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class Test { | |
static aaa() { | |
alert('aaa'); | |
} | |
} | |
var _Test_aaa = Test.aaa; | |
Test.aaa = function() { | |
_Test_aaa.apply(this, arguments); | |
alert('bbb'); |
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◆注釈:浮遊 | |
◆変数の操作:#0002 2:x = 100 | |
◆変数の操作:#0003 3:y = 100 + Math.sin(Graphics.frameCount / 30) * 20; | |
◆ピクチャの表示:#1, icon, 左上 ({2:x},{3:y}), (100%,100%), 255, 通常 | |
◆注釈:回転 | |
◆変数の操作:#0002 2:x = 300 + Math.cos(Graphics.frameCount / 30) * 100; | |
◆変数の操作:#0003 3:y = 300 + Math.sin(Graphics.frameCount / 30) * 100; | |
◆ピクチャの表示:#2, icon, 左上 ({2:x},{3:y}), (100%,100%), 255, 通常 | |
◆注釈:点滅 | |
◆変数の操作:#0002 2:x = 100 |
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if (!Utils.isNwjs()) return; | |
var nwWin = require('nw.gui').Window.get(); | |
nwWin.on('close', function() { | |
// do something | |
nwWin.close(true); | |
}); |
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var _Game_Message_add = Game_Message.prototype.add; | |
Game_Message.prototype.add = function(text) { | |
Saba.BackLog.$gameBackLog.addLog('', text); | |
_Game_Message_add.apply(this, arguments); | |
}; |
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var actor = $gameActors.actor(1); | |
actor.currentClass().learnings.forEach(function(learning) { | |
if (learning.level <= actor._level) { | |
actor.learnSkill(learning.skillId); | |
} | |
}); |
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var actor = $gameActors.actor(1); | |
var enemy = $dataEnemies[2]; | |
enemy.actions.forEach(function(action) { | |
actor.learnSkill(action.skillId); | |
}); |
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var actorId = 1; | |
var charNumber = 4; | |
SceneManager.push(Scene_Name); | |
SceneManager.prepareNextScene(actorId, charNumber); |
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var originalActorId = 1; // 継承元アクターID | |
var targetActorId = 2; // 継承先アクターID | |
var originalActor = $gameActors.actor(originalActorId); | |
var targetActor = $gameActors.actor(targetActorId); | |
originalActor._skills.forEach(function(skillId) { | |
targetActor.learnSkill(skillId); | |
}); |
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$gameParty.lastItem().id |