Created
December 20, 2014 08:49
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demo for Slactuate
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import flash.Lib; | |
import flash.display.Shape; | |
class Main | |
{ | |
public static var sp : Shape; | |
public static var slac : Slactuate; | |
static function main() | |
{ | |
sp = new Shape(); | |
Lib.current.addChild(sp); | |
sp.graphics.beginFill(0xFF880088, 1.); | |
sp.graphics.drawCircle(0., 0., 64.); | |
slac = new Slactuate(); | |
Lib.current.addEventListener(flash.events.Event.ENTER_FRAME, onFrame); | |
} | |
static function onFrame(event) | |
{ | |
slac.u(Lib.getTimer()); | |
slac.c(); | |
if (slac.td.length < 1) | |
{ | |
//var goalx = 0.; if (sp.x == 0.) goalx = 300.; | |
var goalx = Math.random()*Lib.current.stage.stageWidth; | |
var goaly = Math.random()*Lib.current.stage.stageHeight; | |
var t = Lib.getTimer(); | |
slac.p(sp, "x", Slactuate.lutlinear([0.,0.5,1.1,1.3,1.5,0.9,1.0]), t, t + 1000., sp.x, goalx, 0); | |
slac.p(sp, "y", Slactuate.lutlinear([0.,0.5,1.1,1.3,1.5,0.9,1.0]), t, t + 1000., sp.y, goaly, 1); | |
} | |
} | |
} |
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