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execute @ ~ ~ ~ detect ~ ~ ~ *BLOCK* *STATE* *COMMAND* | |
execute @ ~ ~ ~ *COMMAND* | |
scoreboard players set|add|remove @ *OBJECTIVE* *CUSTOM*:0 *ENTITYNBT* | |
scoreboard players reset @ *OBJECTIVE* | |
scoreboard players enable @ *TRIGGER* | |
scoreboard players tag @ add|remove *TAG* *ENTITYNBT* | |
scoreboard players test @ *OBJECTIVE* *CUSTOM*:0 *CUSTOM*:100 | |
scoreboard players operation @ *OBJECTIVE* +=|-=|*=|/=|%=|=|<|>|>< @ *OBJECTIVE* | |
scoreboard objectives add *OBJECTIVE* dummy|trigger|deathCount|playerKillCount|totalKillCount|health|xp|level|food|air|armor *CUSTOM*:display | |
scoreboard objectives remove *OBJECTIVE* | |
scoreboard objectives setdisplay list|sidebar|belowName | |
scoreboard teams add *TEAM* *CUSTOM*:display | |
scoreboard teams remove *TEAM* | |
scoreboard teams empty *TEAM* | |
scoreboard teams join|leave *TEAM* @ | |
scoreboard teams option *TEAM* color *COLOR* | |
scoreboard teams option *TEAM* friendlyfire|seeFriendlyInvisibles true|false | |
scoreboard teams option *TEAM* nametagVisibility|deathMessageVisibility never|hideForOtherTeams|hideForOwnTeam|always | |
scoreboard teams option *TEAM* collisionRule always|never|pushOwnTeam|pushOtherTeams | |
advancement grant|revoke @ only *ADVANCEMENT* *CRITERION* | |
advancement test @ *ADVANCEMENT* *CRITERION* | |
advancement grant|revoke @ everything | |
advancement grant|revoke @ from|through|until *ADVANCEMENT* | |
blockdata ~ ~ ~ *BLOCKNBT* | |
clear @ *ITEM* *CUSTOM*:0 *CUSTOM*:-1 *ITEMNBT* | |
clone ~ ~ ~ ~ ~ ~ ~ ~ ~ filtered force|move|normal *BLOCK* *STATE* | |
clone ~ ~ ~ ~ ~ ~ ~ ~ ~ masked|replace force|move|normal | |
defaultgamemode survival|creative|adventure|spectator | |
difficulty peaceful|easy|normal|hard | |
effect @ clear | |
effect @ *EFFECT* *CUSTOM*:10 *CUSTOM*:0 true|false | |
enchant @ *ENCHANT* *CUSTOM*:1 | |
entitydata @ *ENTITYNBT* | |
fill ~ ~ ~ ~ ~ ~ *BLOCK* *STATE* replace *BLOCK* *STATE* | |
fill ~ ~ ~ ~ ~ ~ *BLOCK* *STATE* destroy|keep|hollow|outline *BLOCKNBT* | |
gamemode survival|creative|adventure|spectator | |
gamerule *GAMERULE* true|false | |
give @ *ITEM* *CUSTOM*:1 *CUSTOM*:0 *ITEMNBT* | |
help | |
kill @ | |
locate EndCity|Fortress|Mansion|Mineshaft|Monument|Stronghold|Temple|Village | |
particle *PARTICLE* ~ ~ ~ *CUSTOM*:.1 *CUSTOM*:.1 *CUSTOM*:.1 *CUSTOM*:.05 *CUSTOM*:10 force|normal @ | |
playsound *SOUND* master|music|record|weather|block|hostile|neutral|player|ambient|voice @ ~ ~ ~ *CUSTOM*:1 *CUSTOM*:1 *CUSTOM*:1 | |
recipe give|take @ *ITEM* | |
replaceitem entity @ *ENTITYSLOT* *ITEM* *CUSTOM*:1 *CUSTOM*:0 *ITEMNBT* | |
replaceitem block ~ ~ ~ *BLOCKSLOT* *ITEM* *CUSTOM*:1 *CUSTOM*:0 *ITEMNBT* | |
say | |
setblock ~ ~ ~ *BLOCK* *STATE* replace|destroy|keep *BLOCKNBT* | |
setworldspawn ~ ~ ~ | |
spawnpoint @ ~ ~ ~ | |
spreadplayers ~ ~ *CUSTOM*:1 *CUSTOM*:20 false|true @ | |
stats entity @ set AffectedBlocks|AffectedEntities|AffectedItems|QueryResult|SuccessCount @ *OBJECTIVE* | |
stats entity @ clear AffectedBlocks|AffectedEntities|AffectedItems|QueryResult|SuccessCount | |
stats block ~ ~ ~ set AffectedBlocks|AffectedEntities|AffectedItems|QueryResult|SuccessCount @ *OBJECTIVE* | |
stats block ~ ~ ~ clear AffectedBlocks|AffectedEntities|AffectedItems|QueryResult|SuccessCount | |
stopsound @ master|music|record|weather|block|hostile|neutral|player|ambient|voice *SOUND* | |
summon *ENTITY* ~ ~ ~ *ENTITYNBT* | |
tell @ | |
testfor @ *ENTITYNBT* | |
testforblock ~ ~ ~ *BLOCK* *STATE* *BLOCKNBT* | |
testforblocks ~ ~ ~ ~ ~ ~ ~ ~ ~ all|masked | |
time add|set *CUSTOM*:6000 | |
time query daytime|gametime|day | |
title @ title|subtitle|actionbar {} | |
title @ times *CUSTOM*:10 *CUSTOM*:40 *CUSTOM*10 | |
title @ clear|reset | |
toggledownfall | |
tp @ | |
teleport @ ~ ~ ~ ~ ~ | |
trigger *OBJECTIVE* add|set *CUSTOM*1 | |
weather clear|rain|thunder *CUSTOM*:1000000 | |
worldborder add|set *CUSTOM*:10 *CUSTOM*:3 | |
worldborder warning distance|time *CUSTOM*:5 | |
worldborder damage amount|buffer *CUSTOM*:1 | |
worldborder center ~ ~ | |
worldborder get | |
xp *CUSTOM*:10L @ |
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