Source | PickupDelay |
---|---|
Dropped by Player | 40 |
Player Killed | 40 |
Block Broken | 10 |
Mob Killed | 10 |
Dropped by Entity | 10 |
Ejected from Jukebox | 10 |
Broken Container | 0 |
Dispenser/Dropper | 0 |
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scoreboard players set @e[type=Item,tag=shotq] dblock 1 {Item:{id:minecraft:stone,Damage:0s}} | |
execute @e[type=Item,tag=shotq,score_dblock_min=1,score_dblock=1] ~ ~ ~ detect ~ ~ ~ air 0 setblock ~ ~ ~ stone 0 | |
scoreboard players set @e[type=Item,tag=shotq] dblock 2 {Item:{id:minecraft:stone,Damage:1s}} | |
execute @e[type=Item,tag=shotq,score_dblock_min=2,score_dblock=2] ~ ~ ~ detect ~ ~ ~ air 0 setblock ~ ~ ~ stone 1 | |
scoreboard players set @e[type=Item,tag=shotq] dblock 3 {Item:{id:minecraft:stone,Damage:2s}} | |
execute @e[type=Item,tag=shotq,score_dblock_min=3,score_dblock=3] ~ ~ ~ detect ~ ~ ~ air 0 setblock ~ ~ ~ stone 2 | |
scoreboard players set @e[type=Item,tag=shotq] dblock 4 {Item:{id:minecraft:stone,Damage:3s}} | |
execute @e[type=Item,tag=shotq,score_dblock_min=4,score_dblock=4] ~ ~ ~ detect ~ ~ ~ air 0 setblock ~ ~ ~ stone 3 | |
scoreboard players set @e[type=Item,tag=shotq] dblock 5 {Item:{id:minecraft:stone,Damage:4s}} | |
execute @e[type=Item,tag=shotq,score_dblock_min=5,score_dblock=5] ~ ~ ~ detect ~ ~ ~ air 0 setbloc |
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# fake players beginning with '#' are literal values, the rest are as follows: | |
# h: color hue, between 0 and 1536 | |
# r: red color component | |
# g: green color component | |
# b: blue color component | |
# speed: speed of the color change, in hue increments per tick | |
# temp: used for a temporary calculation | |
# rgb: the final number representing the rgb in its entirety | |
# move on to the next hue |
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summon item ~ ~1 ~ {Item:{id:record_strad,Count:1b,tag:{display:{LocName:"Custom Song"},tryashtar-song:{n1:{i:9b,p:{b3:1b},w:{b3:1b}},n2:{i:9b,p:{b1:1b,b2:1b,b4:1b},w:{b3:1b}},n3:{i:9b,p:{b2:1b,b5:1b}},n4:{i:9b,p:{b1:1b,b2:1b,b3:1b,b5:1b},w:{b3:1b}},n5:{i:9b,p:{b3:1b,b5:1b},w:{b3:1b}},n6:{i:9b,p:{b2:1b,b5:1b},w:{b4:1b}},n7:{i:9b,p:{b1:1b,b2:1b,b3:1b,b4:1b},w:{b3:1b}},n8:{i:9b,p:{b5:1b},w:{b3:1b}},n9:{i:9b,p:{b4:1b},w:{b3:1b}},n10:{i:9b,p:{b5:1b},w:{b3:1b}},n11:{i:9b,p:{b2:1b,b5:1b},w:{b3:1b}},n12:{i:9b,p:{b1:1b,b2:1b,b3:1b,b5:1b},w:{b4:1b}},n13:{i:9b,p:{b5:1b},w:{b3:1b}},n14:{i:9b,p:{b1:1b,b2:1b,b3:1b,b4:1b},w:{b3:1b}},n15:{i:9b,p:{b5:1b},w:{b3:1b}},n16:{i:9b,p:{b1:1b,b2:1b,b3:1b,b4:1b}},n17:{i:9b,p:{b1:1b,b4:1b},w:{b4:1b}},n18:{i:9b,p:{b1:1b,b4:1b,b5:1b},w:{b3:1b}},n19:{i:9b,p:{b1:1b,b2:1b,b3:1b,b5:1b},w:{b3:1b,b5:1b}},n20:{i:9b,p:{b1:1b,b2:1b,b3:1b,b4:1b}},n21:{i:9b,p:{b1:1b,b2:1b,b4:1b},w:{b3:1b}},n22:{i:9b,p:{b2:1b,b3:1b},w:{b3:1b}},n23:{i:9b,p:{b1:1b,b2:1b,b4:1b},w:{b3:1b}},n24:{i:9b,p:{b1:1b,b3:1b,b4:1b |
