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Images as Planes 3.0
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# ##### BEGIN GPL LICENSE BLOCK ##### | |
# | |
# This program is free software; you can redistribute it and/or | |
# modify it under the terms of the GNU General Public License | |
# as published by the Free Software Foundation; either version 2 | |
# of the License, or (at your option) any later version. | |
# | |
# This program is distributed in the hope that it will be useful, | |
# but WITHOUT ANY WARRANTY; without even the implied warranty of | |
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
# GNU General Public License for more details. | |
# | |
# You should have received a copy of the GNU General Public License | |
# along with this program; if not, write to the Free Software Foundation, | |
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
# | |
# ##### END GPL LICENSE BLOCK ##### | |
# <pep8 compliant> | |
bl_info = { | |
"name": "Import Images as Planes", | |
"author": "Florian Meyer (tstscr), mont29, matali, Ted Schundler (SpkyElctrc)", | |
"version": (3, 0, 0), | |
"blender": (2, 77, 0), | |
"location": "File > Import > Images as Planes or Add > Mesh > Images as Planes", | |
"description": "Imports images and creates planes with the appropriate aspect ratio. " | |
"The images are mapped to the planes.", | |
"warning": "", | |
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/" | |
"Scripts/Add_Mesh/Planes_from_Images", | |
"category": "Import-Export", | |
} | |
import os | |
import warnings | |
import re | |
from itertools import count, repeat | |
from collections import namedtuple | |
from math import pi | |
import bpy | |
from bpy.types import Operator | |
from mathutils import Vector | |
from bpy.props import ( | |
StringProperty, | |
BoolProperty, | |
EnumProperty, | |
FloatProperty, | |
CollectionProperty) | |
from bpy_extras.object_utils import ( | |
AddObjectHelper, | |
world_to_camera_view) | |
from bpy_extras.image_utils import load_image | |
# ----------------------------------------------------------------------------- | |
# Module-level Shared State | |
watched_objects = {} # used to trigger compositor updates on scene updates | |
# ----------------------------------------------------------------------------- | |
# Misc utils. | |
def str_to_vector(s): | |
"""Convert a string into a vector. | |
>>> str_to_vector("1,2,3") | |
Vector((1.0, 2.0, 3.0)) | |
>>> str_to_vector("1.0, 0.0, 0, 1") | |
Vector((1.0, 0.0, 0.0, 1.0)) | |
""" | |
return Vector(map(float, s.split(','))) | |
def add_driver_prop(driver, name, type, id, path): | |
"""Configure a new driver variable.""" | |
dv = driver.variables.new() | |
dv.name = name | |
dv.type = 'SINGLE_PROP' | |
target = dv.targets[0] | |
target.id_type = type | |
target.id = id | |
target.data_path = path | |
def context_to_dict(context): | |
"""Create a dictionary from the current context | |
>>> import bpy | |
>>> ctx = context_to_dict(bpy.context) | |
>>> assert ctx['window'] == bpy.context.window | |
""" | |
return { | |
k: getattr(context, k) for k in | |
('window', 'screen', 'area', 'scene', 'object', 'selected_objects') | |
} | |
# ----------------------------------------------------------------------------- | |
# Image loading | |
ImageSpec = namedtuple( | |
'ImageSpec', | |
['image', 'size', 'frame_start', 'frame_offset', 'frame_duration']) | |
num_regex = re.compile('[0-9]') # Find a single number | |
nums_regex = re.compile('[0-9]+') # Find a set of numbers | |
def find_image_sequences(files): | |
"""From a group of files, detect image sequences. | |
This returns a generator of tuples, which contain the filename, | |
start frame, and length of the detected sequence | |
>>> list(find_image_sequences([ | |
... "test2-001.jp2", "test2-002.jp2", | |
... "test3-003.jp2", "test3-004.jp2", "test3-005.jp2", "test3-006.jp2", | |
... "blaah"])) | |
[('blaah', 1, 1), ('test2-001.jp2', 1, 2), ('test3-003.jp2', 3, 4)] | |
""" | |
files = iter(sorted(files)) | |
prev_file = None | |
pattern = "" | |
matches = [] | |
segment = None | |
length = 1 | |
for filename in files: | |
new_pattern = num_regex.sub('#', filename) | |
new_matches = list(map(int, nums_regex.findall(filename))) | |
if new_pattern == pattern: | |
# this file looks like it may be in sequence from the previous | |
# if there are multiple sets of numbers, figure out what changed | |
if segment is None: | |
for i, prev, cur in zip(count(), matches, new_matches): | |
if prev != cur: | |
segment = i | |
break | |
# did it only change by one? | |
for i, prev, cur in zip(count(), matches, new_matches): | |
if i == segment: | |
# We expect this to increment | |
prev = prev + length | |
if prev != cur: | |
break | |
# All good! | |
else: | |
length += 1 | |
continue | |
# No continuation -> spit out what we found and reset counters | |
if prev_file: | |
if length > 1: | |
yield prev_file, matches[segment], length | |
else: | |
yield prev_file, 1, 1 | |
prev_file = filename | |
matches = new_matches | |
pattern = new_pattern | |
segment = None | |
length = 1 | |
if prev_file: | |
if length > 1: | |
yield prev_file, matches[segment], length | |
else: | |
yield prev_file, 1, 1 | |
def load_images(filenames, directory, force_reload=False, frame_start=1, find_sequences=False): | |
"""Wrapper for bpy's load_image | |
Loads a set of images, movies, or even image sequences | |
Returns a generator of ImageSpec wrapper objects later used for texture setup | |
""" | |
if find_sequences: # if finding sequences, we need some pre-processing first | |
file_iter = find_image_sequences(filenames) | |
else: | |
file_iter = zip(filenames, repeat(1), repeat(1)) | |
for filename, offset, frames in file_iter: | |
image = load_image(filename, directory, check_existing=True, force_reload=force_reload) | |
# Size is unavailable for sequences, so we grab it early | |
size = tuple(image.size) | |
