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Ion Cannon
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--[[ | |
Note: This script was created for demonstrative purposes only. | |
]]-- | |
--- SERVER | |
Network:Subscribe('FireCannon', function(target, sender) | |
Network:Broadcast('FireCannon', target) | |
end) | |
-- CLIENT | |
local last_fire_timer = Timer() | |
local effects = {} | |
local fire_instances = {} | |
local first_time = true | |
Events:Subscribe( 'LocalPlayerInput', function(e) | |
if e.input == Action.FireRight then | |
if first_time or last_fire_timer:GetSeconds() > 2 then | |
local target = Physics:Raycast( Camera:GetPosition(), Camera:GetAngle() * Vector3.Forward, 0, 1024 ) | |
Network:Send('FireCannon', target.position) | |
last_fire_timer:Restart() | |
first_time = false | |
end | |
end | |
end) | |
function CleanupEffects() | |
for k, v in pairs(effects) do | |
v:Remove() | |
end | |
effects = {} | |
end | |
function wait(ms) | |
local t = Timer() | |
while t:GetMilliseconds() < ms do | |
coroutine.yield() | |
end | |
end | |
function CannonTick(target) | |
-- Spawn the laser effects | |
local radius = 10 | |
for i=1, 32 do | |
local pos = target + (Vector3(math.cos(i), 0, math.sin(i)) * radius) | |
local effect = Effect.Create(AssetLocation.Game, { | |
effect_id = 344, | |
position = pos, | |
angle = Angle() | |
}) | |
table.insert(effects, effect) | |
wait(35) | |
radius = math.clamp(radius - .5, 0, 10) | |
end | |
wait(100) | |
-- Spawn the electrical disturbance | |
local effect = Effect.Create(AssetLocation.Game, { | |
effect_id = 137, | |
position = target, | |
angle = Angle() | |
}) | |
table.insert(effects, effect) | |
wait(1000) | |
-- Spawn the explosion | |
local effect = Effect.Create(AssetLocation.Game, { | |
effect_id = 249, | |
position = target, | |
angle = Angle() | |
}) | |
table.insert(effects, effect) | |
wait(5000) | |
CleanupEffects() | |
end | |
Events:Subscribe('PostTick', function() | |
for k, v in ipairs(fire_instances) do | |
if v ~= nil then | |
if coroutine.status(v) == 'dead' then | |
table.remove(fire_instances, k) | |
elseif coroutine.status(v) ~= 'dead' then | |
coroutine.resume(v) | |
end | |
end | |
end | |
end) | |
Events:Subscribe('ModuleUnload', function() | |
CleanupEffects() | |
end) | |
Network:Subscribe('FireCannon', function(target) | |
local co = coroutine.create(CannonTick) | |
coroutine.resume(co, target) | |
table.insert(fire_instances, co) | |
end) |
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