, lightmaps, ...) | |
Pass | |
{ | |
Name "FORWARD" | |
Tags { "LightMode" = "ForwardBase" } | |
Blend [_SrcBlend] [_DstBlend] | |
ZWrite [_ZWrite] | |
CGPROGRAM | |
#pragma target 3.0 | |
// TEMPORARY: GLES2.0 temporarily disabled to prevent errors spam on devices without textureCubeLodEXT | |
#pragma exclude_renderers gles | |
// ------------------------------------- | |
#pragma shader_feature _NORMALMAP | |
#pragma shader_feature _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON | |
#pragma shader_feature _EMISSION | |
#pragma shader_feature _METALLICGLOSSMAP | |
#pragma shader_feature ___ _DETAIL_MULX2 | |
#pragma shader_feature _PARALLAXMAP | |
#pragma multi_compile_fwdbase | |
#pragma multi_compile_fog | |
#pragma vertex vertForwardBase | |
#pragma fragment fragForwardBase | |
#include "UnityStandardCore.cginc" | |
ENDCG | |
} |
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