Certainly, I can help you with that! To integrate modern firearms and grenades into your Dungeons and Dragons 5th edition game, you'll want to consider the following aspects:
- Weapon statistics and properties
- Ammunition and reloading
- Ranged weapon attack rules
- Grenades and explosives
- Character balance and class modifications
Below are some suggestions for each of these aspects. Feel free to customize them as needed to fit your campaign.
1. Weapon statistics and properties
You can start by creating weapon profiles for various firearms. Here's an example:
Weapon | Damage | Range | Properties |
---|---|---|---|
Pistol | 2d6 P | 60/180 | Ammunition, light, reload (6 shots) |
Shotgun | 2d8 P | 30/90 | Ammunition, reload (2 shots), two-handed, scatter |
Assault Rifle | 2d8 P | 80/240 | Ammunition, reload (30 shots), two-handed, burst |
Sniper Rifle | 2d10 P | 150/600 | Ammunition, heavy, reload (5 shots), two-handed |
P = Piercing damage Scatter: Targets within a 15-foot cone must make a Dexterity saving throw (DC = 8 + attacker's Dexterity modifier + attacker's proficiency bonus) or take half damage. Burst: On a hit, the target and each creature within 5 feet of it must make a Dexterity saving throw (DC = 8 + attacker's Dexterity modifier + attacker's proficiency bonus) or take 1d6 piercing damage.
2. Ammunition and reloading
Firearms use bullets as ammunition, which can be purchased or crafted. Keep track of ammunition usage, and consider implementing a reloading system. For example, you can use a bonus action to reload a firearm with a specified number of shots.
3. Ranged weapon attack rules
Modern firearms have longer ranges and deal more damage than traditional D&D ranged weapons. You may want to adjust the rules for cover and other factors that impact ranged attacks.
4. Grenades and explosives
Introducing grenades and other explosives is another way to add modern elements to your game. Here's an example:
Weapon | Damage | Range | Properties |
---|---|---|---|
Frag Grenade | 5d6 piercing | 60 | Thrown, burst (20-foot radius) |
Smoke Grenade | - | 60 | Thrown, creates smoke (20-foot cube) |
Burst: Each creature in the area must make a Dexterity saving throw (DC 15) or take full damage; on a successful save, they take half damage.
5. Character balance and class modifications
Consider how firearms and explosives will impact character classes and balance. You may need to make adjustments to classes, abilities, or feats to accommodate the new weapons. For example, you can create a "Gunslinger" subclass for the Fighter or Rogue class, which specializes in using firearms.
Remember, these are just suggestions to get you started. You can modify and expand upon them to create a unique and balanced ruleset for your campaign.