if image.source == 'MOVIE': | |
# Blender BPY BUG! | |
# This number is only valid when read a second time in 2.77 | |
# This repeated line is not a mistake | |
frames = image.frame_duration | |
frames = image.frame_duration | |
elif frames > 1: # Not movie, but multiple frames -> image sequence | |
image.use_animation = True | |
image.source = 'SEQUENCE' | |
yield ImageSpec(image, size, frame_start, offset - 1, frames) | |
# ----------------------------------------------------------------------------- | |
# Position & Size Helpers | |
def offset_planes(planes, gap, axis): | |
"""Offset planes from each other by `gap` amount along a _local_ vector `axis` | |
For example, offset_planes([obj1, obj2], 0.5, Vector(0, 0, 1)) will place | |
obj2 0.5 blender units away from obj1 along the local positive Z axis. | |
This is in local space, not world space, so all planes should share | |
a common scale and rotation. | |
""" | |
prior = planes[0] | |
offset = Vector() | |
for current in planes[1:]: | |
local_offset = abs((prior.dimensions + current.dimensions) * axis) / 2.0 + gap | |
offset += local_offset * axis | |
current.location = current.matrix_world * offset | |
prior = current | |
def compute_camera_size(context, center, fill_mode, aspect): | |
"""Determine how large an object needs to be to fit or fill the camera's field of view.""" | |
scene = context.scene | |
camera = scene.camera | |
view_frame = camera.data.view_frame(scene=scene) | |
frame_size = \ | |
Vector([max(v[i] for v in view_frame) for i in range(3)]) - \ | |
Vector([min(v[i] for v in view_frame) for i in range(3)]) | |
camera_aspect = frame_size.x / frame_size.y | |
# Convert the frame size to the correct sizing at a given distance | |
if camera.type == 'ORTHO': | |
frame_size = frame_size.xy | |
else: | |
# Perspective transform | |
distance = world_to_camera_view(scene, camera, center).z | |
frame_size = distance * frame_size.xy / (-view_frame[0].z) | |
# Determine what axis to match to the camera | |
match_axis = 0 # match the Y axis size | |
match_aspect = aspect | |
if (fill_mode == 'FILL' and aspect > camera_aspect) or \ | |
(fill_mode == 'FIT' and aspect < camera_aspect): | |
match_axis = 1 # match the X axis size | |
match_aspect = 1.0 / aspect | |
# scale the other axis to the correct aspect | |
frame_size[1 - match_axis] = frame_size[match_axis] / match_aspect | |
return frame_size | |
def center_in_camera(scene, camera, obj, axis=(1, 1)): | |
"""Center object along specified axiis of the camera""" | |
camera_matrix_col = camera.matrix_world.col | |
location = obj.location | |
# Vector from the camera's world coordinate center to the object's center | |
delta = camera_matrix_col[3].xyz - location | |
# How far off center we are along the camera's local X | |
camera_x_mag = delta * camera_matrix_col[0].xyz * axis[0] | |
# How far off center we are along the camera's local Y | |
camera_y_mag = delta * camera_matrix_col[1].xyz * axis[1] | |
# Now offet only along camera local axiis | |
offset = camera_matrix_col[0].xyz * camera_x_mag + \ | |
camera_matrix_col[1].xyz * camera_y_mag | |
obj.location = location + offset | |
# ----------------------------------------------------------------------------- | |
# Cycles utils | |
def get_input_nodes(node, links): | |
"""Get nodes that are a inputs to the given node""" | |
# Get all links going to node. | |
input_links = {lnk for lnk in links if lnk.to_node == node} | |
# Sort those links, get their input nodes (and avoid doubles!). | |
sorted_nodes = [] | |
done_nodes = set() | |
for socket in node.inputs: | |
done_links = set() | |
for link in input_links: | |
nd = link.from_node | |
if nd in done_nodes: | |
# Node already treated! | |
done_links.add(link) | |
elif link.to_socket == socket: | |
sorted_nodes.append(nd) | |
done_links.add(link) | |
done_nodes.add(nd) | |
input_links -= done_links | |
return sorted_nodes | |
def auto_align_nodes(node_tree): | |
"""Given a shader node tree, arrange nodes neatly relative to the output node.""" | |
x_gap = 200 | |
y_gap = 180 | |
nodes = node_tree.nodes | |
links = node_tree.links | |
output_node = None | |
for node in nodes: | |
if node.type == 'OUTPUT_MATERIAL' or node.type == 'GROUP_OUTPUT': | |
output_node = node | |
break | |
else: # Just in case there is no output | |
return | |
def align(to_node): | |
from_nodes = get_input_nodes(to_node, links) | |
for i, node in enumerate(from_nodes): | |
node.location.x = min(node.location.x, to_node.location.x - x_gap) | |
node.location.y = to_node.location.y | |
node.location.y -= i * y_gap | |
node.location.y += (len(from_nodes) - 1) * y_gap / (len(from_nodes)) | |
align(node) | |
align(output_node) | |
def clean_node_tree(node_tree): | |
"""Clear all nodes in a shader node tree except the output. | |
Returns the output node | |
""" | |
nodes = node_tree.nodes | |
for node in list(nodes): # copy to avoid altering the loop's data source | |
if not node.type == 'OUTPUT_MATERIAL': | |
nodes.remove(node) | |
return node_tree.nodes[0] | |
def get_shadeless_node(dest_node_tree): | |
"""Return a "shadless" cycles node, creating a node group if nonexistant""" | |
try: | |
node_tree = bpy.data.node_groups['IAP_SHADELESS'] | |
except KeyError: | |
# need to build node shadeless node group | |
node_tree = bpy.data.node_groups.new('IAP_SHADELESS', 'ShaderNodeTree') | |
output_node = node_tree.nodes.new('NodeGroupOutput') | |
input_node = node_tree.nodes.new('NodeGroupInput') | |
node_tree.outputs.new('NodeSocketShader', 'Shader') | |
node_tree.inputs.new('NodeSocketColor', 'Color') | |
# This could be faster as a transparent shader, but then no ambient occlusion | |
diffuse_shader = node_tree.nodes.new('ShaderNodeBsdfDiffuse') | |
node_tree.links.new(diffuse_shader.inputs[0], input_node.outputs[0]) | |
emission_shader = node_tree.nodes.new('ShaderNodeEmission') | |
