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@triton11
Created June 1, 2017 23:54
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import pygame
import random
# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
class Rectangle():
def __init__(self):
self.x = random.randrange(700)
self.y = random.randrange(500)
self.change_x = random.randrange(-3,4)
self.change_y = random.randrange(-3,4)
self.size_x= random.randrange(20,71)
self.size_y= random.randrange(20,71)
self.color = [0,255,0]
def move(self):
self.x += self.change_x
self.y += self.change_y
def draw(self, screen):
pygame.draw.rect(screen, self.color, [self.x, self.y, self.size_x, self.size_y],0)
rectanglelist = []
for i in range(10):
x = Rectangle()
rectanglelist.append(x)
pygame.init()
# Set the width and height of the screen [width, height]
size = (700, 500)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("My Game")
# Loop until the user clicks the close button.
done = False
# Used to manage how fast the screen updates
clock = pygame.time.Clock()
# -------- Main Program Loop -----------
while not done:
# --- Main event loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# --- Game logic should go here
# --- Screen-clearing code goes here
# Here, we clear the screen to white. Don't put other drawing commands
# above this, or they will be erased with this command.\
for i in rectanglelist:
i.move()
# If you want a background image, replace this clear with blit'ing the
# background image.
screen.fill(BLACK)
for i in rectanglelist:
i.draw(screen)
# --- Drawing code should go here
# --- Go ahead and update the screen with what we've drawn.
pygame.display.flip()
# --- Limit to 60 frames per second
clock.tick(60)
# Close the window and quit.
pygame.quit()
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