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using System;
using System.Collections.Generic;
namespace OOP_number_4
{
internal class Program
{
static void Main(string[] args)
{
Croupier croupier = new Croupier();
using System;
using System.Collections.Generic;
using System.Globalization;
namespace OOP_number_3
{
internal class Program
{
static void Main(string[] args)
{
using System;
using System.Collections.Generic;
using System.Globalization;
namespace OOP_number_3
{
internal class Program
{
static void Main(string[] args)
{
using System;
using System.Collections.Generic;
namespace OOP_number_3
{
internal class Program
{
static void Main(string[] args)
{
const string CommandAddPlayer = "1";
using System;
using System.Collections.Generic;
namespace OOP_number_3
{
internal class Program
{
static void Main(string[] args)
{
const string CommandAddPlayer = "1";
using System;
using System.Collections.Generic;
namespace OOP_number_3
{
internal class Program
{
static void Main(string[] args)
{
const string CommandAddPlayer = "1";
using System;
namespace OOP_number_2
{
internal class Program
{
static void Main(string[] args)
{
Player player = new Player('@', 2, 20);
Renderer renderer = new Renderer();
using System;
namespace OOP_number_2
{
internal class Program
{
static void Main(string[] args)
{
Player player = new Player('@', 2, 20);
Renderer renderer = new Renderer();
using System;
namespace OOP_number_1
{
internal class Program
{
static void Main(string[] args)
{
Player player = new Player("Ваня",10);
player.ShowInfo();
using System;
namespace OOP_number_1
{
internal class Program
{
static void Main(string[] args)
{
Player player = new Player("Ваня",10);
player.ShowInfo();