| --- An exploration of Just Friends' Geode | |
| j = ii.jf -- alias used throughout | |
| function init() | |
| j.mode(1) | |
| input[1]{ mode = 'change' | |
| , direction = 'rising' | |
| } | |
| output[1]( lfo( 5,1) ) | |
| voice( 1, 4, 3 ) -- 4 triggers in a single beat | |
| end | |
| counter = 0 | |
| input[1].change = function( count ) | |
| j.tick(8) | |
| -- incrementing counter | |
| counter = counter +1 | |
| if counter > 16 then counter = 0 end | |
| -- conditional rythmic events | |
| if counter == 1 then | |
| output[1]() | |
| voice( 2, 10, 6 ) | |
| voice( 4, 3, 2 ) | |
| voice( 5, 5, 4 ) | |
| voice( 6, 7, 6 ) | |
| elseif counter == 8 then | |
| voice( 1, 5, 16 ) | |
| elseif counter == 13 then | |
| voice( 3, 7, 16 ) | |
| end | |
| end | |
| function voice( chan, divs, repeats ) | |
| j.play_voice( chan, vtoi(divs), vtoi(repeats) ) | |
| end | |
| function note( divs, repeats ) | |
| j.play_note( vtoi(divs), vtoi(repeats) ) | |
| end | |
| function vtoi(volts) | |
| return volts/1638.3 | |
| end |
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|
@electricbard yes thatll do it. It just makes the alias work without using too much memory due to some weird dynamic loading under the hood |
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@trentgill Can you confirm?
To avoid crashes:
ii.jf.trigger(0, 0)
j = ii.jf