Skip to content

Instantly share code, notes, and snippets.

Embed
What would you like to do?
package com.triphion.ancient.entity;
import java.util.Random;
import com.triphion.ancient.handlers.AncientSoundHandler;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EnumCreatureAttribute;
import net.minecraft.entity.IEntityLivingData;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIAttackMelee;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIMoveThroughVillage;
import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWanderAvoidWater;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.ai.EntityAIZombieAttack;
import net.minecraft.entity.monster.EntityGhast;
import net.minecraft.entity.monster.EntityIronGolem;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.monster.EntityPigZombie;
import net.minecraft.entity.passive.EntityVillager;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.Item;
import net.minecraft.util.DamageSource;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.datafix.DataFixer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.World;
public class EntityTheFrost extends EntityMob
{
public EntityTheFrost(World worldIn) {
super(worldIn);
this.experienceValue = 50;
this.setSize(1, 1.8F);
}
@Override
protected void initEntityAI() {
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(7, new EntityAIWanderAvoidWater(this, 1.0D));
this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.applyEntityAI();
}
protected void applyEntityAI() {
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true, new Class[] {EntityPigZombie.class}));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
}
@Override
protected void applyEntityAttributes() {
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE).setBaseValue(3000.0D);
this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(600.0D);
this.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.10000002417232513D);
this.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).setBaseValue(95.0D);
this.getEntityAttribute(SharedMonsterAttributes.KNOCKBACK_RESISTANCE).setBaseValue(50.0D);
}
@Override
protected void entityInit() {
super.entityInit();
}
public static void registerFixesTheFrost(DataFixer fixer)
{
EntityLiving.registerFixesMob(fixer, EntityTheFrost.class);
}
@Override
protected SoundEvent getAmbientSound() {
return AncientSoundHandler.theFrossAmbient2;
}
@Override
protected SoundEvent getHurtSound() {
return AncientSoundHandler.theFrossHurt;
}
@Override
protected SoundEvent getDeathSound() {
return AncientSoundHandler.theFrossDeath;
}
protected SoundEvent getStepSound()
{
return AncientSoundHandler.theFrossAmbient;
}
@Override
public void playLivingSound() {
this.playSound(this.getAmbientSound(), 0.15F, 1.0F);
}
@Override
protected void playStepSound(BlockPos pos, Block blockIn) {
this.playSound(this.getStepSound(), 0.15F, 1.0F);
}
@Override
public EnumCreatureAttribute getCreatureAttribute() {
return EnumCreatureAttribute.UNDEAD;
}
@Override
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, IEntityLivingData livingdata) {
livingdata = super.onInitialSpawn(difficulty, livingdata);
this.setEquipmentBasedOnDifficulty(difficulty);
this.setEnchantmentBasedOnDifficulty(difficulty);
return livingdata;
}
@Override
public void onLivingUpdate() {
super.onLivingUpdate();
}
@Override
public float getEyeHeight() {
return 1.6F;
}
@Override
protected Item getDropItem() {
return null;
}
@Override
protected void dropFewItems(boolean wasRecentlyHit, int lootingModifier) {
super.dropFewItems(wasRecentlyHit, lootingModifier);
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
You can’t perform that action at this time.