Created
February 10, 2014 04:28
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import processing.pdf.*; | |
import triss.colourlovers.*; | |
ArrayList<PVector> points; | |
ArrayList<Line> lines; | |
color[] colours; | |
int c = 0; | |
int quant = 3; | |
float n = 0; | |
float rotations = 4; | |
void setup() { | |
//size(7017, 4963, PDF, "file.pdf"); | |
size(720, 720); | |
//noLoop(); | |
ColourLovers cl = new ColourLovers(this); | |
ColourLoversPalette pal = cl.getPaletteById(443871); | |
println(pal.getId()); | |
colours = pal.getColours(); | |
points = new ArrayList<PVector>(); | |
lines = new ArrayList<Line>(); | |
PVector startPoint = new PVector(width / 2, height / 2); | |
buildFract(rotations, height / 6, 5, startPoint); | |
} | |
void draw() { | |
background(255); | |
n += 0.01; | |
float size = height * 0.1; | |
ellipseMode(CORNERS); | |
rectMode(CORNERS); | |
stroke(0, 10); | |
// for(PVector p : points) { | |
// int connections = 0; | |
// int i = int(random(points.size())); | |
// while(i < points.size() && connections < 10) { | |
// PVector q = points.get(i); | |
// | |
// //if(p.dist(q) < size && p.dist(q) > size * 0.95) { | |
// stroke(colours[++c % colours.length], 200); | |
// line(p.x, p.y, q.x, q.y); | |
// connections++; | |
// //} | |
// | |
// i = i + 1 % points.size(); | |
// } | |
// } | |
for(Line l : lines) { | |
if(l.depth < 3) { | |
l.draw(); | |
} | |
} | |
saveFrame(); | |
} | |
void buildFract(float rotations, float length, int depth, PVector pos) { | |
if(depth > 0 && onScreen(pos)) { | |
PVector p; | |
float rotationAmt = TWO_PI / rotations; | |
for(float r = 0; r < TWO_PI; r += rotationAmt) { | |
p = new PVector(length, length); | |
p.rotate(r); | |
p.add(pos); | |
buildFract(rotations, length * 0.60, depth - 1, p); | |
points.add(p); | |
lines.add(new Line(pos, p, depth, colours[++c % colours.length])); | |
} | |
} | |
} | |
class Line { | |
PVector start, finish; | |
float depth = 0; | |
color colour; | |
Line(PVector start, PVector finish, float depth, color colour) { | |
this.start = start; | |
this.finish = finish; | |
this.depth = depth; | |
this.colour = colour; | |
} | |
void draw() { | |
if(start.dist(finish) < 30) { | |
strokeWeight(depth * 3); | |
stroke(colour, 230); | |
float x = sin(norm((start.x + n) % width, 0, width) * TWO_PI); | |
float y = sin(norm((start.y + n) % height, 0, height) * TWO_PI); | |
int z = int(noise(x + y + n) * 7); | |
float q = quant * pow(2, z); | |
line( | |
int(start.x/q)*q, | |
int(start.y/q)*q, | |
int(finish.x/q)*q, | |
int(finish.y/q)*q | |
); | |
// for(int i = 0; i < 100 / rotations; i+=int(random(1, 2) * 3)) { | |
// pushMatrix(); | |
// translate(start.x, start.y); | |
// | |
// PVector endVect = PVector.sub(start, finish); | |
// endVect.rotate(radians(i)); | |
// endVect.mult((noise(radians(i)) + 1) * 2); | |
// //endVect.mult(i / 15.0); | |
// //endVect.limit(100 / depth); | |
// | |
// line(0, 0, endVect.x, endVect.y); | |
// popMatrix(); | |
// } | |
} | |
} | |
} | |
boolean onScreen(PVector pos) { | |
return pos.x < width | |
&& pos.x >= 0 | |
&& pos.y < height | |
&& pos.y >= 0; | |
} |
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