Created
September 28, 2019 18:15
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Penrose P3 based on https://preshing.com/20110831/penrose-tiling-explained/
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<meta http-equiv="X-UA-Compatible" content="ie=edge"> | |
<title>Penrose P3</title> | |
<style> | |
body { | |
padding: 0; | |
} | |
#plane { | |
position: absolute; | |
left: 0; | |
top: 0; | |
width: 100%; | |
height: 100%; | |
} | |
</style> | |
</head> | |
<body> | |
<canvas id="plane"></canvas> | |
<script> | |
var canvas = document.getElementById('plane') | |
var ctx = canvas.getContext('2d') | |
var GOLDEN_RATIO = (1 + Math.sqrt(5)) / 2 | |
var RED = true | |
var BLUE = false | |
function resizeCanvas() { | |
canvas.width = canvas.clientWidth | |
canvas.height = canvas.clientHeight | |
} | |
function drawPoly(color, points, shouldStroke) { | |
ctx.fillStyle = color | |
ctx.strokeStyle = color | |
ctx.beginPath() | |
var x = points[0][0] | |
var y = points[0][1] | |
ctx.moveTo(x, y) | |
for (var i = 1; i < points.length; i++) { | |
x = points[i][0] | |
y = points[i][1] | |
ctx.lineTo(x, y) | |
} | |
ctx.closePath() | |
if (shouldStroke) ctx.stroke() | |
else ctx.fill() | |
} | |
function subdivideRed(triangle, output) { | |
var a = triangle[1] | |
var b = triangle[2] | |
var c = triangle[3] | |
var p = [a[0] + (b[0] - a[0]) / GOLDEN_RATIO, a[1] + (b[1] - a[1]) / GOLDEN_RATIO] | |
output.push([RED, c, p, b], [BLUE, p, c, a]) | |
} | |
function subdivideBlue(triangle, output) { | |
var a = triangle[1] | |
var b = triangle[2] | |
var c = triangle[3] | |
var q = [b[0] + (a[0] - b[0]) / GOLDEN_RATIO, b[1] + (a[1] - b[1]) / GOLDEN_RATIO] | |
var r = [b[0] + (c[0] - b[0]) / GOLDEN_RATIO, b[1] + (c[1] - b[1]) / GOLDEN_RATIO] | |
output.push([BLUE, r, c, a], [BLUE, q, r, b], [RED, r, q, a]) | |
} | |
function subdivide(triangles) { | |
var result = [] | |
for (var i = 0; i < triangles.length; i++) { | |
var t = triangles[i] | |
if (t[0] === BLUE) subdivideBlue(t, result) | |
else subdivideRed(t, result) | |
} | |
return result | |
} | |
function shuffleArray(array) { | |
for (var i = array.length - 1; i > 0; i--) { | |
var j = Math.floor(Math.random() * (i + 1)) | |
var temp = array[i] | |
array[i] = array[j] | |
array[j] = temp | |
} | |
} | |
function drawPenrose(triangles, depth) { | |
var len = Math.abs(triangles[0][1][0] - triangles[0][1][1]) | |
ctx.lineJoin = 'bevel' | |
ctx.lineWidth = depth ? len / 200 : 1e-2 | |
var red = '#' + Math.floor(0x111111 + Math.random() * 0xeeeeee).toString(16) | |
var blue = '#' + Math.floor(0x111111 + Math.random() * 0xeeeeee).toString(16) | |
shuffleArray(triangles) | |
for (var i = 0; i < triangles.length; i++) { | |
var triangle = triangles[i] | |
drawPoly(triangle[0] === RED ? red : blue, triangle.slice(1), true) | |
} | |
if (!depth) return | |
for (var i = 0; i < triangles.length; i++) { | |
var triangle = triangles[i] | |
drawPoly(triangle[0] === RED ? red : blue, triangle.slice(1), false) | |
} | |
} | |
function generatePenrose(initialTriangles, depth) { | |
var triangles = initialTriangles | |
for (var i = 0; i < depth; i++) { | |
triangles = subdivide(triangles) | |
} | |
drawPenrose(triangles, depth) | |
return triangles | |
} | |
function main() { | |
var depth = Math.round(Math.random() * 8) | |
console.log('Going to generate penrose tiling with depth ' + depth) | |
var initialTriangles = [] | |
for (var i = 0; i < 10; i++) { | |
var bphi = (2 * i - 1) * Math.PI / 10 | |
var cphi = (2 * i + 1) * Math.PI / 10 | |
var b = [Math.cos(bphi), Math.sin(bphi)] | |
var c = [Math.cos(cphi), Math.sin(cphi)] | |
if (i % 2 == 0) initialTriangles.push([RED, [0, 0], c, b]) | |
else initialTriangles.push([RED, [0, 0], b, c]) | |
} | |
resizeCanvas() | |
var cx = canvas.clientWidth / 2 | |
var cy = canvas.clientHeight / 2 | |
var wheelRadius = 1.05 * Math.sqrt(cx * cx + cy * cy) | |
ctx.translate(cx, cy) | |
ctx.scale(wheelRadius, wheelRadius) | |
var tiling = generatePenrose(initialTriangles, depth) | |
console.log('Triangles: ' + tiling.length) | |
} | |
main() | |
</script> | |
</body> | |
</html> |
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