Created
July 22, 2017 11:38
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Swift_CG_UIBezierPath
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override func draw(_ rect: CGRect) { | |
// Add ARCs | |
self.addCirle(innerCircleRadius, capRadius: 20, color: self.firstColor) | |
self.addCirle(middleCircleRadius, capRadius: 20, color: self.secondColor) | |
self.addCirle(outerCircleRadius, capRadius: 20, color: self.thirdColor) | |
} | |
func addCirle(_ arcRadius: CGFloat, capRadius: CGFloat, color: UIColor) { | |
let X = self.bounds.midX | |
let Y = self.bounds.midY | |
// Bottom Oval | |
let pathBottom = UIBezierPath(ovalIn: CGRect(x: (X - (arcRadius/2)), y: (Y - (arcRadius/2)), width: arcRadius, height: arcRadius)).cgPath | |
self.addOval(20.0, path: pathBottom, strokeStart: 0, strokeEnd: 0.5, strokeColor: color, fillColor: UIColor.clear, shadowRadius: 0, shadowOpacity: 0, shadowOffsset: CGSize.zero) | |
// Middle Cap | |
let pathMiddle = UIBezierPath(ovalIn: CGRect(x: (X - (capRadius/2)) - (arcRadius/2), y: (Y - (capRadius/2)), width: capRadius, height: capRadius)).cgPath | |
self.addOval(0.0, path: pathMiddle, strokeStart: 0, strokeEnd: 1.0, strokeColor: color, fillColor: color, shadowRadius: 5.0, shadowOpacity: 0.5, shadowOffsset: CGSize.zero) | |
// Top Oval | |
let pathTop = UIBezierPath(ovalIn: CGRect(x: (X - (arcRadius/2)), y: (Y - (arcRadius/2)), width: arcRadius, height: arcRadius)).cgPath | |
self.addOval(20.0, path: pathTop, strokeStart: 0.5, strokeEnd: 1.0, strokeColor: color, fillColor: UIColor.clear, shadowRadius: 0, shadowOpacity: 0, shadowOffsset: CGSize.zero) | |
} | |
func addOval(_ lineWidth: CGFloat, path: CGPath, strokeStart: CGFloat, strokeEnd: CGFloat, strokeColor: UIColor, fillColor: UIColor, shadowRadius: CGFloat, shadowOpacity: Float, shadowOffsset: CGSize) { | |
let arc = CAShapeLayer() | |
arc.lineWidth = lineWidth | |
arc.path = path | |
arc.strokeStart = strokeStart | |
arc.strokeEnd = strokeEnd | |
arc.strokeColor = strokeColor.cgColor | |
arc.fillColor = fillColor.cgColor | |
arc.shadowColor = UIColor.black.cgColor | |
arc.shadowRadius = shadowRadius | |
arc.shadowOpacity = shadowOpacity | |
arc.shadowOffset = shadowOffsset | |
layer.addSublayer(arc) | |
} |
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