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@trishmapow
Last active May 14, 2017 11:00
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Fast Inverse Square Root (Quake III Arena)
float Q_rsqrt( float number )
{
long i;
float x2, y;
const float threehalfs = 1.5F;
x2 = number * 0.5F;
y = number;
i = * ( long * ) &y; // Store physical representation of bits
i = 0x5f3759df - ( i >> 1 ); // Make an initial guess
y = * ( float * ) &i; // Convert back to float
y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration of Newton's method
// y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed
return y;
}
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