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using System; | |
using System.Collections.Generic; | |
namespace OOP_number_4 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Croupier croupier = new Croupier(); |
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using System; | |
using System.Collections.Generic; | |
using System.Globalization; | |
namespace OOP_number_3 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ |
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using System; | |
using System.Collections.Generic; | |
using System.Globalization; | |
namespace OOP_number_3 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ |
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using System; | |
using System.Collections.Generic; | |
namespace OOP_number_3 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const string CommandAddPlayer = "1"; |
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using System; | |
using System.Collections.Generic; | |
namespace OOP_number_3 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const string CommandAddPlayer = "1"; |
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using System; | |
using System.Collections.Generic; | |
namespace OOP_number_3 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const string CommandAddPlayer = "1"; |
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using System; | |
namespace OOP_number_2 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Player player = new Player('@', 2, 20); | |
Renderer renderer = new Renderer(); |
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using System; | |
namespace OOP_number_2 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Player player = new Player('@', 2, 20); | |
Renderer renderer = new Renderer(); |
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using System; | |
namespace OOP_number_1 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Player player = new Player("Ваня",10); | |
player.ShowInfo(); |
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using System; | |
namespace OOP_number_1 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Player player = new Player("Ваня",10); | |
player.ShowInfo(); |
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