A simple template to use to help you think through your game design
In a few sentences, describe the idea. This should not describe all the mechanics but should give an idea of your current direction
| REM build_deploy_itch.bat <yourversionstring> | |
| set igor="C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2024.13.0.238\bin\igor\windows\x64\Igor.exe" | |
| set project=<fullpathtoproject> | |
| set runtimeVersion="C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2024.13.0.238" | |
| set runtime=YYC | |
| set target="projectname-itch.zip" | |
| set config="Itch" | |
| set user="%appdata%\GameMakerStudio2\<userfolder>" | |
| set itchpage=<youritchpage> | |
| set version=%1 |
| set igor="C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2024.13.0.238\bin\igor\windows\x64\Igor.exe" | |
| set project=<fullpath_to_project> | |
| set runtimeVersion="C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2024.13.0.238" | |
| set runtime=YYC | |
| set target=%~dp0\<zipname>.zip | |
| set config="Steam" | |
| set user=%appdata%\GameMakerStudio2\<your_user_folder> | |
| set steamsdk=<drivepathtosteamsdk>\sdk1.61\sdk\tools\ContentBuilder | |
| set steamcontent=%steamsdk%\content\<gamename>\windows |
| using UnityEngine; | |
| using UnityEngine.UI; | |
| using System.Collections; | |
| public class FadeIn : MonoBehaviour { | |
| public float fadeInTime; | |
| // Fade in and then remove object | |
| void Start () { | |
| Image alphaChannel = GetComponent<Image> (); |
| using UnityEngine; | |
| using System.Collections; | |
| public class EnemySpawner : MonoBehaviour { | |
| public GameObject enemyPrefab; | |
| // Use this for initialization | |
| void Start () { | |
| foreach (Transform child in transform) { | |
| spawnEnemy (child); |
| using UnityEngine; | |
| using System.Collections; | |
| public class ClampToViewport : MonoBehaviour { | |
| //Make sure to set the execution of this script to happen after any scripts | |
| //that would update the position of the component | |
| float minX; | |
| float maxX; | |
| float minY; | |
| float maxY; |
| =============== | |
| Unity generated | |
| =============== | |
| Temp/ | |
| Library/ | |
| ===================================== | |
| Visual Studio / MonoDevelop generated | |
| ===================================== | |
| ExportedObj/ |
| # ~/.bashrc: executed by bash(1) for non-login shells. | |
| # see /usr/share/doc/bash/examples/startup-files (in the package bash-doc) | |
| # for examples | |
| # If not running interactively, don't do anything | |
| case $- in | |
| *i*) ;; | |
| *) return;; | |
| esac |