Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.
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//1.27323954 = 4/pi | |
//0.405284735 =-4/(pi^2) | |
/********************************************************* | |
* low precision sine/cosine | |
*********************************************************/ | |
//always wrap input angle to -PI..PI | |
if (x < -3.14159265) | |
x += 6.28318531; |
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Adding Hidden Agendas | |
Adjusting Bell Curves | |
Aesthesizing Industrial Areas | |
Aligning Covariance Matrices | |
Applying Feng Shui Shaders | |
Applying Theatre Soda Layer | |
Asserting Packed Exemplars | |
Attempting to Lock Back-Buffer | |
Binding Sapling Root System | |
Breeding Fauna |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
using System.Reflection; | |
public static class EditorExtensionMethods | |
{ | |
// Public reimplmentation of extention methods and helpers that are marked internal in UnityEditor.dll |
- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
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#include "FunctionalPropertyModifiers.h" | |
void fpmCallStore::CallAll(double time) | |
{ | |
for (auto i : m_FunctionCallMap) | |
{ | |
const fpmFunctionCalls& calls = i->value; | |
calls.call_all_fn(i->key, calls, time); |