node_tree.links.new(emission_shader.inputs[0], input_node.outputs[0]) | |
light_path = node_tree.nodes.new('ShaderNodeLightPath') | |
is_glossy_ray = light_path.outputs['Is Glossy Ray'] | |
is_shadow_ray = light_path.outputs['Is Shadow Ray'] | |
ray_depth = light_path.outputs['Ray Depth'] | |
transmission_depth = light_path.outputs['Transmission Depth'] | |
unrefracted_depth = node_tree.nodes.new('ShaderNodeMath') | |
unrefracted_depth.operation = 'SUBTRACT' | |
unrefracted_depth.label = 'Bounce Count' | |
node_tree.links.new(unrefracted_depth.inputs[0], ray_depth) | |
node_tree.links.new(unrefracted_depth.inputs[1], transmission_depth) | |
refracted = node_tree.nodes.new('ShaderNodeMath') | |
refracted.operation = 'SUBTRACT' | |
refracted.label = 'Camera or Refracted' | |
refracted.inputs[0].default_value = 1.0 | |
node_tree.links.new(refracted.inputs[1], unrefracted_depth.outputs[0]) | |
reflection_limit = node_tree.nodes.new('ShaderNodeMath') | |
reflection_limit.operation = 'SUBTRACT' | |
reflection_limit.label = 'Limit Reflections' | |
reflection_limit.inputs[0].default_value = 2.0 | |
node_tree.links.new(reflection_limit.inputs[1], ray_depth) | |
camera_reflected = node_tree.nodes.new('ShaderNodeMath') | |
camera_reflected.operation = 'MULTIPLY' | |
camera_reflected.label = 'Camera Ray to Glossy' | |
node_tree.links.new(camera_reflected.inputs[0], reflection_limit.outputs[0]) | |
node_tree.links.new(camera_reflected.inputs[1], is_glossy_ray) | |
shadow_or_reflect = node_tree.nodes.new('ShaderNodeMath') | |
shadow_or_reflect.operation = 'MAXIMUM' | |
shadow_or_reflect.label = 'Shadow or Reflection?' | |
node_tree.links.new(shadow_or_reflect.inputs[0], camera_reflected.outputs[0]) | |
node_tree.links.new(shadow_or_reflect.inputs[1], is_shadow_ray) | |
shadow_or_reflect_or_refract = node_tree.nodes.new('ShaderNodeMath') | |
shadow_or_reflect_or_refract.operation = 'MAXIMUM' | |
shadow_or_reflect_or_refract.label = 'Shadow, Reflect or Refract?' | |
node_tree.links.new(shadow_or_reflect_or_refract.inputs[0], shadow_or_reflect.outputs[0]) | |
node_tree.links.new(shadow_or_reflect_or_refract.inputs[1], refracted.outputs[0]) | |
mix_shader = node_tree.nodes.new('ShaderNodeMixShader') | |
node_tree.links.new(mix_shader.inputs[0], shadow_or_reflect_or_refract.outputs[0]) | |
node_tree.links.new(mix_shader.inputs[1], diffuse_shader.outputs[0]) | |
node_tree.links.new(mix_shader.inputs[2], emission_shader.outputs[0]) | |
node_tree.links.new(output_node.inputs[0], mix_shader.outputs[0]) | |
auto_align_nodes(node_tree) | |
group_node = dest_node_tree.nodes.new("ShaderNodeGroup") | |
group_node.node_tree = node_tree | |
return group_node | |
# ----------------------------------------------------------------------------- | |
# Corner Pin Driver Helpers | |
@bpy.app.handlers.persistent | |
def check_drivers(*args, **kwargs): | |
"""Check if watched objects in a scene have changed and trigger compositor update | |
This is part of a hack to ensure the compositor updates | |
itself when the objects used for drivers change. | |
It only triggers if transformation matricies change to avoid | |
a cyclic loop of updates. | |
""" | |
if not watched_objects: | |
# if there is nothing to watch, don't bother running this | |
bpy.app.handlers.scene_update_post.remove(check_drivers) | |
return | |
update = False | |
for name, matrix in list(watched_objects.items()): | |
try: | |
obj = bpy.data.objects[name] | |
except KeyError: | |
# The user must have removed this object | |
del watched_objects[name] | |
else: | |
new_matrix = tuple(map(tuple, obj.matrix_world)).__hash__() | |
if new_matrix != matrix: | |
watched_objects[name] = new_matrix | |
update = True | |
if update: | |
# Trick to re-evaluate drivers | |
bpy.context.scene.frame_current = bpy.context.scene.frame_current | |
def register_watched_object(obj): | |
"""Register an object to be monitored for transformation changes""" | |
name = obj.name | |
# known object? -> we're done | |
if name in watched_objects: | |
return | |
if not watched_objects: | |
# make sure check_drivers is active | |
bpy.app.handlers.scene_update_post.append(check_drivers) | |
watched_objects[name] = None | |
def find_plane_corner(object_name, x, y, axis, camera=None, *args, **kwargs): | |
"""Find the location in camera space of a plane's corner""" | |
if args or kwargs: | |
# I've added args / kwargs as a compatability measure with future versions | |
warnings.warn("Unknown Parameters Passed to \"Images as Planes\". Maybe you need to upgrade?") | |
plane = bpy.data.objects[object_name] | |
# Passing in camera doesn't work before 2.78, so we use the current one | |
camera = camera or bpy.context.scene.camera | |
# Hack to ensure compositor updates on future changes | |
register_watched_object(camera) | |
register_watched_object(plane) | |
scale = plane.scale * 2.0 | |
v = plane.dimensions.copy() | |
v.x *= x / scale.x | |
v.y *= y / scale.y | |
v = plane.matrix_world * v | |
camera_vertex = world_to_camera_view( | |
bpy.context.scene, camera, v) | |
return camera_vertex[axis] | |
@bpy.app.handlers.persistent | |
def register_driver(*args, **kwargs): | |
"""Register the find_plane_corner function for use with drivers""" | |
bpy.app.driver_namespace['import_image__find_plane_corner'] = find_plane_corner | |
# ----------------------------------------------------------------------------- | |
# Compositing Helpers | |
def group_in_frame(node_tree, name, nodes): | |
frame_node = node_tree.nodes.new("NodeFrame") | |
frame_node.label = name | |
frame_node.name = name + "_frame" | |
min_pos = Vector(nodes[0].location) | |
max_pos = min_pos.copy() | |
for node in nodes: | |
top_left = node.location | |
bottom_right = top_left + Vector((node.width, -node.height)) | |
for i in (0, 1): | |
min_pos[i] = min(min_pos[i], top_left[i], bottom_right[i]) | |
max_pos[i] = max(max_pos[i], top_left[i], bottom_right[i]) | |