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give @p record_strad 1 0 {display:{LocName:"Custom Song"},tryashtar-song:{ | |
n1:{i:9b,p:{b3:1b},w:{b3:1b}}, | |
n2:{i:9b,p:{b1:1b,b2:1b,b4:1b},w:{b3:1b}}, | |
n3:{i:9b,p:{b2:1b,b5:1b}}, | |
n4:{i:9b,p:{b1:1b,b2:1b,b3:1b,b5:1b},w:{b3:1b}}, | |
n5:{i:9b,p:{b3:1b,b5:1b},w:{b3:1b}}, | |
n6:{i:9b,p:{b2:1b,b5:1b},w:{b4:1b}}, | |
n7:{i:9b,p:{b1:1b,b2:1b,b3:1b,b4:1b},w:{b3:1b}}, | |
n8:{i:9b,p:{b5:1b},w:{b3:1b}}, | |
n9:{i:9b,p:{b4:1b},w:{b3:1b}}, |
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execute @ ~ ~ ~ detect ~ ~ ~ *BLOCK* *STATE* *COMMAND* | |
execute @ ~ ~ ~ *COMMAND* | |
scoreboard players set|add|remove @ *OBJECTIVE* *CUSTOM*:0 *ENTITYNBT* | |
scoreboard players reset @ *OBJECTIVE* | |
scoreboard players enable @ *TRIGGER* | |
scoreboard players tag @ add|remove *TAG* *ENTITYNBT* | |
scoreboard players test @ *OBJECTIVE* *CUSTOM*:0 *CUSTOM*:100 | |
scoreboard players operation @ *OBJECTIVE* +=|-=|*=|/=|%=|=|<|>|>< @ *OBJECTIVE* | |
scoreboard objectives add *OBJECTIVE* dummy|trigger|deathCount|playerKillCount|totalKillCount|health|xp|level|food|air|armor *CUSTOM*:display | |
scoreboard objectives remove *OBJECTIVE* |
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summon arrow ~0 ~ ~15 | |
summon arrow ~3.11867536226639 ~ ~14.6722140110071 | |
summon arrow ~6.101049646137 ~ ~13.703181864639 | |
summon arrow ~8.8167787843871 ~ ~12.1352549156242 | |
summon arrow ~11.1471723821609 ~ ~10.0369590953829 | |
summon arrow ~12.9903810567666 ~ ~7.5 | |
summon arrow ~14.2658477444273 ~ ~4.63525491562421 | |
summon arrow ~14.9178284305241 ~ ~1.5679269490148 | |
summon arrow ~14.9178284305241 ~ ~-1.5679269490148 | |
summon arrow ~14.2658477444273 ~ ~-4.63525491562421 |
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(0.5, 0) | |
(0.5, 0.00872753246410879) | |
(0.5, 0.0174603847458739) | |
(0.5, 0.0262038896415206) | |
(0.5, 0.0349634059717552) | |
(0.5, 0.043744331762962) | |
(0.5, 0.0525521176328382) | |
(0.5, 0.0613922804514523) | |
(0.5, 0.0702704173511957) | |
(0.5, 0.0791922201622681) |
/inventory block <pos>
is a block's inventory/inventory entity <targets>
is an entity's inventory- For players, the "domain" here is the same as
/clear
-- the entire inventory including armor and off-hand. For other entities, it includesArmorItems
andHandItems
. Horses include saddle and armor slots, as well as inventory if applicable.
- For players, the "domain" here is the same as
add <item> [<count>] [<slot>]
is similar to the current/give
-- it adds an item to the inventory.- If
slot
is unspecified, it stacks or adds similarly to picking up an item. Ifslot
is specified and the slot is empty or can stack with the item, it will do so, otherwise it will fail.
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