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Building Unreal Engine from Source

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Why Build Unreal from Source?

Building Unreal Engine from source provides developers with several advantages, especially when it comes to dedicated server development. Here are some key reasons to consider building Unreal from source:

1. Customization and Optimization

Building from source allows developers to customize and optimize Unreal Engine for their specific needs. This is crucial for projects requiring specific configurations or performance enhancements, especially in the context of dedicated server applications.

2. Access to Latest Features and Fixes

By building from the source code, developers can access the latest features, improvements, and bug fixes before they are officially released. This is beneficial for staying ahead of the curve and ensuring that projects are built on the most stable and feature-rich version of the engine.

3. Dedicated Server Development

For projects focused on dedicated server development, building Unreal from source provides greater control over server-specific configurations and optimizations. This is essential for achieving optimal server performance and scalability in multiplayer environments.

4. Collaboration and Contribution

Building Unreal Engine from source facilitates collaboration and contribution to the Unreal Engine community. Developers can contribute to the engine's development, share improvements, and participate in discussions, fostering a sense of community and knowledge exchange.

Prerequisites

Before building Unreal Engine from source, ensure that your development environment meets the following prerequisites:

  • Git: Install Git for version control.

  • Visual Studio: Use Visual Studio as the primary development environment.

  • CMake: Unreal Engine uses CMake for project generation.

  • Python: Python is required for various build scripts.

  • Dependencies: Install additional dependencies as specified in the Unreal Engine documentation.

Building Unreal Engine

Follow these steps to build Unreal Engine from source:

1. Clone the Repository: Use Git to clone the Unreal Engine repository to your local machine.

git clone https://github.com/EpicGames/UnrealEngine.git

2. Generate Project Files: Use CMake to generate project files for your development environment.

cd UnrealEngine
Setup.bat

  💡Tip: Use Setup.sh on Linux/Mac instead.

3. Open Project in Visual Studio:

Open the generated project files in Visual Studio.

4. Build the Engine:

Build the engine using Visual Studio's build tools.

4.1 Open the Project in Visual Studio

Once you have generated the project files using CMake, navigate to the directory where the project files are located. Open the project file (.sln file) in Visual Studio by double-clicking on it. This will load the Unreal Engine project in Visual Studio.

4.2 Configure Build Configuration

Before building the engine, ensure that you have selected the appropriate build configuration. In Visual Studio, you can choose between different build configurations such as DebugEditor, Development, or Shipping. The choice of configuration depends on your development needs (debugging, testing, or final release).

  • In the toolbar at the top of Visual Studio, select the desired configuration from the drop-down menu. For example, you might choose "Development Editor" for a development build.

4.3 Build the Solution

With the project open in Visual Studio and the correct configuration selected, you are ready to build the engine:

  • In the toolbar, find the "Build" menu.

  • From the "Build" menu, select "Build Solution" or press Ctrl+Shift+B.

Visual Studio will start compiling the Unreal Engine source code. This process may take some time, as it involves compiling a substantial amount of code and dependencies.

4.4 Monitor the Build Output

During the build process, Visual Studio will display the build output in the "Output" window. This window provides information about the progress of the build, including any errors or warnings that may occur. It's important to carefully review this output to ensure a successful build.

4.5 Verify Build Completion

Once the build process is complete and there are no errors reported, the engine executable and associated files will be generated. You can find the built engine binaries in the specified output directory, typically within the Binaries folder in the Unreal Engine project directory.

4.6 Run the Engine

After a successful build, you can run the Unreal Engine editor by launching the executable. This allows you to test your custom build, explore new features, and verify that everything is functioning as expected.

By following these steps, you can effectively build the Unreal Engine from source using Visual Studio's build tools.

5. Configure Dedicated Server Settings (Optional):

If your focus is on dedicated server development, configure server-specific settings in the engine.

6. Run the Engine:

After building successfully, you can run the Unreal Engine editor.

Conclusion

Building Unreal Engine from source provides developers with the flexibility and control needed for projects, especially those emphasizing dedicated server development. By understanding the customization options and following the build process, developers can harness the full potential of Unreal Engine for their specific requirements.

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