node.parent = frame_node | |
frame_node.width = max_pos[0] - min_pos[0] + 50 | |
frame_node.height = max(max_pos[1] - min_pos[1] + 50, 450) | |
frame_node.shrink = True | |
return frame_node | |
def position_frame_bottom_left(node_tree, frame_node): | |
newpos = Vector((100000, 100000)) # start reasonably far top / right | |
# Align with the furthest left | |
for node in node_tree.nodes.values(): | |
if node != frame_node and node.parent != frame_node: | |
newpos.x = min(newpos.x, node.location.x + 30) | |
# As high as we can get without overlapping anything to the right | |
for node in node_tree.nodes.values(): | |
if node != frame_node and not node.parent: | |
if node.location.x < newpos.x + frame_node.width: | |
print("Below", node.name, node.location, node.height, node.dimensions) | |
newpos.y = min(newpos.y, node.location.y - max(node.dimensions.y, node.height) - 20) | |
frame_node.location = newpos | |
def setup_compositing(context, plane, img_spec): | |
# Node Groups only work with "new" dependency graph and even | |
# then it has some problems with not updating the first time | |
# So instead this groups with a node frame, which works reliably | |
scene = context.scene | |
scene.use_nodes = True | |
node_tree = scene.node_tree | |
name = plane.name | |
image_node = node_tree.nodes.new("CompositorNodeImage") | |
image_node.name = name + "_image" | |
image_node.image = img_spec.image | |
image_node.location = Vector((0, 0)) | |
image_node.frame_start = img_spec.frame_start | |
image_node.frame_offset = img_spec.frame_offset | |
image_node.frame_duration = img_spec.frame_duration | |
scale_node = node_tree.nodes.new("CompositorNodeScale") | |
scale_node.name = name + "_scale" | |
scale_node.space = 'RENDER_SIZE' | |
scale_node.location = image_node.location + \ | |
Vector((image_node.width + 20, 0)) | |
scale_node.show_options = False | |
cornerpin_node = node_tree.nodes.new("CompositorNodeCornerPin") | |
cornerpin_node.name = name + "_cornerpin" | |
cornerpin_node.location = scale_node.location + \ | |
Vector((0, -scale_node.height)) | |
node_tree.links.new(scale_node.inputs[0], image_node.outputs[0]) | |
node_tree.links.new(cornerpin_node.inputs[0], scale_node.outputs[0]) | |
# Put all the nodes in a frame for organization | |
frame_node = group_in_frame( | |
node_tree, name, | |
(image_node, scale_node, cornerpin_node) | |
) | |
# Position frame at bottom / left | |
position_frame_bottom_left(node_tree, frame_node) | |
# Configure Drivers | |
for corner in cornerpin_node.inputs[1:]: | |
id = corner.identifier | |
x = -1 if 'Left' in id else 1 | |
y = -1 if 'Lower' in id else 1 | |
drivers = corner.driver_add('default_value') | |
for i, axis_fcurve in enumerate(drivers): | |
driver = axis_fcurve.driver | |
# Always use the current camera | |
add_driver_prop(driver, 'camera', 'SCENE', scene, 'camera') | |
# Track camera location to ensure Deps Graph triggers (not used in the call) | |
add_driver_prop(driver, 'cam_loc_x', 'OBJECT', scene.camera, 'location[0]') | |
# Don't break if the name changes | |
add_driver_prop(driver, 'name', 'OBJECT', plane, 'name') | |
driver.expression = "import_image__find_plane_corner(name or %s, %d, %d, %d, camera=camera)" % ( | |
repr(plane.name), | |
x, y, i | |
) | |
driver.type = 'SCRIPTED' | |
driver.is_valid = True | |
axis_fcurve.is_valid = True | |
driver.expression = "%s" % driver.expression | |
scene.update() | |
# ----------------------------------------------------------------------------- | |
# Operator | |
class IMPORT_IMAGE_OT_to_plane_v2(Operator, AddObjectHelper): | |
"""Create mesh plane(s) from image files with the appropiate aspect ratio""" | |
bl_idname = "import_image.to_plane_v2" | |
bl_label = "Import Images as Planes" | |
bl_options = {'REGISTER', 'PRESET', 'UNDO'} | |
# -------------- | |
# Internal State | |
_extensions_updated = False # used by update_extensions below | |
# ---------------------- | |
# File dialog properties | |
files = CollectionProperty(type=bpy.types.OperatorFileListElement, options={'HIDDEN', 'SKIP_SAVE'}) | |
directory = StringProperty(maxlen=1024, subtype='FILE_PATH', options={'HIDDEN', 'SKIP_SAVE'}) | |
# ---------------------- | |
# Properties - Importing | |
force_reload = BoolProperty( | |
name="Force Reload", default=False, | |
description="Force reloading of the image if already opened elsewhere in Blender" | |
) | |
image_sequence = BoolProperty( | |
name="Animate Image Sequences", default=False, | |
description="Import sequentially numbered images as an animated " | |
"image sequence instead of separate planes" | |
) | |
# ------------------------------------- | |
# Properties - Position and Orientation | |
offset = BoolProperty(name="Offset Planes", default=True, description="Offset Planes From Each Other") | |
OFFSET_MODES = ( | |
('1,0,0', "X+", "Side by Side to the Left"), | |
('0,1,0', "Y+", "Side by Side, Downward"), | |
('0,0,1', "Z+", "Stacked Above"), | |
('-1,0,0', "X-", "Side by Side to the Right"), | |
('0,-1,0', "Y-", "Side by Side, Upward"), | |
('0,0,-1', "Z-", "Stacked Below"), | |
) | |
offset_axis = EnumProperty( | |
name="Orientation", default='1,0,0', items=OFFSET_MODES, | |
description="How planes are oriented relative to each others' local axis" | |
) | |
offset_amount = FloatProperty( | |
name="Offset", soft_min=0, default=0.1, description="Space between planes", | |
subtype='DISTANCE', unit='LENGTH' | |
) | |
AXIS_MODES = ( | |
('1,0,0', "X+", "Facing Positive X"), | |
('0,1,0', "Y+", "Facing Positive Y"), | |
('0,0,1', "Z+ (Up)", "Facing Positive Z"), | |
('-1,0,0', "X-", "Facing Negative X"), | |
('0,-1,0', "Y-", "Facing Negative Y"), | |
('0,0,-1', "Z- (Down)", "Facing Negative Z"), | |
('CAM', "Face Camera", "Facing Camera"), | |
('CAM_AX', "Main Axis", "Facing the Camera's dominant axis"), | |
) | |
align_axis = EnumProperty( | |
name="Align", default='CAM_AX', items=AXIS_MODES, | |
