#ifdef UNITY_STANDARD_USE_SHADOW_OUTPUT_STRUCT | |
struct VertexOutputShadowCaster | |
{ | |
V2F_SHADOW_CASTER_NOPOS | |
#if defined(UNITY_STANDARD_USE_SHADOW_UVS) | |
float2 tex : TEXCOORD1; | |
#endif | |
#if PLANE_CLIPPING_ENABLED | |
float3 posWorld : TEXCOORD2; | |
#endif | |
}; | |
#endif |
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