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pickletweak2 config file
# Configuration file
##########################################################################################################
# features
#--------------------------------------------------------------------------------------------------------#
# All the different features this mod adds.
##########################################################################################################
features {
# Should Diamond and Emerald Apples be enabled? [default: true]
B:apples=true
# Should the bow information tooltips be enabled? [default: true]
B:bow_info_tooltip=true
# Should Coal and Charcoal Pieces be enabled? [default: true]
B:coal_piece=true
# Should the Dye Powders be enabled? [default: true]
B:dye_powder=true
# Should the Flint Tools be enabled? [default: true]
B:flint_tools=false
# Should the Hammer be enabled? [default: true]
B:hammer=true
# Should the hammering ingots into plates recipes be enabled? [default: true]
B:hammer_plate_recipes=false
# Should the hoe information tooltips be enabled? [default: true]
B:hoe_info_tooltip=true
# Should the Magnet be enabled? [default: true]
B:magnet=false
# The radius in which the Magnet shall succ. [range: 1 ~ 16, default: 7]
I:magnet_range=7
# Should the Mesh and Reinforced Mesh be enabled? [default: true]
B:mesh=true
# Here you can define custom names for the mining levels displayed in the 'tool_info_tooltip'.
# - Syntax: level=name
# - 'name' should be exactly how you want it to appear ingame.
# - Example: 0=Literal Trash
# - Levels not defined here will show the numerical value.
S:mining_level_names <
0=Wood
1=Stone
2=Iron
3=Diamond
>
# Should the Mortar And Pestle be enabled? [default: true]
B:mortar_and_pestle=true
# Should Night Vision Goggles be enabled? [default: true]
B:nightvision_goggles=false
# Should right click crop harvesting be enabled? [default: true]
B:right_click_harvest=false
# Should the sword information tooltips be enabled? [default: true]
B:sword_info_tooltip=true
# Should the tool information tooltips be enabled? [default: true]
B:tool_info_tooltip=true
# Adds a harvest level tooltip to WAILA, using the names from mining_level_names. [default: true]
B:waila_harvest_level=true
# Should the Watering Can be enabled? [default: true]
B:watering_can=true
}
##########################################################################################################
# grid_repair
#--------------------------------------------------------------------------------------------------------#
# Crafting Grid Tool Repair settings.
##########################################################################################################
grid_repair {
# Here you can add your own repair materials to tools.
# - Syntax: (tool=material) modid:itemid=modid:itemid:meta
# - Example: minecraft:stone_pickaxe=minecraft:apple:0
# - Note: the tool doesn't have a meta. If no meta is put for the material it will automatically become 0.
# - You can also use the OreDictionary for repair materials.
# - Example: ore:ingotIron would make all items in ingotIron a valid material.
# - Note: additions using OreDictionary seem to require a restart.
S:_repair_materials <
minecraft:wooden_hoe=ore:plankWood
minecraft:stone_hoe=minecraft:cobblestone
minecraft:iron_hoe=minecraft:iron_ingot
minecraft:golden_hoe=minecraft:gold_ingot
minecraft:diamond_hoe=minecraft:diamond
primal:flint_pickaxe=minecraft:flint:0
primal:flint_axe=minecraft:flint:0
primal:flint_shovel=minecraft:flint:0
primal:flint_hoe=minecraft:flint:0
>
# Here you can blacklist tools from grid repairing.
# - Syntax: modid:itemid
# - Example: minecraft:wooden_pickaxe
S:_tool_blacklist <
primal:flint_hatchet
>
# Should you be able to repair armor as well? [default: false]
B:allow_armor=false
# Makes it so shovels need 50% less material to repair. [default: true]
B:cheaper_shovel=true
# Should default repair materials be disabled? Doing this makes it so ONLY the custom materials work. [default: false]
B:disable_defaults=false
# Should Crafting Grid Tool Repairing be enabled? [default: true]
B:grid_repair=true
# Enabling this makes it so custom repair materials override the default ones for the tools specified. [default: false]
B:override_mode=false
# How much material should be required to fully repair a tool. [range: 1 ~ 8, default: 4]
I:repair_cost=3
# Should the player need atleast a 3x3 table to repair? [default: false]
B:requires_3x3=false
}
##########################################################################################################
# paxels
#--------------------------------------------------------------------------------------------------------#
# Paxel settings.
##########################################################################################################
paxels {
# Should the mod support paxels be enabled? Requires 'paxels' to be enabled. [default: true]
B:mod_support_paxels=true
# Should the paxels be enabled? [default: true]
B:paxels=true
}
##########################################################################################################
# repair_kit
#--------------------------------------------------------------------------------------------------------#
# Add and remove repair kits
##########################################################################################################
repair_kit {
# Here you can add your own custom Repair Kits.
# - Syntax: meta=name-color-representativeitem
# - Example: 12=super_kit-123456-minecraft:iron_ingot
# - 'meta' must be different for each, and should not be changed.
# - 'name' should be lower case with underscores for spaces. Repair Kit is added automatically.
# - Example: 'lots_of_spaghetti' would show 'Lots Of Spaghetti Repair Kit'.
# - 'color' the color of the Repair Kit as a hex value. http://htmlcolorcodes.com/
# - Example: 123456 would color it as whatever that color is.
# - 'representativeitem' is an item id or ore dictionary entry. This is the material the Repair Kit represents, and what it will require to craft.