description="How to align the planes" | |
) | |
# prev_align_axis is used only by update_size_model | |
prev_align_axis = EnumProperty( | |
items=AXIS_MODES + (('NONE', '', ''),), default='NONE', options={'HIDDEN', 'SKIP_SAVE'}) | |
align_track = BoolProperty( | |
name="Track Camera", default=False, description="Always face the camera" | |
) | |
# ----------------- | |
# Properties - Size | |
def update_size_mode(self, context): | |
"""If sizing relative to the camera, always face the camera""" | |
if self.size_mode == 'CAMERA': | |
self.prev_align_axis = self.align_axis | |
self.align_axis = 'CAM' | |
else: | |
# if a different alignment was set revert to that when | |
# size mode is changed | |
if self.prev_align_axis != 'NONE': | |
self.align_axis = self.prev_align_axis | |
self._prev_align_axis = 'NONE' | |
SIZE_MODES = ( | |
('ABSOLUTE', "Absolute", "Use absolute size"), | |
('CAMERA', "Camera Relative", "Scale to the camera frame"), | |
('DPI', "Dpi", "Use definition of the image as dots per inch"), | |
('DPBU', "Dots/BU", "Use definition of the image as dots per Blender Unit"), | |
) | |
size_mode = EnumProperty( | |
name="Size Mode", default='ABSOLUTE', items=SIZE_MODES, | |
update=update_size_mode, | |
description="How the size of the plane is computed") | |
FILL_MODES = ( | |
('FILL', "Fill", "Fill camera frame, spilling outside the frame"), | |
('FIT', "Fit", "Fit entire image within the camera frame"), | |
) | |
fill_mode = EnumProperty(name="Scale", default='FILL', items=FILL_MODES, | |
description="How large in the camera frame is the plane") | |
height = FloatProperty(name="Height", description="Height of the created plane", | |
default=1.0, min=0.001, soft_min=0.001, subtype='DISTANCE', unit='LENGTH') | |
factor = FloatProperty(name="Definition", min=1.0, default=600.0, | |
description="Number of pixels per inch or Blender Unit") | |
# ------------------------------ | |
# Properties - Material / Shader | |
SHADERS = ( | |
('DIFFUSE', "Diffuse", "Diffuse Shader"), | |
('SHADELESS', "Shadeless", "Only visible to camera and reflections."), | |
('EMISSION', "Emit", "Emission Shader"), | |
) | |
shader = EnumProperty(name="Shader", items=SHADERS, default='DIFFUSE', description="Node shader to use") | |
emit_strength = FloatProperty( | |
name="Strength", min=0.0, default=1.0, soft_max=10.0, | |
step=100, description="Brightness of Emission Texture") | |
overwrite_material = BoolProperty( | |
name="Overwrite Material", default=True, | |
description="Overwrite existing Material (based on material name)") | |
compositing_nodes = BoolProperty( | |
name="Setup Corner Pin", default=False, | |
description="Build Compositor Nodes to reference this image " | |
"without re-rendering") | |
# ------------------ | |
# Properties - Image | |
use_transparency = BoolProperty( | |
name="Use Alpha", default=True, | |
description="Use alphachannel for transparency") | |
t = bpy.types.Image.bl_rna.properties["alpha_mode"] | |
alpha_mode_items = tuple((e.identifier, e.name, e.description) for e in t.enum_items) | |
alpha_mode = EnumProperty( | |
name=t.name, items=alpha_mode_items, default=t.default, | |
description=t.description) | |
t = bpy.types.Image.bl_rna.properties["use_fields"] | |
use_fields = BoolProperty(name=t.name, default=False, description=t.description) | |
t = bpy.types.ImageUser.bl_rna.properties["use_auto_refresh"] | |
use_auto_refresh = BoolProperty(name=t.name, default=True, description=t.description) | |
relative = BoolProperty(name="Relative Paths", default=True, description="Use relative file paths") | |
# ------- | |
# Draw UI | |
def draw_import_config(self, context): | |
# --- Import Options --- # | |
layout = self.layout | |
box = layout.box() | |
box.label("Import Options:", icon='IMPORT') | |
row = box.row() | |
row.active = bpy.data.is_saved | |
row.prop(self, "relative") | |
box.prop(self, "force_reload") | |
box.prop(self, "image_sequence") | |
def draw_material_config(self, context): | |
# --- Material / Rendering Properties --- # | |
layout = self.layout | |
box = layout.box() | |
box.label("Compositing Nodes:", icon='RENDERLAYERS') | |
box.prop(self, 'compositing_nodes') | |
box.label("Material Settings:", icon='MATERIAL') | |
row = box.row() | |
row.prop(self, 'shader', expand=True) | |
if self.shader == 'EMISSION': | |
box.prop(self, 'emit_strength') | |
engine = context.scene.render.engine | |
if engine not in ('CYCLES', 'BLENDER_RENDER'): | |
box.label("%s is not supported" % engine, icon='ERROR') | |
box.prop(self, 'overwrite_material') | |
box.label("Texture Settings:", icon='TEXTURE') | |
row = box.row() | |
row.prop(self, "use_transparency") | |
sub = row.row() | |
sub.active = self.use_transparency | |
sub.prop(self, "alpha_mode", text="") | |
box.prop(self, "use_fields") | |
box.prop(self, "use_auto_refresh") | |
def draw_spatial_config(self, context): | |
# --- Spatial Properties: Position, Size and Orientation --- # | |
layout = self.layout | |
box = layout.box() | |
box.label("Position:", icon='SNAP_GRID') | |
box.prop(self, 'offset') | |
col = box.column() | |
row = col.row() | |
row.prop(self, 'offset_axis', expand=True) | |
row = col.row() | |
row.prop(self, 'offset_amount') | |
col.enabled = self.offset | |
box.label("Plane dimensions:", icon='ARROW_LEFTRIGHT') | |
row = box.row() | |
row.prop(self, "size_mode", expand=True) | |
if self.size_mode == 'ABSOLUTE': | |
box.prop(self, "height") | |
elif self.size_mode == 'CAMERA': | |
row = box.row() | |
row.prop(self, 'fill_mode', expand=True) | |
else: | |
box.prop(self, "factor") | |
box.label("Orientation:", icon='MANIPUL') | |
row = box.row() | |
row.enabled = 'CAM' not in self.size_mode | |
row.prop(self, 'align_axis') | |
row = box.row() | |
row.enabled = 'CAM' in self.align_axis | |
row.alignment = 'RIGHT' | |
row.prop(self, 'align_track') | |
def draw(self, context): | |
