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import configparser | |
import sys | |
import argparse | |
def main(argv): | |
parser = argparse.ArgumentParser() | |
parser.add_argument('Workspace', help='The path to the project that you\'re wanting to use!') | |
parser.add_argument('NewVersion', help='The new version to set for the project.') | |
args = parser.parse_args() |
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#!/usr/bin/env python3 | |
import psutil | |
import shutil | |
import sys | |
import getopt | |
import time | |
import os | |
import argparse | |
import json |
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--- | |
Language: Cpp | |
BasedOnStyle: Google | |
IndentWidth: 4 | |
TabWidth: 4 | |
UseTab: ForContinuationAndIndentation | |
Standard: Cpp11 | |
AccessModifierOffset: -4 | |
AlignAfterOpenBracket: DontAlign | |
AlignEscapedNewlines: Right |
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | |
<PlatformTarget>AnyCPU</PlatformTarget> | |
<DebugSymbols>true</DebugSymbols> | |
<DebugType>full</DebugType> | |
<Optimize>false</Optimize> | |
<OutputPath>..\bin\$(Platform)\$(Configuration)\</OutputPath> | |
<IntermediateOutputPath>..\bin\intermediates\$(Platform)\$(Configuration)\</IntermediateOutputPath> | |
<DefineConstants>DEBUG;TRACE</DefineConstants> | |
<ErrorReport>prompt</ErrorReport> | |
<WarningLevel>4</WarningLevel> |
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/* | |
clearcut script to clear foliage from markers in Arma3 on Tanoa. | |
1. place this script in a Game Logic init | |
2. place one area marker (ELLIPSE/circle) named "cutter" and size it a=b in the EDEN editor | |
3. copy that marker to create as many clean-cut areas as you want | |
on startup, this script will automatically find any trees, small rocks fallen logs | |
within those markers and hide them. |