# - Examples: 'minecraft:stone' for stone, 'ore:ingotIron' for the ore dictionary entry 'ingotIron'.
# - Note: you can also specify meta for item ids, by adding them to the end of the item id.
# - Example: minecraft:stone:3 for a meta of 3.
S:_custom_repair_kits <
>
# Should repair kits be enabled? [default: true]
B:_enable_repair_kits=true
B:aluminum=true
B:bronze=true
B:constantan=true
B:copper=true
B:diamond=true
B:electrum=true
B:flint=true
B:gold=true
B:invar=true
B:iron=true
B:lead=true
B:nickel=true
B:platinum=true
B:silver=true
B:steel=true
B:stone=true
B:tin=true
B:wood=true
}
##########################################################################################################
# tweaks
#--------------------------------------------------------------------------------------------------------#
# All the different things this mod tweaks.
##########################################################################################################
tweaks {
# Here you can override the hardness of blocks.
# - Syntax: modid:blockid=hardness
# - Example: minecraft:stone=100
# You can also override using OreDictionary entries.
# - Syntax: ore:orevalue=hardness
# - Example: ore:oreCopper=25
S:block_hardness <
>
# Here you can override the blast resistance of blocks.
# - Syntax: modid:blockid=resistance
# - Example: minecraft:stone=100
# You can also override using OreDictionary entries.
# - Syntax: ore:orevalue=resistance
# - Example: ore:oreCopper=25
S:block_resistance <
>
# Should Flint dropped from Gravel be replaced with the item defined in 'flint_drop_item'? [default: true]
B:flint_drop=true
# Define the item that should replace Flint from Gravel.
# - Syntax: modid:itemid:meta
S:flint_drop_item=minecraft:gravel:0
# Here you can override the mining level of blocks.
# - Syntax: modid:blockid:meta=harvestlevel
# - Example: minecraft:stone:0=3
# - 'meta' can be set to -1 to apply to all metas.
# You can also override using OreDictionary entries.
# - Syntax: ore:orevalue=harvestlevel
# - Example: ore:oreCopper=2
# You can also set the harvest tool (if required).
# Tools are 'pickaxe' 'axe' 'shovel'.
# - Syntax: modid:blockid:meta=harvestlevel-tool
# - Syntax ore:orevalue=harvestlevel-tool
S:harvest_level <
>
# Here you can override the max stack size of an itemstack.
# - Syntax: modid:itemid=stacksize
# - Example: minecraft:egg=64
S:max_stack_size <
minecraft:sign=64
minecraft:bucket=64
minecraft:snowball=64
minecraft:ender_pearl=64
minecraft:egg=64
minecraft:minecart=16
>
# Here you can override the mining level of tools.
# - Syntax: modid:itemid=harvestlevel-toolclass
# - Example: minecraft:stone_pickaxe=3-pickaxe
# - 'toolclass' can be 'pickaxe', 'axe', 'shovel', or 'null'.
S:mining_level <
>
# Here you can define custom tool breaking thresholds for tools.
# - Syntax: modid:itemid=threshold
# - Example: minecraft:iron_pickaxe=20
# - This makes it so Iron Pickaxes become useless with 20 uses left.
# - This config is mostly meant for things like TF hammers that use more than 1 durability at a time, if they don't already work fine.
S:tool_breaking_thresholds <
>
# Once tools have 1 use left, they become ineffective. [default: true]
B:tools_dont_break=true
# All hoes listed will not be able to till blocks.
# - Syntax: modid:itemid
# - Example: minecraft:stone_hoe [default: ]
S:useless_hoes <
>
# All tools listed will not be able to mine blocks.
# - Syntax: modid:itemid
# - Example: minecraft:stone_pickaxe [default: ]
S:useless_tools <
>
# All weapons listed will not be able to deal damage.
# - Syntax: modid:itemid
# - Example: minecraft:stone_sword [default: ]
S:useless_weapons <
>
}
##########################################################################################################
# zebras
#--------------------------------------------------------------------------------------------------------#
# Random stuff that is disabled by default.
##########################################################################################################
zebras {
# Should the Coins be enabled? [default: false]
B:coins=false
# Random items for ppm4 that are useless to anyone else. [default: false]
B:ppm4=false
# Disable the ability to use sharpening kits as modifiers in tinkers. [default: false]
B:sharpening_kits=false
}
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