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using System;
namespace OOP_number_8
{
internal class Program
{
static void Main(string[] args)
{
Arena arena = new Arena();
using System;
namespace OOP_number_8
{
internal class Program
{
static void Main(string[] args)
{
Arena arena = new Arena();
using System;
namespace OOP_number_8
{
internal class Program
{
static void Main(string[] args)
{
Arena arena = new Arena();
using System;
namespace OOP_number_8
{
internal class Program
{
static void Main(string[] args)
{
Arena arena = new Arena();
using System;
namespace OOP_number_8
{
internal class Program
{
static void Main(string[] args)
{
Arena arena = new Arena();
using System;
namespace OOP_number_8
{
internal class Program
{
static void Main(string[] args)
{
Arena arena = new Arena();
using System;
namespace OOP_number_8
{
internal class Program
{
static void Main(string[] args)
{
Arena arena = new Arena();
using System;
using System.Collections.Generic;
namespace OOP_number_7
{
internal class Program
{
static void Main(string[] args)
{
const int CommandAddTrain = 1;
using System;
using System.Collections.Generic;
namespace OOP_number_7
{
internal class Program
{
static void Main(string[] args)
{
const int commandAddTrain = 1;
using System;
using System.Collections.Generic;
namespace OOP_number_7
{
internal class Program
{
static void Main(string[] args)
{
const int commandAddTrain = 1;