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Last active June 29, 2019 04:45
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Overlay Popup

##Overlay popup

The key file in this example is follower-canvas which applies the styling and draws the popup using canvas on the map. There is additional fallback support for IE < 9 by using Vector Markup Language, or vml.

Contributors

var map;
var initMap = function() {
var mm = com.modestmaps;
var layer = new mm.TemplatedLayer('http://osm-bayarea.s3.amazonaws.com/{Z}-r{Y}-c{X}.jpg');
map = new mm.Map('map', layer, new mm.Point(690,360))
var f = new mm.Follower(map, new mm.Location(37.811530, -122.2666097), 'Broadway and Grand');
map.setCenterZoom(new mm.Location(37.811530, -122.2666097), 14);
}
// namespacing!
if (!com) {
var com = { };
if (!com.modestmaps) {
com.modestmaps = { };
}
}
(function(MM) {
MM.Follower = function(map, location, content) {
this.coord = map.locationCoordinate(location);
this.offset = new MM.Point(0, 0);
this.dimensions = new MM.Point(150, 150);
this.margin = new MM.Point(10, 10);
this.offset = new MM.Point(0, -this.dimensions.y);
var follower = this;
var callback = function(m, a) { return follower.draw(m); };
map.addCallback('drawn', callback);
this.div = document.createElement('div');
this.div.style.position = 'absolute';
this.div.style.width = this.dimensions.x + 'px';
this.div.style.height = this.dimensions.y + 'px';
var shadow = document.createElement('canvas');
this.div.appendChild(shadow);
if (typeof G_vmlCanvasManager !== 'undefined') shadow = G_vmlCanvasManager.initElement(shadow);
shadow.style.position = 'absolute';
shadow.style.left = '0px';
shadow.style.top = '0px';
shadow.width = this.dimensions.x*2;
shadow.height = this.dimensions.y;
var ctx = shadow.getContext("2d");
ctx.transform(1, 0, -0.5, 0.5, 75, this.dimensions.y/2);
ctx.fillStyle = "rgba(0,0,0,0.5)";
this.drawBubblePath(ctx);
ctx.fill();
var bubble = document.createElement('canvas');
this.div.appendChild(bubble);
if (typeof G_vmlCanvasManager !== 'undefined') bubble = G_vmlCanvasManager.initElement(bubble);
bubble.style.position = 'absolute';
bubble.style.left = '0px';
bubble.style.top = '0px';
bubble.width = this.dimensions.x;
bubble.height = this.dimensions.y;
var bubCtx = bubble.getContext('2d');
bubCtx.strokeStyle = 'black';
bubCtx.fillStyle = 'white';
this.drawBubblePath(bubCtx);
bubCtx.fill();
bubCtx.stroke();
var contentDiv = document.createElement('div');
contentDiv.style.position = 'absolute';
contentDiv.style.left = '0px';
contentDiv.style.top = '0px';
contentDiv.style.overflow = 'hidden';
contentDiv.style.width = (this.dimensions.x - this.margin.x) + 'px';
contentDiv.style.height = (this.dimensions.y - this.margin.y - 25) + 'px';
contentDiv.style.padding = this.margin.y + 'px ' + this.margin.x + 'px ' + this.margin.y + 'px ' + this.margin.x + 'px';
contentDiv.innerHTML = content;
this.div.appendChild(contentDiv);
MM.addEvent(contentDiv, 'mousedown', function(e) {
if(!e) e = window.event;
return MM.cancelEvent(e);
});
map.parent.appendChild(this.div);
this.draw(map);
}
MM.Follower.prototype = {
div: null,
coord: null,
offset: null,
dimensions: null,
margin: null,
draw: function(map) {
try {
var point = map.coordinatePoint(this.coord);
} catch(e) {
console.error(e);
// too soon?
return;
}
if(point.x + this.dimensions.x + this.offset.x < 0) {
// too far left
this.div.style.display = 'none';
} else if(point.y + this.dimensions.y + this.offset.y < 0) {
// too far up
this.div.style.display = 'none';
} else if(point.x + this.offset.x > map.dimensions.x) {
// too far right
this.div.style.display = 'none';
} else if(point.y + this.offset.y > map.dimensions.y) {
// too far down
this.div.style.display = 'none';
} else {
this.div.style.display = 'block';
MM.moveElement(this.div, {
x: Math.round(point.x + this.offset.x),
y: Math.round(point.y + this.offset.y),
scale: 1,
width: this.dimensions.x,
height: this.dimensions.y
});
}
},
drawBubblePath: function(ctx) {
ctx.beginPath();
ctx.moveTo(10, this.dimensions.y);
ctx.lineTo(35, this.dimensions.y-25);
ctx.lineTo(this.dimensions.x-10, this.dimensions.y-25);
ctx.quadraticCurveTo(this.dimensions.x, this.dimensions.y-25, this.dimensions.x, this.dimensions.y-35);
ctx.lineTo(this.dimensions.x, 10);
ctx.quadraticCurveTo(this.dimensions.x, 0, this.dimensions.x-10, 0);
ctx.lineTo(10, 0);
ctx.quadraticCurveTo(0, 0, 0, 10);
ctx.lineTo(0, this.dimensions.y-35);
ctx.quadraticCurveTo(0, this.dimensions.y-25, 10, this.dimensions.y-25);
ctx.lineTo(15, this.dimensions.y-25);
ctx.moveTo(10, this.dimensions.y);
}
};
})(com.modestmaps)
<html>
<head>
<meta charset=utf-8 />
<title>Modest Maps JS Demo | Bubble</title>
<link rel='stylesheet' href='style.css'>
</head>
<body onload='initMap()'>
<div id='map' />
<script src='https://rawgithub.com/stamen/modestmaps-js/master/modestmaps.min.js'></script>
<script src='app.js'></script>
<script src='follower-canvas.js'></script>
</body>
</html>
body {
font: 13px/22px 'Helvetica Neue', Helvetica, sans;
margin: 0;
padding: 0;
}
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