# Draw configuration sections | |
self.draw_import_config(context) | |
self.draw_material_config(context) | |
self.draw_spatial_config(context) | |
# And now update space (file select window), if possible. | |
space = bpy.context.space_data | |
# XXX Can't use direct op comparison, these are not the same objects! | |
if (space.type != 'FILE_BROWSER' or space.operator.bl_rna.identifier != self.bl_rna.identifier): | |
return | |
# Only se filters once per invokation | |
if not self._extensions_updated: | |
space.params.use_filter_image = True | |
space.params.use_filter_movie = True | |
space.params.use_filter_folder = True | |
space.params.filter_glob = "" | |
self._extensions_updated = True | |
# ------------------------------------------------------------------------- | |
# Core functionality | |
def invoke(self, context, event): | |
engine = context.scene.render.engine | |
if engine not in ('CYCLES', 'BLENDER_RENDER', 'BLENDER_GAME'): | |
# Use default blender texture, but acknowledge things may not work | |
self.report({'WARNING'}, "Cannot generate materials for unknown %s render engine" % engine) | |
# Open file browser | |
context.window_manager.fileselect_add(self) | |
return {'RUNNING_MODAL'} | |
def execute(self, context): | |
if not bpy.data.is_saved: | |
self.relative = False | |
# this won't work in edit mode | |
editmode = context.user_preferences.edit.use_enter_edit_mode | |
context.user_preferences.edit.use_enter_edit_mode = False | |
if context.active_object and context.active_object.mode == 'EDIT': | |
bpy.ops.object.mode_set(mode='OBJECT') | |
self.import_images(context) | |
context.user_preferences.edit.use_enter_edit_mode = editmode | |
return {'FINISHED'} | |
def import_images(self, context): | |
# load images / sequences | |
images = tuple(load_images( | |
(fn.name for fn in self.files), | |
self.directory, | |
force_reload=self.force_reload, | |
find_sequences=self.image_sequence | |
)) | |
# Create individual planes | |
planes = [self.single_image_spec_to_plane(context, img_spec) for img_spec in images] | |
context.scene.update() | |
# Align planes relative to each other | |
if self.offset: | |
offset_axis = str_to_vector(self.offset_axis) | |
offset_planes(planes, self.offset_amount, offset_axis) | |
if self.size_mode == 'CAMERA' and offset_axis.z: | |
for plane in planes: | |
x, y = compute_camera_size( | |
context, plane.location, | |
self.fill_mode, plane.dimensions.x / plane.dimensions.y) | |
plane.dimensions = x, y, 0.0 | |
# setup new selection | |
for plane in planes: | |
plane.select = True | |
# all done! | |
self.report({'INFO'}, "Added {} Image Plane(s)".format(len(planes))) | |
# operate on a single image | |
def single_image_spec_to_plane(self, context, img_spec): | |
# Configure image | |
self.apply_image_options(img_spec.image) | |
# Configure material | |
engine = context.scene.render.engine | |
if engine == 'CYCLES': | |
material = self.create_cycles_material(context, img_spec) | |
else: | |
tex = self.create_image_textures(context, img_spec) | |
material = self.create_material_for_texture(tex) | |
# Game Engine Material Settings | |
material.game_settings.use_backface_culling = False | |
material.game_settings.alpha_blend = 'ALPHA' | |
# Create and position plane object | |
plane = self.create_image_plane(context, material.name, img_spec) | |
# Assign Material | |
plane.data.materials.append(material) | |
plane.data.uv_textures[0].data[0].image = img_spec.image | |
# If applicable, setup Corner Pin node | |
if self.compositing_nodes: | |
setup_compositing(context, plane, img_spec) | |
return plane | |
def apply_image_options(self, image): | |
image.use_alpha = self.use_transparency | |
image.alpha_mode = self.alpha_mode | |
image.use_fields = self.use_fields | |
if self.relative: | |
try: # can't always find the relative path (between drive letters on windows) | |
image.filepath = bpy.path.relpath(image.filepath) | |
except ValueError: | |
pass | |
def apply_texture_options(self, texture, img_spec): | |
# Shared by both Cycles and Blender Internal | |
image_user = texture.image_user | |
image_user.use_auto_refresh = self.use_auto_refresh | |
image_user.frame_start = img_spec.frame_start | |
image_user.frame_offset = img_spec.frame_offset | |
image_user.frame_duration = img_spec.frame_duration | |
# Image sequences need auto refresh to display reliably | |
if img_spec.image.source == 'SEQUENCE': | |
image_user.use_auto_refresh = True | |
texture.extension = 'CLIP' # Default of "Repeat" can cause artifacts | |
# ------------------------------------------------------------------------- | |
# Blender Internal Material | |
def create_image_textures(self, context, img_spec): | |
image = img_spec.image | |
fn_full = os.path.normpath(bpy.path.abspath(image.filepath)) | |
# look for texture referencing this file | |
for texture in bpy.data.textures: | |
if texture.type == 'IMAGE': | |
tex_img = texture.image | |
if (tex_img is not None) and (tex_img.library is None): | |
fn_tex_full = os.path.normpath(bpy.path.abspath(tex_img.filepath)) | |
if fn_full == fn_tex_full: | |
if self.overwrite_material: | |
self.apply_texture_options(texture, img_spec) | |
return texture | |
# if no texture is found: create one | |
name_compat = bpy.path.display_name_from_filepath(image.filepath) | |
texture = bpy.data.textures.new(name=name_compat, type='IMAGE') | |
texture.image = image | |
self.apply_texture_options(texture, img_spec) | |
return texture | |
def create_material_for_texture(self, texture): | |
# look for material with the needed texture | |
for material in bpy.data.materials: | |
slot = material.texture_slots[0] | |
if slot and slot.texture == texture: | |
if self.overwrite_material: | |
self.apply_material_options(material, slot) | |
return material | |
# if no material found: create one | |
name_compat = bpy.path.display_name_from_filepath(texture.image.filepath) | |
