➜ node craps-toy.js
┌─────────┬──────┬──────┬─────┬─────────────┐
│ (index) │ die1 │ die2 │ sum │ result │
├─────────┼──────┼──────┼─────┼─────────────┤
│ 0 │ 1 │ 4 │ 5 │ 'point set' │
│ 1 │ 3 │ 6 │ 9 │ 'neutral' │
│ 2 │ 1 │ 5 │ 6 │ 'neutral' │
│ 3 │ 1 │ 1 │ 2 │ 'neutral' │
│ 4 │ 4 │ 5 │ 9 │ 'neutral' │
│ 5 │ 2 │ 3 │ 5 │ 'point win' │
│ 6 │ 3 │ 5 │ 8 │ 'point set' │
│ 7 │ 5 │ 5 │ 10 │ 'neutral' │
│ 8 │ 2 │ 4 │ 6 │ 'neutral' │
│ 9 │ 2 │ 6 │ 8 │ 'point win' │
│ 10 │ 1 │ 3 │ 4 │ 'point set' │
│ 11 │ 2 │ 4 │ 6 │ 'neutral' │
│ 12 │ 2 │ 5 │ 7 │ 'seven out' │
└─────────┴──────┴──────┴─────┴─────────────┘
┌───────────────┬────────┐
│ (index) │ Values │
├───────────────┼────────┤
│ rollCount │ 13 │
│ pointsSet │ 3 │
│ pointsWon │ 2 │
│ comeOutWins │ 0 │
│ comeOutLosses │ 0 │
│ neutrals │ 7 │
└───────────────┴────────┘
Last active
September 1, 2019 21:44
-
-
Save tphummel/264b60b515b235ccdf98224b05f62f79 to your computer and use it in GitHub Desktop.
craps simulator
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
'use strict'; | |
function d6 () { | |
return 1 + Math.floor(Math.random() * 6) | |
} | |
function tallyResults (history) { | |
const resultsTemplate = { | |
rollCount: 0, | |
pointsSet: 0, | |
pointsWon: 0, | |
comeOutWins: 0, | |
comeOutLosses: 0, | |
neutrals: 0 | |
} | |
return history.reduce((memo, roll) => { | |
memo.rollCount++ | |
switch (roll.result) { | |
case 'neutral': | |
memo.neutrals++; | |
break; | |
case 'point set': | |
memo.pointsSet++; | |
break; | |
case 'point win': | |
memo.pointsWon++; | |
break; | |
case 'comeout win': | |
memo.comeOutWins++; | |
break; | |
case 'comeout loss': | |
memo.comeOutLosses++; | |
break; | |
} | |
return memo | |
}, resultsTemplate) | |
} | |
let history = [] | |
let isComeOut = true | |
let point | |
while(true) { | |
const dice = [d6(), d6()].sort() | |
let roll = { | |
die1: dice[0], | |
die2: dice[1], | |
sum: dice.reduce((m, r) => { return m + r }, 0) | |
} | |
// game logic based on: https://github.com/tphummel/dice-collector/blob/master/PyTom/Dice/logic.py | |
if (isComeOut) { | |
if ([2,3,12].indexOf(roll.sum) !== -1) { | |
roll.result = 'comeout loss' | |
} else if ([7,11].indexOf(roll.sum) !== -1 ) { | |
roll.result = 'comeout win' | |
} else { | |
point = roll.sum | |
roll.result = 'point set' | |
isComeOut = false | |
} | |
} else { | |
if (roll.sum === point) { | |
roll.result = 'point win' | |
isComeOut = true | |
} else if (roll.sum === 7) { | |
roll.result = 'seven out' | |
} else { | |
roll.result = 'neutral' | |
} | |
} | |
history.push(roll) | |
if (roll.result === 'seven out') break | |
} | |
console.table(history) | |
console.table(tallyResults(history)) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment