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@trigun0x2
Created November 5, 2014 14:26
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Hearthstone log starting from game open until one match
This file has been truncated, but you can view the full file.
Initialize engine version: 4.2.2f1 (20df86865aa0)
GfxDevice: creating device client; threaded=0
Direct3D:
Version: Direct3D 9.0c [nvumdshim.dll 9.18.13.3523]
Renderer: NVIDIA GeForce GTX 670
Vendor: NVIDIA
VRAM: 1985 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Google.ProtocolBuffers.dll (this message is harmless)
Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Google.ProtocolBuffers.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Google.ProtocolBuffersLite.dll (this message is harmless)
Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Google.ProtocolBuffersLite.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\PlayMaker.dll (this message is harmless)
Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\PlayMaker.dll into Unity Child Domain
- Completed reload, in 0.356 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 2048x1152 60Hz; virtual: 3968x1152 at -1920,0
Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\System.Xml.dll (this message is harmless)
[LoadingScreen] LoadingScreen.OnSceneLoaded() - prevMode=STARTUP nextMode=LOGIN
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] LoadingScreen.OnSceneLoaded() - m_assetLoadStartTimestamp=5247193957355251565
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] LoadingScreen.OnSceneLoaded() - END - INVALID != Phase.WAITING_FOR_SCENE_LOAD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=UI_BnetToast family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=receive_message family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=store_button_mouse_over family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=quest_log_button_mouse_over family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] ---RegisterFriendChallenge---
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache <<<GET NetCacheProfileProgress
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] ---RegisterScreenBox---
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache <<<GET NetCacheBoosters
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache <<<GET NetCacheClientOptions
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache <<<GET NetCacheProfileProgress
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache <<<GET NetCacheFeatures
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache <<<GET NetCacheMedalInfo
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] ---RegisterCollectionManager---
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache <<<GET NetCacheDecks
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache <<<GET NetCacheCollection
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache <<<GET NetCacheDeckLimit
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache <<<GET NetCacheCardValues
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache <<<GET NetCacheArcaneDustBalance
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache <<<GET NetCacheClientOptions
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] ---RegisterFeatures---
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache <<<GET NetCacheFeatures
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] OnNetCacheObjReceived SAVE --> NetCacheFeatures
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] OnNetCacheObjReceived SAVE --> NetCacheFeatures
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] ---RegisterScreenOptimizedLogin---
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache <<<GET NetCacheMassiveLogin
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] legend rank 0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] OnNetCacheObjReceived SAVE --> NetCacheMedalInfo
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] OnNetCacheObjReceived SAVE --> NetCacheProfileProgress
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] OnNetCacheObjReceived SAVE --> NetCacheArcaneDustBalance
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] OnNetCacheObjReceived SAVE --> NetCacheFeatures
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] OnNetCacheObjReceived SAVE --> NetCacheBoosters
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] OnNetCacheObjReceived SAVE --> NetCacheCardValues
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] OnNetCacheObjReceived SAVE --> NetCacheDeckLimit
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] OnNetCacheObjReceived SAVE --> NetCacheDecks
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] OnNetCacheObjReceived SAVE --> NetCacheCollection
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] OnNetCacheObjReceived SAVE --> NetCacheMassiveLogin
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] ---RegisterScreenLogin---
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache <<<GET NetCacheProfileNotices
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache ...USE NetCacheProfileProgress
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache <<<GET NetCacheRewardProgress
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache <<<GET NetCachePlayerRecords
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache <<<GET NetCacheGoldBalance
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache <<<GET NetCacheHeroLevels
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache <<<GET NetCacheCardBacks
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache <<<GET NetCacheClientOptions
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] OnNetCacheObjReceived SAVE --> NetCacheHeroLevels
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] OnNetCacheObjReceived SAVE --> NetCacheRewardProgress
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] OnNetCacheObjReceived SAVE --> NetCachePlayerRecords
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] OnNetCacheObjReceived SAVE --> NetCacheCardBacks
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] OnNetCacheObjReceived SAVE --> NetCacheClientOptions
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] ---RegisterProfileNotices---
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache <<<GET NetCacheProfileNotices
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] OnNetCacheObjReceived SAVE --> NetCacheGoldBalance
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] OnNetCacheObjReceived SAVE --> NetCacheProfileNotices
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache <<<GET NetCacheProfileNotices
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] OnNetCacheObjReceived SAVE --> NetCacheProfileNotices
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] LoadingScreen.OnScenePreUnload() - prevMode=LOGIN nextMode=HUB m_phase=INVALID
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache <<<GET NetCacheBoosters
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache <<<GET NetCacheFeatures
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] OnNetCacheObjReceived SAVE --> NetCacheBoosters
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] OnNetCacheObjReceived SAVE --> NetCacheFeatures
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] LoadingScreen.OnSceneUnloaded() - prevMode=LOGIN nextMode=HUB m_phase=INVALID
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
Unloading 5 Unused Serialized files (Serialized files now loaded: 25 / Dirty serialized files: 0)
Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 9023.
Total: 13.626370 ms (FindLiveObjects: 0.313856 ms CreateObjectMapping: 0.439808 ms MarkObjects: 11.629314 ms DeleteObjects: 0.562688 ms)
[LoadingScreen] LoadingScreen.OnSceneLoaded() - prevMode=LOGIN nextMode=HUB
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] LoadingScreen.OnSceneLoaded() - END - INVALID != Phase.WAITING_FOR_SCENE_LOAD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=tiny_button_press_2 family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=tiny_button_mouseover_2 family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=tiny_button_mouseover_1 family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=tiny_button_press_1 family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=gold_spend_plate_flip_on family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=gold_spend_plate_flip_off family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Small_Mouseover family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Small_Click family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Expand_Up family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Shrink_Down family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=VO_INNKEEPER_INTRO_01 family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=existing_quest_pop_up family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=new_quest_pop_up family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=new_quest_click_and_shrink family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=UI_BnetToast family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] LoadingScreen.OnScenePreUnload() - prevMode=HUB nextMode=TOURNAMENT m_phase=INVALID
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] LoadingScreen.OnSceneUnloaded() - prevMode=HUB nextMode=TOURNAMENT m_phase=INVALID
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
Unloading 2 Unused Serialized files (Serialized files now loaded: 25 / Dirty serialized files: 0)
Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 8983.
Total: 13.965571 ms (FindLiveObjects: 0.315904 ms CreateObjectMapping: 0.403456 ms MarkObjects: 11.465730 ms DeleteObjects: 1.517824 ms)
[Bob] ---RegisterScreenTourneys---
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache <<<GET NetCacheMedalHistory
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache <<<GET NetCacheMedalInfo
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache ...USE NetCachePlayerRecords
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache ...USE NetCacheDecks
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache ...USE NetCacheFeatures
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache ...USE NetCacheHeroLevels
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] NetCache <<<GET NetCachePlayQueue
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] OnNetCacheObjReceived SAVE --> NetCacheMedalHistory
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] legend rank 0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] OnNetCacheObjReceived SAVE --> NetCacheMedalInfo
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] OnNetCacheObjReceived SAVE --> NetCachePlayQueue
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Bob] play queue BGT_NORMAL
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] LoadingScreen.OnSceneLoaded() - prevMode=HUB nextMode=TOURNAMENT
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] LoadingScreen.OnSceneLoaded() - END - INVALID != Phase.WAITING_FOR_SCENE_LOAD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Small_Mouseover family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=deck_select_button_press family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=hero_panel_slide_on family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=hero_panel_slide_off family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=tiny_button_press_1 family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=tiny_button_mouseover_1 family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=play_button_mouseover family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=FindOpponent_mechanism_start family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Main_Title family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=GAME_STARTING
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] LoadingScreen.SetTransitionAudioListener() - AudioListener (UnityEngine.AudioListener)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] LoadingScreen.OnScenePreUnload() - prevMode=TOURNAMENT nextMode=GAMEPLAY m_phase=INVALID
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] LoadingScreen.OnSceneUnloaded() - prevMode=TOURNAMENT nextMode=GAMEPLAY m_phase=WAITING_FOR_SCENE_UNLOAD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] LoadingScreen.OnSceneUnloaded() - m_assetLoadEndTimestamp=5247193957767853832
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] LoadingScreen.SetAssetLoadStartTimestamp() - m_assetLoadStartTimestamp=5247193957346134699
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
Unloading 2 Unused Serialized files (Serialized files now loaded: 25 / Dirty serialized files: 0)
Unloading 178 unused Assets to reduce memory usage. Loaded Objects now: 10708.
Total: 15.399683 ms (FindLiveObjects: 0.433920 ms CreateObjectMapping: 0.824832 ms MarkObjects: 12.815875 ms DeleteObjects: 1.056768 ms)
[LoadingScreen] Gameplay.Awake()
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.Start()
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=GAME_SETUP
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=START_GAMESTATE
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - START_GAMESTATE unhandled
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] LoadingScreen.DisableTransitionUnfriendlyStuff() - ORG(Clone) (UnityEngine.GameObject)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=END_GAMESTATE
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] LoadingScreen.DisableTransitionUnfriendlyStuff() - BoardCameras(Clone) (UnityEngine.GameObject)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] LoadingScreen.DisableTransitionUnfriendlyStuff() - BoardStandardGame(Clone) (UnityEngine.GameObject)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=65
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] MulliganManager.HandleGameStart() - IsPastBeginPhase()=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] MulliganManager.WaitForHeroesAndStartAnimations()
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] MulliganManager.HandleGameStart() - IsMulliganPhase()=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=1 changeListId=1 taskStart=0 taskEnd=64
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=1 m_taskList=1 m_changes.Count=65
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[game=id=1 cardId= tags=4 players[0]=[ID=1 GameAccountId=[hi=144115193835963207 lo=23771918] Player=id=2 cardId= tags=10 CardBackID=9] players[1]=[ID=2 GameAccountId=[hi=144115193835963207 lo=33445681] Player=id=3 cardId= tags=10 CardBackID=8]] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=FULL_ENTITY entity=[id=4 cardId=HERO_07 name=UNKNOWN ENTITY [id=4 type=HERO zone=PLAY zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=4 type=HERO zone=PLAY zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] to FRIENDLY PLAY (Hero)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=55
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=ENTITY_CHOICE
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnEntityChoice() - id=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] zone from -> FRIENDLY PLAY (Hero)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=FULL_ENTITY entity=[id=5 cardId=CS2_056 name=UNKNOWN ENTITY [id=5 type=HERO_POWER zone=PLAY zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=5 type=HERO_POWER zone=PLAY zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] to FRIENDLY PLAY (Hero Power)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] zone from -> FRIENDLY PLAY (Hero Power)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=FULL_ENTITY entity=[id=6 cardId= name=UNKNOWN ENTITY [id=6 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=6 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=FULL_ENTITY entity=[id=7 cardId= name=UNKNOWN ENTITY [id=7 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=7 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=7 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=7 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=FULL_ENTITY entity=[id=8 cardId= name=UNKNOWN ENTITY [id=8 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=8 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=FULL_ENTITY entity=[id=9 cardId= name=UNKNOWN ENTITY [id=9 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=9 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=9 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=9 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=FULL_ENTITY entity=[id=10 cardId= name=UNKNOWN ENTITY [id=10 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=10 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=10 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=10 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=FULL_ENTITY entity=[id=11 cardId= name=UNKNOWN ENTITY [id=11 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=11 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=11 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=11 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=FULL_ENTITY entity=[id=12 cardId= name=UNKNOWN ENTITY [id=12 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=12 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=12 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=12 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=FULL_ENTITY entity=[id=13 cardId= name=UNKNOWN ENTITY [id=13 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=13 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=13 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=13 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=FULL_ENTITY entity=[id=14 cardId= name=UNKNOWN ENTITY [id=14 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=14 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=14 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=14 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=FULL_ENTITY entity=[id=15 cardId= name=UNKNOWN ENTITY [id=15 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=15 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=15 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=15 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=13 change=powerTask=[power=[type=FULL_ENTITY entity=[id=16 cardId= name=UNKNOWN ENTITY [id=16 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=16 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=16 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=16 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=14 change=powerTask=[power=[type=FULL_ENTITY entity=[id=17 cardId= name=UNKNOWN ENTITY [id=17 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=17 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=17 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=17 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=15 change=powerTask=[power=[type=FULL_ENTITY entity=[id=18 cardId= name=UNKNOWN ENTITY [id=18 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=18 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=18 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=18 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=16 change=powerTask=[power=[type=FULL_ENTITY entity=[id=19 cardId= name=UNKNOWN ENTITY [id=19 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=19 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=19 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=19 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=17 change=powerTask=[power=[type=FULL_ENTITY entity=[id=20 cardId= name=UNKNOWN ENTITY [id=20 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=20 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=20 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=20 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=18 change=powerTask=[power=[type=FULL_ENTITY entity=[id=21 cardId= name=UNKNOWN ENTITY [id=21 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=21 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=21 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=21 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=19 change=powerTask=[power=[type=FULL_ENTITY entity=[id=22 cardId= name=UNKNOWN ENTITY [id=22 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=22 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=22 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=22 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=20 change=powerTask=[power=[type=FULL_ENTITY entity=[id=23 cardId= name=UNKNOWN ENTITY [id=23 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=23 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=23 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=23 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=21 change=powerTask=[power=[type=FULL_ENTITY entity=[id=24 cardId= name=UNKNOWN ENTITY [id=24 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=24 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=24 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=24 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=22 change=powerTask=[power=[type=FULL_ENTITY entity=[id=25 cardId= name=UNKNOWN ENTITY [id=25 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=25 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=25 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=25 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=23 change=powerTask=[power=[type=FULL_ENTITY entity=[id=26 cardId= name=UNKNOWN ENTITY [id=26 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=26 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=26 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=26 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=24 change=powerTask=[power=[type=FULL_ENTITY entity=[id=27 cardId= name=UNKNOWN ENTITY [id=27 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=27 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=27 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=27 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=25 change=powerTask=[power=[type=FULL_ENTITY entity=[id=28 cardId= name=UNKNOWN ENTITY [id=28 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=28 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=28 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=28 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=26 change=powerTask=[power=[type=FULL_ENTITY entity=[id=29 cardId= name=UNKNOWN ENTITY [id=29 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=29 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=29 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=29 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=27 change=powerTask=[power=[type=FULL_ENTITY entity=[id=30 cardId= name=UNKNOWN ENTITY [id=30 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=30 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=30 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=30 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=28 change=powerTask=[power=[type=FULL_ENTITY entity=[id=31 cardId= name=UNKNOWN ENTITY [id=31 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=31 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=31 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=31 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=29 change=powerTask=[power=[type=FULL_ENTITY entity=[id=32 cardId= name=UNKNOWN ENTITY [id=32 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=32 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=32 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=32 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=30 change=powerTask=[power=[type=FULL_ENTITY entity=[id=33 cardId= name=UNKNOWN ENTITY [id=33 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=33 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=33 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=33 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=31 change=powerTask=[power=[type=FULL_ENTITY entity=[id=34 cardId= name=UNKNOWN ENTITY [id=34 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=34 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=34 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=34 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=32 change=powerTask=[power=[type=FULL_ENTITY entity=[id=35 cardId= name=UNKNOWN ENTITY [id=35 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=35 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=35 cardId= type=INVALID zone=DECK zonePos=0 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=35 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=33 change=powerTask=[power=[type=FULL_ENTITY entity=[id=36 cardId=HERO_03 name=UNKNOWN ENTITY [id=36 type=HERO zone=PLAY zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=36 type=HERO zone=PLAY zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Valeera Sanguinar id=36 zone=PLAY zonePos=0 cardId=HERO_03 player=2] to OPPOSING PLAY (Hero)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Valeera Sanguinar id=36 zone=PLAY zonePos=0 cardId=HERO_03 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Valeera Sanguinar id=36 zone=PLAY zonePos=0 cardId=HERO_03 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=Valeera Sanguinar id=36 zone=PLAY zonePos=0 cardId=HERO_03 player=2] zone from -> OPPOSING PLAY (Hero)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=34 change=powerTask=[power=[type=FULL_ENTITY entity=[id=37 cardId=CS2_083b name=UNKNOWN ENTITY [id=37 type=HERO_POWER zone=PLAY zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=37 type=HERO_POWER zone=PLAY zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Dagger Mastery id=37 zone=PLAY zonePos=0 cardId=CS2_083b player=2] to OPPOSING PLAY (Hero Power)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Dagger Mastery id=37 zone=PLAY zonePos=0 cardId=CS2_083b player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Dagger Mastery id=37 zone=PLAY zonePos=0 cardId=CS2_083b player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=Dagger Mastery id=37 zone=PLAY zonePos=0 cardId=CS2_083b player=2] zone from -> OPPOSING PLAY (Hero Power)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=35 change=powerTask=[power=[type=FULL_ENTITY entity=[id=38 cardId= name=UNKNOWN ENTITY [id=38 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=38 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=38 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=38 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=36 change=powerTask=[power=[type=FULL_ENTITY entity=[id=39 cardId= name=UNKNOWN ENTITY [id=39 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=39 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=39 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=39 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=37 change=powerTask=[power=[type=FULL_ENTITY entity=[id=40 cardId= name=UNKNOWN ENTITY [id=40 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=40 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=38 change=powerTask=[power=[type=FULL_ENTITY entity=[id=41 cardId= name=UNKNOWN ENTITY [id=41 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=41 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=41 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=41 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=39 change=powerTask=[power=[type=FULL_ENTITY entity=[id=42 cardId= name=UNKNOWN ENTITY [id=42 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=42 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=42 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=42 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=40 change=powerTask=[power=[type=FULL_ENTITY entity=[id=43 cardId= name=UNKNOWN ENTITY [id=43 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=43 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=43 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=43 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=41 change=powerTask=[power=[type=FULL_ENTITY entity=[id=44 cardId= name=UNKNOWN ENTITY [id=44 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=44 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=44 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=44 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=42 change=powerTask=[power=[type=FULL_ENTITY entity=[id=45 cardId= name=UNKNOWN ENTITY [id=45 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=45 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=45 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=45 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=43 change=powerTask=[power=[type=FULL_ENTITY entity=[id=46 cardId= name=UNKNOWN ENTITY [id=46 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=46 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=46 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=46 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=44 change=powerTask=[power=[type=FULL_ENTITY entity=[id=47 cardId= name=UNKNOWN ENTITY [id=47 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=47 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=47 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=47 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=45 change=powerTask=[power=[type=FULL_ENTITY entity=[id=48 cardId= name=UNKNOWN ENTITY [id=48 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=48 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=48 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=48 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=46 change=powerTask=[power=[type=FULL_ENTITY entity=[id=49 cardId= name=UNKNOWN ENTITY [id=49 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=49 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=49 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=49 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=47 change=powerTask=[power=[type=FULL_ENTITY entity=[id=50 cardId= name=UNKNOWN ENTITY [id=50 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=50 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=50 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=50 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=48 change=powerTask=[power=[type=FULL_ENTITY entity=[id=51 cardId= name=UNKNOWN ENTITY [id=51 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=51 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=51 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=51 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=49 change=powerTask=[power=[type=FULL_ENTITY entity=[id=52 cardId= name=UNKNOWN ENTITY [id=52 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=52 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=52 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=52 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=50 change=powerTask=[power=[type=FULL_ENTITY entity=[id=53 cardId= name=UNKNOWN ENTITY [id=53 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=53 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=53 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=53 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=51 change=powerTask=[power=[type=FULL_ENTITY entity=[id=54 cardId= name=UNKNOWN ENTITY [id=54 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=54 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=54 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=54 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=52 change=powerTask=[power=[type=FULL_ENTITY entity=[id=55 cardId= name=UNKNOWN ENTITY [id=55 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=55 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=55 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=55 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=53 change=powerTask=[power=[type=FULL_ENTITY entity=[id=56 cardId= name=UNKNOWN ENTITY [id=56 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=56 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=56 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=56 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=54 change=powerTask=[power=[type=FULL_ENTITY entity=[id=57 cardId= name=UNKNOWN ENTITY [id=57 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=57 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=57 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=57 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=55 change=powerTask=[power=[type=FULL_ENTITY entity=[id=58 cardId= name=UNKNOWN ENTITY [id=58 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=58 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=58 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=58 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=56 change=powerTask=[power=[type=FULL_ENTITY entity=[id=59 cardId= name=UNKNOWN ENTITY [id=59 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=59 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=59 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=59 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=57 change=powerTask=[power=[type=FULL_ENTITY entity=[id=60 cardId= name=UNKNOWN ENTITY [id=60 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=60 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=60 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=60 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=58 change=powerTask=[power=[type=FULL_ENTITY entity=[id=61 cardId= name=UNKNOWN ENTITY [id=61 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=61 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=61 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=61 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=59 change=powerTask=[power=[type=FULL_ENTITY entity=[id=62 cardId= name=UNKNOWN ENTITY [id=62 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=62 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=62 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=62 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=60 change=powerTask=[power=[type=FULL_ENTITY entity=[id=63 cardId= name=UNKNOWN ENTITY [id=63 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=63 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=63 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=63 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=61 change=powerTask=[power=[type=FULL_ENTITY entity=[id=64 cardId= name=UNKNOWN ENTITY [id=64 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=64 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=64 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=64 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=62 change=powerTask=[power=[type=FULL_ENTITY entity=[id=65 cardId= name=UNKNOWN ENTITY [id=65 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=65 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=65 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=65 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=63 change=powerTask=[power=[type=FULL_ENTITY entity=[id=66 cardId= name=UNKNOWN ENTITY [id=66 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=66 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=66 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=66 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=64 change=powerTask=[power=[type=FULL_ENTITY entity=[id=67 cardId= name=UNKNOWN ENTITY [id=67 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=67 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=67 cardId= type=INVALID zone=DECK zonePos=0 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=67 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 loadingEntities.Count=64 m_dirtyZones.Count=6
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] to load (card=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] to load (card=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] to load (card=[name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] to load (card=[name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=7 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=7 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=7 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=7 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=9 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=9 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=9 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=9 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=10 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=10 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=10 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=10 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=11 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=11 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=11 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=11 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=12 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=12 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=12 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=12 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=13 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=13 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=13 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=13 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=14 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=14 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=14 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=14 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=15 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=15 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=15 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=15 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=16 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=16 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=16 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=16 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=17 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=17 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=17 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=17 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=18 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=18 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=18 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=18 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=19 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=19 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=19 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=19 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=20 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=20 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=20 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=20 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=21 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=21 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=21 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=21 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=22 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=22 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=22 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=22 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=23 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=23 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=23 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=23 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=24 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=24 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=24 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=24 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=25 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=25 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=25 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=25 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=26 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=26 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=26 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=26 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=27 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=27 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=27 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=27 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=28 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=28 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=28 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=28 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=29 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=29 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=29 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=29 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=30 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=30 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=30 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=30 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=31 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=31 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=31 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=31 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=32 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=32 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=32 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=32 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=33 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=33 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=33 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=33 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=34 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=34 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=34 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=34 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=35 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=35 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=35 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=35 cardId= type=INVALID zone=DECK zonePos=0 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [name=Valeera Sanguinar id=36 zone=PLAY zonePos=0 cardId=HERO_03 player=2] to load (card=[name=Valeera Sanguinar id=36 zone=PLAY zonePos=0 cardId=HERO_03 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [name=Valeera Sanguinar id=36 zone=PLAY zonePos=0 cardId=HERO_03 player=2] to load (card=[name=Valeera Sanguinar id=36 zone=PLAY zonePos=0 cardId=HERO_03 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [name=Dagger Mastery id=37 zone=PLAY zonePos=0 cardId=CS2_083b player=2] to load (card=[name=Dagger Mastery id=37 zone=PLAY zonePos=0 cardId=CS2_083b player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [name=Dagger Mastery id=37 zone=PLAY zonePos=0 cardId=CS2_083b player=2] to load (card=[name=Dagger Mastery id=37 zone=PLAY zonePos=0 cardId=CS2_083b player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=38 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=38 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=38 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=38 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=39 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=39 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=39 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=39 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=41 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=41 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=41 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=41 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=42 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=42 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=42 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=42 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=43 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=43 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=43 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=43 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=44 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=44 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=44 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=44 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=45 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=45 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=45 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=45 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=46 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=46 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=46 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=46 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=47 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=47 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=47 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=47 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=48 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=48 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=48 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=48 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=49 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=49 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=49 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=49 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=50 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=50 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=50 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=50 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=51 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=51 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=51 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=51 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=52 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=52 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=52 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=52 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=53 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=53 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=53 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=53 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=54 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=54 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=54 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=54 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=55 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=55 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=55 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=55 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=56 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=56 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=56 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=56 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=57 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=57 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=57 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=57 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=58 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=58 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=58 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=58 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=59 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=59 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=59 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=59 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=60 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=60 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=60 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=60 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=61 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=61 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=61 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=61 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=62 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=62 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=62 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=62 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=63 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=63 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=63 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=63 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=64 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=64 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=64 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=64 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=65 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=65 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=65 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=65 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=66 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=66 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=66 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=66 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=67 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=67 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=67 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=67 cardId= type=INVALID zone=DECK zonePos=0 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for zone FRIENDLY PLAY (Hero)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for zone FRIENDLY PLAY (Hero Power)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for zone FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=1 END waiting for zone FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for zone OPPOSING PLAY (Hero)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for zone OPPOSING PLAY (Hero Power)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=1 END waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] MulliganManager.WaitForHeroesAndStartAnimations() - NotifySceneLoaded()
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] LoadingScreen.OnSceneLoaded() - prevMode=TOURNAMENT nextMode=GAMEPLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=collection_manager_hero_mouse_over family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=play_button_mouseover family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=collection_manager_select_hero family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=FindOpponent_mechanism_start family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=1 END waiting for zone FRIENDLY PLAY (Hero)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=1 END waiting for zone FRIENDLY PLAY (Hero Power)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=1 END waiting for zone OPPOSING PLAY (Hero)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=1 END waiting for zone OPPOSING PLAY (Hero Power)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=1 changes=65 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=1 m_taskList=1 m_changes.Count=65 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=3 changeListId=2 taskStart=0 taskEnd=23
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=2 m_taskList=3 m_changes.Count=24
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=CURRENT_PLAYER value=1] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=FIRST_PLAYER value=1] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=TURN value=1] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=16 cardId=EX1_308 name=[id=16 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=16 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Soulfire id=16 zone=HAND zonePos=0 cardId=EX1_308 player=1] to FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Soulfire id=16 zone=HAND zonePos=0 cardId=EX1_308 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Soulfire id=16 zone=HAND zonePos=0 cardId=EX1_308 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [name=Soulfire id=16 zone=HAND zonePos=0 cardId=EX1_308 player=1] zone from FRIENDLY DECK -> FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=16 cardId=EX1_308 name=Soulfire] tag=ZONE_POSITION value=1] complete=False] entity=[name=Soulfire id=16 zone=HAND zonePos=0 cardId=EX1_308 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Soulfire id=16 zone=HAND zonePos=0 cardId=EX1_308 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Soulfire id=16 zone=HAND zonePos=0 cardId=EX1_308 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [name=Soulfire id=16 zone=HAND zonePos=1 cardId=EX1_308 player=1] pos from 0 -> 1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=17 cardId=EX1_590 name=[id=17 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=17 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Blood Knight id=17 zone=HAND zonePos=0 cardId=EX1_590 player=1] to FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Blood Knight id=17 zone=HAND zonePos=0 cardId=EX1_590 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Blood Knight id=17 zone=HAND zonePos=0 cardId=EX1_590 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [name=Blood Knight id=17 zone=HAND zonePos=0 cardId=EX1_590 player=1] zone from FRIENDLY DECK -> FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=17 cardId=EX1_590 name=Blood Knight] tag=ZONE_POSITION value=2] complete=False] entity=[name=Blood Knight id=17 zone=HAND zonePos=0 cardId=EX1_590 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Blood Knight id=17 zone=HAND zonePos=0 cardId=EX1_590 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Blood Knight id=17 zone=HAND zonePos=0 cardId=EX1_590 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [name=Blood Knight id=17 zone=HAND zonePos=2 cardId=EX1_590 player=1] pos from 0 -> 2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=15 cardId=EX1_556 name=[id=15 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=15 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Harvest Golem id=15 zone=HAND zonePos=0 cardId=EX1_556 player=1] to FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Harvest Golem id=15 zone=HAND zonePos=0 cardId=EX1_556 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Harvest Golem id=15 zone=HAND zonePos=0 cardId=EX1_556 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [name=Harvest Golem id=15 zone=HAND zonePos=0 cardId=EX1_556 player=1] zone from FRIENDLY DECK -> FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=15 cardId=EX1_556 name=Harvest Golem] tag=ZONE_POSITION value=3] complete=False] entity=[name=Harvest Golem id=15 zone=HAND zonePos=0 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Harvest Golem id=15 zone=HAND zonePos=0 cardId=EX1_556 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Harvest Golem id=15 zone=HAND zonePos=0 cardId=EX1_556 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [name=Harvest Golem id=15 zone=HAND zonePos=3 cardId=EX1_556 player=1] pos from 0 -> 3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=33 cardId=EX1_319 name=[id=33 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=33 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Flame Imp id=33 zone=HAND zonePos=0 cardId=EX1_319 player=1] to FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Flame Imp id=33 zone=HAND zonePos=0 cardId=EX1_319 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Flame Imp id=33 zone=HAND zonePos=0 cardId=EX1_319 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [name=Flame Imp id=33 zone=HAND zonePos=0 cardId=EX1_319 player=1] zone from FRIENDLY DECK -> FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=33 cardId=EX1_319 name=Flame Imp] tag=ZONE_POSITION value=4] complete=False] entity=[name=Flame Imp id=33 zone=HAND zonePos=0 cardId=EX1_319 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Flame Imp id=33 zone=HAND zonePos=0 cardId=EX1_319 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Flame Imp id=33 zone=HAND zonePos=0 cardId=EX1_319 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [name=Flame Imp id=33 zone=HAND zonePos=4 cardId=EX1_319 player=1] pos from 0 -> 4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_TURNS_LEFT value=1] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=FULL_ENTITY entity=[id=68 cardId=GAME_005 name=UNKNOWN ENTITY [id=68 type=ABILITY zone=HAND zonePos=5]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=68 type=ABILITY zone=HAND zonePos=5] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=The Coin id=68 zone=HAND zonePos=5 cardId=GAME_005 player=1] to FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=The Coin id=68 zone=HAND zonePos=5 cardId=GAME_005 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=The Coin id=68 zone=HAND zonePos=5 cardId=GAME_005 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [name=The Coin id=68 zone=HAND zonePos=5 cardId=GAME_005 player=1] zone from -> FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [name=The Coin id=68 zone=HAND zonePos=5 cardId=GAME_005 player=1] pos from 0 -> 5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=13 change=powerTask=[power=[type=TAG_CHANGE entity=[id=45 cardId= name=[id=45 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tag=ZONE value=HAND] complete=False] entity=[id=45 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=45 cardId= type=INVALID zone=HAND zonePos=0 player=2] to OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [id=45 cardId= type=INVALID zone=HAND zonePos=0 player=2] zone from OPPOSING DECK -> OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=14 change=powerTask=[power=[type=TAG_CHANGE entity=[id=45 cardId= name=[id=45 cardId= type=INVALID zone=HAND zonePos=0 player=2]] tag=ZONE_POSITION value=1] complete=False] entity=[id=45 cardId= type=INVALID zone=HAND zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=45 cardId= type=INVALID zone=HAND zonePos=0 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=45 cardId= type=INVALID zone=HAND zonePos=0 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [id=45 cardId= type=INVALID zone=HAND zonePos=1 player=2] pos from 0 -> 1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=15 change=powerTask=[power=[type=TAG_CHANGE entity=[id=39 cardId= name=[id=39 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tag=ZONE value=HAND] complete=False] entity=[id=39 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=39 cardId= type=INVALID zone=HAND zonePos=0 player=2] to OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [id=39 cardId= type=INVALID zone=HAND zonePos=0 player=2] zone from OPPOSING DECK -> OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=16 change=powerTask=[power=[type=TAG_CHANGE entity=[id=39 cardId= name=[id=39 cardId= type=INVALID zone=HAND zonePos=0 player=2]] tag=ZONE_POSITION value=2] complete=False] entity=[id=39 cardId= type=INVALID zone=HAND zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=39 cardId= type=INVALID zone=HAND zonePos=0 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=39 cardId= type=INVALID zone=HAND zonePos=0 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [id=39 cardId= type=INVALID zone=HAND zonePos=2 player=2] pos from 0 -> 2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=17 change=powerTask=[power=[type=TAG_CHANGE entity=[id=59 cardId= name=[id=59 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tag=ZONE value=HAND] complete=False] entity=[id=59 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=59 cardId= type=INVALID zone=HAND zonePos=0 player=2] to OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [id=59 cardId= type=INVALID zone=HAND zonePos=0 player=2] zone from OPPOSING DECK -> OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=18 change=powerTask=[power=[type=TAG_CHANGE entity=[id=59 cardId= name=[id=59 cardId= type=INVALID zone=HAND zonePos=0 player=2]] tag=ZONE_POSITION value=3] complete=False] entity=[id=59 cardId= type=INVALID zone=HAND zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=59 cardId= type=INVALID zone=HAND zonePos=0 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=59 cardId= type=INVALID zone=HAND zonePos=0 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [id=59 cardId= type=INVALID zone=HAND zonePos=3 player=2] pos from 0 -> 3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=19 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_TURNS_LEFT value=1] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=20 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=TIMEOUT value=75] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=21 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=TIMEOUT value=75] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=22 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=10 value=85] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=23 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=BEGIN_MULLIGAN] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=2 loadingEntities.Count=1 m_dirtyZones.Count=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=2 START waiting for [name=The Coin id=68 zone=HAND zonePos=5 cardId=GAME_005 player=1] to load (card=[name=The Coin id=68 zone=HAND zonePos=5 cardId=GAME_005 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=2 END waiting for [name=The Coin id=68 zone=HAND zonePos=5 cardId=GAME_005 player=1] to load (card=[name=The Coin id=68 zone=HAND zonePos=5 cardId=GAME_005 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=2 START waiting for zone FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=2 END waiting for zone FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=2 START waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=2 END waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=2 START waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=2 END waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=2 START waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=2 END waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=2 changes=24 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=2 changes=24 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=2 m_taskList=3 m_changes.Count=24 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=6
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=6
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] LoadingScreen.HackWaitThenStartTransitionEffects() - START
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] LoadingScreen.FadeOut()
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] LoadingScreen.OnFadeOutComplete()
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] LoadingScreen.FinishPreviousScene()
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] LoadingScreen.ClearPreviousSceneAssets() - START m_assetLoadStartTimestamp=5247193957346134699 m_assetLoadEndTimestamp=5247193957767853832
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] LoadingScreen.ClearAssets() - START startTimestamp=5247193957346134699 endTimestamp=5247193957767853832 diff=421719133
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=DeckPickerTray family=Actor persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_HeroPower_Premium family=Actor persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=MatchingPopup3D family=Actor persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_06 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_01 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_02 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_05 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=CS2_102 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=CS2_049 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_04 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=DS1h_292 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=CS2_017 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_08 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_09 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=CS2_101 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=CS2_034 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=CS1h_001 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=TheBox family=Screen persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Tournament family=Screen persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=NAX_Logo family=Texture persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=HeroPicker_Custom_Tournament family=Texture persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=HeroPicker_Tournament family=Texture persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Medal_Ranked_20 family=Texture persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=StoreMain family=GameObject persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=StoreQuantityPrompt family=GameObject persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=WelcomeQuests family=GameObject persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=RankedPlayButtons family=GameObject persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_06/W14_a054_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_01/Garrosh_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/BlizzCon_2011_Thrall_Final_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_05/Rexxar_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_102/w14_a208_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_049/W11_138_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_04/Uther_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/DS1h_292/W4_080_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_017/W2_203_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_08/Hero_portrait.png.png family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_09/Anduin_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_101/WOW_PAR_039_hp_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_034/R6_a075_D.png family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS1h_001/WOW_TRINK_007_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_06/HERO_06_Premium11!.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_01/HERO_01_Premium.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/HERO_02_Premium.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_05/HERO_05_Premium11!.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_102/CS2_102_PremiumCard.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_049/CS2_049_PremiumCard.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_04/HERO_04_Premium.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/DS1h_292/DS1h_292_PremiumCard.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_017/CS2_017_PremiumCard.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_08/HERO_08_Premium.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_09/HERO_09_Premium.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_101/CS2_101_PremiumCard.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_034/CS2_034_PremiumCard.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS1h_001/CS1h_001_PremiumCard.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Back_Pirate family=CardBack persistent=False
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] LoadingScreen.ClearPreviousSceneAssets() - END m_assetLoadStartTimestamp=5247193957767853832 m_assetLoadEndTimestamp=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] LoadingScreen.FadeIn()
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
Unloading 3 Unused Serialized files (Serialized files now loaded: 25 / Dirty serialized files: 0)
Unloading 3136 unused Assets to reduce memory usage. Loaded Objects now: 15385.
Total: 27.088390 ms (FindLiveObjects: 0.781568 ms CreateObjectMapping: 1.263616 ms MarkObjects: 15.082243 ms DeleteObjects: 9.691906 ms)
[LoadingScreen] LoadingScreen.OnFadeInComplete()
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=tavern_wallah loop_medium family=Sound persistent=True
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=13
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=7
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=7
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=8
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=8
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=9
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=9 changeListId=3 taskStart=0 taskEnd=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=3 m_taskList=9 m_changes.Count=5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=51 cardId= name=[id=51 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tag=ZONE value=HAND] complete=False] entity=[id=51 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=51 cardId= type=INVALID zone=HAND zonePos=0 player=2] to OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=3 local=False [id=51 cardId= type=INVALID zone=HAND zonePos=0 player=2] zone from OPPOSING DECK -> OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=51 cardId= name=[id=51 cardId= type=INVALID zone=HAND zonePos=0 player=2]] tag=ZONE_POSITION value=2] complete=False] entity=[id=51 cardId= type=INVALID zone=HAND zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=51 cardId= type=INVALID zone=HAND zonePos=0 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=51 cardId= type=INVALID zone=HAND zonePos=0 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=3 local=False [id=51 cardId= type=INVALID zone=HAND zonePos=2 player=2] pos from 0 -> 2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=39 cardId= name=[id=39 cardId= type=INVALID zone=HAND zonePos=2 player=2]] tag=ZONE value=DECK] complete=False] entity=[id=39 cardId= type=INVALID zone=HAND zonePos=2 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=39 cardId= type=INVALID zone=DECK zonePos=2 player=2] to OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=3 local=False [id=39 cardId= type=INVALID zone=DECK zonePos=2 player=2] zone from OPPOSING HAND -> OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=39 cardId= name=[id=39 cardId= type=INVALID zone=DECK zonePos=2 player=2]] tag=ZONE_POSITION value=0] complete=False] entity=[id=39 cardId= type=INVALID zone=DECK zonePos=2 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=39 cardId= type=INVALID zone=DECK zonePos=2 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=39 cardId= type=INVALID zone=DECK zonePos=2 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=MULLIGAN_STATE value=WAITING] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=3 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=3 START waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=3 END waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=3 START waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=3 END waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=3 changes=5 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=3 m_taskList=9 m_changes.Count=5 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=9
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=10
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=10
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] GameState.SendChoices() - id=1 ChoiceType=MULLIGAN
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] GameState.SendChoices() - m_chosenEntities[0]=[name=Flame Imp id=33 zone=HAND zonePos=4 cardId=EX1_319 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=PRELOAD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - PRELOAD unhandled
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=24
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=11
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=11
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=12
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=12 changeListId=4 taskStart=0 taskEnd=15
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=4 m_taskList=12 m_changes.Count=16
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=24 cardId=EX1_316 name=[id=24 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=24 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Power Overwhelming id=24 zone=HAND zonePos=0 cardId=EX1_316 player=1] to FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Power Overwhelming id=24 zone=HAND zonePos=0 cardId=EX1_316 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=22
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Power Overwhelming id=24 zone=HAND zonePos=0 cardId=EX1_316 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=4 local=False [name=Power Overwhelming id=24 zone=HAND zonePos=0 cardId=EX1_316 player=1] zone from FRIENDLY DECK -> FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=24 cardId=EX1_316 name=Power Overwhelming] tag=ZONE_POSITION value=1] complete=False] entity=[name=Power Overwhelming id=24 zone=HAND zonePos=0 cardId=EX1_316 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Power Overwhelming id=24 zone=HAND zonePos=0 cardId=EX1_316 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Power Overwhelming id=24 zone=HAND zonePos=0 cardId=EX1_316 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=4 local=False [name=Power Overwhelming id=24 zone=HAND zonePos=1 cardId=EX1_316 player=1] pos from 0 -> 1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=HIDE_ENTITY entity=[id=16 cardId=EX1_308 name=Soulfire] zone=2] complete=False] entity=[name=Soulfire id=16 zone=HAND zonePos=1 cardId=EX1_308 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Soulfire id=16 zone=DECK zonePos=1 cardId=EX1_308 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=4 local=False [name=Soulfire id=16 zone=DECK zonePos=1 cardId=EX1_308 player=1] zone from FRIENDLY HAND -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=16 cardId=EX1_308 name=Soulfire] tag=ZONE value=DECK] complete=False] entity=[name=Soulfire id=16 zone=DECK zonePos=1 cardId=EX1_308 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Soulfire id=16 zone=DECK zonePos=1 cardId=EX1_308 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Soulfire id=16 zone=DECK zonePos=1 cardId=EX1_308 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=16 cardId=EX1_308 name=Soulfire] tag=ZONE_POSITION value=0] complete=False] entity=[name=Soulfire id=16 zone=DECK zonePos=1 cardId=EX1_308 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=18 cardId=NEW1_019 name=[id=18 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=18 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Knife Juggler id=18 zone=HAND zonePos=0 cardId=NEW1_019 player=1] to FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Knife Juggler id=18 zone=HAND zonePos=0 cardId=NEW1_019 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Knife Juggler id=18 zone=HAND zonePos=0 cardId=NEW1_019 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=4 local=False [name=Knife Juggler id=18 zone=HAND zonePos=0 cardId=NEW1_019 player=1] zone from FRIENDLY DECK -> FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=18 cardId=NEW1_019 name=Knife Juggler] tag=ZONE_POSITION value=2] complete=False] entity=[name=Knife Juggler id=18 zone=HAND zonePos=0 cardId=NEW1_019 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Knife Juggler id=18 zone=HAND zonePos=0 cardId=NEW1_019 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Knife Juggler id=18 zone=HAND zonePos=0 cardId=NEW1_019 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=4 local=False [name=Knife Juggler id=18 zone=HAND zonePos=2 cardId=NEW1_019 player=1] pos from 0 -> 2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=HIDE_ENTITY entity=[id=17 cardId=EX1_590 name=Blood Knight] zone=2] complete=False] entity=[name=Blood Knight id=17 zone=HAND zonePos=2 cardId=EX1_590 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Blood Knight id=17 zone=DECK zonePos=2 cardId=EX1_590 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=4 local=False [name=Blood Knight id=17 zone=DECK zonePos=2 cardId=EX1_590 player=1] zone from FRIENDLY HAND -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=17 cardId=EX1_590 name=Blood Knight] tag=ZONE value=DECK] complete=False] entity=[name=Blood Knight id=17 zone=DECK zonePos=2 cardId=EX1_590 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Blood Knight id=17 zone=DECK zonePos=2 cardId=EX1_590 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Blood Knight id=17 zone=DECK zonePos=2 cardId=EX1_590 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=17 cardId=EX1_590 name=Blood Knight] tag=ZONE_POSITION value=0] complete=False] entity=[name=Blood Knight id=17 zone=DECK zonePos=2 cardId=EX1_590 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=29 cardId=FP1_030 name=[id=29 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=29 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Loatheb id=29 zone=HAND zonePos=0 cardId=FP1_030 player=1] to FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Loatheb id=29 zone=HAND zonePos=0 cardId=FP1_030 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Loatheb id=29 zone=HAND zonePos=0 cardId=FP1_030 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=4 local=False [name=Loatheb id=29 zone=HAND zonePos=0 cardId=FP1_030 player=1] zone from FRIENDLY DECK -> FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=TAG_CHANGE entity=[id=29 cardId=FP1_030 name=Loatheb] tag=ZONE_POSITION value=3] complete=False] entity=[name=Loatheb id=29 zone=HAND zonePos=0 cardId=FP1_030 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Loatheb id=29 zone=HAND zonePos=0 cardId=FP1_030 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Loatheb id=29 zone=HAND zonePos=0 cardId=FP1_030 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=4 local=False [name=Loatheb id=29 zone=HAND zonePos=3 cardId=FP1_030 player=1] pos from 0 -> 3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=HIDE_ENTITY entity=[id=15 cardId=EX1_556 name=Harvest Golem] zone=2] complete=False] entity=[name=Harvest Golem id=15 zone=HAND zonePos=3 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Harvest Golem id=15 zone=DECK zonePos=3 cardId=EX1_556 player=1] to FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=4 local=False [name=Harvest Golem id=15 zone=DECK zonePos=3 cardId=EX1_556 player=1] zone from FRIENDLY HAND -> FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=13 change=powerTask=[power=[type=TAG_CHANGE entity=[id=15 cardId=EX1_556 name=Harvest Golem] tag=ZONE value=DECK] complete=False] entity=[name=Harvest Golem id=15 zone=DECK zonePos=3 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Harvest Golem id=15 zone=DECK zonePos=3 cardId=EX1_556 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Harvest Golem id=15 zone=DECK zonePos=3 cardId=EX1_556 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=14 change=powerTask=[power=[type=TAG_CHANGE entity=[id=15 cardId=EX1_556 name=Harvest Golem] tag=ZONE_POSITION value=0] complete=False] entity=[name=Harvest Golem id=15 zone=DECK zonePos=3 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=15 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=MULLIGAN_STATE value=WAITING] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=4 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=4 START waiting for zone FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=4 END waiting for zone FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=4 START waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=4 END waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=4 changes=16 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=4 changes=16 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=4 m_taskList=12 m_changes.Count=16 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=12
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=13
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=13
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=14
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=14
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=15
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=15
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=16
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=16
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=17
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=17
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=18
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=18
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=19
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=19 changeListId=5 taskStart=0 taskEnd=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=5 m_taskList=19 m_changes.Count=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=40 cardId= name=[id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tag=ZONE value=HAND] complete=False] entity=[id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=40 cardId= type=INVALID zone=HAND zonePos=0 player=2] to OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=5 local=False [id=40 cardId= type=INVALID zone=HAND zonePos=0 player=2] zone from OPPOSING DECK -> OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=40 cardId= name=[id=40 cardId= type=INVALID zone=HAND zonePos=0 player=2]] tag=ZONE_POSITION value=4] complete=False] entity=[id=40 cardId= type=INVALID zone=HAND zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=40 cardId= type=INVALID zone=HAND zonePos=0 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=40 cardId= type=INVALID zone=HAND zonePos=0 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=5 local=False [id=40 cardId= type=INVALID zone=HAND zonePos=4 player=2] pos from 0 -> 4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=5 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=5 START waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=5 END waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=5 START waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=5 END waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=5 changes=3 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=5 m_taskList=19 m_changes.Count=3 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=19
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=20
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=20
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=21
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=21
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=22
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=22
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=41
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=23
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=23
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=24
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=24
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=25
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=25
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=26
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=26
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=27
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=27
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=28
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=28
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=29
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=29
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=30
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=30
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=31
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=31
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=32
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=32
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=33
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=33
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=34
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=34 changeListId=6 taskStart=0 taskEnd=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=6 m_taskList=34 m_changes.Count=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=15 cardId=EX1_556 name=Harvest Golem] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[name=Harvest Golem id=15 zone=DECK zonePos=0 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Harvest Golem id=15 zone=HAND zonePos=0 cardId=EX1_556 player=1] to FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=6 local=False [name=Harvest Golem id=15 zone=HAND zonePos=0 cardId=EX1_556 player=1] zone from FRIENDLY DECK -> FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=15 cardId=EX1_556 name=Harvest Golem] tag=ZONE_POSITION value=6] complete=False] entity=[name=Harvest Golem id=15 zone=HAND zonePos=0 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=6
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Harvest Golem id=15 zone=HAND zonePos=0 cardId=EX1_556 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Harvest Golem id=15 zone=HAND zonePos=0 cardId=EX1_556 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=6 local=False [name=Harvest Golem id=15 zone=HAND zonePos=6 cardId=EX1_556 player=1] pos from 3 -> 6
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=6 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=6 START waiting for zone FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=6 END waiting for zone FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=6 START waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=ALL_OPTIONS
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnAllOptions() - id=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=6 END waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=6 changes=3 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=6 m_taskList=34 m_changes.Count=3 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=34
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=35
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=35
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=36
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=36
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=37
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=37
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] GameState.SendOption() - selectedOption=2 selectedSubOption=-1 selectedTarget=0 selectedPosition=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangeList() - changeListId=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - id=1 changes=1 complete=False local=True localTrigger=[powerTask=[] entity=[name=The Coin id=68 zone=HAND zonePos=5 cardId=GAME_005 player=1] srcZoneTag=HAND srcPos=5 dstZoneTag=PLAY dstPos=0]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - triggerEntity=[name=The Coin id=68 zone=HAND zonePos=5 cardId=GAME_005 player=1] srcZone=HAND srcPos=5 dstZone=PLAY dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcPos=5 destPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcZone card [name=Harvest Golem id=15 zone=HAND zonePos=6 cardId=EX1_556 player=1] zonePos 6 -> 5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.ProcessLocalChangeList() - [id=1 changes=2 complete=False local=True localTrigger=[powerTask=[] entity=[name=The Coin id=68 zone=HAND zonePos=5 cardId=GAME_005 player=1] srcZoneTag=HAND srcPos=5 dstZoneTag=PLAY dstPos=0]]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=1 m_taskList=(null) m_changes.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[] entity=[name=The Coin id=68 zone=HAND zonePos=5 cardId=GAME_005 player=1] srcZoneTag=HAND srcPos=5 dstZoneTag=PLAY dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=The Coin id=68 zone=HAND zonePos=5 cardId=GAME_005 player=1] to
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=True [name=The Coin id=68 zone=HAND zonePos=5 cardId=GAME_005 player=1] zone from FRIENDLY HAND ->
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[] entity=[name=Harvest Golem id=15 zone=HAND zonePos=6 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos=6 dstZoneTag=INVALID dstPos=5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=1 local=True [name=Harvest Golem id=15 zone=HAND zonePos=6 cardId=EX1_556 player=1] pos from 6 -> 5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 loadingEntities.Count=0 m_dirtyZones.Count=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=1 END waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=1 changes=2 complete=True local=True localTrigger=[powerTask=[] entity=[name=The Coin id=68 zone=HAND zonePos=5 cardId=GAME_005 player=1] srcZoneTag=HAND srcPos=5 dstZoneTag=PLAY dstPos=0]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=1 m_taskList=(null) m_changes.Count=2 m_complete=True m_completeCallback=(null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=14
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=38
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=The Coin id=68 zone=HAND zonePos=5 cardId=GAME_005 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=38 changeListId=7 taskStart=0 taskEnd=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=7 m_taskList=38 m_changes.Count=5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_CARDS_PLAYED_THIS_TURN value=1] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=15 cardId=EX1_556 name=Harvest Golem] tag=ZONE_POSITION value=5] complete=False] entity=[name=Harvest Golem id=15 zone=HAND zonePos=6 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=68 cardId=GAME_005 name=The Coin] tag=ZONE value=PLAY] complete=False] entity=[name=The Coin id=68 zone=HAND zonePos=5 cardId=GAME_005 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=68 cardId=GAME_005 name=The Coin] tag=ZONE_POSITION value=0] complete=False] entity=[name=The Coin id=68 zone=PLAY zonePos=5 cardId=GAME_005 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=68 cardId=GAME_005 name=The Coin] tag=JUST_PLAYED value=1] complete=False] entity=[name=The Coin id=68 zone=PLAY zonePos=0 cardId=GAME_005 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=7 loadingEntities.Count=0 m_dirtyZones.Count=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=7 changes=5 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=7 m_taskList=38 m_changes.Count=5 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=38
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=39
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=ALL_OPTIONS
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnAllOptions() - id=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] GameState.SendOption() - selectedOption=2 selectedSubOption=-1 selectedTarget=0 selectedPosition=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangeList() - changeListId=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - id=2 changes=1 complete=False local=True localTrigger=[powerTask=[] entity=[name=Knife Juggler id=18 zone=HAND zonePos=2 cardId=NEW1_019 player=1] srcZoneTag=HAND srcPos=2 dstZoneTag=PLAY dstPos=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - triggerEntity=[name=Knife Juggler id=18 zone=HAND zonePos=2 cardId=NEW1_019 player=1] srcZone=HAND srcPos=2 dstZone=PLAY dstPos=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcPos=2 destPos=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcZone card [name=Loatheb id=29 zone=HAND zonePos=3 cardId=FP1_030 player=1] zonePos 3 -> 2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcZone card [name=Flame Imp id=33 zone=HAND zonePos=4 cardId=EX1_319 player=1] zonePos 4 -> 3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcZone card [name=Harvest Golem id=15 zone=HAND zonePos=5 cardId=EX1_556 player=1] zonePos 5 -> 4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.ProcessLocalChangeList() - [id=2 changes=4 complete=False local=True localTrigger=[powerTask=[] entity=[name=Knife Juggler id=18 zone=HAND zonePos=2 cardId=NEW1_019 player=1] srcZoneTag=HAND srcPos=2 dstZoneTag=PLAY dstPos=1]]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=2 m_taskList=(null) m_changes.Count=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[] entity=[name=Knife Juggler id=18 zone=HAND zonePos=2 cardId=NEW1_019 player=1] srcZoneTag=HAND srcPos=2 dstZoneTag=PLAY dstPos=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Knife Juggler id=18 zone=HAND zonePos=2 cardId=NEW1_019 player=1] to FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=2 local=True [name=Knife Juggler id=18 zone=HAND zonePos=2 cardId=NEW1_019 player=1] zone from FRIENDLY HAND -> FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=2 local=True [name=Knife Juggler id=18 zone=HAND zonePos=2 cardId=NEW1_019 player=1] pos from 2 -> 1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[] entity=[name=Loatheb id=29 zone=HAND zonePos=3 cardId=FP1_030 player=1] srcZoneTag=INVALID srcPos=3 dstZoneTag=INVALID dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=2 local=True [name=Loatheb id=29 zone=HAND zonePos=3 cardId=FP1_030 player=1] pos from 3 -> 2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[] entity=[name=Flame Imp id=33 zone=HAND zonePos=4 cardId=EX1_319 player=1] srcZoneTag=INVALID srcPos=4 dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=2 local=True [name=Flame Imp id=33 zone=HAND zonePos=4 cardId=EX1_319 player=1] pos from 4 -> 3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[] entity=[name=Harvest Golem id=15 zone=HAND zonePos=5 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos=5 dstZoneTag=INVALID dstPos=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=2 local=True [name=Harvest Golem id=15 zone=HAND zonePos=5 cardId=EX1_556 player=1] pos from 5 -> 4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=2 loadingEntities.Count=1 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=2 START waiting for [name=Knife Juggler id=18 zone=HAND zonePos=2 cardId=NEW1_019 player=1] to load (card=[name=Knife Juggler id=18 zone=HAND zonePos=2 cardId=NEW1_019 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=39
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=2 END waiting for [name=Knife Juggler id=18 zone=HAND zonePos=2 cardId=NEW1_019 player=1] to load (card=[name=Knife Juggler id=18 zone=HAND zonePos=2 cardId=NEW1_019 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=2 START waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=2 START waiting for zone FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=17
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=2 END waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=ALL_OPTIONS
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnAllOptions() - id=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] GameState.SendOption() - selectedOption=0 selectedSubOption=-1 selectedTarget=0 selectedPosition=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=2 END waiting for zone FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=2 changes=4 complete=True local=True localTrigger=[powerTask=[] entity=[name=Knife Juggler id=18 zone=HAND zonePos=2 cardId=NEW1_019 player=1] srcZoneTag=HAND srcPos=2 dstZoneTag=PLAY dstPos=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=2 m_taskList=(null) m_changes.Count=4 m_complete=True m_completeCallback=(null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=42
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=40
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=The Coin id=68 zone=PLAY zonePos=0 cardId=GAME_005 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=40 changeListId=8 taskStart=0 taskEnd=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=8 m_taskList=40 m_changes.Count=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=68 cardId=GAME_005 name=The Coin] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=The Coin id=68 zone=PLAY zonePos=0 cardId=GAME_005 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=The Coin id=68 zone=GRAVEYARD zonePos=0 cardId=GAME_005 player=1] to FRIENDLY GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=8 local=False [name=The Coin id=68 zone=GRAVEYARD zonePos=0 cardId=GAME_005 player=1] zone from -> FRIENDLY GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=COMBO_ACTIVE value=1] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_OPTIONS_PLAYED_THIS_TURN value=1] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[] entity=[name=Knife Juggler id=18 zone=HAND zonePos=2 cardId=NEW1_019 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=8 loadingEntities.Count=0 m_dirtyZones.Count=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=8 START waiting for zone FRIENDLY GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=8 END waiting for zone FRIENDLY GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=8 changes=4 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=8 changes=4 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=8 m_taskList=40 m_changes.Count=4 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=40
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=41
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=41
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=42
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Knife Juggler id=18 zone=HAND zonePos=2 cardId=NEW1_019 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=42 changeListId=9 taskStart=0 taskEnd=10
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=9 m_taskList=42 m_changes.Count=11
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=TEMP_RESOURCES value=0] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=RESOURCES_USED value=1] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_CARDS_PLAYED_THIS_TURN value=2] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_MINIONS_PLAYED_THIS_TURN value=1] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=15 cardId=EX1_556 name=Harvest Golem] tag=ZONE_POSITION value=4] complete=False] entity=[name=Harvest Golem id=15 zone=HAND zonePos=5 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=29 cardId=FP1_030 name=Loatheb] tag=ZONE_POSITION value=2] complete=False] entity=[name=Loatheb id=29 zone=HAND zonePos=3 cardId=FP1_030 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=33 cardId=EX1_319 name=Flame Imp] tag=ZONE_POSITION value=3] complete=False] entity=[name=Flame Imp id=33 zone=HAND zonePos=4 cardId=EX1_319 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=18 cardId=NEW1_019 name=Knife Juggler] tag=ZONE value=PLAY] complete=False] entity=[name=Knife Juggler id=18 zone=HAND zonePos=2 cardId=NEW1_019 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=18 cardId=NEW1_019 name=Knife Juggler] tag=ZONE_POSITION value=1] complete=False] entity=[name=Knife Juggler id=18 zone=PLAY zonePos=2 cardId=NEW1_019 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=18 cardId=NEW1_019 name=Knife Juggler] tag=EXHAUSTED value=1] complete=False] entity=[name=Knife Juggler id=18 zone=PLAY zonePos=1 cardId=NEW1_019 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=18 cardId=NEW1_019 name=Knife Juggler] tag=JUST_PLAYED value=1] complete=False] entity=[name=Knife Juggler id=18 zone=PLAY zonePos=1 cardId=NEW1_019 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=9 loadingEntities.Count=0 m_dirtyZones.Count=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=9 changes=11 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=9 m_taskList=42 m_changes.Count=11 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=42
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=43
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=43
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=44
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Knife Juggler id=18 zone=PLAY zonePos=1 cardId=NEW1_019 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=44
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=45
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=45
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=46
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=46
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=47
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=47
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=48
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=48
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=49
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=49
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=50
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=50
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=51
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=51
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=52
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=52
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=53
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=53
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=54
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=54
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=55
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=55
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=56
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=56
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=57
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=57 changeListId=10 taskStart=0 taskEnd=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=10 m_taskList=57 m_changes.Count=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=62 cardId= name=[id=62 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tag=ZONE value=HAND] complete=False] entity=[id=62 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=62 cardId= type=INVALID zone=HAND zonePos=0 player=2] to OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=10 local=False [id=62 cardId= type=INVALID zone=HAND zonePos=0 player=2] zone from OPPOSING DECK -> OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=62 cardId= name=[id=62 cardId= type=INVALID zone=HAND zonePos=0 player=2]] tag=ZONE_POSITION value=5] complete=False] entity=[id=62 cardId= type=INVALID zone=HAND zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=62 cardId= type=INVALID zone=HAND zonePos=0 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=62 cardId= type=INVALID zone=HAND zonePos=0 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=10 local=False [id=62 cardId= type=INVALID zone=HAND zonePos=5 player=2] pos from 0 -> 5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=10 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=10 START waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=10 END waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=10 START waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=10 END waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=10 changes=3 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=10 m_taskList=57 m_changes.Count=3 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=57
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=58
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=58
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=59
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=59
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=60
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=60
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=14
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=61
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [id=62 cardId= type=INVALID zone=HAND zonePos=5 player=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=61 changeListId=11 taskStart=0 taskEnd=6
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=11 m_taskList=61 m_changes.Count=7
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=RESOURCES_USED value=2] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_CARDS_PLAYED_THIS_TURN value=1] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_MINIONS_PLAYED_THIS_TURN value=1] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=62 cardId=CS2_121 name=[id=62 cardId= type=INVALID zone=HAND zonePos=5 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=62 cardId= type=INVALID zone=HAND zonePos=5 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Frostwolf Grunt id=62 zone=PLAY zonePos=5 cardId=CS2_121 player=2] to OPPOSING PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Frostwolf Grunt id=62 zone=PLAY zonePos=5 cardId=CS2_121 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Frostwolf Grunt id=62 zone=PLAY zonePos=5 cardId=CS2_121 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=11 local=False [name=Frostwolf Grunt id=62 zone=PLAY zonePos=5 cardId=CS2_121 player=2] zone from OPPOSING HAND -> OPPOSING PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=62 cardId=CS2_121 name=Frostwolf Grunt] tag=ZONE_POSITION value=1] complete=False] entity=[name=Frostwolf Grunt id=62 zone=PLAY zonePos=5 cardId=CS2_121 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Frostwolf Grunt id=62 zone=PLAY zonePos=5 cardId=CS2_121 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Frostwolf Grunt id=62 zone=PLAY zonePos=5 cardId=CS2_121 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=11 local=False [name=Frostwolf Grunt id=62 zone=PLAY zonePos=1 cardId=CS2_121 player=2] pos from 5 -> 1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=62 cardId=CS2_121 name=Frostwolf Grunt] tag=EXHAUSTED value=1] complete=False] entity=[name=Frostwolf Grunt id=62 zone=PLAY zonePos=1 cardId=CS2_121 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=62 cardId=CS2_121 name=Frostwolf Grunt] tag=JUST_PLAYED value=1] complete=False] entity=[name=Frostwolf Grunt id=62 zone=PLAY zonePos=1 cardId=CS2_121 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=11 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=11 START waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=11 START waiting for zone OPPOSING PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=11 END waiting for zone OPPOSING PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=11 END waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=11 changes=7 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=11 m_taskList=61 m_changes.Count=7 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=61
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=62
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=62
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=63
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Frostwolf Grunt id=62 zone=PLAY zonePos=1 cardId=CS2_121 player=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=63
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=49
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=ALL_OPTIONS
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnAllOptions() - id=7
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=64
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=64
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=65
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=65
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=66
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=66
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=67
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=67
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=68
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=68
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=69
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=69
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=70
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=70
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=71
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=71
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=72
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=72
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=73
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=73
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=74
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=74
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=75
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=75
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=76
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=76 changeListId=12 taskStart=0 taskEnd=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=12 m_taskList=76 m_changes.Count=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=27 cardId=CS2_065 name=[id=27 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=27 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Voidwalker id=27 zone=HAND zonePos=0 cardId=CS2_065 player=1] to FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Voidwalker id=27 zone=HAND zonePos=0 cardId=CS2_065 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Voidwalker id=27 zone=HAND zonePos=0 cardId=CS2_065 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=12 local=False [name=Voidwalker id=27 zone=HAND zonePos=0 cardId=CS2_065 player=1] zone from FRIENDLY DECK -> FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=27 cardId=CS2_065 name=Voidwalker] tag=ZONE_POSITION value=5] complete=False] entity=[name=Voidwalker id=27 zone=HAND zonePos=0 cardId=CS2_065 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Voidwalker id=27 zone=HAND zonePos=0 cardId=CS2_065 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Voidwalker id=27 zone=HAND zonePos=0 cardId=CS2_065 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=12 local=False [name=Voidwalker id=27 zone=HAND zonePos=5 cardId=CS2_065 player=1] pos from 0 -> 5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=12 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=12 START waiting for zone FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=12 END waiting for zone FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=12 START waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=12 END waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=12 changes=3 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=12 m_taskList=76 m_changes.Count=3 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=76
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=77
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=77
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=78
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=78
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=79
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=79
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] GameState.SendOption() - selectedOption=3 selectedSubOption=-1 selectedTarget=0 selectedPosition=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangeList() - changeListId=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - id=3 changes=1 complete=False local=True localTrigger=[powerTask=[] entity=[name=Voidwalker id=27 zone=HAND zonePos=5 cardId=CS2_065 player=1] srcZoneTag=HAND srcPos=5 dstZoneTag=PLAY dstPos=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - triggerEntity=[name=Voidwalker id=27 zone=HAND zonePos=5 cardId=CS2_065 player=1] srcZone=HAND srcPos=5 dstZone=PLAY dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcPos=5 destPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.ProcessLocalChangeList() - [id=3 changes=1 complete=False local=True localTrigger=[powerTask=[] entity=[name=Voidwalker id=27 zone=HAND zonePos=5 cardId=CS2_065 player=1] srcZoneTag=HAND srcPos=5 dstZoneTag=PLAY dstPos=2]]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=3 m_taskList=(null) m_changes.Count=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[] entity=[name=Voidwalker id=27 zone=HAND zonePos=5 cardId=CS2_065 player=1] srcZoneTag=HAND srcPos=5 dstZoneTag=PLAY dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Voidwalker id=27 zone=HAND zonePos=5 cardId=CS2_065 player=1] to FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=3 local=True [name=Voidwalker id=27 zone=HAND zonePos=5 cardId=CS2_065 player=1] zone from FRIENDLY HAND -> FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=3 local=True [name=Voidwalker id=27 zone=HAND zonePos=5 cardId=CS2_065 player=1] pos from 5 -> 2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=3 loadingEntities.Count=1 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=3 START waiting for [name=Voidwalker id=27 zone=HAND zonePos=5 cardId=CS2_065 player=1] to load (card=[name=Voidwalker id=27 zone=HAND zonePos=5 cardId=CS2_065 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=3 END waiting for [name=Voidwalker id=27 zone=HAND zonePos=5 cardId=CS2_065 player=1] to load (card=[name=Voidwalker id=27 zone=HAND zonePos=5 cardId=CS2_065 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=3 START waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=3 START waiting for zone FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=3 END waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=22
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=ALL_OPTIONS
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnAllOptions() - id=8
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=3 END waiting for zone FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=3 changes=1 complete=True local=True localTrigger=[powerTask=[] entity=[name=Voidwalker id=27 zone=HAND zonePos=5 cardId=CS2_065 player=1] srcZoneTag=HAND srcPos=5 dstZoneTag=PLAY dstPos=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=3 m_taskList=(null) m_changes.Count=1 m_complete=True m_completeCallback=(null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=80
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Voidwalker id=27 zone=HAND zonePos=5 cardId=CS2_065 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=80 changeListId=13 taskStart=0 taskEnd=6
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=13 m_taskList=80 m_changes.Count=7
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=RESOURCES_USED value=1] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_CARDS_PLAYED_THIS_TURN value=1] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_MINIONS_PLAYED_THIS_TURN value=1] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=27 cardId=CS2_065 name=Voidwalker] tag=ZONE value=PLAY] complete=False] entity=[name=Voidwalker id=27 zone=HAND zonePos=5 cardId=CS2_065 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=27 cardId=CS2_065 name=Voidwalker] tag=ZONE_POSITION value=2] complete=False] entity=[name=Voidwalker id=27 zone=PLAY zonePos=5 cardId=CS2_065 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=27 cardId=CS2_065 name=Voidwalker] tag=EXHAUSTED value=1] complete=False] entity=[name=Voidwalker id=27 zone=PLAY zonePos=2 cardId=CS2_065 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=27 cardId=CS2_065 name=Voidwalker] tag=JUST_PLAYED value=1] complete=False] entity=[name=Voidwalker id=27 zone=PLAY zonePos=2 cardId=CS2_065 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=13 loadingEntities.Count=0 m_dirtyZones.Count=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=13 changes=7 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=13 m_taskList=80 m_changes.Count=7 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=80
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=81
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=81
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=82
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Voidwalker id=27 zone=PLAY zonePos=2 cardId=CS2_065 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=82
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=83
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=83
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=84
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Voidwalker id=27 zone=PLAY zonePos=2 cardId=CS2_065 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=84
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=85
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=85
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] GameState.SendOption() - selectedOption=1 selectedSubOption=-1 selectedTarget=0 selectedPosition=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangeList() - changeListId=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - id=4 changes=1 complete=False local=True localTrigger=[powerTask=[] entity=[name=Flame Imp id=33 zone=HAND zonePos=3 cardId=EX1_319 player=1] srcZoneTag=HAND srcPos=3 dstZoneTag=PLAY dstPos=3]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - triggerEntity=[name=Flame Imp id=33 zone=HAND zonePos=3 cardId=EX1_319 player=1] srcZone=HAND srcPos=3 dstZone=PLAY dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcZone card [name=Harvest Golem id=15 zone=HAND zonePos=4 cardId=EX1_556 player=1] zonePos 4 -> 3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.ProcessLocalChangeList() - [id=4 changes=2 complete=False local=True localTrigger=[powerTask=[] entity=[name=Flame Imp id=33 zone=HAND zonePos=3 cardId=EX1_319 player=1] srcZoneTag=HAND srcPos=3 dstZoneTag=PLAY dstPos=3]]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=4 m_taskList=(null) m_changes.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[] entity=[name=Flame Imp id=33 zone=HAND zonePos=3 cardId=EX1_319 player=1] srcZoneTag=HAND srcPos=3 dstZoneTag=PLAY dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Flame Imp id=33 zone=HAND zonePos=3 cardId=EX1_319 player=1] to FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=4 local=True [name=Flame Imp id=33 zone=HAND zonePos=3 cardId=EX1_319 player=1] zone from FRIENDLY HAND -> FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[] entity=[name=Harvest Golem id=15 zone=HAND zonePos=4 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos=4 dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=4 local=True [name=Harvest Golem id=15 zone=HAND zonePos=4 cardId=EX1_556 player=1] pos from 4 -> 3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=4 loadingEntities.Count=1 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=4 START waiting for [name=Flame Imp id=33 zone=HAND zonePos=3 cardId=EX1_319 player=1] to load (card=[name=Flame Imp id=33 zone=HAND zonePos=3 cardId=EX1_319 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=4 END waiting for [name=Flame Imp id=33 zone=HAND zonePos=3 cardId=EX1_319 player=1] to load (card=[name=Flame Imp id=33 zone=HAND zonePos=3 cardId=EX1_319 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=4 START waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=4 START waiting for zone FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=4 END waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=27
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=ALL_OPTIONS
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnAllOptions() - id=9
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=4 END waiting for zone FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=4 changes=2 complete=True local=True localTrigger=[powerTask=[] entity=[name=Flame Imp id=33 zone=HAND zonePos=3 cardId=EX1_319 player=1] srcZoneTag=HAND srcPos=3 dstZoneTag=PLAY dstPos=3]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=4 m_taskList=(null) m_changes.Count=2 m_complete=True m_completeCallback=(null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=86
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Flame Imp id=33 zone=HAND zonePos=3 cardId=EX1_319 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=86 changeListId=14 taskStart=0 taskEnd=6
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=14 m_taskList=86 m_changes.Count=7
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=RESOURCES_USED value=2] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_CARDS_PLAYED_THIS_TURN value=2] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_MINIONS_PLAYED_THIS_TURN value=2] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=15 cardId=EX1_556 name=Harvest Golem] tag=ZONE_POSITION value=3] complete=False] entity=[name=Harvest Golem id=15 zone=HAND zonePos=4 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=33 cardId=EX1_319 name=Flame Imp] tag=ZONE value=PLAY] complete=False] entity=[name=Flame Imp id=33 zone=HAND zonePos=3 cardId=EX1_319 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=33 cardId=EX1_319 name=Flame Imp] tag=EXHAUSTED value=1] complete=False] entity=[name=Flame Imp id=33 zone=PLAY zonePos=3 cardId=EX1_319 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=33 cardId=EX1_319 name=Flame Imp] tag=JUST_PLAYED value=1] complete=False] entity=[name=Flame Imp id=33 zone=PLAY zonePos=3 cardId=EX1_319 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=14 loadingEntities.Count=0 m_dirtyZones.Count=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=14 changes=7 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=14 m_taskList=86 m_changes.Count=7 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=86
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=87
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=87
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=88
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Flame Imp id=33 zone=PLAY zonePos=3 cardId=EX1_319 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=88
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=89
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=89
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=90
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Flame Imp id=33 zone=PLAY zonePos=3 cardId=EX1_319 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=90
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=91
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=91
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] GameState.SendOption() - selectedOption=0 selectedSubOption=-1 selectedTarget=0 selectedPosition=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=49
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=92
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=92
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=93
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=93
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=94
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=94
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=95
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=95
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=96
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=96
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=97
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=97
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=98
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=98
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=99
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=99
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=100
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=100
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=101
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=101
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=102
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=102
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=103
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=103 changeListId=15 taskStart=0 taskEnd=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=15 m_taskList=103 m_changes.Count=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=52 cardId= name=[id=52 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tag=ZONE value=HAND] complete=False] entity=[id=52 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=52 cardId= type=INVALID zone=HAND zonePos=0 player=2] to OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=15 local=False [id=52 cardId= type=INVALID zone=HAND zonePos=0 player=2] zone from OPPOSING DECK -> OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=52 cardId= name=[id=52 cardId= type=INVALID zone=HAND zonePos=0 player=2]] tag=ZONE_POSITION value=5] complete=False] entity=[id=52 cardId= type=INVALID zone=HAND zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=52 cardId= type=INVALID zone=HAND zonePos=0 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=52 cardId= type=INVALID zone=HAND zonePos=0 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=15 local=False [id=52 cardId= type=INVALID zone=HAND zonePos=5 player=2] pos from 0 -> 5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=15 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=15 START waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=15 END waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=15 START waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=15 END waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=15 changes=3 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=15 m_taskList=103 m_changes.Count=3 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=103
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=104
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=104
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=105
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=105
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=106
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=106
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=17
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=107
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [id=59 cardId= type=INVALID zone=HAND zonePos=3 player=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=107 changeListId=16 taskStart=0 taskEnd=9
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=16 m_taskList=107 m_changes.Count=10
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=RESOURCES_USED value=2] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_CARDS_PLAYED_THIS_TURN value=1] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_MINIONS_PLAYED_THIS_TURN value=1] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=52 cardId= name=[id=52 cardId= type=INVALID zone=HAND zonePos=5 player=2]] tag=ZONE_POSITION value=4] complete=False] entity=[id=52 cardId= type=INVALID zone=HAND zonePos=5 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=16 local=False [id=52 cardId= type=INVALID zone=HAND zonePos=4 player=2] pos from 5 -> 4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=40 cardId= name=[id=40 cardId= type=INVALID zone=HAND zonePos=4 player=2]] tag=ZONE_POSITION value=3] complete=False] entity=[id=40 cardId= type=INVALID zone=HAND zonePos=4 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=16 local=False [id=40 cardId= type=INVALID zone=HAND zonePos=3 player=2] pos from 4 -> 3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=59 cardId=CS2_142 name=[id=59 cardId= type=INVALID zone=HAND zonePos=3 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=59 cardId= type=INVALID zone=HAND zonePos=3 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Kobold Geomancer id=59 zone=PLAY zonePos=3 cardId=CS2_142 player=2] to OPPOSING PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Kobold Geomancer id=59 zone=PLAY zonePos=3 cardId=CS2_142 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Kobold Geomancer id=59 zone=PLAY zonePos=3 cardId=CS2_142 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=16 local=False [name=Kobold Geomancer id=59 zone=PLAY zonePos=3 cardId=CS2_142 player=2] zone from OPPOSING HAND -> OPPOSING PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=59 cardId=CS2_142 name=Kobold Geomancer] tag=ZONE_POSITION value=2] complete=False] entity=[name=Kobold Geomancer id=59 zone=PLAY zonePos=3 cardId=CS2_142 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Kobold Geomancer id=59 zone=PLAY zonePos=3 cardId=CS2_142 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Kobold Geomancer id=59 zone=PLAY zonePos=3 cardId=CS2_142 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=16 local=False [name=Kobold Geomancer id=59 zone=PLAY zonePos=2 cardId=CS2_142 player=2] pos from 3 -> 2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=59 cardId=CS2_142 name=Kobold Geomancer] tag=EXHAUSTED value=1] complete=False] entity=[name=Kobold Geomancer id=59 zone=PLAY zonePos=2 cardId=CS2_142 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=59 cardId=CS2_142 name=Kobold Geomancer] tag=JUST_PLAYED value=1] complete=False] entity=[name=Kobold Geomancer id=59 zone=PLAY zonePos=2 cardId=CS2_142 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=CURRENT_SPELLPOWER value=1] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=16 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=16 START waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=16 START waiting for zone OPPOSING PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=16 END waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=16 END waiting for zone OPPOSING PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=16 changes=10 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=16 m_taskList=107 m_changes.Count=10 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=107
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=108
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=108
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=109
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Kobold Geomancer id=59 zone=PLAY zonePos=2 cardId=CS2_142 player=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=109
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=110
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=110
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=17
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=111
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [id=40 cardId= type=INVALID zone=HAND zonePos=3 player=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=111 changeListId=17 taskStart=0 taskEnd=6
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=17 m_taskList=111 m_changes.Count=7
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=RESOURCES_USED value=3] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_CARDS_PLAYED_THIS_TURN value=2] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=52 cardId= name=[id=52 cardId= type=INVALID zone=HAND zonePos=4 player=2]] tag=ZONE_POSITION value=3] complete=False] entity=[id=52 cardId= type=INVALID zone=HAND zonePos=4 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=17 local=False [id=52 cardId= type=INVALID zone=HAND zonePos=3 player=2] pos from 4 -> 3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=40 cardId=CS2_073 name=[id=40 cardId= type=INVALID zone=HAND zonePos=3 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=40 cardId= type=INVALID zone=HAND zonePos=3 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Cold Blood id=40 zone=PLAY zonePos=3 cardId=CS2_073 player=2] to
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Cold Blood id=40 zone=PLAY zonePos=3 cardId=CS2_073 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Cold Blood id=40 zone=PLAY zonePos=3 cardId=CS2_073 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=17 local=False [name=Cold Blood id=40 zone=PLAY zonePos=3 cardId=CS2_073 player=2] zone from OPPOSING HAND ->
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=40 cardId=CS2_073 name=Cold Blood] tag=ZONE_POSITION value=0] complete=False] entity=[name=Cold Blood id=40 zone=PLAY zonePos=3 cardId=CS2_073 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=40 cardId=CS2_073 name=Cold Blood] tag=JUST_PLAYED value=1] complete=False] entity=[name=Cold Blood id=40 zone=PLAY zonePos=0 cardId=CS2_073 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=40 cardId=CS2_073 name=Cold Blood] tag=CARD_TARGET value=62] complete=False] entity=[name=Cold Blood id=40 zone=PLAY zonePos=0 cardId=CS2_073 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=17 loadingEntities.Count=0 m_dirtyZones.Count=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=17 START waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=17 END waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=17 changes=7 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=17 m_taskList=111 m_changes.Count=7 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=111
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=112
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=58
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=112 changeListId=18 taskStart=0 taskEnd=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=18 m_taskList=112 m_changes.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=FULL_ENTITY entity=[id=69 cardId= name=UNKNOWN ENTITY [id=69 type=INVALID zone=SETASIDE zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=69 type=INVALID zone=SETASIDE zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=SETASIDE dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=69 cardId=CS2_073e2 name=[id=69 cardId= type=INVALID zone=SETASIDE zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=69 cardId= type=INVALID zone=SETASIDE zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=18 loadingEntities.Count=1 m_dirtyZones.Count=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=18 START waiting for [name=Cold Blood id=69 zone=PLAY zonePos=0 cardId=CS2_073e2 player=2] to load (card=[name=Cold Blood id=69 zone=PLAY zonePos=0 cardId=CS2_073e2 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=18 END waiting for [name=Cold Blood id=69 zone=PLAY zonePos=0 cardId=CS2_073e2 player=2] to load (card=[name=Cold Blood id=69 zone=PLAY zonePos=0 cardId=CS2_073e2 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=18 changes=2 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=18 m_taskList=112 m_changes.Count=2 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=112
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=113
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Cold Blood id=40 zone=PLAY zonePos=0 cardId=CS2_073 player=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=113 changeListId=19 taskStart=0 taskEnd=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=19 m_taskList=113 m_changes.Count=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=40 cardId=CS2_073 name=Cold Blood] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Cold Blood id=40 zone=PLAY zonePos=0 cardId=CS2_073 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Cold Blood id=40 zone=GRAVEYARD zonePos=0 cardId=CS2_073 player=2] to OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=19 local=False [name=Cold Blood id=40 zone=GRAVEYARD zonePos=0 cardId=CS2_073 player=2] zone from -> OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=62 cardId=CS2_121 name=Frostwolf Grunt] tag=ATK value=6] complete=False] entity=[name=Frostwolf Grunt id=62 zone=PLAY zonePos=1 cardId=CS2_121 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_OPTIONS_PLAYED_THIS_TURN value=2] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=19 loadingEntities.Count=1 m_dirtyZones.Count=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=19 START waiting for [name=Cold Blood id=40 zone=GRAVEYARD zonePos=0 cardId=CS2_073 player=2] to load (card=[name=Cold Blood id=40 zone=GRAVEYARD zonePos=0 cardId=CS2_073 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=19 END waiting for [name=Cold Blood id=40 zone=GRAVEYARD zonePos=0 cardId=CS2_073 player=2] to load (card=[name=Cold Blood id=40 zone=GRAVEYARD zonePos=0 cardId=CS2_073 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=19 START waiting for zone OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=19 END waiting for zone OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=19 changes=3 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=19 changes=3 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=19 m_taskList=113 m_changes.Count=3 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=113
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=114
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=114
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=115
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=115
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=116
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=116 changeListId=20 taskStart=0 taskEnd=21
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=20 m_taskList=116 m_changes.Count=22
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=1] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=1] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=62 cardId=CS2_121 name=Frostwolf Grunt] tag=EXHAUSTED value=0] complete=False] entity=[name=Frostwolf Grunt id=62 zone=PLAY zonePos=1 cardId=CS2_121 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=59 cardId=CS2_142 name=Kobold Geomancer] tag=ZONE_POSITION value=1] complete=False] entity=[name=Kobold Geomancer id=59 zone=PLAY zonePos=2 cardId=CS2_142 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=20 local=False [name=Kobold Geomancer id=59 zone=PLAY zonePos=1 cardId=CS2_142 player=2] pos from 2 -> 1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=62 cardId=CS2_121 name=Frostwolf Grunt] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Frostwolf Grunt id=62 zone=PLAY zonePos=1 cardId=CS2_121 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Frostwolf Grunt id=62 zone=GRAVEYARD zonePos=1 cardId=CS2_121 player=2] to OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=20 local=False [name=Frostwolf Grunt id=62 zone=GRAVEYARD zonePos=1 cardId=CS2_121 player=2] zone from OPPOSING PLAY -> OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=69 cardId=CS2_073e2 name=Cold Blood] tag=ATTACHED value=0] complete=False] entity=[name=Cold Blood id=69 zone=PLAY zonePos=0 cardId=CS2_073e2 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=69 cardId=CS2_073e2 name=Cold Blood] tag=ZONE value=REMOVEDFROMGAME] complete=False] entity=[name=Cold Blood id=69 zone=PLAY zonePos=0 cardId=CS2_073e2 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=REMOVEDFROMGAME dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=62 cardId=CS2_121 name=Frostwolf Grunt] tag=IGNORE_DAMAGE value=1] complete=False] entity=[name=Frostwolf Grunt id=62 zone=GRAVEYARD zonePos=1 cardId=CS2_121 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Frostwolf Grunt id=62 zone=GRAVEYARD zonePos=1 cardId=CS2_121 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Frostwolf Grunt id=62 zone=GRAVEYARD zonePos=1 cardId=CS2_121 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=62 cardId=CS2_121 name=Frostwolf Grunt] tag=DAMAGE value=0] complete=False] entity=[name=Frostwolf Grunt id=62 zone=GRAVEYARD zonePos=1 cardId=CS2_121 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=62 cardId=CS2_121 name=Frostwolf Grunt] tag=IGNORE_DAMAGE_OFF value=1] complete=False] entity=[name=Frostwolf Grunt id=62 zone=GRAVEYARD zonePos=1 cardId=CS2_121 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=62 cardId=CS2_121 name=Frostwolf Grunt] tag=NUM_ATTACKS_THIS_TURN value=0] complete=False] entity=[name=Frostwolf Grunt id=62 zone=GRAVEYARD zonePos=1 cardId=CS2_121 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=TAG_CHANGE entity=[id=62 cardId=CS2_121 name=Frostwolf Grunt] tag=ATK value=2] complete=False] entity=[name=Frostwolf Grunt id=62 zone=GRAVEYARD zonePos=1 cardId=CS2_121 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=TAG_CHANGE entity=[id=62 cardId=CS2_121 name=Frostwolf Grunt] tag=ZONE_POSITION value=0] complete=False] entity=[name=Frostwolf Grunt id=62 zone=GRAVEYARD zonePos=1 cardId=CS2_121 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=13 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=1] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=14 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=2] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=15 change=powerTask=[power=[type=TAG_CHANGE entity=[id=27 cardId=CS2_065 name=Voidwalker] tag=EXHAUSTED value=0] complete=False] entity=[name=Voidwalker id=27 zone=PLAY zonePos=2 cardId=CS2_065 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=16 change=powerTask=[power=[type=TAG_CHANGE entity=[id=33 cardId=EX1_319 name=Flame Imp] tag=ZONE_POSITION value=2] complete=False] entity=[name=Flame Imp id=33 zone=PLAY zonePos=3 cardId=EX1_319 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=20 local=False [name=Flame Imp id=33 zone=PLAY zonePos=2 cardId=EX1_319 player=1] pos from 3 -> 2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=17 change=powerTask=[power=[type=TAG_CHANGE entity=[id=27 cardId=CS2_065 name=Voidwalker] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Voidwalker id=27 zone=PLAY zonePos=2 cardId=CS2_065 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Voidwalker id=27 zone=GRAVEYARD zonePos=2 cardId=CS2_065 player=1] to FRIENDLY GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=20 local=False [name=Voidwalker id=27 zone=GRAVEYARD zonePos=2 cardId=CS2_065 player=1] zone from FRIENDLY PLAY -> FRIENDLY GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=18 change=powerTask=[power=[type=TAG_CHANGE entity=[id=27 cardId=CS2_065 name=Voidwalker] tag=IGNORE_DAMAGE value=1] complete=False] entity=[name=Voidwalker id=27 zone=GRAVEYARD zonePos=2 cardId=CS2_065 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Voidwalker id=27 zone=GRAVEYARD zonePos=2 cardId=CS2_065 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Voidwalker id=27 zone=GRAVEYARD zonePos=2 cardId=CS2_065 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=19 change=powerTask=[power=[type=TAG_CHANGE entity=[id=27 cardId=CS2_065 name=Voidwalker] tag=DAMAGE value=0] complete=False] entity=[name=Voidwalker id=27 zone=GRAVEYARD zonePos=2 cardId=CS2_065 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=20 change=powerTask=[power=[type=TAG_CHANGE entity=[id=27 cardId=CS2_065 name=Voidwalker] tag=IGNORE_DAMAGE_OFF value=1] complete=False] entity=[name=Voidwalker id=27 zone=GRAVEYARD zonePos=2 cardId=CS2_065 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=21 change=powerTask=[power=[type=TAG_CHANGE entity=[id=27 cardId=CS2_065 name=Voidwalker] tag=ZONE_POSITION value=0] complete=False] entity=[name=Voidwalker id=27 zone=GRAVEYARD zonePos=2 cardId=CS2_065 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=20 loadingEntities.Count=0 m_dirtyZones.Count=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=20 changes=22 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=20 m_taskList=116 m_changes.Count=22 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=116
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=117
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=117
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=118
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=118
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=119
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=119
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=53
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=120
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=120
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=121
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=121
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=122
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=122
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=123
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=123
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=124
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=124
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=125
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=125
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=126
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=126
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=127
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=127
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=128
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=128
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=129
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=129
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=130
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=130
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=131
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=131 changeListId=21 taskStart=0 taskEnd=5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=21 m_taskList=131 m_changes.Count=6
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=22 cardId=EX1_310 name=[id=22 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=22 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Doomguard id=22 zone=HAND zonePos=0 cardId=EX1_310 player=1] to FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Doomguard id=22 zone=HAND zonePos=0 cardId=EX1_310 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=ALL_OPTIONS
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnAllOptions() - id=14
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Doomguard id=22 zone=HAND zonePos=0 cardId=EX1_310 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=21 local=False [name=Doomguard id=22 zone=HAND zonePos=0 cardId=EX1_310 player=1] zone from FRIENDLY DECK -> FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=EX1_310 name=Doomguard] tag=ZONE_POSITION value=4] complete=False] entity=[name=Doomguard id=22 zone=HAND zonePos=0 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Doomguard id=22 zone=HAND zonePos=0 cardId=EX1_310 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Doomguard id=22 zone=HAND zonePos=0 cardId=EX1_310 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=21 local=False [name=Doomguard id=22 zone=HAND zonePos=4 cardId=EX1_310 player=1] pos from 0 -> 4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=0] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=0] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=0] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=21 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=21 START waiting for zone FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=21 END waiting for zone FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=21 START waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=21 END waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=21 changes=6 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=21 m_taskList=131 m_changes.Count=6 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=131
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=132
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=132
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=133
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=133
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=134
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=134
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] GameState.SendOption() - selectedOption=2 selectedSubOption=-1 selectedTarget=0 selectedPosition=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangeList() - changeListId=5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - id=5 changes=1 complete=False local=True localTrigger=[powerTask=[] entity=[name=Harvest Golem id=15 zone=HAND zonePos=3 cardId=EX1_556 player=1] srcZoneTag=HAND srcPos=3 dstZoneTag=PLAY dstPos=3]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - triggerEntity=[name=Harvest Golem id=15 zone=HAND zonePos=3 cardId=EX1_556 player=1] srcZone=HAND srcPos=3 dstZone=PLAY dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcZone card [name=Doomguard id=22 zone=HAND zonePos=4 cardId=EX1_310 player=1] zonePos 4 -> 3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.ProcessLocalChangeList() - [id=5 changes=2 complete=False local=True localTrigger=[powerTask=[] entity=[name=Harvest Golem id=15 zone=HAND zonePos=3 cardId=EX1_556 player=1] srcZoneTag=HAND srcPos=3 dstZoneTag=PLAY dstPos=3]]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=5 m_taskList=(null) m_changes.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[] entity=[name=Harvest Golem id=15 zone=HAND zonePos=3 cardId=EX1_556 player=1] srcZoneTag=HAND srcPos=3 dstZoneTag=PLAY dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Harvest Golem id=15 zone=HAND zonePos=3 cardId=EX1_556 player=1] to FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=5 local=True [name=Harvest Golem id=15 zone=HAND zonePos=3 cardId=EX1_556 player=1] zone from FRIENDLY HAND -> FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[] entity=[name=Doomguard id=22 zone=HAND zonePos=4 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos=4 dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=5 local=True [name=Doomguard id=22 zone=HAND zonePos=4 cardId=EX1_310 player=1] pos from 4 -> 3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=5 loadingEntities.Count=1 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=5 START waiting for [name=Harvest Golem id=15 zone=HAND zonePos=3 cardId=EX1_556 player=1] to load (card=[name=Harvest Golem id=15 zone=HAND zonePos=3 cardId=EX1_556 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=5 END waiting for [name=Harvest Golem id=15 zone=HAND zonePos=3 cardId=EX1_556 player=1] to load (card=[name=Harvest Golem id=15 zone=HAND zonePos=3 cardId=EX1_556 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=5 START waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=5 START waiting for zone FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=21
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=ALL_OPTIONS
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnAllOptions() - id=15
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=5 END waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=5 END waiting for zone FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=5 changes=2 complete=True local=True localTrigger=[powerTask=[] entity=[name=Harvest Golem id=15 zone=HAND zonePos=3 cardId=EX1_556 player=1] srcZoneTag=HAND srcPos=3 dstZoneTag=PLAY dstPos=3]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=5 m_taskList=(null) m_changes.Count=2 m_complete=True m_completeCallback=(null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=135
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Harvest Golem id=15 zone=HAND zonePos=3 cardId=EX1_556 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=135 changeListId=22 taskStart=0 taskEnd=6
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=22 m_taskList=135 m_changes.Count=7
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=RESOURCES_USED value=3] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_CARDS_PLAYED_THIS_TURN value=1] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_MINIONS_PLAYED_THIS_TURN value=1] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=EX1_310 name=Doomguard] tag=ZONE_POSITION value=3] complete=False] entity=[name=Doomguard id=22 zone=HAND zonePos=4 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=15 cardId=EX1_556 name=Harvest Golem] tag=ZONE value=PLAY] complete=False] entity=[name=Harvest Golem id=15 zone=HAND zonePos=3 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=15 cardId=EX1_556 name=Harvest Golem] tag=EXHAUSTED value=1] complete=False] entity=[name=Harvest Golem id=15 zone=PLAY zonePos=3 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=15 cardId=EX1_556 name=Harvest Golem] tag=JUST_PLAYED value=1] complete=False] entity=[name=Harvest Golem id=15 zone=PLAY zonePos=3 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=22 loadingEntities.Count=0 m_dirtyZones.Count=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=22 changes=7 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=22 m_taskList=135 m_changes.Count=7 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=135
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=136
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=136
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=137
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Harvest Golem id=15 zone=PLAY zonePos=3 cardId=EX1_556 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=137
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=138
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=138
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=139
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Harvest Golem id=15 zone=PLAY zonePos=3 cardId=EX1_556 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=139
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=140
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=140
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] GameState.SendOption() - selectedOption=2 selectedSubOption=-1 selectedTarget=59 selectedPosition=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=55
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=141
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=ALL_OPTIONS
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnAllOptions() - id=16
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=141
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] GameState.SendOption() - selectedOption=1 selectedSubOption=-1 selectedTarget=36 selectedPosition=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=142
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=142 changeListId=23 taskStart=0 taskEnd=17
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=23 m_taskList=142 m_changes.Count=18
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=1] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=1] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=33 cardId=EX1_319 name=Flame Imp] tag=EXHAUSTED value=0] complete=False] entity=[name=Flame Imp id=33 zone=PLAY zonePos=2 cardId=EX1_319 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=15 cardId=EX1_556 name=Harvest Golem] tag=ZONE_POSITION value=2] complete=False] entity=[name=Harvest Golem id=15 zone=PLAY zonePos=3 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=23 local=False [name=Harvest Golem id=15 zone=PLAY zonePos=2 cardId=EX1_556 player=1] pos from 3 -> 2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=33 cardId=EX1_319 name=Flame Imp] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Flame Imp id=33 zone=PLAY zonePos=2 cardId=EX1_319 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Flame Imp id=33 zone=GRAVEYARD zonePos=2 cardId=EX1_319 player=1] to FRIENDLY GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=23 local=False [name=Flame Imp id=33 zone=GRAVEYARD zonePos=2 cardId=EX1_319 player=1] zone from FRIENDLY PLAY -> FRIENDLY GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=33 cardId=EX1_319 name=Flame Imp] tag=IGNORE_DAMAGE value=1] complete=False] entity=[name=Flame Imp id=33 zone=GRAVEYARD zonePos=2 cardId=EX1_319 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Flame Imp id=33 zone=GRAVEYARD zonePos=2 cardId=EX1_319 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Flame Imp id=33 zone=GRAVEYARD zonePos=2 cardId=EX1_319 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=33 cardId=EX1_319 name=Flame Imp] tag=DAMAGE value=0] complete=False] entity=[name=Flame Imp id=33 zone=GRAVEYARD zonePos=2 cardId=EX1_319 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=33 cardId=EX1_319 name=Flame Imp] tag=IGNORE_DAMAGE_OFF value=1] complete=False] entity=[name=Flame Imp id=33 zone=GRAVEYARD zonePos=2 cardId=EX1_319 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=33 cardId=EX1_319 name=Flame Imp] tag=NUM_ATTACKS_THIS_TURN value=0] complete=False] entity=[name=Flame Imp id=33 zone=GRAVEYARD zonePos=2 cardId=EX1_319 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=33 cardId=EX1_319 name=Flame Imp] tag=ZONE_POSITION value=0] complete=False] entity=[name=Flame Imp id=33 zone=GRAVEYARD zonePos=2 cardId=EX1_319 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=1] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=2] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=TAG_CHANGE entity=[id=59 cardId=CS2_142 name=Kobold Geomancer] tag=EXHAUSTED value=0] complete=False] entity=[name=Kobold Geomancer id=59 zone=PLAY zonePos=1 cardId=CS2_142 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=13 change=powerTask=[power=[type=TAG_CHANGE entity=[id=59 cardId=CS2_142 name=Kobold Geomancer] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Kobold Geomancer id=59 zone=PLAY zonePos=1 cardId=CS2_142 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Kobold Geomancer id=59 zone=GRAVEYARD zonePos=1 cardId=CS2_142 player=2] to OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=23 local=False [name=Kobold Geomancer id=59 zone=GRAVEYARD zonePos=1 cardId=CS2_142 player=2] zone from OPPOSING PLAY -> OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=14 change=powerTask=[power=[type=TAG_CHANGE entity=[id=59 cardId=CS2_142 name=Kobold Geomancer] tag=IGNORE_DAMAGE value=1] complete=False] entity=[name=Kobold Geomancer id=59 zone=GRAVEYARD zonePos=1 cardId=CS2_142 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Kobold Geomancer id=59 zone=GRAVEYARD zonePos=1 cardId=CS2_142 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Kobold Geomancer id=59 zone=GRAVEYARD zonePos=1 cardId=CS2_142 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=15 change=powerTask=[power=[type=TAG_CHANGE entity=[id=59 cardId=CS2_142 name=Kobold Geomancer] tag=DAMAGE value=0] complete=False] entity=[name=Kobold Geomancer id=59 zone=GRAVEYARD zonePos=1 cardId=CS2_142 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=16 change=powerTask=[power=[type=TAG_CHANGE entity=[id=59 cardId=CS2_142 name=Kobold Geomancer] tag=IGNORE_DAMAGE_OFF value=1] complete=False] entity=[name=Kobold Geomancer id=59 zone=GRAVEYARD zonePos=1 cardId=CS2_142 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=17 change=powerTask=[power=[type=TAG_CHANGE entity=[id=59 cardId=CS2_142 name=Kobold Geomancer] tag=ZONE_POSITION value=0] complete=False] entity=[name=Kobold Geomancer id=59 zone=GRAVEYARD zonePos=1 cardId=CS2_142 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=23 loadingEntities.Count=0 m_dirtyZones.Count=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=23 changes=18 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=23 m_taskList=142 m_changes.Count=18 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=142
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=143
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=143
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=144
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=144
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=145
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=145
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=24
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=146
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=ALL_OPTIONS
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnAllOptions() - id=17
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] GameState.SendOption() - selectedOption=0 selectedSubOption=-1 selectedTarget=0 selectedPosition=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=146
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=147
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=147
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=148
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=148
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=149
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=149
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=51
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=150
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=150
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=151
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=151
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=152
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=152
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=153
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=153
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=154
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=154
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=155
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=155
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=156
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=156
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=157
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=157
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=158
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=158
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=159
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=159
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=160
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=160
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=161
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=161 changeListId=24 taskStart=0 taskEnd=5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=24 m_taskList=161 m_changes.Count=6
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=67 cardId= name=[id=67 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tag=ZONE value=HAND] complete=False] entity=[id=67 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=67 cardId= type=INVALID zone=HAND zonePos=0 player=2] to OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=24 local=False [id=67 cardId= type=INVALID zone=HAND zonePos=0 player=2] zone from OPPOSING DECK -> OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=67 cardId= name=[id=67 cardId= type=INVALID zone=HAND zonePos=0 player=2]] tag=ZONE_POSITION value=4] complete=False] entity=[id=67 cardId= type=INVALID zone=HAND zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=67 cardId= type=INVALID zone=HAND zonePos=0 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=67 cardId= type=INVALID zone=HAND zonePos=0 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=24 local=False [id=67 cardId= type=INVALID zone=HAND zonePos=4 player=2] pos from 0 -> 4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=0] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=0] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=0] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=24 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=24 START waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=24 END waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=24 START waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=24 END waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=24 changes=6 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=24 m_taskList=161 m_changes.Count=6 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=161
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=162
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=162
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=163
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=163
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=164
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=164
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=23
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=165
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [id=52 cardId= type=INVALID zone=HAND zonePos=3 player=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=165 changeListId=25 taskStart=0 taskEnd=6
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=25 m_taskList=165 m_changes.Count=7
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=RESOURCES_USED value=2] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_CARDS_PLAYED_THIS_TURN value=1] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=67 cardId= name=[id=67 cardId= type=INVALID zone=HAND zonePos=4 player=2]] tag=ZONE_POSITION value=3] complete=False] entity=[id=67 cardId= type=INVALID zone=HAND zonePos=4 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=25 local=False [id=67 cardId= type=INVALID zone=HAND zonePos=3 player=2] pos from 4 -> 3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=52 cardId=EX1_278 name=[id=52 cardId= type=INVALID zone=HAND zonePos=3 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=52 cardId= type=INVALID zone=HAND zonePos=3 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Shiv id=52 zone=PLAY zonePos=3 cardId=EX1_278 player=2] to
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Shiv id=52 zone=PLAY zonePos=3 cardId=EX1_278 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Shiv id=52 zone=PLAY zonePos=3 cardId=EX1_278 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=25 local=False [name=Shiv id=52 zone=PLAY zonePos=3 cardId=EX1_278 player=2] zone from OPPOSING HAND ->
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=52 cardId=EX1_278 name=Shiv] tag=ZONE_POSITION value=0] complete=False] entity=[name=Shiv id=52 zone=PLAY zonePos=3 cardId=EX1_278 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=52 cardId=EX1_278 name=Shiv] tag=JUST_PLAYED value=1] complete=False] entity=[name=Shiv id=52 zone=PLAY zonePos=0 cardId=EX1_278 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=52 cardId=EX1_278 name=Shiv] tag=CARD_TARGET value=18] complete=False] entity=[name=Shiv id=52 zone=PLAY zonePos=0 cardId=EX1_278 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=25 loadingEntities.Count=0 m_dirtyZones.Count=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=25 START waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=11
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=25 END waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=25 changes=7 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=25 m_taskList=165 m_changes.Count=7 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=165
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=166
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=166 changeListId=26 taskStart=0 taskEnd=7
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=26 m_taskList=166 m_changes.Count=8
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=META_DATA metaType=META_TARGET data=0 info=1] complete=False] entity=[name=Knife Juggler id=18 zone=PLAY zonePos=1 cardId=NEW1_019 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=18 cardId=NEW1_019 name=Knife Juggler] tag=PREDAMAGE value=1] complete=False] entity=[name=Knife Juggler id=18 zone=PLAY zonePos=1 cardId=NEW1_019 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=18 cardId=NEW1_019 name=Knife Juggler] tag=PREDAMAGE value=0] complete=False] entity=[name=Knife Juggler id=18 zone=PLAY zonePos=1 cardId=NEW1_019 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=META_DATA metaType=META_DAMAGE data=1 info=1] complete=False] entity=[name=Knife Juggler id=18 zone=PLAY zonePos=1 cardId=NEW1_019 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=18 cardId=NEW1_019 name=Knife Juggler] tag=LAST_AFFECTED_BY value=52] complete=False] entity=[name=Knife Juggler id=18 zone=PLAY zonePos=1 cardId=NEW1_019 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=18 cardId=NEW1_019 name=Knife Juggler] tag=DAMAGE value=1] complete=False] entity=[name=Knife Juggler id=18 zone=PLAY zonePos=1 cardId=NEW1_019 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=53 cardId= name=[id=53 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tag=ZONE value=HAND] complete=False] entity=[id=53 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=53 cardId= type=INVALID zone=HAND zonePos=0 player=2] to OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=26 local=False [id=53 cardId= type=INVALID zone=HAND zonePos=0 player=2] zone from OPPOSING DECK -> OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=53 cardId= name=[id=53 cardId= type=INVALID zone=HAND zonePos=0 player=2]] tag=ZONE_POSITION value=4] complete=False] entity=[id=53 cardId= type=INVALID zone=HAND zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=53 cardId= type=INVALID zone=HAND zonePos=0 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=53 cardId= type=INVALID zone=HAND zonePos=0 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=26 local=False [id=53 cardId= type=INVALID zone=HAND zonePos=4 player=2] pos from 0 -> 4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=26 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=26 START waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=26 END waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=26 START waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=26 END waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=26 changes=8 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=26 m_taskList=166 m_changes.Count=8 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=166
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=167
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Shiv id=52 zone=PLAY zonePos=0 cardId=EX1_278 player=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=167 changeListId=27 taskStart=0 taskEnd=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=27 m_taskList=167 m_changes.Count=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=52 cardId=EX1_278 name=Shiv] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Shiv id=52 zone=PLAY zonePos=0 cardId=EX1_278 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Shiv id=52 zone=GRAVEYARD zonePos=0 cardId=EX1_278 player=2] to OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=27 local=False [name=Shiv id=52 zone=GRAVEYARD zonePos=0 cardId=EX1_278 player=2] zone from -> OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=COMBO_ACTIVE value=1] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_OPTIONS_PLAYED_THIS_TURN value=1] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=27 loadingEntities.Count=1 m_dirtyZones.Count=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=27 START waiting for [name=Shiv id=52 zone=GRAVEYARD zonePos=0 cardId=EX1_278 player=2] to load (card=[name=Shiv id=52 zone=GRAVEYARD zonePos=0 cardId=EX1_278 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=27 END waiting for [name=Shiv id=52 zone=GRAVEYARD zonePos=0 cardId=EX1_278 player=2] to load (card=[name=Shiv id=52 zone=GRAVEYARD zonePos=0 cardId=EX1_278 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=27 START waiting for zone OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=27 END waiting for zone OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=27 changes=3 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=27 changes=3 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=49
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=27 m_taskList=167 m_changes.Count=3 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=167
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=168
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=168
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=169
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Dagger Mastery id=37 zone=PLAY zonePos=0 cardId=CS2_083b player=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=169
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=170
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=170 changeListId=28 taskStart=0 taskEnd=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=28 m_taskList=170 m_changes.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=FULL_ENTITY entity=[id=70 cardId=CS2_082 name=UNKNOWN ENTITY [id=70 type=WEAPON zone=PLAY zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=70 type=WEAPON zone=PLAY zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Wicked Knife id=70 zone=PLAY zonePos=0 cardId=CS2_082 player=2] to OPPOSING PLAY (Weapon)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Wicked Knife id=70 zone=PLAY zonePos=0 cardId=CS2_082 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Wicked Knife id=70 zone=PLAY zonePos=0 cardId=CS2_082 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=28 local=False [name=Wicked Knife id=70 zone=PLAY zonePos=0 cardId=CS2_082 player=2] zone from -> OPPOSING PLAY (Weapon)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=334 value=70] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=28 loadingEntities.Count=1 m_dirtyZones.Count=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=28 START waiting for [name=Wicked Knife id=70 zone=PLAY zonePos=0 cardId=CS2_082 player=2] to load (card=[name=Wicked Knife id=70 zone=PLAY zonePos=0 cardId=CS2_082 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=51
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=28 END waiting for [name=Wicked Knife id=70 zone=PLAY zonePos=0 cardId=CS2_082 player=2] to load (card=[name=Wicked Knife id=70 zone=PLAY zonePos=0 cardId=CS2_082 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=28 START waiting for zone OPPOSING PLAY (Weapon)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=ALL_OPTIONS
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnAllOptions() - id=22
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=28 END waiting for zone OPPOSING PLAY (Weapon)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=28 changes=2 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=28 m_taskList=170 m_changes.Count=2 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=170
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=171
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Dagger Mastery id=37 zone=PLAY zonePos=0 cardId=CS2_083b player=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=171
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=172
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=172
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=173
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=173
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=174
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=174
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=175
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=175
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=176
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=176 changeListId=29 taskStart=0 taskEnd=8
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=29 m_taskList=176 m_changes.Count=9
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=1] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=1] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=18 cardId=NEW1_019 name=Knife Juggler] tag=EXHAUSTED value=0] complete=False] entity=[name=Knife Juggler id=18 zone=PLAY zonePos=1 cardId=NEW1_019 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=15 cardId=EX1_556 name=Harvest Golem] tag=ZONE_POSITION value=1] complete=False] entity=[name=Harvest Golem id=15 zone=PLAY zonePos=2 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=29 local=False [name=Harvest Golem id=15 zone=PLAY zonePos=1 cardId=EX1_556 player=1] pos from 2 -> 1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=18 cardId=NEW1_019 name=Knife Juggler] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Knife Juggler id=18 zone=PLAY zonePos=1 cardId=NEW1_019 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Knife Juggler id=18 zone=GRAVEYARD zonePos=1 cardId=NEW1_019 player=1] to FRIENDLY GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=29 local=False [name=Knife Juggler id=18 zone=GRAVEYARD zonePos=1 cardId=NEW1_019 player=1] zone from FRIENDLY PLAY -> FRIENDLY GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=18 cardId=NEW1_019 name=Knife Juggler] tag=IGNORE_DAMAGE value=1] complete=False] entity=[name=Knife Juggler id=18 zone=GRAVEYARD zonePos=1 cardId=NEW1_019 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Knife Juggler id=18 zone=GRAVEYARD zonePos=1 cardId=NEW1_019 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Knife Juggler id=18 zone=GRAVEYARD zonePos=1 cardId=NEW1_019 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=18 cardId=NEW1_019 name=Knife Juggler] tag=DAMAGE value=0] complete=False] entity=[name=Knife Juggler id=18 zone=GRAVEYARD zonePos=1 cardId=NEW1_019 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=18 cardId=NEW1_019 name=Knife Juggler] tag=IGNORE_DAMAGE_OFF value=1] complete=False] entity=[name=Knife Juggler id=18 zone=GRAVEYARD zonePos=1 cardId=NEW1_019 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=18 cardId=NEW1_019 name=Knife Juggler] tag=ZONE_POSITION value=0] complete=False] entity=[name=Knife Juggler id=18 zone=GRAVEYARD zonePos=1 cardId=NEW1_019 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=29 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=29 changes=9 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=29 m_taskList=176 m_changes.Count=9 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=176
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=177
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=177
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=178
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=178
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=179
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=179
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=180
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=180
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=181
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=181
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=182
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=182
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=183
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=183
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=184
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=184
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=185
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=185
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=186
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=186
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=187
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=187
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=188
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=188
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=189
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=189
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=190
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=190
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=191
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=191 changeListId=30 taskStart=0 taskEnd=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=30 m_taskList=191 m_changes.Count=5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=7 cardId=EX1_310 name=[id=7 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=7 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Doomguard id=7 zone=HAND zonePos=0 cardId=EX1_310 player=1] to FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Doomguard id=7 zone=HAND zonePos=0 cardId=EX1_310 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Doomguard id=7 zone=HAND zonePos=0 cardId=EX1_310 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=30 local=False [name=Doomguard id=7 zone=HAND zonePos=0 cardId=EX1_310 player=1] zone from FRIENDLY DECK -> FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=7 cardId=EX1_310 name=Doomguard] tag=ZONE_POSITION value=4] complete=False] entity=[name=Doomguard id=7 zone=HAND zonePos=0 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Doomguard id=7 zone=HAND zonePos=0 cardId=EX1_310 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Doomguard id=7 zone=HAND zonePos=0 cardId=EX1_310 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=30 local=False [name=Doomguard id=7 zone=HAND zonePos=4 cardId=EX1_310 player=1] pos from 0 -> 4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=0] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=0] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=30 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=30 START waiting for zone FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=30 END waiting for zone FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=30 START waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=30 END waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=30 changes=5 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=30 m_taskList=191 m_changes.Count=5 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=191
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=192
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=192
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=193
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=193
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=194
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=194
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] GameState.SendOption() - selectedOption=2 selectedSubOption=-1 selectedTarget=0 selectedPosition=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=15
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=195
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=195
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=196
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=196 changeListId=31 taskStart=0 taskEnd=7
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=31 m_taskList=196 m_changes.Count=8
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=META_DATA metaType=META_TARGET data=0 info=1] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=4 cardId=HERO_07 name=Gul'dan] tag=PREDAMAGE value=2] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=4 cardId=HERO_07 name=Gul'dan] tag=PREDAMAGE value=0] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=META_DATA metaType=META_DAMAGE data=2 info=1] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=4 cardId=HERO_07 name=Gul'dan] tag=LAST_AFFECTED_BY value=5] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=4 cardId=HERO_07 name=Gul'dan] tag=DAMAGE value=5] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=19 cardId=FP1_007 name=[id=19 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=19 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Nerubian Egg id=19 zone=HAND zonePos=0 cardId=FP1_007 player=1] to FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Nerubian Egg id=19 zone=HAND zonePos=0 cardId=FP1_007 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=ALL_OPTIONS
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnAllOptions() - id=23
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Nerubian Egg id=19 zone=HAND zonePos=0 cardId=FP1_007 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=31 local=False [name=Nerubian Egg id=19 zone=HAND zonePos=0 cardId=FP1_007 player=1] zone from FRIENDLY DECK -> FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=19 cardId=FP1_007 name=Nerubian Egg] tag=ZONE_POSITION value=5] complete=False] entity=[name=Nerubian Egg id=19 zone=HAND zonePos=0 cardId=FP1_007 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Nerubian Egg id=19 zone=HAND zonePos=0 cardId=FP1_007 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Nerubian Egg id=19 zone=HAND zonePos=0 cardId=FP1_007 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=31 local=False [name=Nerubian Egg id=19 zone=HAND zonePos=5 cardId=FP1_007 player=1] pos from 0 -> 5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=31 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=31 START waiting for zone FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=31 END waiting for zone FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=31 START waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=31 END waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=31 changes=8 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=31 m_taskList=196 m_changes.Count=8 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=196
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=197
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=197
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] GameState.SendOption() - selectedOption=2 selectedSubOption=-1 selectedTarget=0 selectedPosition=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangeList() - changeListId=6
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - id=6 changes=1 complete=False local=True localTrigger=[powerTask=[] entity=[name=Nerubian Egg id=19 zone=HAND zonePos=5 cardId=FP1_007 player=1] srcZoneTag=HAND srcPos=5 dstZoneTag=PLAY dstPos=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - triggerEntity=[name=Nerubian Egg id=19 zone=HAND zonePos=5 cardId=FP1_007 player=1] srcZone=HAND srcPos=5 dstZone=PLAY dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcPos=5 destPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.ProcessLocalChangeList() - [id=6 changes=1 complete=False local=True localTrigger=[powerTask=[] entity=[name=Nerubian Egg id=19 zone=HAND zonePos=5 cardId=FP1_007 player=1] srcZoneTag=HAND srcPos=5 dstZoneTag=PLAY dstPos=2]]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=6 m_taskList=(null) m_changes.Count=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[] entity=[name=Nerubian Egg id=19 zone=HAND zonePos=5 cardId=FP1_007 player=1] srcZoneTag=HAND srcPos=5 dstZoneTag=PLAY dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Nerubian Egg id=19 zone=HAND zonePos=5 cardId=FP1_007 player=1] to FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=6 local=True [name=Nerubian Egg id=19 zone=HAND zonePos=5 cardId=FP1_007 player=1] zone from FRIENDLY HAND -> FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=6 local=True [name=Nerubian Egg id=19 zone=HAND zonePos=5 cardId=FP1_007 player=1] pos from 5 -> 2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=6 loadingEntities.Count=1 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=6 START waiting for [name=Nerubian Egg id=19 zone=HAND zonePos=5 cardId=FP1_007 player=1] to load (card=[name=Nerubian Egg id=19 zone=HAND zonePos=5 cardId=FP1_007 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=6 END waiting for [name=Nerubian Egg id=19 zone=HAND zonePos=5 cardId=FP1_007 player=1] to load (card=[name=Nerubian Egg id=19 zone=HAND zonePos=5 cardId=FP1_007 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=6 START waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=6 START waiting for zone FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=14
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=6 END waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=ALL_OPTIONS
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnAllOptions() - id=24
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=6 END waiting for zone FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=6 changes=1 complete=True local=True localTrigger=[powerTask=[] entity=[name=Nerubian Egg id=19 zone=HAND zonePos=5 cardId=FP1_007 player=1] srcZoneTag=HAND srcPos=5 dstZoneTag=PLAY dstPos=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=6 m_taskList=(null) m_changes.Count=1 m_complete=True m_completeCallback=(null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] GameState.SendOption() - selectedOption=1 selectedSubOption=-1 selectedTarget=36 selectedPosition=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=25
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=ALL_OPTIONS
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnAllOptions() - id=25
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=198
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Nerubian Egg id=19 zone=HAND zonePos=5 cardId=FP1_007 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=198 changeListId=32 taskStart=0 taskEnd=6
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=32 m_taskList=198 m_changes.Count=7
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=RESOURCES_USED value=4] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_CARDS_PLAYED_THIS_TURN value=1] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_MINIONS_PLAYED_THIS_TURN value=1] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=19 cardId=FP1_007 name=Nerubian Egg] tag=ZONE value=PLAY] complete=False] entity=[name=Nerubian Egg id=19 zone=HAND zonePos=5 cardId=FP1_007 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=19 cardId=FP1_007 name=Nerubian Egg] tag=ZONE_POSITION value=2] complete=False] entity=[name=Nerubian Egg id=19 zone=PLAY zonePos=5 cardId=FP1_007 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=19 cardId=FP1_007 name=Nerubian Egg] tag=EXHAUSTED value=1] complete=False] entity=[name=Nerubian Egg id=19 zone=PLAY zonePos=2 cardId=FP1_007 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=19 cardId=FP1_007 name=Nerubian Egg] tag=JUST_PLAYED value=1] complete=False] entity=[name=Nerubian Egg id=19 zone=PLAY zonePos=2 cardId=FP1_007 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=32 loadingEntities.Count=0 m_dirtyZones.Count=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=32 changes=7 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=32 m_taskList=198 m_changes.Count=7 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=198
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=199
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=199
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=200
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Nerubian Egg id=19 zone=PLAY zonePos=2 cardId=FP1_007 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=200
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=201
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=201
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=202
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] GameState.SendOption() - selectedOption=0 selectedSubOption=-1 selectedTarget=0 selectedPosition=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=52
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=202
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=203
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=203
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=204
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=204
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=205
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=205
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=206
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=206
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=207
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=207
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=208
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=208
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=209
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=209
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=210
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=210
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=211
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=211
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=212
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=212
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=213
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=213
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=214
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=214
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=215
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=215
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=216
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=216
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=217
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=217 changeListId=33 taskStart=0 taskEnd=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=33 m_taskList=217 m_changes.Count=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=49 cardId= name=[id=49 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tag=ZONE value=HAND] complete=False] entity=[id=49 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=49 cardId= type=INVALID zone=HAND zonePos=0 player=2] to OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=33 local=False [id=49 cardId= type=INVALID zone=HAND zonePos=0 player=2] zone from OPPOSING DECK -> OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=49 cardId= name=[id=49 cardId= type=INVALID zone=HAND zonePos=0 player=2]] tag=ZONE_POSITION value=5] complete=False] entity=[id=49 cardId= type=INVALID zone=HAND zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=49 cardId= type=INVALID zone=HAND zonePos=0 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=49 cardId= type=INVALID zone=HAND zonePos=0 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=33 local=False [id=49 cardId= type=INVALID zone=HAND zonePos=5 player=2] pos from 0 -> 5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=36 cardId=HERO_03 name=Valeera Sanguinar] tag=NUM_ATTACKS_THIS_TURN value=0] complete=False] entity=[name=Valeera Sanguinar id=36 zone=PLAY zonePos=0 cardId=HERO_03 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=33 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=33 START waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=33 END waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=33 START waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=33 END waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=33 changes=4 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=33 m_taskList=217 m_changes.Count=4 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=217
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=218
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=218
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=219
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=219
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=220
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=220
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=14
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=221
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [id=49 cardId= type=INVALID zone=HAND zonePos=5 player=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=221 changeListId=34 taskStart=0 taskEnd=6
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=34 m_taskList=221 m_changes.Count=7
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=RESOURCES_USED value=2] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_CARDS_PLAYED_THIS_TURN value=1] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_MINIONS_PLAYED_THIS_TURN value=1] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=49 cardId=FP1_024 name=[id=49 cardId= type=INVALID zone=HAND zonePos=5 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=49 cardId= type=INVALID zone=HAND zonePos=5 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Unstable Ghoul id=49 zone=PLAY zonePos=5 cardId=FP1_024 player=2] to OPPOSING PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Unstable Ghoul id=49 zone=PLAY zonePos=5 cardId=FP1_024 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Unstable Ghoul id=49 zone=PLAY zonePos=5 cardId=FP1_024 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=34 local=False [name=Unstable Ghoul id=49 zone=PLAY zonePos=5 cardId=FP1_024 player=2] zone from OPPOSING HAND -> OPPOSING PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=49 cardId=FP1_024 name=Unstable Ghoul] tag=ZONE_POSITION value=1] complete=False] entity=[name=Unstable Ghoul id=49 zone=PLAY zonePos=5 cardId=FP1_024 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Unstable Ghoul id=49 zone=PLAY zonePos=5 cardId=FP1_024 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Unstable Ghoul id=49 zone=PLAY zonePos=5 cardId=FP1_024 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=34 local=False [name=Unstable Ghoul id=49 zone=PLAY zonePos=1 cardId=FP1_024 player=2] pos from 5 -> 1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=49 cardId=FP1_024 name=Unstable Ghoul] tag=EXHAUSTED value=1] complete=False] entity=[name=Unstable Ghoul id=49 zone=PLAY zonePos=1 cardId=FP1_024 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=49 cardId=FP1_024 name=Unstable Ghoul] tag=JUST_PLAYED value=1] complete=False] entity=[name=Unstable Ghoul id=49 zone=PLAY zonePos=1 cardId=FP1_024 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=34 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=34 START waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=34 START waiting for zone OPPOSING PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=34 END waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=34 END waiting for zone OPPOSING PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=34 changes=7 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=34 m_taskList=221 m_changes.Count=7 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=221
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=222
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=222
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=223
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Unstable Ghoul id=49 zone=PLAY zonePos=1 cardId=FP1_024 player=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=223
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=36
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=224
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=224
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=225
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [id=53 cardId= type=INVALID zone=HAND zonePos=4 player=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=225 changeListId=35 taskStart=0 taskEnd=5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=35 m_taskList=225 m_changes.Count=6
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=RESOURCES_USED value=4] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_CARDS_PLAYED_THIS_TURN value=2] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=53 cardId=EX1_124 name=[id=53 cardId= type=INVALID zone=HAND zonePos=4 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=53 cardId= type=INVALID zone=HAND zonePos=4 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Eviscerate id=53 zone=PLAY zonePos=4 cardId=EX1_124 player=2] to
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Eviscerate id=53 zone=PLAY zonePos=4 cardId=EX1_124 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Eviscerate id=53 zone=PLAY zonePos=4 cardId=EX1_124 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=35 local=False [name=Eviscerate id=53 zone=PLAY zonePos=4 cardId=EX1_124 player=2] zone from OPPOSING HAND ->
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=53 cardId=EX1_124 name=Eviscerate] tag=ZONE_POSITION value=0] complete=False] entity=[name=Eviscerate id=53 zone=PLAY zonePos=4 cardId=EX1_124 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=53 cardId=EX1_124 name=Eviscerate] tag=JUST_PLAYED value=1] complete=False] entity=[name=Eviscerate id=53 zone=PLAY zonePos=0 cardId=EX1_124 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=53 cardId=EX1_124 name=Eviscerate] tag=CARD_TARGET value=15] complete=False] entity=[name=Eviscerate id=53 zone=PLAY zonePos=0 cardId=EX1_124 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=35 loadingEntities.Count=0 m_dirtyZones.Count=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=35 START waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=35 END waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=35 changes=6 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=35 m_taskList=225 m_changes.Count=6 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=225
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=226
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=59
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=226
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=227
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Eviscerate id=53 zone=PLAY zonePos=0 cardId=EX1_124 player=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=227 changeListId=36 taskStart=0 taskEnd=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=36 m_taskList=227 m_changes.Count=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=53 cardId=EX1_124 name=Eviscerate] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Eviscerate id=53 zone=PLAY zonePos=0 cardId=EX1_124 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Eviscerate id=53 zone=GRAVEYARD zonePos=0 cardId=EX1_124 player=2] to OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=36 local=False [name=Eviscerate id=53 zone=GRAVEYARD zonePos=0 cardId=EX1_124 player=2] zone from -> OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=36 loadingEntities.Count=1 m_dirtyZones.Count=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=36 START waiting for [name=Eviscerate id=53 zone=GRAVEYARD zonePos=0 cardId=EX1_124 player=2] to load (card=[name=Eviscerate id=53 zone=GRAVEYARD zonePos=0 cardId=EX1_124 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=36 END waiting for [name=Eviscerate id=53 zone=GRAVEYARD zonePos=0 cardId=EX1_124 player=2] to load (card=[name=Eviscerate id=53 zone=GRAVEYARD zonePos=0 cardId=EX1_124 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=36 START waiting for zone OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=36 END waiting for zone OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=36 changes=1 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=36 changes=1 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=36 m_taskList=227 m_changes.Count=1 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=227
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=228
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=228 changeListId=37 taskStart=0 taskEnd=8
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=37 m_taskList=228 m_changes.Count=9
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=1] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=1] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=15 cardId=EX1_556 name=Harvest Golem] tag=EXHAUSTED value=0] complete=False] entity=[name=Harvest Golem id=15 zone=PLAY zonePos=1 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=19 cardId=FP1_007 name=Nerubian Egg] tag=ZONE_POSITION value=1] complete=False] entity=[name=Nerubian Egg id=19 zone=PLAY zonePos=2 cardId=FP1_007 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=37 local=False [name=Nerubian Egg id=19 zone=PLAY zonePos=1 cardId=FP1_007 player=1] pos from 2 -> 1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=15 cardId=EX1_556 name=Harvest Golem] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Harvest Golem id=15 zone=PLAY zonePos=1 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Harvest Golem id=15 zone=GRAVEYARD zonePos=1 cardId=EX1_556 player=1] to FRIENDLY GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=37 local=False [name=Harvest Golem id=15 zone=GRAVEYARD zonePos=1 cardId=EX1_556 player=1] zone from FRIENDLY PLAY -> FRIENDLY GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=15 cardId=EX1_556 name=Harvest Golem] tag=IGNORE_DAMAGE value=1] complete=False] entity=[name=Harvest Golem id=15 zone=GRAVEYARD zonePos=1 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Harvest Golem id=15 zone=GRAVEYARD zonePos=1 cardId=EX1_556 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Harvest Golem id=15 zone=GRAVEYARD zonePos=1 cardId=EX1_556 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=15 cardId=EX1_556 name=Harvest Golem] tag=DAMAGE value=0] complete=False] entity=[name=Harvest Golem id=15 zone=GRAVEYARD zonePos=1 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=15 cardId=EX1_556 name=Harvest Golem] tag=IGNORE_DAMAGE_OFF value=1] complete=False] entity=[name=Harvest Golem id=15 zone=GRAVEYARD zonePos=1 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=15 cardId=EX1_556 name=Harvest Golem] tag=ZONE_POSITION value=0] complete=False] entity=[name=Harvest Golem id=15 zone=GRAVEYARD zonePos=1 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=37 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=37 changes=9 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=37 m_taskList=228 m_changes.Count=9 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=228
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=229
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Eviscerate id=53 zone=GRAVEYARD zonePos=0 cardId=EX1_124 player=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=229
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=230
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=230 changeListId=38 taskStart=0 taskEnd=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=38 m_taskList=230 m_changes.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=19 cardId=FP1_007 name=Nerubian Egg] tag=ZONE_POSITION value=2] complete=False] entity=[name=Nerubian Egg id=19 zone=PLAY zonePos=1 cardId=FP1_007 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=38 local=False [name=Nerubian Egg id=19 zone=PLAY zonePos=2 cardId=FP1_007 player=1] pos from 1 -> 2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=FULL_ENTITY entity=[id=71 cardId=skele21 name=UNKNOWN ENTITY [id=71 type=MINION zone=PLAY zonePos=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=71 type=MINION zone=PLAY zonePos=1] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Damaged Golem id=71 zone=PLAY zonePos=1 cardId=skele21 player=1] to FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Damaged Golem id=71 zone=PLAY zonePos=1 cardId=skele21 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Damaged Golem id=71 zone=PLAY zonePos=1 cardId=skele21 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=38 local=False [name=Damaged Golem id=71 zone=PLAY zonePos=1 cardId=skele21 player=1] zone from -> FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=38 local=False [name=Damaged Golem id=71 zone=PLAY zonePos=1 cardId=skele21 player=1] pos from 0 -> 1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=38 loadingEntities.Count=1 m_dirtyZones.Count=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=38 START waiting for [name=Damaged Golem id=71 zone=PLAY zonePos=1 cardId=skele21 player=1] to load (card=[name=Damaged Golem id=71 zone=PLAY zonePos=1 cardId=skele21 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=38 END waiting for [name=Damaged Golem id=71 zone=PLAY zonePos=1 cardId=skele21 player=1] to load (card=[name=Damaged Golem id=71 zone=PLAY zonePos=1 cardId=skele21 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=38 START waiting for zone FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=38 END waiting for zone FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=38 changes=2 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=38 m_taskList=230 m_changes.Count=2 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=230
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=231
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Eviscerate id=53 zone=GRAVEYARD zonePos=0 cardId=EX1_124 player=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=231
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=232
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=232
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=233
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=52
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=ALL_OPTIONS
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnAllOptions() - id=30
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=233
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=234
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=234
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=235
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=235
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=236
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=236 changeListId=39 taskStart=0 taskEnd=15
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=39 m_taskList=236 m_changes.Count=16
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=1] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=2] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=334 value=0] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=70 cardId=CS2_082 name=Wicked Knife] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Wicked Knife id=70 zone=PLAY zonePos=0 cardId=CS2_082 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Wicked Knife id=70 zone=GRAVEYARD zonePos=0 cardId=CS2_082 player=2] to OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=39 local=False [name=Wicked Knife id=70 zone=GRAVEYARD zonePos=0 cardId=CS2_082 player=2] zone from OPPOSING PLAY (Weapon) -> OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=70 cardId=CS2_082 name=Wicked Knife] tag=IGNORE_DAMAGE value=1] complete=False] entity=[name=Wicked Knife id=70 zone=GRAVEYARD zonePos=0 cardId=CS2_082 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Wicked Knife id=70 zone=GRAVEYARD zonePos=0 cardId=CS2_082 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Wicked Knife id=70 zone=GRAVEYARD zonePos=0 cardId=CS2_082 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=70 cardId=CS2_082 name=Wicked Knife] tag=DAMAGE value=0] complete=False] entity=[name=Wicked Knife id=70 zone=GRAVEYARD zonePos=0 cardId=CS2_082 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=70 cardId=CS2_082 name=Wicked Knife] tag=IGNORE_DAMAGE_OFF value=1] complete=False] entity=[name=Wicked Knife id=70 zone=GRAVEYARD zonePos=0 cardId=CS2_082 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=2] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=3] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=71 cardId=skele21 name=Damaged Golem] tag=EXHAUSTED value=0] complete=False] entity=[name=Damaged Golem id=71 zone=PLAY zonePos=1 cardId=skele21 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=19 cardId=FP1_007 name=Nerubian Egg] tag=ZONE_POSITION value=1] complete=False] entity=[name=Nerubian Egg id=19 zone=PLAY zonePos=2 cardId=FP1_007 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=39 local=False [name=Nerubian Egg id=19 zone=PLAY zonePos=1 cardId=FP1_007 player=1] pos from 2 -> 1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=TAG_CHANGE entity=[id=71 cardId=skele21 name=Damaged Golem] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Damaged Golem id=71 zone=PLAY zonePos=1 cardId=skele21 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Damaged Golem id=71 zone=GRAVEYARD zonePos=1 cardId=skele21 player=1] to FRIENDLY GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=39 local=False [name=Damaged Golem id=71 zone=GRAVEYARD zonePos=1 cardId=skele21 player=1] zone from FRIENDLY PLAY -> FRIENDLY GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=TAG_CHANGE entity=[id=71 cardId=skele21 name=Damaged Golem] tag=IGNORE_DAMAGE value=1] complete=False] entity=[name=Damaged Golem id=71 zone=GRAVEYARD zonePos=1 cardId=skele21 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Damaged Golem id=71 zone=GRAVEYARD zonePos=1 cardId=skele21 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Damaged Golem id=71 zone=GRAVEYARD zonePos=1 cardId=skele21 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=13 change=powerTask=[power=[type=TAG_CHANGE entity=[id=71 cardId=skele21 name=Damaged Golem] tag=DAMAGE value=0] complete=False] entity=[name=Damaged Golem id=71 zone=GRAVEYARD zonePos=1 cardId=skele21 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=14 change=powerTask=[power=[type=TAG_CHANGE entity=[id=71 cardId=skele21 name=Damaged Golem] tag=IGNORE_DAMAGE_OFF value=1] complete=False] entity=[name=Damaged Golem id=71 zone=GRAVEYARD zonePos=1 cardId=skele21 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=15 change=powerTask=[power=[type=TAG_CHANGE entity=[id=71 cardId=skele21 name=Damaged Golem] tag=ZONE_POSITION value=0] complete=False] entity=[name=Damaged Golem id=71 zone=GRAVEYARD zonePos=1 cardId=skele21 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=39 loadingEntities.Count=0 m_dirtyZones.Count=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=39 changes=16 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=39 m_taskList=236 m_changes.Count=16 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=236
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=237
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=237
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=238
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=238
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=239
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=239
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=240
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=240
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=241
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=241
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=242
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=242
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=243
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=243
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=244
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=244
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=245
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=245
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=246
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=246
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=247
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=247
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=248
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=248
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=249
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=249
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=250
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=250
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=251
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=251 changeListId=40 taskStart=0 taskEnd=5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=40 m_taskList=251 m_changes.Count=6
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=26 cardId=NEW1_023 name=[id=26 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=26 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Faerie Dragon id=26 zone=HAND zonePos=0 cardId=NEW1_023 player=1] to FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Faerie Dragon id=26 zone=HAND zonePos=0 cardId=NEW1_023 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Faerie Dragon id=26 zone=HAND zonePos=0 cardId=NEW1_023 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=40 local=False [name=Faerie Dragon id=26 zone=HAND zonePos=0 cardId=NEW1_023 player=1] zone from FRIENDLY DECK -> FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=ZONE_POSITION value=5] complete=False] entity=[name=Faerie Dragon id=26 zone=HAND zonePos=0 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Faerie Dragon id=26 zone=HAND zonePos=0 cardId=NEW1_023 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Faerie Dragon id=26 zone=HAND zonePos=0 cardId=NEW1_023 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=40 local=False [name=Faerie Dragon id=26 zone=HAND zonePos=5 cardId=NEW1_023 player=1] pos from 0 -> 5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=0] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=0] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=0] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=40 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=40 START waiting for zone FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=40 END waiting for zone FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=40 START waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=40 END waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=40 changes=6 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=40 m_taskList=251 m_changes.Count=6 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=251
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=252
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=252
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=253
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=253
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=254
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=254
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] GameState.SendOption() - selectedOption=3 selectedSubOption=-1 selectedTarget=0 selectedPosition=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangeList() - changeListId=7
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - id=7 changes=1 complete=False local=True localTrigger=[powerTask=[] entity=[name=Doomguard id=22 zone=HAND zonePos=3 cardId=EX1_310 player=1] srcZoneTag=HAND srcPos=3 dstZoneTag=PLAY dstPos=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - triggerEntity=[name=Doomguard id=22 zone=HAND zonePos=3 cardId=EX1_310 player=1] srcZone=HAND srcPos=3 dstZone=PLAY dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcPos=3 destPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcZone card [name=Doomguard id=7 zone=HAND zonePos=4 cardId=EX1_310 player=1] zonePos 4 -> 3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcZone card [name=Faerie Dragon id=26 zone=HAND zonePos=5 cardId=NEW1_023 player=1] zonePos 5 -> 4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.ProcessLocalChangeList() - [id=7 changes=3 complete=False local=True localTrigger=[powerTask=[] entity=[name=Doomguard id=22 zone=HAND zonePos=3 cardId=EX1_310 player=1] srcZoneTag=HAND srcPos=3 dstZoneTag=PLAY dstPos=2]]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=7 m_taskList=(null) m_changes.Count=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[] entity=[name=Doomguard id=22 zone=HAND zonePos=3 cardId=EX1_310 player=1] srcZoneTag=HAND srcPos=3 dstZoneTag=PLAY dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Doomguard id=22 zone=HAND zonePos=3 cardId=EX1_310 player=1] to FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=7 local=True [name=Doomguard id=22 zone=HAND zonePos=3 cardId=EX1_310 player=1] zone from FRIENDLY HAND -> FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=7 local=True [name=Doomguard id=22 zone=HAND zonePos=3 cardId=EX1_310 player=1] pos from 3 -> 2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[] entity=[name=Doomguard id=7 zone=HAND zonePos=4 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos=4 dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=7 local=True [name=Doomguard id=7 zone=HAND zonePos=4 cardId=EX1_310 player=1] pos from 4 -> 3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[] entity=[name=Faerie Dragon id=26 zone=HAND zonePos=5 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos=5 dstZoneTag=INVALID dstPos=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=7 local=True [name=Faerie Dragon id=26 zone=HAND zonePos=5 cardId=NEW1_023 player=1] pos from 5 -> 4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=7 loadingEntities.Count=1 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=7 START waiting for [name=Doomguard id=22 zone=HAND zonePos=3 cardId=EX1_310 player=1] to load (card=[name=Doomguard id=22 zone=HAND zonePos=3 cardId=EX1_310 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=7 END waiting for [name=Doomguard id=22 zone=HAND zonePos=3 cardId=EX1_310 player=1] to load (card=[name=Doomguard id=22 zone=HAND zonePos=3 cardId=EX1_310 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=7 START waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=7 START waiting for zone FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=7 END waiting for zone FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=26
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=ALL_OPTIONS
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnAllOptions() - id=31
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=7 END waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=7 changes=3 complete=True local=True localTrigger=[powerTask=[] entity=[name=Doomguard id=22 zone=HAND zonePos=3 cardId=EX1_310 player=1] srcZoneTag=HAND srcPos=3 dstZoneTag=PLAY dstPos=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=7 m_taskList=(null) m_changes.Count=3 m_complete=True m_completeCallback=(null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=255
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Doomguard id=22 zone=HAND zonePos=3 cardId=EX1_310 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=255 changeListId=41 taskStart=0 taskEnd=7
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=41 m_taskList=255 m_changes.Count=8
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=RESOURCES_USED value=5] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_CARDS_PLAYED_THIS_TURN value=1] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_MINIONS_PLAYED_THIS_TURN value=1] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=ZONE_POSITION value=4] complete=False] entity=[name=Faerie Dragon id=26 zone=HAND zonePos=5 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=7 cardId=EX1_310 name=Doomguard] tag=ZONE_POSITION value=3] complete=False] entity=[name=Doomguard id=7 zone=HAND zonePos=4 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=EX1_310 name=Doomguard] tag=ZONE value=PLAY] complete=False] entity=[name=Doomguard id=22 zone=HAND zonePos=3 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=EX1_310 name=Doomguard] tag=ZONE_POSITION value=2] complete=False] entity=[name=Doomguard id=22 zone=PLAY zonePos=3 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=EX1_310 name=Doomguard] tag=JUST_PLAYED value=1] complete=False] entity=[name=Doomguard id=22 zone=PLAY zonePos=2 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=41 loadingEntities.Count=0 m_dirtyZones.Count=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=41 changes=8 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=41 m_taskList=255 m_changes.Count=8 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=255
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=256
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=256 changeListId=42 taskStart=0 taskEnd=10
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=42 m_taskList=256 m_changes.Count=11
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=24 cardId=EX1_316 name=Power Overwhelming] tag=LAST_AFFECTED_BY value=22] complete=False] entity=[name=Power Overwhelming id=24 zone=HAND zonePos=1 cardId=EX1_316 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=ZONE_POSITION value=3] complete=False] entity=[name=Faerie Dragon id=26 zone=HAND zonePos=4 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=42 local=False [name=Faerie Dragon id=26 zone=HAND zonePos=3 cardId=NEW1_023 player=1] pos from 4 -> 3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=7 cardId=EX1_310 name=Doomguard] tag=ZONE_POSITION value=2] complete=False] entity=[name=Doomguard id=7 zone=HAND zonePos=3 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=42 local=False [name=Doomguard id=7 zone=HAND zonePos=2 cardId=EX1_310 player=1] pos from 3 -> 2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=29 cardId=FP1_030 name=Loatheb] tag=ZONE_POSITION value=1] complete=False] entity=[name=Loatheb id=29 zone=HAND zonePos=2 cardId=FP1_030 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=42 local=False [name=Loatheb id=29 zone=HAND zonePos=1 cardId=FP1_030 player=1] pos from 2 -> 1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=24 cardId=EX1_316 name=Power Overwhelming] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Power Overwhelming id=24 zone=HAND zonePos=1 cardId=EX1_316 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Power Overwhelming id=24 zone=GRAVEYARD zonePos=1 cardId=EX1_316 player=1] to FRIENDLY GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=42 local=False [name=Power Overwhelming id=24 zone=GRAVEYARD zonePos=1 cardId=EX1_316 player=1] zone from FRIENDLY HAND -> FRIENDLY GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=24 cardId=EX1_316 name=Power Overwhelming] tag=ZONE_POSITION value=0] complete=False] entity=[name=Power Overwhelming id=24 zone=GRAVEYARD zonePos=1 cardId=EX1_316 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=29 cardId=FP1_030 name=Loatheb] tag=LAST_AFFECTED_BY value=22] complete=False] entity=[name=Loatheb id=29 zone=HAND zonePos=1 cardId=FP1_030 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=ZONE_POSITION value=2] complete=False] entity=[name=Faerie Dragon id=26 zone=HAND zonePos=3 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=42 local=False [name=Faerie Dragon id=26 zone=HAND zonePos=2 cardId=NEW1_023 player=1] pos from 3 -> 2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=7 cardId=EX1_310 name=Doomguard] tag=ZONE_POSITION value=1] complete=False] entity=[name=Doomguard id=7 zone=HAND zonePos=2 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=42 local=False [name=Doomguard id=7 zone=HAND zonePos=1 cardId=EX1_310 player=1] pos from 2 -> 1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=29 cardId=FP1_030 name=Loatheb] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Loatheb id=29 zone=HAND zonePos=1 cardId=FP1_030 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Loatheb id=29 zone=GRAVEYARD zonePos=1 cardId=FP1_030 player=1] to FRIENDLY GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=42 local=False [name=Loatheb id=29 zone=GRAVEYARD zonePos=1 cardId=FP1_030 player=1] zone from FRIENDLY HAND -> FRIENDLY GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=29 cardId=FP1_030 name=Loatheb] tag=ZONE_POSITION value=0] complete=False] entity=[name=Loatheb id=29 zone=GRAVEYARD zonePos=1 cardId=FP1_030 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=42 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=42 START waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=42 START waiting for zone FRIENDLY GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=42 END waiting for zone FRIENDLY GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=42 END waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=42 changes=11 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=42 m_taskList=256 m_changes.Count=11 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=256
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=257
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Doomguard id=22 zone=PLAY zonePos=2 cardId=EX1_310 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=257
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=258
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=258
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] GameState.SendOption() - selectedOption=1 selectedSubOption=-1 selectedTarget=49 selectedPosition=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=54
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=259
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=ALL_OPTIONS
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnAllOptions() - id=32
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=259
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=260
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=260 changeListId=43 taskStart=0 taskEnd=7
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=43 m_taskList=260 m_changes.Count=8
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=1] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=1] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=49 cardId=FP1_024 name=Unstable Ghoul] tag=EXHAUSTED value=0] complete=False] entity=[name=Unstable Ghoul id=49 zone=PLAY zonePos=1 cardId=FP1_024 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=49 cardId=FP1_024 name=Unstable Ghoul] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Unstable Ghoul id=49 zone=PLAY zonePos=1 cardId=FP1_024 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Unstable Ghoul id=49 zone=GRAVEYARD zonePos=1 cardId=FP1_024 player=2] to OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=43 local=False [name=Unstable Ghoul id=49 zone=GRAVEYARD zonePos=1 cardId=FP1_024 player=2] zone from OPPOSING PLAY -> OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=49 cardId=FP1_024 name=Unstable Ghoul] tag=IGNORE_DAMAGE value=1] complete=False] entity=[name=Unstable Ghoul id=49 zone=GRAVEYARD zonePos=1 cardId=FP1_024 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Unstable Ghoul id=49 zone=GRAVEYARD zonePos=1 cardId=FP1_024 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Unstable Ghoul id=49 zone=GRAVEYARD zonePos=1 cardId=FP1_024 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=49 cardId=FP1_024 name=Unstable Ghoul] tag=DAMAGE value=0] complete=False] entity=[name=Unstable Ghoul id=49 zone=GRAVEYARD zonePos=1 cardId=FP1_024 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=49 cardId=FP1_024 name=Unstable Ghoul] tag=IGNORE_DAMAGE_OFF value=1] complete=False] entity=[name=Unstable Ghoul id=49 zone=GRAVEYARD zonePos=1 cardId=FP1_024 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=49 cardId=FP1_024 name=Unstable Ghoul] tag=ZONE_POSITION value=0] complete=False] entity=[name=Unstable Ghoul id=49 zone=GRAVEYARD zonePos=1 cardId=FP1_024 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=43 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=43 changes=8 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=43 m_taskList=260 m_changes.Count=8 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=260
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=261
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=261
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=262
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] GameState.SendOption() - selectedOption=0 selectedSubOption=-1 selectedTarget=0 selectedPosition=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=262
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=52
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=263
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=263
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=264
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=264
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=265
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=265
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=266
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=266
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=267
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=267
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=268
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=268
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=269
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=269
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=270
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=270
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=271
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=271
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=272
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=272
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=273
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=273
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=274
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=274
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=275
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=275
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=276
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=276
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=277
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=277 changeListId=44 taskStart=0 taskEnd=5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=44 m_taskList=277 m_changes.Count=6
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=44 cardId= name=[id=44 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tag=ZONE value=HAND] complete=False] entity=[id=44 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=44 cardId= type=INVALID zone=HAND zonePos=0 player=2] to OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=44 local=False [id=44 cardId= type=INVALID zone=HAND zonePos=0 player=2] zone from OPPOSING DECK -> OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=44 cardId= name=[id=44 cardId= type=INVALID zone=HAND zonePos=0 player=2]] tag=ZONE_POSITION value=4] complete=False] entity=[id=44 cardId= type=INVALID zone=HAND zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=44 cardId= type=INVALID zone=HAND zonePos=0 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=44 cardId= type=INVALID zone=HAND zonePos=0 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=44 local=False [id=44 cardId= type=INVALID zone=HAND zonePos=4 player=2] pos from 0 -> 4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=36 cardId=HERO_03 name=Valeera Sanguinar] tag=NUM_ATTACKS_THIS_TURN value=0] complete=False] entity=[name=Valeera Sanguinar id=36 zone=PLAY zonePos=0 cardId=HERO_03 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=0] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=0] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=44 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=44 START waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=44 END waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=44 START waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=44 END waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=44 changes=6 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=44 m_taskList=277 m_changes.Count=6 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=277
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=278
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=278
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=279
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=279
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=280
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=280
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=14
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=281
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [id=44 cardId= type=INVALID zone=HAND zonePos=4 player=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=281 changeListId=45 taskStart=0 taskEnd=6
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=45 m_taskList=281 m_changes.Count=7
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=RESOURCES_USED value=2] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_CARDS_PLAYED_THIS_TURN value=1] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_MINIONS_PLAYED_THIS_TURN value=1] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=44 cardId=FP1_007 name=[id=44 cardId= type=INVALID zone=HAND zonePos=4 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=44 cardId= type=INVALID zone=HAND zonePos=4 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Nerubian Egg id=44 zone=PLAY zonePos=4 cardId=FP1_007 player=2] to OPPOSING PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Nerubian Egg id=44 zone=PLAY zonePos=4 cardId=FP1_007 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Nerubian Egg id=44 zone=PLAY zonePos=4 cardId=FP1_007 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=45 local=False [name=Nerubian Egg id=44 zone=PLAY zonePos=4 cardId=FP1_007 player=2] zone from OPPOSING HAND -> OPPOSING PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=44 cardId=FP1_007 name=Nerubian Egg] tag=ZONE_POSITION value=1] complete=False] entity=[name=Nerubian Egg id=44 zone=PLAY zonePos=4 cardId=FP1_007 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Nerubian Egg id=44 zone=PLAY zonePos=4 cardId=FP1_007 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Nerubian Egg id=44 zone=PLAY zonePos=4 cardId=FP1_007 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=45 local=False [name=Nerubian Egg id=44 zone=PLAY zonePos=1 cardId=FP1_007 player=2] pos from 4 -> 1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=44 cardId=FP1_007 name=Nerubian Egg] tag=EXHAUSTED value=1] complete=False] entity=[name=Nerubian Egg id=44 zone=PLAY zonePos=1 cardId=FP1_007 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=44 cardId=FP1_007 name=Nerubian Egg] tag=JUST_PLAYED value=1] complete=False] entity=[name=Nerubian Egg id=44 zone=PLAY zonePos=1 cardId=FP1_007 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=45 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=45 START waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=45 START waiting for zone OPPOSING PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=45 END waiting for zone OPPOSING PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=45 END waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=45 changes=7 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=45 m_taskList=281 m_changes.Count=7 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=281
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=282
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=282
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=283
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Nerubian Egg id=44 zone=PLAY zonePos=1 cardId=FP1_007 player=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=283
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=284
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=284
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=22
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=285
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [id=45 cardId= type=INVALID zone=HAND zonePos=1 player=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=285 changeListId=46 taskStart=0 taskEnd=9
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=46 m_taskList=285 m_changes.Count=10
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=RESOURCES_USED value=5] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_CARDS_PLAYED_THIS_TURN value=2] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_MINIONS_PLAYED_THIS_TURN value=2] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=67 cardId= name=[id=67 cardId= type=INVALID zone=HAND zonePos=3 player=2]] tag=ZONE_POSITION value=2] complete=False] entity=[id=67 cardId= type=INVALID zone=HAND zonePos=3 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=46 local=False [id=67 cardId= type=INVALID zone=HAND zonePos=2 player=2] pos from 3 -> 2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=51 cardId= name=[id=51 cardId= type=INVALID zone=HAND zonePos=2 player=2]] tag=ZONE_POSITION value=1] complete=False] entity=[id=51 cardId= type=INVALID zone=HAND zonePos=2 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=46 local=False [id=51 cardId= type=INVALID zone=HAND zonePos=1 player=2] pos from 2 -> 1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=45 cardId=EX1_134 name=[id=45 cardId= type=INVALID zone=HAND zonePos=1 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=45 cardId= type=INVALID zone=HAND zonePos=1 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=SI:7 Agent id=45 zone=PLAY zonePos=1 cardId=EX1_134 player=2] to OPPOSING PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=SI:7 Agent id=45 zone=PLAY zonePos=1 cardId=EX1_134 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=SI:7 Agent id=45 zone=PLAY zonePos=1 cardId=EX1_134 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=46 local=False [name=SI:7 Agent id=45 zone=PLAY zonePos=1 cardId=EX1_134 player=2] zone from OPPOSING HAND -> OPPOSING PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=45 cardId=EX1_134 name=SI:7 Agent] tag=ZONE_POSITION value=2] complete=False] entity=[name=SI:7 Agent id=45 zone=PLAY zonePos=1 cardId=EX1_134 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=SI:7 Agent id=45 zone=PLAY zonePos=1 cardId=EX1_134 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=SI:7 Agent id=45 zone=PLAY zonePos=1 cardId=EX1_134 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=46 local=False [name=SI:7 Agent id=45 zone=PLAY zonePos=2 cardId=EX1_134 player=2] pos from 1 -> 2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=45 cardId=EX1_134 name=SI:7 Agent] tag=EXHAUSTED value=1] complete=False] entity=[name=SI:7 Agent id=45 zone=PLAY zonePos=2 cardId=EX1_134 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=45 cardId=EX1_134 name=SI:7 Agent] tag=JUST_PLAYED value=1] complete=False] entity=[name=SI:7 Agent id=45 zone=PLAY zonePos=2 cardId=EX1_134 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=45 cardId=EX1_134 name=SI:7 Agent] tag=CARD_TARGET value=22] complete=False] entity=[name=SI:7 Agent id=45 zone=PLAY zonePos=2 cardId=EX1_134 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=46 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=46 START waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=46 START waiting for zone OPPOSING PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=46 END waiting for zone OPPOSING PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=46 END waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=46 changes=10 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=46 m_taskList=285 m_changes.Count=10 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=285
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=286
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=286
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=287
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=SI:7 Agent id=45 zone=PLAY zonePos=2 cardId=EX1_134 player=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=287
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=288
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=288
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=51
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=289
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=289
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=290
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=290
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=291
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=291
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=292
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=292
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=293
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=293
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=294
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=294
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=295
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=295
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=296
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=296
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=297
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=297
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=298
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=298
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=299
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=299
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=300
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=300 changeListId=47 taskStart=0 taskEnd=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=47 m_taskList=300 m_changes.Count=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=28 cardId=EX1_162 name=[id=28 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=28 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Dire Wolf Alpha id=28 zone=HAND zonePos=0 cardId=EX1_162 player=1] to FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Dire Wolf Alpha id=28 zone=HAND zonePos=0 cardId=EX1_162 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=ALL_OPTIONS
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnAllOptions() - id=36
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Dire Wolf Alpha id=28 zone=HAND zonePos=0 cardId=EX1_162 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=47 local=False [name=Dire Wolf Alpha id=28 zone=HAND zonePos=0 cardId=EX1_162 player=1] zone from FRIENDLY DECK -> FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=EX1_162 name=Dire Wolf Alpha] tag=ZONE_POSITION value=3] complete=False] entity=[name=Dire Wolf Alpha id=28 zone=HAND zonePos=0 cardId=EX1_162 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Dire Wolf Alpha id=28 zone=HAND zonePos=0 cardId=EX1_162 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Dire Wolf Alpha id=28 zone=HAND zonePos=0 cardId=EX1_162 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=47 local=False [name=Dire Wolf Alpha id=28 zone=HAND zonePos=3 cardId=EX1_162 player=1] pos from 0 -> 3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=47 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=47 START waiting for zone FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=47 END waiting for zone FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=47 START waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=47 END waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=47 changes=3 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=47 m_taskList=300 m_changes.Count=3 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=300
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=301
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=301
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=302
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=302
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=303
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=303
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] GameState.SendOption() - selectedOption=3 selectedSubOption=-1 selectedTarget=0 selectedPosition=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangeList() - changeListId=8
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - id=8 changes=1 complete=False local=True localTrigger=[powerTask=[] entity=[name=Dire Wolf Alpha id=28 zone=HAND zonePos=3 cardId=EX1_162 player=1] srcZoneTag=HAND srcPos=3 dstZoneTag=PLAY dstPos=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - triggerEntity=[name=Dire Wolf Alpha id=28 zone=HAND zonePos=3 cardId=EX1_162 player=1] srcZone=HAND srcPos=3 dstZone=PLAY dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcPos=3 destPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - dstZone card [name=Doomguard id=22 zone=PLAY zonePos=2 cardId=EX1_310 player=1] zonePos 2 -> 3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.ProcessLocalChangeList() - [id=8 changes=2 complete=False local=True localTrigger=[powerTask=[] entity=[name=Dire Wolf Alpha id=28 zone=HAND zonePos=3 cardId=EX1_162 player=1] srcZoneTag=HAND srcPos=3 dstZoneTag=PLAY dstPos=2]]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=8 m_taskList=(null) m_changes.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[] entity=[name=Dire Wolf Alpha id=28 zone=HAND zonePos=3 cardId=EX1_162 player=1] srcZoneTag=HAND srcPos=3 dstZoneTag=PLAY dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Dire Wolf Alpha id=28 zone=HAND zonePos=3 cardId=EX1_162 player=1] to FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=8 local=True [name=Dire Wolf Alpha id=28 zone=HAND zonePos=3 cardId=EX1_162 player=1] zone from FRIENDLY HAND -> FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=8 local=True [name=Dire Wolf Alpha id=28 zone=HAND zonePos=3 cardId=EX1_162 player=1] pos from 3 -> 2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[] entity=[name=Doomguard id=22 zone=PLAY zonePos=2 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=8 local=True [name=Doomguard id=22 zone=PLAY zonePos=2 cardId=EX1_310 player=1] pos from 2 -> 3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=8 loadingEntities.Count=1 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=8 START waiting for [name=Dire Wolf Alpha id=28 zone=HAND zonePos=3 cardId=EX1_162 player=1] to load (card=[name=Dire Wolf Alpha id=28 zone=HAND zonePos=3 cardId=EX1_162 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=8 END waiting for [name=Dire Wolf Alpha id=28 zone=HAND zonePos=3 cardId=EX1_162 player=1] to load (card=[name=Dire Wolf Alpha id=28 zone=HAND zonePos=3 cardId=EX1_162 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=8 START waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=8 START waiting for zone FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=27
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=ALL_OPTIONS
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnAllOptions() - id=37
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=8 END waiting for zone FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=8 END waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=8 changes=2 complete=True local=True localTrigger=[powerTask=[] entity=[name=Dire Wolf Alpha id=28 zone=HAND zonePos=3 cardId=EX1_162 player=1] srcZoneTag=HAND srcPos=3 dstZoneTag=PLAY dstPos=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=8 m_taskList=(null) m_changes.Count=2 m_complete=True m_completeCallback=(null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=304
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Dire Wolf Alpha id=28 zone=HAND zonePos=3 cardId=EX1_162 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=304 changeListId=48 taskStart=0 taskEnd=19
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=48 m_taskList=304 m_changes.Count=20
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=RESOURCES_USED value=2] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_CARDS_PLAYED_THIS_TURN value=1] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_MINIONS_PLAYED_THIS_TURN value=1] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=EX1_162 name=Dire Wolf Alpha] tag=ZONE value=PLAY] complete=False] entity=[name=Dire Wolf Alpha id=28 zone=HAND zonePos=3 cardId=EX1_162 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=EX1_162 name=Dire Wolf Alpha] tag=ZONE_POSITION value=2] complete=False] entity=[name=Dire Wolf Alpha id=28 zone=PLAY zonePos=3 cardId=EX1_162 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=EX1_310 name=Doomguard] tag=ZONE_POSITION value=3] complete=False] entity=[name=Doomguard id=22 zone=PLAY zonePos=2 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=EX1_162 name=Dire Wolf Alpha] tag=EXHAUSTED value=1] complete=False] entity=[name=Dire Wolf Alpha id=28 zone=PLAY zonePos=2 cardId=EX1_162 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=EX1_162 name=Dire Wolf Alpha] tag=JUST_PLAYED value=1] complete=False] entity=[name=Dire Wolf Alpha id=28 zone=PLAY zonePos=2 cardId=EX1_162 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=FULL_ENTITY entity=[id=72 cardId=EX1_162o name=UNKNOWN ENTITY [id=72 type=ENCHANTMENT zone=SETASIDE zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=72 type=ENCHANTMENT zone=SETASIDE zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=72 cardId=EX1_162o name=Strength of the Pack] tag=ATTACHED value=22] complete=False] entity=[name=Strength of the Pack id=72 zone=SETASIDE zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=72 cardId=EX1_162o name=Strength of the Pack] tag=ZONE value=PLAY] complete=False] entity=[name=Strength of the Pack id=72 zone=SETASIDE zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=TAG_CHANGE entity=[id=72 cardId=EX1_162o name=Strength of the Pack] tag=323 value=1] complete=False] entity=[name=Strength of the Pack id=72 zone=PLAY zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=FULL_ENTITY entity=[id=73 cardId=EX1_162o name=UNKNOWN ENTITY [id=73 type=ENCHANTMENT zone=SETASIDE zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=73 type=ENCHANTMENT zone=SETASIDE zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=13 change=powerTask=[power=[type=TAG_CHANGE entity=[id=73 cardId=EX1_162o name=Strength of the Pack] tag=ATTACHED value=19] complete=False] entity=[name=Strength of the Pack id=73 zone=SETASIDE zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=14 change=powerTask=[power=[type=TAG_CHANGE entity=[id=73 cardId=EX1_162o name=Strength of the Pack] tag=ZONE value=PLAY] complete=False] entity=[name=Strength of the Pack id=73 zone=SETASIDE zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=15 change=powerTask=[power=[type=TAG_CHANGE entity=[id=73 cardId=EX1_162o name=Strength of the Pack] tag=323 value=1] complete=False] entity=[name=Strength of the Pack id=73 zone=PLAY zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=16 change=powerTask=[power=[type=TAG_CHANGE entity=[id=73 cardId=EX1_162o name=Strength of the Pack] tag=324 value=1] complete=False] entity=[name=Strength of the Pack id=73 zone=PLAY zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=17 change=powerTask=[power=[type=TAG_CHANGE entity=[id=72 cardId=EX1_162o name=Strength of the Pack] tag=324 value=1] complete=False] entity=[name=Strength of the Pack id=72 zone=PLAY zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=18 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=EX1_310 name=Doomguard] tag=ATK value=6] complete=False] entity=[name=Doomguard id=22 zone=PLAY zonePos=3 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=19 change=powerTask=[power=[type=TAG_CHANGE entity=[id=19 cardId=FP1_007 name=Nerubian Egg] tag=ATK value=1] complete=False] entity=[name=Nerubian Egg id=19 zone=PLAY zonePos=1 cardId=FP1_007 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=48 loadingEntities.Count=0 m_dirtyZones.Count=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=48 changes=20 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=48 m_taskList=304 m_changes.Count=20 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=304