material = bpy.data.materials.new(name=name_compat) | |
slot = material.texture_slots.add() | |
slot.texture = texture | |
slot.texture_coords = 'UV' | |
self.apply_material_options(material, slot) | |
return material | |
def apply_material_options(self, material, slot): | |
shader = self.shader | |
if self.use_transparency: | |
material.alpha = 0.0 | |
material.specular_alpha = 0.0 | |
slot.use_map_alpha = True | |
else: | |
material.alpha = 1.0 | |
material.specular_alpha = 1.0 | |
slot.use_map_alpha = False | |
material.specular_intensity = 0 | |
material.diffuse_intensity = 1.0 | |
material.use_transparency = self.use_transparency | |
material.transparency_method = 'Z_TRANSPARENCY' | |
material.use_shadeless = (shader == 'SHADELESS') | |
material.use_transparent_shadows = (shader == 'DIFFUSE') | |
material.emit = self.emit_strength if shader == 'EMISSION' else 0.0 | |
# ------------------------------------------------------------------------- | |
# Cycles | |
def create_cycles_texnode(self, context, node_tree, img_spec): | |
tex_image = node_tree.nodes.new('ShaderNodeTexImage') | |
tex_image.image = img_spec.image | |
tex_image.show_texture = True | |
self.apply_texture_options(tex_image, img_spec) | |
return tex_image | |
def create_cycles_material(self, context, img_spec): | |
image = img_spec.image | |
name_compat = bpy.path.display_name_from_filepath(image.filepath) | |
material = None | |
if self.overwrite_material: | |
for mat in bpy.data.materials: | |
if mat.name == name_compat: | |
material = mat | |
if not material: | |
material = bpy.data.materials.new(name=name_compat) | |
material.use_nodes = True | |
node_tree = material.node_tree | |
out_node = clean_node_tree(node_tree) | |
tex_image = self.create_cycles_texnode(context, node_tree, img_spec) | |
if self.shader == 'DIFFUSE': | |
core_shader = node_tree.nodes.new('ShaderNodeBsdfDiffuse') | |
elif self.shader == 'SHADELESS': | |
core_shader = get_shadeless_node(node_tree) | |
else: # Emission Shading | |
core_shader = node_tree.nodes.new('ShaderNodeEmission') | |
core_shader.inputs[1].default_value = self.emit_strength | |
# Connect color from texture | |
node_tree.links.new(core_shader.inputs[0], tex_image.outputs[0]) | |
if self.use_transparency: | |
bsdf_transparent = node_tree.nodes.new('ShaderNodeBsdfTransparent') | |
mix_shader = node_tree.nodes.new('ShaderNodeMixShader') | |
node_tree.links.new(mix_shader.inputs[0], tex_image.outputs[1]) | |
node_tree.links.new(mix_shader.inputs[1], bsdf_transparent.outputs[0]) | |
node_tree.links.new(mix_shader.inputs[2], core_shader.outputs[0]) | |
core_shader = mix_shader | |
node_tree.links.new(out_node.inputs[0], core_shader.outputs[0]) | |
auto_align_nodes(node_tree) | |
return material | |
# ------------------------------------------------------------------------- | |
# Geometry Creation | |
def create_image_plane(self, context, name, img_spec): | |
width, height = self.compute_plane_size(context, img_spec) | |
# Create new mesh | |
bpy.ops.mesh.primitive_plane_add('INVOKE_REGION_WIN') | |
plane = context.scene.objects.active | |
# Why does mesh.primitive_plane_add leave the object in edit mode??? | |
if plane.mode is not 'OBJECT': | |
bpy.ops.object.mode_set(mode='OBJECT') | |
plane.dimensions = width, height, 0.0 | |
plane.data.name = plane.name = name | |
bpy.ops.object.transform_apply(scale=True) | |
plane.data.uv_textures.new() | |
# If sizing for camera, also insert into the camera's field of view | |
if self.size_mode == 'CAMERA': | |
offset_axis = str_to_vector(self.offset_axis) | |
translate_axis = [0 if offset_axis[i] else 1 for i in (0, 1)] | |
center_in_camera(context.scene, context.scene.camera, plane, translate_axis) | |
self.align_plane(context, plane) | |
return plane | |
def compute_plane_size(self, context, img_spec): | |
"""Given the image size in pixels and location, determine size of plane""" | |
px, py = img_spec.size | |
# can't load data | |
if px == 0 or py == 0: | |
px = py = 1 | |
if self.size_mode == 'ABSOLUTE': | |
y = self.height | |
x = px / py * y | |
elif self.size_mode == 'CAMERA': | |
x, y = compute_camera_size( | |
context, context.scene.cursor_location, | |
self.fill_mode, px / py | |
) | |
elif self.size_mode == 'DPI': | |
fact = 1 / self.factor / context.scene.unit_settings.scale_length * 0.0254 | |
x = px * fact | |
y = py * fact | |
else: # elif self.size_mode == 'DPBU' | |
fact = 1 / self.factor | |
x = px * fact | |
y = py * fact | |
return x, y | |
def align_plane(self, context, plane): | |
"""Pick an axis and align the plane to it""" | |
if 'CAM' in self.align_axis: | |
# Camera-aligned | |
camera = context.scene.camera | |
if (camera): | |
# Find the axis that best corresponds to the camera's view direction | |
axis = camera.matrix_world * \ | |
Vector((0, 0, 1)) - camera.matrix_world.col[3].xyz | |
# pick the axis with the greatest magnitude | |
mag = max(map(abs, axis)) | |
# And use that axis & direction | |
axis = Vector([ | |
n / mag if abs(n) == mag else 0.0 | |
for n in axis | |
]) | |
else: | |
# No camera? Just face Z axis | |
axis = Vector((0, 0, 1)) | |
self.align_axis = '0,0,1' | |
else: | |
# Axis-aligned | |
axis = str_to_vector(self.align_axis) | |
# rotate accodingly for x/y axiis | |
if not axis.z: | |
plane.rotation_euler.x = pi / 2 | |
if axis.y > 0: | |
plane.rotation_euler.z = pi | |
elif axis.y < 0: | |
plane.rotation_euler.z = 0 | |
elif axis.x > 0: | |
plane.rotation_euler.z = pi / 2 | |
elif axis.x < 0: | |
plane.rotation_euler.z = -pi / 2 | |
# or flip 180 degrees for negative z | |
elif axis.z < 0: | |
plane.rotation_euler.y = pi | |
if self.align_axis == 'CAM': | |
constraint = plane.constraints.new('COPY_ROTATION') | |
constraint.target = camera | |
constraint.use_x = constraint.use_y = constraint.use_z = True | |
if not self.align_track: | |
bpy.ops.object.visual_transform_apply() | |
plane.constraints.clear() | |
