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@geraldyeo
geraldyeo / fastTrig.as
Created May 24, 2011 03:52
Fast and accurate sine/cosine approximation
//1.27323954 = 4/pi
//0.405284735 =-4/(pi^2)
/*********************************************************
* low precision sine/cosine
*********************************************************/
//always wrap input angle to -PI..PI
if (x < -3.14159265)
x += 6.28318531;
@erikcox
erikcox / SimCityLoadingMessages.txt
Created November 11, 2015 21:23
A list of loading messages from the game SimCity, which I repurposed for Slack loading messages.
Adding Hidden Agendas
Adjusting Bell Curves
Aesthesizing Industrial Areas
Aligning Covariance Matrices
Applying Feng Shui Shaders
Applying Theatre Soda Layer
Asserting Packed Exemplars
Attempting to Lock Back-Buffer
Binding Sapling Root System
Breeding Fauna
@bkaradzic
bkaradzic / orthodoxc++.md
Last active June 20, 2024 20:52
Orthodox C++

Orthodox C++

What is Orthodox C++?

Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.

Why not Modern C++?

@LotteMakesStuff
LotteMakesStuff / EditorExtensionMethods.cs
Last active April 28, 2023 09:50
A reimplementation of the logic in the Unity Editor that draws an inspector for a component. We can use this to learn how unity actually draws the inspector. for more info see https://www.patreon.com/posts/16724128
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.Reflection;
public static class EditorExtensionMethods
{
// Public reimplmentation of extention methods and helpers that are marked internal in UnityEditor.dll
#include "FunctionalPropertyModifiers.h"
void fpmCallStore::CallAll(double time)
{
for (auto i : m_FunctionCallMap)
{
const fpmFunctionCalls& calls = i->value;
calls.call_all_fn(i->key, calls, time);