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=305
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=305
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=306
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Dire Wolf Alpha id=28 zone=PLAY zonePos=2 cardId=EX1_162 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=306
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=307
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=307
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] GameState.SendOption() - selectedOption=2 selectedSubOption=-1 selectedTarget=0 selectedPosition=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=15
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=308
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=308
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=309
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=309 changeListId=49 taskStart=0 taskEnd=6
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=49 m_taskList=309 m_changes.Count=7
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=META_DATA metaType=META_TARGET data=0 info=1] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=4 cardId=HERO_07 name=Gul'dan] tag=PREDAMAGE value=2] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=4 cardId=HERO_07 name=Gul'dan] tag=PREDAMAGE value=0] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=META_DATA metaType=META_DAMAGE data=2 info=1] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=4 cardId=HERO_07 name=Gul'dan] tag=DAMAGE value=7] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=31 cardId=EX1_556 name=[id=31 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=31 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Harvest Golem id=31 zone=HAND zonePos=0 cardId=EX1_556 player=1] to FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Harvest Golem id=31 zone=HAND zonePos=0 cardId=EX1_556 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Harvest Golem id=31 zone=HAND zonePos=0 cardId=EX1_556 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=49 local=False [name=Harvest Golem id=31 zone=HAND zonePos=0 cardId=EX1_556 player=1] zone from FRIENDLY DECK -> FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=31 cardId=EX1_556 name=Harvest Golem] tag=ZONE_POSITION value=3] complete=False] entity=[name=Harvest Golem id=31 zone=HAND zonePos=0 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Harvest Golem id=31 zone=HAND zonePos=0 cardId=EX1_556 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Harvest Golem id=31 zone=HAND zonePos=0 cardId=EX1_556 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=49 local=False [name=Harvest Golem id=31 zone=HAND zonePos=3 cardId=EX1_556 player=1] pos from 0 -> 3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=49 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=49 START waiting for zone FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=49 END waiting for zone FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=49 START waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=ALL_OPTIONS
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnAllOptions() - id=38
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=49 END waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=49 changes=7 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=49 m_taskList=309 m_changes.Count=7 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=309
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=310
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=310
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=311
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=311
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] GameState.SendOption() - selectedOption=1 selectedSubOption=-1 selectedTarget=0 selectedPosition=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangeList() - changeListId=9
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - id=9 changes=1 complete=False local=True localTrigger=[powerTask=[] entity=[name=Faerie Dragon id=26 zone=HAND zonePos=2 cardId=NEW1_023 player=1] srcZoneTag=HAND srcPos=2 dstZoneTag=PLAY dstPos=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - triggerEntity=[name=Faerie Dragon id=26 zone=HAND zonePos=2 cardId=NEW1_023 player=1] srcZone=HAND srcPos=2 dstZone=PLAY dstPos=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcPos=2 destPos=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcZone card [name=Harvest Golem id=31 zone=HAND zonePos=3 cardId=EX1_556 player=1] zonePos 3 -> 2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - dstZone card [name=Nerubian Egg id=19 zone=PLAY zonePos=1 cardId=FP1_007 player=1] zonePos 1 -> 2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - dstZone card [name=Dire Wolf Alpha id=28 zone=PLAY zonePos=2 cardId=EX1_162 player=1] zonePos 2 -> 3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - dstZone card [name=Doomguard id=22 zone=PLAY zonePos=3 cardId=EX1_310 player=1] zonePos 3 -> 4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.ProcessLocalChangeList() - [id=9 changes=5 complete=False local=True localTrigger=[powerTask=[] entity=[name=Faerie Dragon id=26 zone=HAND zonePos=2 cardId=NEW1_023 player=1] srcZoneTag=HAND srcPos=2 dstZoneTag=PLAY dstPos=1]]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=9 m_taskList=(null) m_changes.Count=5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[] entity=[name=Faerie Dragon id=26 zone=HAND zonePos=2 cardId=NEW1_023 player=1] srcZoneTag=HAND srcPos=2 dstZoneTag=PLAY dstPos=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Faerie Dragon id=26 zone=HAND zonePos=2 cardId=NEW1_023 player=1] to FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=9 local=True [name=Faerie Dragon id=26 zone=HAND zonePos=2 cardId=NEW1_023 player=1] zone from FRIENDLY HAND -> FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=9 local=True [name=Faerie Dragon id=26 zone=HAND zonePos=2 cardId=NEW1_023 player=1] pos from 2 -> 1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[] entity=[name=Harvest Golem id=31 zone=HAND zonePos=3 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos=3 dstZoneTag=INVALID dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=9 local=True [name=Harvest Golem id=31 zone=HAND zonePos=3 cardId=EX1_556 player=1] pos from 3 -> 2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[] entity=[name=Nerubian Egg id=19 zone=PLAY zonePos=1 cardId=FP1_007 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=9 local=True [name=Nerubian Egg id=19 zone=PLAY zonePos=1 cardId=FP1_007 player=1] pos from 1 -> 2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[] entity=[name=Dire Wolf Alpha id=28 zone=PLAY zonePos=2 cardId=EX1_162 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=9 local=True [name=Dire Wolf Alpha id=28 zone=PLAY zonePos=2 cardId=EX1_162 player=1] pos from 2 -> 3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[] entity=[name=Doomguard id=22 zone=PLAY zonePos=3 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=9 local=True [name=Doomguard id=22 zone=PLAY zonePos=3 cardId=EX1_310 player=1] pos from 3 -> 4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=9 loadingEntities.Count=1 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=9 START waiting for [name=Faerie Dragon id=26 zone=HAND zonePos=2 cardId=NEW1_023 player=1] to load (card=[name=Faerie Dragon id=26 zone=HAND zonePos=2 cardId=NEW1_023 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=9 END waiting for [name=Faerie Dragon id=26 zone=HAND zonePos=2 cardId=NEW1_023 player=1] to load (card=[name=Faerie Dragon id=26 zone=HAND zonePos=2 cardId=NEW1_023 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=9 START waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=9 START waiting for zone FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=9 END waiting for zone FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=19
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=ALL_OPTIONS
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnAllOptions() - id=39
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=9 END waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=9 changes=5 complete=True local=True localTrigger=[powerTask=[] entity=[name=Faerie Dragon id=26 zone=HAND zonePos=2 cardId=NEW1_023 player=1] srcZoneTag=HAND srcPos=2 dstZoneTag=PLAY dstPos=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=9 m_taskList=(null) m_changes.Count=5 m_complete=True m_completeCallback=(null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] GameState.SendOption() - selectedOption=1 selectedSubOption=-1 selectedTarget=45 selectedPosition=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=73
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=312
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Faerie Dragon id=26 zone=HAND zonePos=2 cardId=NEW1_023 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=312 changeListId=50 taskStart=0 taskEnd=12
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=50 m_taskList=312 m_changes.Count=13
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=RESOURCES_USED value=6] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_CARDS_PLAYED_THIS_TURN value=2] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_MINIONS_PLAYED_THIS_TURN value=2] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=31 cardId=EX1_556 name=Harvest Golem] tag=ZONE_POSITION value=2] complete=False] entity=[name=Harvest Golem id=31 zone=HAND zonePos=3 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=ZONE value=PLAY] complete=False] entity=[name=Faerie Dragon id=26 zone=HAND zonePos=2 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=ZONE_POSITION value=1] complete=False] entity=[name=Faerie Dragon id=26 zone=PLAY zonePos=2 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=EX1_162 name=Dire Wolf Alpha] tag=ZONE_POSITION value=3] complete=False] entity=[name=Dire Wolf Alpha id=28 zone=PLAY zonePos=2 cardId=EX1_162 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=EX1_310 name=Doomguard] tag=ZONE_POSITION value=4] complete=False] entity=[name=Doomguard id=22 zone=PLAY zonePos=3 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=19 cardId=FP1_007 name=Nerubian Egg] tag=ZONE_POSITION value=2] complete=False] entity=[name=Nerubian Egg id=19 zone=PLAY zonePos=1 cardId=FP1_007 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=EXHAUSTED value=1] complete=False] entity=[name=Faerie Dragon id=26 zone=PLAY zonePos=1 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=JUST_PLAYED value=1] complete=False] entity=[name=Faerie Dragon id=26 zone=PLAY zonePos=1 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=CANT_BE_TARGETED_BY_ABILITIES value=1] complete=False] entity=[name=Faerie Dragon id=26 zone=PLAY zonePos=1 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=CANT_BE_TARGETED_BY_HERO_POWERS value=1] complete=False] entity=[name=Faerie Dragon id=26 zone=PLAY zonePos=1 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=50 loadingEntities.Count=0 m_dirtyZones.Count=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=50 changes=13 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=50 m_taskList=312 m_changes.Count=13 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=312
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=ALL_OPTIONS
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnAllOptions() - id=40
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=313
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=313
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=314
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Faerie Dragon id=26 zone=PLAY zonePos=1 cardId=NEW1_023 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=314
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=315
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=315
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=316
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=316
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=317
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=317 changeListId=51 taskStart=0 taskEnd=12
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=51 m_taskList=317 m_changes.Count=13
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=1] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=1] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=19 cardId=FP1_007 name=Nerubian Egg] tag=EXHAUSTED value=0] complete=False] entity=[name=Nerubian Egg id=19 zone=PLAY zonePos=2 cardId=FP1_007 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=EX1_162 name=Dire Wolf Alpha] tag=ZONE_POSITION value=2] complete=False] entity=[name=Dire Wolf Alpha id=28 zone=PLAY zonePos=3 cardId=EX1_162 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=51 local=False [name=Dire Wolf Alpha id=28 zone=PLAY zonePos=2 cardId=EX1_162 player=1] pos from 3 -> 2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=EX1_310 name=Doomguard] tag=ZONE_POSITION value=3] complete=False] entity=[name=Doomguard id=22 zone=PLAY zonePos=4 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=51 local=False [name=Doomguard id=22 zone=PLAY zonePos=3 cardId=EX1_310 player=1] pos from 4 -> 3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=19 cardId=FP1_007 name=Nerubian Egg] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Nerubian Egg id=19 zone=PLAY zonePos=2 cardId=FP1_007 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Nerubian Egg id=19 zone=GRAVEYARD zonePos=2 cardId=FP1_007 player=1] to FRIENDLY GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=51 local=False [name=Nerubian Egg id=19 zone=GRAVEYARD zonePos=2 cardId=FP1_007 player=1] zone from FRIENDLY PLAY -> FRIENDLY GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=73 cardId=EX1_162o name=Strength of the Pack] tag=ATTACHED value=0] complete=False] entity=[name=Strength of the Pack id=73 zone=PLAY zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=73 cardId=EX1_162o name=Strength of the Pack] tag=ZONE value=REMOVEDFROMGAME] complete=False] entity=[name=Strength of the Pack id=73 zone=PLAY zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=19 cardId=FP1_007 name=Nerubian Egg] tag=IGNORE_DAMAGE value=1] complete=False] entity=[name=Nerubian Egg id=19 zone=GRAVEYARD zonePos=2 cardId=FP1_007 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Nerubian Egg id=19 zone=GRAVEYARD zonePos=2 cardId=FP1_007 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Nerubian Egg id=19 zone=GRAVEYARD zonePos=2 cardId=FP1_007 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=19 cardId=FP1_007 name=Nerubian Egg] tag=DAMAGE value=0] complete=False] entity=[name=Nerubian Egg id=19 zone=GRAVEYARD zonePos=2 cardId=FP1_007 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=19 cardId=FP1_007 name=Nerubian Egg] tag=IGNORE_DAMAGE_OFF value=1] complete=False] entity=[name=Nerubian Egg id=19 zone=GRAVEYARD zonePos=2 cardId=FP1_007 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=TAG_CHANGE entity=[id=19 cardId=FP1_007 name=Nerubian Egg] tag=NUM_ATTACKS_THIS_TURN value=0] complete=False] entity=[name=Nerubian Egg id=19 zone=GRAVEYARD zonePos=2 cardId=FP1_007 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=TAG_CHANGE entity=[id=19 cardId=FP1_007 name=Nerubian Egg] tag=ZONE_POSITION value=0] complete=False] entity=[name=Nerubian Egg id=19 zone=GRAVEYARD zonePos=2 cardId=FP1_007 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=51 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=51 changes=13 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=51 m_taskList=317 m_changes.Count=13 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=317
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=318
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=318 changeListId=52 taskStart=0 taskEnd=10
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=52 m_taskList=318 m_changes.Count=11
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=FULL_ENTITY entity=[id=74 cardId=EX1_162o name=UNKNOWN ENTITY [id=74 type=ENCHANTMENT zone=SETASIDE zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=74 type=ENCHANTMENT zone=SETASIDE zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=74 cardId=EX1_162o name=Strength of the Pack] tag=ATTACHED value=26] complete=False] entity=[name=Strength of the Pack id=74 zone=SETASIDE zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=74 cardId=EX1_162o name=Strength of the Pack] tag=ZONE value=PLAY] complete=False] entity=[name=Strength of the Pack id=74 zone=SETASIDE zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=74 cardId=EX1_162o name=Strength of the Pack] tag=323 value=1] complete=False] entity=[name=Strength of the Pack id=74 zone=PLAY zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=73 cardId=EX1_162o name=Strength of the Pack] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Strength of the Pack id=73 zone=REMOVEDFROMGAME zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=73 cardId=EX1_162o name=Strength of the Pack] tag=323 value=0] complete=False] entity=[name=Strength of the Pack id=73 zone=GRAVEYARD zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=74 cardId=EX1_162o name=Strength of the Pack] tag=324 value=1] complete=False] entity=[name=Strength of the Pack id=74 zone=PLAY zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=73 cardId=EX1_162o name=Strength of the Pack] tag=324 value=0] complete=False] entity=[name=Strength of the Pack id=73 zone=GRAVEYARD zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=ATK value=4] complete=False] entity=[name=Faerie Dragon id=26 zone=PLAY zonePos=1 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=19 cardId=FP1_007 name=Nerubian Egg] tag=ATK value=0] complete=False] entity=[name=Nerubian Egg id=19 zone=GRAVEYARD zonePos=0 cardId=FP1_007 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=19 cardId=FP1_007 name=Nerubian Egg] tag=IGNORE_DAMAGE value=0] complete=False] entity=[name=Nerubian Egg id=19 zone=GRAVEYARD zonePos=0 cardId=FP1_007 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=52 loadingEntities.Count=0 m_dirtyZones.Count=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=52 changes=11 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=52 m_taskList=318 m_changes.Count=11 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=318
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=319
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=319 changeListId=53 taskStart=0 taskEnd=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=53 m_taskList=319 m_changes.Count=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=EX1_162 name=Dire Wolf Alpha] tag=ZONE_POSITION value=3] complete=False] entity=[name=Dire Wolf Alpha id=28 zone=PLAY zonePos=2 cardId=EX1_162 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=53 local=False [name=Dire Wolf Alpha id=28 zone=PLAY zonePos=3 cardId=EX1_162 player=1] pos from 2 -> 3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=EX1_310 name=Doomguard] tag=ZONE_POSITION value=4] complete=False] entity=[name=Doomguard id=22 zone=PLAY zonePos=3 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=53 local=False [name=Doomguard id=22 zone=PLAY zonePos=4 cardId=EX1_310 player=1] pos from 3 -> 4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=FULL_ENTITY entity=[id=75 cardId=FP1_007t name=UNKNOWN ENTITY [id=75 type=MINION zone=PLAY zonePos=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=75 type=MINION zone=PLAY zonePos=2] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Nerubian id=75 zone=PLAY zonePos=2 cardId=FP1_007t player=1] to FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Nerubian id=75 zone=PLAY zonePos=2 cardId=FP1_007t player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Nerubian id=75 zone=PLAY zonePos=2 cardId=FP1_007t player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=53 local=False [name=Nerubian id=75 zone=PLAY zonePos=2 cardId=FP1_007t player=1] zone from -> FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=53 local=False [name=Nerubian id=75 zone=PLAY zonePos=2 cardId=FP1_007t player=1] pos from 0 -> 2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=53 loadingEntities.Count=1 m_dirtyZones.Count=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=53 START waiting for [name=Nerubian id=75 zone=PLAY zonePos=2 cardId=FP1_007t player=1] to load (card=[name=Nerubian id=75 zone=PLAY zonePos=2 cardId=FP1_007t player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=53 END waiting for [name=Nerubian id=75 zone=PLAY zonePos=2 cardId=FP1_007t player=1] to load (card=[name=Nerubian id=75 zone=PLAY zonePos=2 cardId=FP1_007t player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=53 START waiting for zone FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=53 END waiting for zone FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=53 changes=3 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=53 m_taskList=319 m_changes.Count=3 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=319
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=320
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=320 changeListId=54 taskStart=0 taskEnd=12
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=54 m_taskList=320 m_changes.Count=13
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=19 cardId=FP1_007 name=Nerubian Egg] tag=IGNORE_DAMAGE_OFF value=0] complete=False] entity=[name=Nerubian Egg id=19 zone=GRAVEYARD zonePos=0 cardId=FP1_007 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=FULL_ENTITY entity=[id=76 cardId=EX1_162o name=UNKNOWN ENTITY [id=76 type=ENCHANTMENT zone=SETASIDE zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=76 type=ENCHANTMENT zone=SETASIDE zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=76 cardId=EX1_162o name=Strength of the Pack] tag=ATTACHED value=75] complete=False] entity=[name=Strength of the Pack id=76 zone=SETASIDE zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=76 cardId=EX1_162o name=Strength of the Pack] tag=ZONE value=PLAY] complete=False] entity=[name=Strength of the Pack id=76 zone=SETASIDE zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=76 cardId=EX1_162o name=Strength of the Pack] tag=323 value=1] complete=False] entity=[name=Strength of the Pack id=76 zone=PLAY zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=74 cardId=EX1_162o name=Strength of the Pack] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Strength of the Pack id=74 zone=PLAY zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=74 cardId=EX1_162o name=Strength of the Pack] tag=ATTACHED value=0] complete=False] entity=[name=Strength of the Pack id=74 zone=GRAVEYARD zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=74 cardId=EX1_162o name=Strength of the Pack] tag=323 value=0] complete=False] entity=[name=Strength of the Pack id=74 zone=GRAVEYARD zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=76 cardId=EX1_162o name=Strength of the Pack] tag=324 value=1] complete=False] entity=[name=Strength of the Pack id=76 zone=PLAY zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=75 cardId=FP1_007t name=Nerubian] tag=ATK value=5] complete=False] entity=[name=Nerubian id=75 zone=PLAY zonePos=2 cardId=FP1_007t player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=74 cardId=EX1_162o name=Strength of the Pack] tag=324 value=0] complete=False] entity=[name=Strength of the Pack id=74 zone=GRAVEYARD zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=ATK value=3] complete=False] entity=[name=Faerie Dragon id=26 zone=PLAY zonePos=1 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=54 loadingEntities.Count=0 m_dirtyZones.Count=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=54 changes=13 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=54 m_taskList=320 m_changes.Count=13 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=320
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=321
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=321
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=322
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=322
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] GameState.SendOption() - selectedOption=1 selectedSubOption=-1 selectedTarget=36 selectedPosition=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=25
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=323
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=ALL_OPTIONS
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnAllOptions() - id=41
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] GameState.SendOption() - selectedOption=0 selectedSubOption=-1 selectedTarget=0 selectedPosition=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=323
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=324
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=324
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=325
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=325
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=326
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=326
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=55
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=327
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=327
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=328
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=328
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=329
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=329
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=330
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=330
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=331
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=331
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=332
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=332
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=333
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=333
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=334
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=334
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=335
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=335
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=336
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=336
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=337
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=337
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=338
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=338 changeListId=55 taskStart=0 taskEnd=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=55 m_taskList=338 m_changes.Count=5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=39 cardId= name=[id=39 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tag=ZONE value=HAND] complete=False] entity=[id=39 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=39 cardId= type=INVALID zone=HAND zonePos=0 player=2] to OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=55 local=False [id=39 cardId= type=INVALID zone=HAND zonePos=0 player=2] zone from OPPOSING DECK -> OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=39 cardId= name=[id=39 cardId= type=INVALID zone=HAND zonePos=0 player=2]] tag=ZONE_POSITION value=3] complete=False] entity=[id=39 cardId= type=INVALID zone=HAND zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=39 cardId= type=INVALID zone=HAND zonePos=0 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=39 cardId= type=INVALID zone=HAND zonePos=0 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=55 local=False [id=39 cardId= type=INVALID zone=HAND zonePos=3 player=2] pos from 2 -> 3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=0] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=0] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=55 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=55 START waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=55 END waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=55 START waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=55 END waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=55 changes=5 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=55 m_taskList=338 m_changes.Count=5 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=338
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=339
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=339
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=340
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=340
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=341
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=341
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=37
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=342
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [id=67 cardId= type=INVALID zone=HAND zonePos=2 player=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=342 changeListId=56 taskStart=0 taskEnd=5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=56 m_taskList=342 m_changes.Count=6
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=RESOURCES_USED value=3] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_CARDS_PLAYED_THIS_TURN value=1] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=39 cardId= name=[id=39 cardId= type=INVALID zone=HAND zonePos=3 player=2]] tag=ZONE_POSITION value=2] complete=False] entity=[id=39 cardId= type=INVALID zone=HAND zonePos=3 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=56 local=False [id=39 cardId= type=INVALID zone=HAND zonePos=2 player=2] pos from 3 -> 2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=67 cardId=EX1_129 name=[id=67 cardId= type=INVALID zone=HAND zonePos=2 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=67 cardId= type=INVALID zone=HAND zonePos=2 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Fan of Knives id=67 zone=PLAY zonePos=2 cardId=EX1_129 player=2] to
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Fan of Knives id=67 zone=PLAY zonePos=2 cardId=EX1_129 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Fan of Knives id=67 zone=PLAY zonePos=2 cardId=EX1_129 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=56 local=False [name=Fan of Knives id=67 zone=PLAY zonePos=2 cardId=EX1_129 player=2] zone from OPPOSING HAND ->
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=67 cardId=EX1_129 name=Fan of Knives] tag=ZONE_POSITION value=0] complete=False] entity=[name=Fan of Knives id=67 zone=PLAY zonePos=2 cardId=EX1_129 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=67 cardId=EX1_129 name=Fan of Knives] tag=JUST_PLAYED value=1] complete=False] entity=[name=Fan of Knives id=67 zone=PLAY zonePos=0 cardId=EX1_129 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=56 loadingEntities.Count=0 m_dirtyZones.Count=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=56 START waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=56 END waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=56 changes=6 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=56 m_taskList=342 m_changes.Count=6 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=342
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=343
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=343 changeListId=57 taskStart=0 taskEnd=22
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=57 m_taskList=343 m_changes.Count=23
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=META_DATA metaType=META_TARGET data=0 info=4] complete=False] entity=[name=Doomguard id=22 zone=PLAY zonePos=4 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=EX1_310 name=Doomguard] tag=PREDAMAGE value=1] complete=False] entity=[name=Doomguard id=22 zone=PLAY zonePos=4 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=EX1_310 name=Doomguard] tag=PREDAMAGE value=0] complete=False] entity=[name=Doomguard id=22 zone=PLAY zonePos=4 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=META_DATA metaType=META_DAMAGE data=1 info=1] complete=False] entity=[name=Doomguard id=22 zone=PLAY zonePos=4 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=EX1_310 name=Doomguard] tag=LAST_AFFECTED_BY value=67] complete=False] entity=[name=Doomguard id=22 zone=PLAY zonePos=4 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=EX1_310 name=Doomguard] tag=DAMAGE value=5] complete=False] entity=[name=Doomguard id=22 zone=PLAY zonePos=4 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=EX1_162 name=Dire Wolf Alpha] tag=PREDAMAGE value=1] complete=False] entity=[name=Dire Wolf Alpha id=28 zone=PLAY zonePos=3 cardId=EX1_162 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=EX1_162 name=Dire Wolf Alpha] tag=PREDAMAGE value=0] complete=False] entity=[name=Dire Wolf Alpha id=28 zone=PLAY zonePos=3 cardId=EX1_162 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=META_DATA metaType=META_DAMAGE data=1 info=1] complete=False] entity=[name=Dire Wolf Alpha id=28 zone=PLAY zonePos=3 cardId=EX1_162 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=EX1_162 name=Dire Wolf Alpha] tag=LAST_AFFECTED_BY value=67] complete=False] entity=[name=Dire Wolf Alpha id=28 zone=PLAY zonePos=3 cardId=EX1_162 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=EX1_162 name=Dire Wolf Alpha] tag=DAMAGE value=1] complete=False] entity=[name=Dire Wolf Alpha id=28 zone=PLAY zonePos=3 cardId=EX1_162 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=PREDAMAGE value=1] complete=False] entity=[name=Faerie Dragon id=26 zone=PLAY zonePos=1 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=PREDAMAGE value=0] complete=False] entity=[name=Faerie Dragon id=26 zone=PLAY zonePos=1 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=13 change=powerTask=[power=[type=META_DATA metaType=META_DAMAGE data=1 info=1] complete=False] entity=[name=Faerie Dragon id=26 zone=PLAY zonePos=1 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=14 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=LAST_AFFECTED_BY value=67] complete=False] entity=[name=Faerie Dragon id=26 zone=PLAY zonePos=1 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=15 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=DAMAGE value=1] complete=False] entity=[name=Faerie Dragon id=26 zone=PLAY zonePos=1 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=16 change=powerTask=[power=[type=TAG_CHANGE entity=[id=75 cardId=FP1_007t name=Nerubian] tag=PREDAMAGE value=1] complete=False] entity=[name=Nerubian id=75 zone=PLAY zonePos=2 cardId=FP1_007t player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=17 change=powerTask=[power=[type=TAG_CHANGE entity=[id=75 cardId=FP1_007t name=Nerubian] tag=PREDAMAGE value=0] complete=False] entity=[name=Nerubian id=75 zone=PLAY zonePos=2 cardId=FP1_007t player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=18 change=powerTask=[power=[type=META_DATA metaType=META_DAMAGE data=1 info=1] complete=False] entity=[name=Nerubian id=75 zone=PLAY zonePos=2 cardId=FP1_007t player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=19 change=powerTask=[power=[type=TAG_CHANGE entity=[id=75 cardId=FP1_007t name=Nerubian] tag=LAST_AFFECTED_BY value=67] complete=False] entity=[name=Nerubian id=75 zone=PLAY zonePos=2 cardId=FP1_007t player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=20 change=powerTask=[power=[type=TAG_CHANGE entity=[id=75 cardId=FP1_007t name=Nerubian] tag=DAMAGE value=1] complete=False] entity=[name=Nerubian id=75 zone=PLAY zonePos=2 cardId=FP1_007t player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=21 change=powerTask=[power=[type=TAG_CHANGE entity=[id=41 cardId= name=[id=41 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tag=ZONE value=HAND] complete=False] entity=[id=41 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=41 cardId= type=INVALID zone=HAND zonePos=0 player=2] to OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=57 local=False [id=41 cardId= type=INVALID zone=HAND zonePos=0 player=2] zone from OPPOSING DECK -> OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=22 change=powerTask=[power=[type=TAG_CHANGE entity=[id=41 cardId= name=[id=41 cardId= type=INVALID zone=HAND zonePos=0 player=2]] tag=ZONE_POSITION value=3] complete=False] entity=[id=41 cardId= type=INVALID zone=HAND zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=41 cardId= type=INVALID zone=HAND zonePos=0 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=41 cardId= type=INVALID zone=HAND zonePos=0 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=57 local=False [id=41 cardId= type=INVALID zone=HAND zonePos=3 player=2] pos from 0 -> 3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=57 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=57 START waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=57 END waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=57 START waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=72
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=57 END waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=57 changes=23 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=57 m_taskList=343 m_changes.Count=23 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=343
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=344
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Fan of Knives id=67 zone=PLAY zonePos=0 cardId=EX1_129 player=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=344 changeListId=58 taskStart=0 taskEnd=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=58 m_taskList=344 m_changes.Count=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=67 cardId=EX1_129 name=Fan of Knives] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Fan of Knives id=67 zone=PLAY zonePos=0 cardId=EX1_129 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Fan of Knives id=67 zone=GRAVEYARD zonePos=0 cardId=EX1_129 player=2] to OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=58 local=False [name=Fan of Knives id=67 zone=GRAVEYARD zonePos=0 cardId=EX1_129 player=2] zone from -> OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=COMBO_ACTIVE value=1] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_OPTIONS_PLAYED_THIS_TURN value=1] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=58 loadingEntities.Count=1 m_dirtyZones.Count=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=58 START waiting for [name=Fan of Knives id=67 zone=GRAVEYARD zonePos=0 cardId=EX1_129 player=2] to load (card=[name=Fan of Knives id=67 zone=GRAVEYARD zonePos=0 cardId=EX1_129 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=58 END waiting for [name=Fan of Knives id=67 zone=GRAVEYARD zonePos=0 cardId=EX1_129 player=2] to load (card=[name=Fan of Knives id=67 zone=GRAVEYARD zonePos=0 cardId=EX1_129 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=58 START waiting for zone OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=58 END waiting for zone OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=58 changes=3 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=58 changes=3 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=58 m_taskList=344 m_changes.Count=3 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=344
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=345
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=345
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=346
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [id=41 cardId= type=INVALID zone=HAND zonePos=3 player=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=346 changeListId=59 taskStart=0 taskEnd=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=59 m_taskList=346 m_changes.Count=5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=RESOURCES_USED value=6] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_CARDS_PLAYED_THIS_TURN value=2] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=41 cardId=EX1_129 name=[id=41 cardId= type=INVALID zone=HAND zonePos=3 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=41 cardId= type=INVALID zone=HAND zonePos=3 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Fan of Knives id=41 zone=PLAY zonePos=3 cardId=EX1_129 player=2] to
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Fan of Knives id=41 zone=PLAY zonePos=3 cardId=EX1_129 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Fan of Knives id=41 zone=PLAY zonePos=3 cardId=EX1_129 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Fan of Knives id=41 zone=PLAY zonePos=3 cardId=EX1_129 player=2] to become ready (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Fan of Knives id=41 zone=PLAY zonePos=3 cardId=EX1_129 player=2] to become ready (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=59 local=False [name=Fan of Knives id=41 zone=PLAY zonePos=3 cardId=EX1_129 player=2] zone from OPPOSING HAND ->