if self.align_axis == 'CAM_AX' and self.align_track: | |
constraint = plane.constraints.new('LOCKED_TRACK') | |
constraint.target = camera | |
constraint.track_axis = 'TRACK_Z' | |
constraint.lock_axis = 'LOCK_Y' | |
# ----------------------------------------------------------------------------- | |
# Legacy Interface Support | |
class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper): | |
"""Helper for add-ons expecting the old interface | |
This maps maps properties from the old interface to their equivalents, | |
if any, in the newer add-on. | |
""" | |
bl_idname = "import_image.to_plane" | |
bl_options = {'REGISTER', 'INTERNAL'} | |
bl_label = "Import Images as Planes (Deprecated Interface)" | |
# Properties that have not changed | |
NO_CHANGE = ( | |
'rotation', 'location', 'view_align', 'layers', # from AddObjectHelper | |
'files', 'directory', 'relative', 'force_reload', # File Loading | |
'size_mode', 'height', 'factor', # Size | |
'use_transparency', 'alpha_mode', # Alpha | |
'use_fields', 'use_auto_refresh', # Texture Properties | |
) | |
for k in NO_CHANGE: | |
locals()[k] = getattr(IMPORT_IMAGE_OT_to_plane_v2, k) | |
# Properties that have been renamed | |
REMAP = { | |
'overwrite_node_tree': 'overwrite_material', | |
'align': 'offset', | |
'offset': 'offset_amount', | |
} | |
for k, v in REMAP.items(): | |
locals()[k] = getattr(IMPORT_IMAGE_OT_to_plane_v2, v) | |
DEFAULTS = { | |
'align_axis': '0,0,1', | |
'offset_axis': '1,0,0', | |
} | |
# Properties that need translation | |
t = bpy.types.Material.bl_rna.properties["use_shadeless"] | |
use_shadeless = BoolProperty(name=t.name, default=False, description=t.description) | |
t = bpy.types.Material.bl_rna.properties["transparency_method"] | |
items = tuple((it.identifier, it.name, it.description) for it in t.enum_items) | |
transparency_method = EnumProperty(name="Transp. Method", description=t.description, items=items) | |
CYCLES_SHADERS = ( | |
('BSDF_DIFFUSE', 'Diffuse', 'Diffuse Shader'), | |
('EMISSION', 'Emission', 'Emission Shader'), | |
('BSDF_DIFFUSE_BSDF_TRANSPARENT', 'Diffuse & Transparent', | |
'Diffuse and Transparent Mix'), | |
('EMISSION_BSDF_TRANSPARENT', 'Emission & Transparent', | |
'Emission and Transparent Mix') | |
) | |
shader = bpy.props.EnumProperty( | |
name='Shader', items=CYCLES_SHADERS, | |
default='BSDF_DIFFUSE_BSDF_TRANSPARENT', | |
description='Node shader to use' | |
) | |
def translate_properties(self, context, target): | |
engine = context.scene.render.engine | |
target['shader'] = 'DIFFUSE' | |
if engine == 'CYCLES' and 'EMISSION' in self.shader: | |
target['shader'] = 'SHADELESS' | |
if self.use_shadeless: | |
target['shader'] = 'SHADELESS' | |
if 'TRANSPARENT' in self.shader: | |
target['use_transparency'] = True | |
if 'Z_TRANS' in self.transparency_method or 'RAY' in self.transparency_method: | |
target['use_transparency'] = True | |
# No change in this field, but it needs some remapping to work | |
target['files'] = [{'name': file.name} for file in self.files] | |
# Removed Properties | |
FILE_TYPES = ( | |
'*', 'jpeg', 'png', 'tga', 'tiff', 'bmp', 'cin', | |
'dpx', 'psd', 'exr', 'hdr', 'avi', 'mov', 'mp4', 'ogg') | |
extension = EnumProperty( | |
name="Extension", | |
items=list(zip(FILE_TYPES, FILE_TYPES, FILE_TYPES)), | |
description="Deprecated") | |
filter_image = BoolProperty(default=True, options={'HIDDEN', 'SKIP_SAVE'}) | |
filter_movie = BoolProperty(default=True, options={'HIDDEN', 'SKIP_SAVE'}) | |
filter_folder = BoolProperty(default=True, options={'HIDDEN', 'SKIP_SAVE'}) | |
filter_glob = StringProperty(default="", options={'HIDDEN', 'SKIP_SAVE'}) | |
t = bpy.types.Material.bl_rna.properties["use_transparent_shadows"] | |
use_transparent_shadows = BoolProperty(name=t.name, default=False, description=t.description) | |
t = bpy.types.IMAGE_OT_match_movie_length.bl_rna | |
match_len = BoolProperty(name=t.name, default=True, description=t.description) | |
def invoke(self, context, event): | |
# for intractive use, divert to new implementation | |
return bpy.ops.import_image.to_plane_v2( | |
context_to_dict(context), 'INVOKE_DEFAULT' | |
) | |
def execute(self, context): | |
target_props = dict(self.DEFAULTS) # start by copying defaults | |
# copy settings with no change in name | |
for k in self.NO_CHANGE: | |
target_props[k] = getattr(self, k) | |
# map settings with new names | |
for k, v in self.REMAP.items(): | |
target_props[v] = getattr(self, k) | |
# Handle indirect mappings | |
self.translate_properties(context, target_props) | |
return bpy.ops.import_image.to_plane_v2( | |
context_to_dict(context), **target_props | |
) | |
# ----------------------------------------------------------------------------- | |
# Register | |
def import_images_button(self, context): | |
self.layout.operator(IMPORT_IMAGE_OT_to_plane_v2.bl_idname, | |
text="Images as Planes", icon='TEXTURE') | |
def register(): | |
bpy.utils.register_module(__name__) | |
bpy.types.INFO_MT_file_import.append(import_images_button) | |
bpy.types.INFO_MT_mesh_add.append(import_images_button) | |
bpy.app.handlers.load_post.append(register_driver) | |
register_driver() | |
def unregister(): | |
bpy.utils.unregister_module(__name__) | |
bpy.types.INFO_MT_file_import.remove(import_images_button) | |
bpy.types.INFO_MT_mesh_add.remove(import_images_button) | |
# This will only exist if drivers are active | |
try: | |
bpy.app.handlers.scene_update_post.remove(check_drivers) | |
except: | |
pass | |
try: | |
bpy.app.handlers.load_post.remove(register_driver) | |
del bpy.app.driver_namespace['import_image__find_plane_corner'] | |
except: | |
pass | |
if __name__ == "__main__": | |
# Run simple doc tests | |
import doctest | |
doctest.testmod() | |
unregister() | |
register() |
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Should maintain compatibility with https://gitlab.com/itredux/blender-cutout/blob/master/__init__.py