Created
January 2, 2015 01:57
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type Uniforms = object | |
faefar:GLint # fade factor | |
tee:array[0..1,GLint] # textures | |
type Attributes = object | |
pon:GLint # position | |
type Resources = object | |
vexbur, eltbur:GLuint # vertex, element buffers | |
tee:array[0..1,GLuint] # textures | |
vexshr, frtshr:GLuint # vertex, element shaders | |
prm:GLuint # program | |
unm:ref Uniforms | |
ate:ref Attributes | |
faefar:GLfloat # fade factor |
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