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=41 cardId=EX1_129 name=Fan of Knives] tag=ZONE_POSITION value=0] complete=False] entity=[name=Fan of Knives id=41 zone=PLAY zonePos=3 cardId=EX1_129 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=41 cardId=EX1_129 name=Fan of Knives] tag=JUST_PLAYED value=1] complete=False] entity=[name=Fan of Knives id=41 zone=PLAY zonePos=0 cardId=EX1_129 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=59 loadingEntities.Count=0 m_dirtyZones.Count=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=59 START waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=59 END waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=59 changes=5 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=59 m_taskList=346 m_changes.Count=5 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=346
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=347
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=347 changeListId=60 taskStart=0 taskEnd=22
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=60 m_taskList=347 m_changes.Count=23
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=META_DATA metaType=META_TARGET data=0 info=4] complete=False] entity=[name=Doomguard id=22 zone=PLAY zonePos=4 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=EX1_310 name=Doomguard] tag=PREDAMAGE value=1] complete=False] entity=[name=Doomguard id=22 zone=PLAY zonePos=4 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=EX1_310 name=Doomguard] tag=PREDAMAGE value=0] complete=False] entity=[name=Doomguard id=22 zone=PLAY zonePos=4 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=META_DATA metaType=META_DAMAGE data=1 info=1] complete=False] entity=[name=Doomguard id=22 zone=PLAY zonePos=4 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=EX1_310 name=Doomguard] tag=LAST_AFFECTED_BY value=41] complete=False] entity=[name=Doomguard id=22 zone=PLAY zonePos=4 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=EX1_310 name=Doomguard] tag=DAMAGE value=6] complete=False] entity=[name=Doomguard id=22 zone=PLAY zonePos=4 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=EX1_162 name=Dire Wolf Alpha] tag=PREDAMAGE value=1] complete=False] entity=[name=Dire Wolf Alpha id=28 zone=PLAY zonePos=3 cardId=EX1_162 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=EX1_162 name=Dire Wolf Alpha] tag=PREDAMAGE value=0] complete=False] entity=[name=Dire Wolf Alpha id=28 zone=PLAY zonePos=3 cardId=EX1_162 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=META_DATA metaType=META_DAMAGE data=1 info=1] complete=False] entity=[name=Dire Wolf Alpha id=28 zone=PLAY zonePos=3 cardId=EX1_162 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=EX1_162 name=Dire Wolf Alpha] tag=LAST_AFFECTED_BY value=41] complete=False] entity=[name=Dire Wolf Alpha id=28 zone=PLAY zonePos=3 cardId=EX1_162 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=EX1_162 name=Dire Wolf Alpha] tag=DAMAGE value=2] complete=False] entity=[name=Dire Wolf Alpha id=28 zone=PLAY zonePos=3 cardId=EX1_162 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=PREDAMAGE value=1] complete=False] entity=[name=Faerie Dragon id=26 zone=PLAY zonePos=1 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=PREDAMAGE value=0] complete=False] entity=[name=Faerie Dragon id=26 zone=PLAY zonePos=1 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=13 change=powerTask=[power=[type=META_DATA metaType=META_DAMAGE data=1 info=1] complete=False] entity=[name=Faerie Dragon id=26 zone=PLAY zonePos=1 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=14 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=LAST_AFFECTED_BY value=41] complete=False] entity=[name=Faerie Dragon id=26 zone=PLAY zonePos=1 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=15 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=DAMAGE value=2] complete=False] entity=[name=Faerie Dragon id=26 zone=PLAY zonePos=1 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=16 change=powerTask=[power=[type=TAG_CHANGE entity=[id=75 cardId=FP1_007t name=Nerubian] tag=PREDAMAGE value=1] complete=False] entity=[name=Nerubian id=75 zone=PLAY zonePos=2 cardId=FP1_007t player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=17 change=powerTask=[power=[type=TAG_CHANGE entity=[id=75 cardId=FP1_007t name=Nerubian] tag=PREDAMAGE value=0] complete=False] entity=[name=Nerubian id=75 zone=PLAY zonePos=2 cardId=FP1_007t player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=18 change=powerTask=[power=[type=META_DATA metaType=META_DAMAGE data=1 info=1] complete=False] entity=[name=Nerubian id=75 zone=PLAY zonePos=2 cardId=FP1_007t player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=19 change=powerTask=[power=[type=TAG_CHANGE entity=[id=75 cardId=FP1_007t name=Nerubian] tag=LAST_AFFECTED_BY value=41] complete=False] entity=[name=Nerubian id=75 zone=PLAY zonePos=2 cardId=FP1_007t player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=20 change=powerTask=[power=[type=TAG_CHANGE entity=[id=75 cardId=FP1_007t name=Nerubian] tag=DAMAGE value=2] complete=False] entity=[name=Nerubian id=75 zone=PLAY zonePos=2 cardId=FP1_007t player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=21 change=powerTask=[power=[type=TAG_CHANGE entity=[id=61 cardId= name=[id=61 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tag=ZONE value=HAND] complete=False] entity=[id=61 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=61 cardId= type=INVALID zone=HAND zonePos=0 player=2] to OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=60 local=False [id=61 cardId= type=INVALID zone=HAND zonePos=0 player=2] zone from OPPOSING DECK -> OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=22 change=powerTask=[power=[type=TAG_CHANGE entity=[id=61 cardId= name=[id=61 cardId= type=INVALID zone=HAND zonePos=0 player=2]] tag=ZONE_POSITION value=3] complete=False] entity=[id=61 cardId= type=INVALID zone=HAND zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=61 cardId= type=INVALID zone=HAND zonePos=0 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=347 changeListId=61 taskStart=22 taskEnd=22
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=61 cardId= type=INVALID zone=HAND zonePos=0 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=60 local=False [id=61 cardId= type=INVALID zone=HAND zonePos=3 player=2] pos from 0 -> 3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=60 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=60 START waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=60 END waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=60 START waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=60 END waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=60 changes=23 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=60 m_taskList=347 m_changes.Count=23 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=61 m_taskList=347 m_changes.Count=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=61 cardId= name=[id=61 cardId= type=INVALID zone=HAND zonePos=3 player=2]] tag=ZONE_POSITION value=3] complete=True] entity=[id=61 cardId= type=INVALID zone=HAND zonePos=3 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=61 loadingEntities.Count=0 m_dirtyZones.Count=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=61 changes=1 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=61 m_taskList=347 m_changes.Count=1 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=347
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=348
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Fan of Knives id=41 zone=PLAY zonePos=0 cardId=EX1_129 player=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=348 changeListId=62 taskStart=0 taskEnd=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=62 m_taskList=348 m_changes.Count=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=41 cardId=EX1_129 name=Fan of Knives] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Fan of Knives id=41 zone=PLAY zonePos=0 cardId=EX1_129 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Fan of Knives id=41 zone=GRAVEYARD zonePos=0 cardId=EX1_129 player=2] to OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=62 local=False [name=Fan of Knives id=41 zone=GRAVEYARD zonePos=0 cardId=EX1_129 player=2] zone from -> OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=62 loadingEntities.Count=1 m_dirtyZones.Count=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=62 START waiting for [name=Fan of Knives id=41 zone=GRAVEYARD zonePos=0 cardId=EX1_129 player=2] to load (card=[name=Fan of Knives id=41 zone=GRAVEYARD zonePos=0 cardId=EX1_129 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=62 END waiting for [name=Fan of Knives id=41 zone=GRAVEYARD zonePos=0 cardId=EX1_129 player=2] to load (card=[name=Fan of Knives id=41 zone=GRAVEYARD zonePos=0 cardId=EX1_129 player=2])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=62 START waiting for zone OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=62 END waiting for zone OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=62 changes=1 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=62 changes=1 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=62 m_taskList=348 m_changes.Count=1 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=348
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=349
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=349 changeListId=63 taskStart=0 taskEnd=18
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=63 m_taskList=349 m_changes.Count=19
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=1] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=1] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=EX1_162 name=Dire Wolf Alpha] tag=EXHAUSTED value=0] complete=False] entity=[name=Dire Wolf Alpha id=28 zone=PLAY zonePos=3 cardId=EX1_162 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=EX1_310 name=Doomguard] tag=ZONE_POSITION value=3] complete=False] entity=[name=Doomguard id=22 zone=PLAY zonePos=4 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=63 local=False [name=Doomguard id=22 zone=PLAY zonePos=3 cardId=EX1_310 player=1] pos from 4 -> 3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=EX1_162 name=Dire Wolf Alpha] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Dire Wolf Alpha id=28 zone=PLAY zonePos=3 cardId=EX1_162 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Dire Wolf Alpha id=28 zone=GRAVEYARD zonePos=3 cardId=EX1_162 player=1] to FRIENDLY GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=63 local=False [name=Dire Wolf Alpha id=28 zone=GRAVEYARD zonePos=3 cardId=EX1_162 player=1] zone from FRIENDLY PLAY -> FRIENDLY GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=EX1_162 name=Dire Wolf Alpha] tag=IGNORE_DAMAGE value=1] complete=False] entity=[name=Dire Wolf Alpha id=28 zone=GRAVEYARD zonePos=3 cardId=EX1_162 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Dire Wolf Alpha id=28 zone=GRAVEYARD zonePos=3 cardId=EX1_162 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Dire Wolf Alpha id=28 zone=GRAVEYARD zonePos=3 cardId=EX1_162 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=EX1_162 name=Dire Wolf Alpha] tag=DAMAGE value=0] complete=False] entity=[name=Dire Wolf Alpha id=28 zone=GRAVEYARD zonePos=3 cardId=EX1_162 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=EX1_162 name=Dire Wolf Alpha] tag=IGNORE_DAMAGE_OFF value=1] complete=False] entity=[name=Dire Wolf Alpha id=28 zone=GRAVEYARD zonePos=3 cardId=EX1_162 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=EX1_162 name=Dire Wolf Alpha] tag=ZONE_POSITION value=0] complete=False] entity=[name=Dire Wolf Alpha id=28 zone=GRAVEYARD zonePos=3 cardId=EX1_162 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=2] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=2] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=EXHAUSTED value=0] complete=False] entity=[name=Faerie Dragon id=26 zone=PLAY zonePos=1 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=TAG_CHANGE entity=[id=75 cardId=FP1_007t name=Nerubian] tag=ZONE_POSITION value=1] complete=False] entity=[name=Nerubian id=75 zone=PLAY zonePos=2 cardId=FP1_007t player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=63 local=False [name=Nerubian id=75 zone=PLAY zonePos=1 cardId=FP1_007t player=1] pos from 2 -> 1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=13 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=EX1_310 name=Doomguard] tag=ZONE_POSITION value=2] complete=False] entity=[name=Doomguard id=22 zone=PLAY zonePos=3 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=63 local=False [name=Doomguard id=22 zone=PLAY zonePos=2 cardId=EX1_310 player=1] pos from 3 -> 2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=14 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Faerie Dragon id=26 zone=PLAY zonePos=1 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Faerie Dragon id=26 zone=GRAVEYARD zonePos=1 cardId=NEW1_023 player=1] to FRIENDLY GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=63 local=False [name=Faerie Dragon id=26 zone=GRAVEYARD zonePos=1 cardId=NEW1_023 player=1] zone from FRIENDLY PLAY -> FRIENDLY GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=15 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=IGNORE_DAMAGE value=1] complete=False] entity=[name=Faerie Dragon id=26 zone=GRAVEYARD zonePos=1 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Faerie Dragon id=26 zone=GRAVEYARD zonePos=1 cardId=NEW1_023 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Faerie Dragon id=26 zone=GRAVEYARD zonePos=1 cardId=NEW1_023 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=16 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=DAMAGE value=0] complete=False] entity=[name=Faerie Dragon id=26 zone=GRAVEYARD zonePos=1 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=17 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=IGNORE_DAMAGE_OFF value=1] complete=False] entity=[name=Faerie Dragon id=26 zone=GRAVEYARD zonePos=1 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=18 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=ZONE_POSITION value=0] complete=False] entity=[name=Faerie Dragon id=26 zone=GRAVEYARD zonePos=1 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=63 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=63 changes=19 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=63 m_taskList=349 m_changes.Count=19 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=349
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=350
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Fan of Knives id=41 zone=GRAVEYARD zonePos=0 cardId=EX1_129 player=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=350 changeListId=64 taskStart=0 taskEnd=16
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=64 m_taskList=350 m_changes.Count=17
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=76 cardId=EX1_162o name=Strength of the Pack] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Strength of the Pack id=76 zone=PLAY zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=76 cardId=EX1_162o name=Strength of the Pack] tag=ATTACHED value=0] complete=False] entity=[name=Strength of the Pack id=76 zone=GRAVEYARD zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=76 cardId=EX1_162o name=Strength of the Pack] tag=323 value=0] complete=False] entity=[name=Strength of the Pack id=76 zone=GRAVEYARD zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=72 cardId=EX1_162o name=Strength of the Pack] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Strength of the Pack id=72 zone=PLAY zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=72 cardId=EX1_162o name=Strength of the Pack] tag=ATTACHED value=0] complete=False] entity=[name=Strength of the Pack id=72 zone=GRAVEYARD zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=72 cardId=EX1_162o name=Strength of the Pack] tag=323 value=0] complete=False] entity=[name=Strength of the Pack id=72 zone=GRAVEYARD zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=76 cardId=EX1_162o name=Strength of the Pack] tag=324 value=0] complete=False] entity=[name=Strength of the Pack id=76 zone=GRAVEYARD zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=72 cardId=EX1_162o name=Strength of the Pack] tag=324 value=0] complete=False] entity=[name=Strength of the Pack id=72 zone=GRAVEYARD zonePos=0 cardId=EX1_162o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=CANT_BE_TARGETED_BY_ABILITIES value=0] complete=False] entity=[name=Faerie Dragon id=26 zone=GRAVEYARD zonePos=0 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=CANT_BE_TARGETED_BY_HERO_POWERS value=0] complete=False] entity=[name=Faerie Dragon id=26 zone=GRAVEYARD zonePos=0 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=EX1_162 name=Dire Wolf Alpha] tag=IGNORE_DAMAGE value=0] complete=False] entity=[name=Dire Wolf Alpha id=28 zone=GRAVEYARD zonePos=0 cardId=EX1_162 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=EX1_162 name=Dire Wolf Alpha] tag=IGNORE_DAMAGE_OFF value=0] complete=False] entity=[name=Dire Wolf Alpha id=28 zone=GRAVEYARD zonePos=0 cardId=EX1_162 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=IGNORE_DAMAGE value=0] complete=False] entity=[name=Faerie Dragon id=26 zone=GRAVEYARD zonePos=0 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=13 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=NEW1_023 name=Faerie Dragon] tag=IGNORE_DAMAGE_OFF value=0] complete=False] entity=[name=Faerie Dragon id=26 zone=GRAVEYARD zonePos=0 cardId=NEW1_023 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=14 change=powerTask=[power=[type=TAG_CHANGE entity=[id=75 cardId=FP1_007t name=Nerubian] tag=ATK value=4] complete=False] entity=[name=Nerubian id=75 zone=PLAY zonePos=1 cardId=FP1_007t player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=15 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=EX1_310 name=Doomguard] tag=ATK value=5] complete=False] entity=[name=Doomguard id=22 zone=PLAY zonePos=2 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=16 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_OPTIONS_PLAYED_THIS_TURN value=2] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=64 loadingEntities.Count=0 m_dirtyZones.Count=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=64 changes=17 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=64 m_taskList=350 m_changes.Count=17 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=350
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=351
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=351
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=53
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=352
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=352
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=353
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=353 changeListId=65 taskStart=0 taskEnd=16
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=65 m_taskList=353 m_changes.Count=17
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=3] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=3] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=EX1_310 name=Doomguard] tag=EXHAUSTED value=0] complete=False] entity=[name=Doomguard id=22 zone=PLAY zonePos=2 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=EX1_310 name=Doomguard] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Doomguard id=22 zone=PLAY zonePos=2 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Doomguard id=22 zone=GRAVEYARD zonePos=2 cardId=EX1_310 player=1] to FRIENDLY GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=65 local=False [name=Doomguard id=22 zone=GRAVEYARD zonePos=2 cardId=EX1_310 player=1] zone from FRIENDLY PLAY -> FRIENDLY GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=EX1_310 name=Doomguard] tag=IGNORE_DAMAGE value=1] complete=False] entity=[name=Doomguard id=22 zone=GRAVEYARD zonePos=2 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Doomguard id=22 zone=GRAVEYARD zonePos=2 cardId=EX1_310 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Doomguard id=22 zone=GRAVEYARD zonePos=2 cardId=EX1_310 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=EX1_310 name=Doomguard] tag=DAMAGE value=0] complete=False] entity=[name=Doomguard id=22 zone=GRAVEYARD zonePos=2 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=EX1_310 name=Doomguard] tag=IGNORE_DAMAGE_OFF value=1] complete=False] entity=[name=Doomguard id=22 zone=GRAVEYARD zonePos=2 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=EX1_310 name=Doomguard] tag=ZONE_POSITION value=0] complete=False] entity=[name=Doomguard id=22 zone=GRAVEYARD zonePos=2 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=1] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=4] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=45 cardId=EX1_134 name=SI:7 Agent] tag=EXHAUSTED value=0] complete=False] entity=[name=SI:7 Agent id=45 zone=PLAY zonePos=2 cardId=EX1_134 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=TAG_CHANGE entity=[id=45 cardId=EX1_134 name=SI:7 Agent] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=SI:7 Agent id=45 zone=PLAY zonePos=2 cardId=EX1_134 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=SI:7 Agent id=45 zone=GRAVEYARD zonePos=2 cardId=EX1_134 player=2] to OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=65 local=False [name=SI:7 Agent id=45 zone=GRAVEYARD zonePos=2 cardId=EX1_134 player=2] zone from OPPOSING PLAY -> OPPOSING GRAVEYARD
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=TAG_CHANGE entity=[id=45 cardId=EX1_134 name=SI:7 Agent] tag=IGNORE_DAMAGE value=1] complete=False] entity=[name=SI:7 Agent id=45 zone=GRAVEYARD zonePos=2 cardId=EX1_134 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=SI:7 Agent id=45 zone=GRAVEYARD zonePos=2 cardId=EX1_134 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=SI:7 Agent id=45 zone=GRAVEYARD zonePos=2 cardId=EX1_134 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=13 change=powerTask=[power=[type=TAG_CHANGE entity=[id=45 cardId=EX1_134 name=SI:7 Agent] tag=DAMAGE value=0] complete=False] entity=[name=SI:7 Agent id=45 zone=GRAVEYARD zonePos=2 cardId=EX1_134 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=14 change=powerTask=[power=[type=TAG_CHANGE entity=[id=45 cardId=EX1_134 name=SI:7 Agent] tag=IGNORE_DAMAGE_OFF value=1] complete=False] entity=[name=SI:7 Agent id=45 zone=GRAVEYARD zonePos=2 cardId=EX1_134 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=15 change=powerTask=[power=[type=TAG_CHANGE entity=[id=45 cardId=EX1_134 name=SI:7 Agent] tag=NUM_ATTACKS_THIS_TURN value=0] complete=False] entity=[name=SI:7 Agent id=45 zone=GRAVEYARD zonePos=2 cardId=EX1_134 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=16 change=powerTask=[power=[type=TAG_CHANGE entity=[id=45 cardId=EX1_134 name=SI:7 Agent] tag=ZONE_POSITION value=0] complete=False] entity=[name=SI:7 Agent id=45 zone=GRAVEYARD zonePos=2 cardId=EX1_134 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=65 loadingEntities.Count=0 m_dirtyZones.Count=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=65 changes=17 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=65 m_taskList=353 m_changes.Count=17 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=353
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=354
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=354
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=355
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=355
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=356
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=356
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=52
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=357
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=357
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=358
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=358
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=359
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=359
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=360
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=360
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=361
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=361
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=362
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=362
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=363
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=363
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=364
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=364
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=365
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=365
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=366
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=366
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=367
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=367
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=368
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=368 changeListId=66 taskStart=0 taskEnd=5
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=66 m_taskList=368 m_changes.Count=6
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=35 cardId=EX1_304 name=[id=35 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=35 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Void Terror id=35 zone=HAND zonePos=0 cardId=EX1_304 player=1] to FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Void Terror id=35 zone=HAND zonePos=0 cardId=EX1_304 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=ALL_OPTIONS
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnAllOptions() - id=46
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Void Terror id=35 zone=HAND zonePos=0 cardId=EX1_304 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=66 local=False [name=Void Terror id=35 zone=HAND zonePos=0 cardId=EX1_304 player=1] zone from FRIENDLY DECK -> FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=35 cardId=EX1_304 name=Void Terror] tag=ZONE_POSITION value=3] complete=False] entity=[name=Void Terror id=35 zone=HAND zonePos=0 cardId=EX1_304 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Void Terror id=35 zone=HAND zonePos=0 cardId=EX1_304 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Void Terror id=35 zone=HAND zonePos=0 cardId=EX1_304 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=66 local=False [name=Void Terror id=35 zone=HAND zonePos=3 cardId=EX1_304 player=1] pos from 0 -> 3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=0] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Thalghard] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=0] complete=False] entity=Thalghard srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=0] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=66 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=66 START waiting for zone FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=66 END waiting for zone FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=66 START waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=66 END waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=66 changes=6 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=66 m_taskList=368 m_changes.Count=6 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=368
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=369
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=369
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=370
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=370
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=371
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=371
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=USER_UI
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] GameState.SendOption() - selectedOption=4 selectedSubOption=-1 selectedTarget=0 selectedPosition=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=14
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=372
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=372
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=373
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=373 changeListId=67 taskStart=0 taskEnd=6
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=67 m_taskList=373 m_changes.Count=7
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=META_DATA metaType=META_TARGET data=0 info=1] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=4 cardId=HERO_07 name=Gul'dan] tag=PREDAMAGE value=2] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=4 cardId=HERO_07 name=Gul'dan] tag=PREDAMAGE value=0] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=META_DATA metaType=META_DAMAGE data=2 info=1] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=4 cardId=HERO_07 name=Gul'dan] tag=DAMAGE value=9] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=8 cardId=EX1_319 name=[id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Flame Imp id=8 zone=HAND zonePos=0 cardId=EX1_319 player=1] to FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Flame Imp id=8 zone=HAND zonePos=0 cardId=EX1_319 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Flame Imp id=8 zone=HAND zonePos=0 cardId=EX1_319 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=67 local=False [name=Flame Imp id=8 zone=HAND zonePos=0 cardId=EX1_319 player=1] zone from FRIENDLY DECK -> FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=8 cardId=EX1_319 name=Flame Imp] tag=ZONE_POSITION value=4] complete=False] entity=[name=Flame Imp id=8 zone=HAND zonePos=0 cardId=EX1_319 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Flame Imp id=8 zone=HAND zonePos=0 cardId=EX1_319 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Flame Imp id=8 zone=HAND zonePos=0 cardId=EX1_319 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=67 local=False [name=Flame Imp id=8 zone=HAND zonePos=4 cardId=EX1_319 player=1] pos from 0 -> 4
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=67 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=67 START waiting for zone FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=67 END waiting for zone FRIENDLY DECK
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=67 START waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=ALL_OPTIONS
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnAllOptions() - id=47
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=67 END waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=67 changes=7 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=67 m_taskList=373 m_changes.Count=7 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=373
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=374
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=374
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] GameState.SendOption() - selectedOption=4 selectedSubOption=-1 selectedTarget=0 selectedPosition=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangeList() - changeListId=10
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - id=10 changes=1 complete=False local=True localTrigger=[powerTask=[] entity=[name=Flame Imp id=8 zone=HAND zonePos=4 cardId=EX1_319 player=1] srcZoneTag=HAND srcPos=4 dstZoneTag=PLAY dstPos=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - triggerEntity=[name=Flame Imp id=8 zone=HAND zonePos=4 cardId=EX1_319 player=1] srcZone=HAND srcPos=4 dstZone=PLAY dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcPos=4 destPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.ProcessLocalChangeList() - [id=10 changes=1 complete=False local=True localTrigger=[powerTask=[] entity=[name=Flame Imp id=8 zone=HAND zonePos=4 cardId=EX1_319 player=1] srcZoneTag=HAND srcPos=4 dstZoneTag=PLAY dstPos=2]]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=10 m_taskList=(null) m_changes.Count=1
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[] entity=[name=Flame Imp id=8 zone=HAND zonePos=4 cardId=EX1_319 player=1] srcZoneTag=HAND srcPos=4 dstZoneTag=PLAY dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Flame Imp id=8 zone=HAND zonePos=4 cardId=EX1_319 player=1] to FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=10 local=True [name=Flame Imp id=8 zone=HAND zonePos=4 cardId=EX1_319 player=1] zone from FRIENDLY HAND -> FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=10 local=True [name=Flame Imp id=8 zone=HAND zonePos=4 cardId=EX1_319 player=1] pos from 4 -> 2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=10 loadingEntities.Count=1 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=10 START waiting for [name=Flame Imp id=8 zone=HAND zonePos=4 cardId=EX1_319 player=1] to load (card=[name=Flame Imp id=8 zone=HAND zonePos=4 cardId=EX1_319 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=10 END waiting for [name=Flame Imp id=8 zone=HAND zonePos=4 cardId=EX1_319 player=1] to load (card=[name=Flame Imp id=8 zone=HAND zonePos=4 cardId=EX1_319 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=10 START waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=10 START waiting for zone FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=20
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=ALL_OPTIONS
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnAllOptions() - id=48
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=10 END waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=10 END waiting for zone FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=10 changes=1 complete=True local=True localTrigger=[powerTask=[] entity=[name=Flame Imp id=8 zone=HAND zonePos=4 cardId=EX1_319 player=1] srcZoneTag=HAND srcPos=4 dstZoneTag=PLAY dstPos=2]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=10 m_taskList=(null) m_changes.Count=1 m_complete=True m_completeCallback=(null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=375
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Flame Imp id=8 zone=HAND zonePos=4 cardId=EX1_319 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=375 changeListId=68 taskStart=0 taskEnd=6
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=68 m_taskList=375 m_changes.Count=7
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=RESOURCES_USED value=3] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_CARDS_PLAYED_THIS_TURN value=1] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_MINIONS_PLAYED_THIS_TURN value=1] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=8 cardId=EX1_319 name=Flame Imp] tag=ZONE value=PLAY] complete=False] entity=[name=Flame Imp id=8 zone=HAND zonePos=4 cardId=EX1_319 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=8 cardId=EX1_319 name=Flame Imp] tag=ZONE_POSITION value=2] complete=False] entity=[name=Flame Imp id=8 zone=PLAY zonePos=4 cardId=EX1_319 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=8 cardId=EX1_319 name=Flame Imp] tag=EXHAUSTED value=1] complete=False] entity=[name=Flame Imp id=8 zone=PLAY zonePos=2 cardId=EX1_319 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=8 cardId=EX1_319 name=Flame Imp] tag=JUST_PLAYED value=1] complete=False] entity=[name=Flame Imp id=8 zone=PLAY zonePos=2 cardId=EX1_319 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=68 loadingEntities.Count=0 m_dirtyZones.Count=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=68 changes=7 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=68 m_taskList=375 m_changes.Count=7 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=375
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=376
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] GameState.SendOption() - selectedOption=1 selectedSubOption=-1 selectedTarget=0 selectedPosition=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangeList() - changeListId=11
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - id=11 changes=1 complete=False local=True localTrigger=[powerTask=[] entity=[name=Harvest Golem id=31 zone=HAND zonePos=2 cardId=EX1_556 player=1] srcZoneTag=HAND srcPos=2 dstZoneTag=PLAY dstPos=3]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - triggerEntity=[name=Harvest Golem id=31 zone=HAND zonePos=2 cardId=EX1_556 player=1] srcZone=HAND srcPos=2 dstZone=PLAY dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcPos=2 destPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcZone card [name=Void Terror id=35 zone=HAND zonePos=3 cardId=EX1_304 player=1] zonePos 3 -> 2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.ProcessLocalChangeList() - [id=11 changes=2 complete=False local=True localTrigger=[powerTask=[] entity=[name=Harvest Golem id=31 zone=HAND zonePos=2 cardId=EX1_556 player=1] srcZoneTag=HAND srcPos=2 dstZoneTag=PLAY dstPos=3]]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=11 m_taskList=(null) m_changes.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[] entity=[name=Harvest Golem id=31 zone=HAND zonePos=2 cardId=EX1_556 player=1] srcZoneTag=HAND srcPos=2 dstZoneTag=PLAY dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Harvest Golem id=31 zone=HAND zonePos=2 cardId=EX1_556 player=1] to FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=11 local=True [name=Harvest Golem id=31 zone=HAND zonePos=2 cardId=EX1_556 player=1] zone from FRIENDLY HAND -> FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=11 local=True [name=Harvest Golem id=31 zone=HAND zonePos=2 cardId=EX1_556 player=1] pos from 2 -> 3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[] entity=[name=Void Terror id=35 zone=HAND zonePos=3 cardId=EX1_304 player=1] srcZoneTag=INVALID srcPos=3 dstZoneTag=INVALID dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - id=11 local=True [name=Void Terror id=35 zone=HAND zonePos=3 cardId=EX1_304 player=1] pos from 3 -> 2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=11 loadingEntities.Count=1 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=11 START waiting for [name=Harvest Golem id=31 zone=HAND zonePos=2 cardId=EX1_556 player=1] to load (card=[name=Harvest Golem id=31 zone=HAND zonePos=2 cardId=EX1_556 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=11 END waiting for [name=Harvest Golem id=31 zone=HAND zonePos=2 cardId=EX1_556 player=1] to load (card=[name=Harvest Golem id=31 zone=HAND zonePos=2 cardId=EX1_556 player=1])
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=11 START waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=11 START waiting for zone FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=POWER_HISTORY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=14
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Network.ProcessGameServer() - type=ALL_OPTIONS
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[LoadingScreen] Gameplay.OnAllOptions() - id=49
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=11 END waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=376
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=11 END waiting for zone FRIENDLY PLAY
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=11 changes=2 complete=True local=True localTrigger=[powerTask=[] entity=[name=Harvest Golem id=31 zone=HAND zonePos=2 cardId=EX1_556 player=1] srcZoneTag=HAND srcPos=2 dstZoneTag=PLAY dstPos=3]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=11 m_taskList=(null) m_changes.Count=2 m_complete=True m_completeCallback=(null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=377
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Flame Imp id=8 zone=PLAY zonePos=2 cardId=EX1_319 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=377
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=378
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=378
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=379
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Harvest Golem id=31 zone=HAND zonePos=2 cardId=EX1_556 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=379 changeListId=69 taskStart=0 taskEnd=7
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - m_id=69 m_taskList=379 m_changes.Count=8
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=RESOURCES_USED value=6] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_CARDS_PLAYED_THIS_TURN value=2] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=trigun0x2] tag=NUM_MINIONS_PLAYED_THIS_TURN value=2] complete=False] entity=trigun0x2 srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=35 cardId=EX1_304 name=Void Terror] tag=ZONE_POSITION value=2] complete=False] entity=[name=Void Terror id=35 zone=HAND zonePos=3 cardId=EX1_304 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=31 cardId=EX1_556 name=Harvest Golem] tag=ZONE value=PLAY] complete=False] entity=[name=Harvest Golem id=31 zone=HAND zonePos=2 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=31 cardId=EX1_556 name=Harvest Golem] tag=ZONE_POSITION value=3] complete=False] entity=[name=Harvest Golem id=31 zone=PLAY zonePos=2 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=31 cardId=EX1_556 name=Harvest Golem] tag=EXHAUSTED value=1] complete=False] entity=[name=Harvest Golem id=31 zone=PLAY zonePos=3 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=31 cardId=EX1_556 name=Harvest Golem] tag=JUST_PLAYED value=1] complete=False] entity=[name=Harvest Golem id=31 zone=PLAY zonePos=3 cardId=EX1_556 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=69 loadingEntities.Count=0 m_dirtyZones.Count=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.Finish() - id=69 changes=8 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] GameState.SendOption() - selectedOption=1 selectedSubOption=-1 selectedTarget=36 selectedPosition=0
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=69 m_taskList=379 m_changes.Count=8 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=379
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=380
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=380
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=381
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Harvest Golem id=31 zone=PLAY zonePos=3 cardId=EX1_556 player=1]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=381
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=382
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=382
(Filename: C:/BuildAgent/work/ea95e74
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