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Russ Treadwell trdwll

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trdwll / UEVersion.py
Last active June 2, 2021 02:43
UEVersionChanger (ini)
import configparser
import sys
import argparse
def main(argv):
parser = argparse.ArgumentParser()
parser.add_argument('Workspace', help='The path to the project that you\'re wanting to use!')
parser.add_argument('NewVersion', help='The new version to set for the project.')
args = parser.parse_args()
@trdwll
trdwll / jenkins.py
Last active December 10, 2020 15:36
#!/usr/bin/env python3
import psutil
import shutil
import sys
import getopt
import time
import os
import argparse
import json
---
Language: Cpp
BasedOnStyle: Google
IndentWidth: 4
TabWidth: 4
UseTab: ForContinuationAndIndentation
Standard: Cpp11
AccessModifierOffset: -4
AlignAfterOpenBracket: DontAlign
AlignEscapedNewlines: Right
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\bin\$(Platform)\$(Configuration)\</OutputPath>
<IntermediateOutputPath>..\bin\intermediates\$(Platform)\$(Configuration)\</IntermediateOutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
@trdwll
trdwll / logic_init.sqf
Created May 18, 2017 08:00 — forked from coldnebo/logic_init.sqf
clearcut script to clear foliage from markers in Arma3 on Tanoa.
/*
clearcut script to clear foliage from markers in Arma3 on Tanoa.
1. place this script in a Game Logic init
2. place one area marker (ELLIPSE/circle) named "cutter" and size it a=b in the EDEN editor
3. copy that marker to create as many clean-cut areas as you want
on startup, this script will automatically find any trees, small rocks fallen logs
within those markers and hide them.