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Fast Inverse Square Root (Quake III Arena)
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float Q_rsqrt( float number ) | |
{ | |
long i; | |
float x2, y; | |
const float threehalfs = 1.5F; | |
x2 = number * 0.5F; | |
y = number; | |
i = * ( long * ) &y; // Store physical representation of bits | |
i = 0x5f3759df - ( i >> 1 ); // Make an initial guess | |
y = * ( float * ) &i; // Convert back to float | |
y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration of Newton's method | |
// y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed | |
return y; | |
} |
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