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/** | |
* @class GLCompositeNode | |
* | |
* Composites all children simulating the standard blend function: | |
* | |
* gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA). | |
*/ | |
import React, { PureComponent } from 'react' | |
import PropTypes from 'prop-types' | |
import { Shaders, Node, GLSL } from 'gl-react' | |
export default class GLCompositeNode extends PureComponent { | |
static propTypes = { | |
children: PropTypes.node.isRequired | |
} | |
componentWillMount() { | |
this._reset(this.props) | |
} | |
componentWillReceiveProps(props) { | |
this._reset(props) | |
} | |
render() { | |
const { | |
children, | |
...other | |
} = this.props | |
return ( | |
<Node | |
shader={this.shaders.composite} | |
uniforms={{ | |
children | |
}} | |
{...other} | |
/> | |
) | |
} | |
_reset(props) { | |
const { children } = props | |
if (Array.isArray(children)) { | |
const compositeChildren = children.slice(1).map((_, i) => ` | |
src = texture2D(children[${i + 1}], uv); | |
dest = mix(src.rgb, dest.rgb, 1.0 - src.a); | |
`).join('\n\n') | |
this.shaders = Shaders.create({ | |
composite: { | |
frag: GLSL` | |
precision highp float; | |
varying vec2 uv; | |
uniform sampler2D children[${children.length}]; | |
void main () { | |
vec3 dest = texture2D(children[0], uv).rgb; | |
vec4 src; | |
${compositeChildren} | |
gl_FragColor = vec4(dest, 1.0); | |
} | |
` | |
} | |
}) | |
} else { | |
this.shaders = Shaders.create({ | |
composite: { | |
frag: GLSL` | |
precision highp float; | |
varying vec2 uv; | |
uniform sampler2D children; | |
void main () { | |
vec4 dest = texture2D(children, uv); | |
gl_FragColor = dest; | |
} | |
` | |
} | |
}) | |
} | |
} | |
} |
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