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#ifdef UNITY_STANDARD_USE_SHADOW_OUTPUT_STRUCT
struct VertexOutputShadowCaster
{
V2F_SHADOW_CASTER_NOPOS
#if defined(UNITY_STANDARD_USE_SHADOW_UVS)
float2 tex : TEXCOORD1;
#endif
#if PLANE_CLIPPING_ENABLED
float3 posWorld : TEXCOORD2;
#endif
};
#endif
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