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using System; | |
namespace OOP_number_8 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Arena arena = new Arena(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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using System; | |
namespace OOP_number_8 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Arena arena = new Arena(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
namespace OOP_number_8 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Arena arena = new Arena(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
namespace OOP_number_8 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Arena arena = new Arena(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
namespace OOP_number_8 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Arena arena = new Arena(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
namespace OOP_number_8 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Arena arena = new Arena(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
namespace OOP_number_8 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Arena arena = new Arena(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
namespace OOP_number_7 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const int CommandAddTrain = 1; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
namespace OOP_number_7 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const int commandAddTrain = 1; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
namespace OOP_number_7 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const int commandAddTrain = 1; |
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